unitysamples / LyraStarterGame /Source /LyraGame /Inventory /InventoryFragment_SetStats.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayTagContainer.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "InventoryFragment_SetStats.generated.h"
class ULyraInventoryItemInstance;
class UObject;
struct FGameplayTag;
UCLASS()
class UInventoryFragment_SetStats : public ULyraInventoryItemFragment
{
GENERATED_BODY()
protected:
UPROPERTY(EditDefaultsOnly, Category=Equipment)
TMap<FGameplayTag, int32> InitialItemStats;
public:
virtual void OnInstanceCreated(ULyraInventoryItemInstance* Instance) const override;
int32 GetItemStatByTag(FGameplayTag Tag) const;
};