unitysamples / LyraStarterGame /Source /LyraGame /Inventory /InventoryFragment_EquippableItem.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Inventory/LyraInventoryItemDefinition.h"
#include "Templates/SubclassOf.h"
#include "InventoryFragment_EquippableItem.generated.h"
class ULyraEquipmentDefinition;
class UObject;
UCLASS()
class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category=Lyra)
TSubclassOf<ULyraEquipmentDefinition> EquipmentDefinition;
};