| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULyraInventoryItemInstance; | |
| class UObject; | |
| struct FGameplayTag; | |
| UCLASS() | |
| class UInventoryFragment_SetStats : public ULyraInventoryItemFragment | |
| { | |
| GENERATED_BODY() | |
| protected: | |
| UPROPERTY(EditDefaultsOnly, Category=Equipment) | |
| TMap<FGameplayTag, int32> InitialItemStats; | |
| public: | |
| virtual void OnInstanceCreated(ULyraInventoryItemInstance* Instance) const override; | |
| int32 GetItemStatByTag(FGameplayTag Tag) const; | |
| }; | |