| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| class USkeletalMesh; | |
| UCLASS() | |
| class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UInventoryFragment_PickupIcon(); | |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) | |
| TObjectPtr<USkeletalMesh> SkeletalMesh; | |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) | |
| FText DisplayName; | |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) | |
| FLinearColor PadColor; | |
| }; | |