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| #include "LyraInventoryManagerComponent.h"
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| #include "Engine/ActorChannel.h"
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| #include "Engine/World.h"
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| #include "GameFramework/GameplayMessageSubsystem.h"
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| #include "LyraInventoryItemDefinition.h"
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| #include "LyraInventoryItemInstance.h"
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| #include "NativeGameplayTags.h"
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| #include "Net/UnrealNetwork.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraInventoryManagerComponent)
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| class FLifetimeProperty;
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| struct FReplicationFlags;
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| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Inventory_Message_StackChanged, "Lyra.Inventory.Message.StackChanged");
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| FString FLyraInventoryEntry::GetDebugString() const
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| {
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| TSubclassOf<ULyraInventoryItemDefinition> ItemDef;
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| if (Instance != nullptr)
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| {
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| ItemDef = Instance->GetItemDef();
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| }
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| return FString::Printf(TEXT("%s (%d x %s)"), *GetNameSafe(Instance), StackCount, *GetNameSafe(ItemDef));
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| }
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| void FLyraInventoryList::PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize)
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| {
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| for (int32 Index : RemovedIndices)
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| {
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| FLyraInventoryEntry& Stack = Entries[Index];
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| BroadcastChangeMessage(Stack, Stack.StackCount, 0);
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| Stack.LastObservedCount = 0;
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| }
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| }
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| void FLyraInventoryList::PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize)
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| {
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| for (int32 Index : AddedIndices)
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| {
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| FLyraInventoryEntry& Stack = Entries[Index];
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| BroadcastChangeMessage(Stack, 0, Stack.StackCount);
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| Stack.LastObservedCount = Stack.StackCount;
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| }
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| }
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| void FLyraInventoryList::PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize)
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| {
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| for (int32 Index : ChangedIndices)
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| {
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| FLyraInventoryEntry& Stack = Entries[Index];
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| check(Stack.LastObservedCount != INDEX_NONE);
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| BroadcastChangeMessage(Stack, Stack.LastObservedCount, Stack.StackCount);
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| Stack.LastObservedCount = Stack.StackCount;
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| }
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| }
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| void FLyraInventoryList::BroadcastChangeMessage(FLyraInventoryEntry& Entry, int32 OldCount, int32 NewCount)
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| {
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| FLyraInventoryChangeMessage Message;
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| Message.InventoryOwner = OwnerComponent;
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| Message.Instance = Entry.Instance;
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| Message.NewCount = NewCount;
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| Message.Delta = NewCount - OldCount;
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| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(OwnerComponent->GetWorld());
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| MessageSystem.BroadcastMessage(TAG_Lyra_Inventory_Message_StackChanged, Message);
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| }
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| ULyraInventoryItemInstance* FLyraInventoryList::AddEntry(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount)
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| {
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| ULyraInventoryItemInstance* Result = nullptr;
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| check(ItemDef != nullptr);
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| check(OwnerComponent);
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| AActor* OwningActor = OwnerComponent->GetOwner();
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| check(OwningActor->HasAuthority());
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| FLyraInventoryEntry& NewEntry = Entries.AddDefaulted_GetRef();
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| NewEntry.Instance = NewObject<ULyraInventoryItemInstance>(OwnerComponent->GetOwner());
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| NewEntry.Instance->SetItemDef(ItemDef);
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| for (ULyraInventoryItemFragment* Fragment : GetDefault<ULyraInventoryItemDefinition>(ItemDef)->Fragments)
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| {
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| if (Fragment != nullptr)
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| {
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| Fragment->OnInstanceCreated(NewEntry.Instance);
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| }
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| }
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| NewEntry.StackCount = StackCount;
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| Result = NewEntry.Instance;
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| MarkItemDirty(NewEntry);
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| return Result;
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| }
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| void FLyraInventoryList::AddEntry(ULyraInventoryItemInstance* Instance)
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| {
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| unimplemented();
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| }
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| void FLyraInventoryList::RemoveEntry(ULyraInventoryItemInstance* Instance)
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| {
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| for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt)
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| {
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| FLyraInventoryEntry& Entry = *EntryIt;
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| if (Entry.Instance == Instance)
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| {
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| EntryIt.RemoveCurrent();
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| MarkArrayDirty();
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| }
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| }
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| }
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| TArray<ULyraInventoryItemInstance*> FLyraInventoryList::GetAllItems() const
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| {
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| TArray<ULyraInventoryItemInstance*> Results;
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| Results.Reserve(Entries.Num());
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| for (const FLyraInventoryEntry& Entry : Entries)
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| {
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| if (Entry.Instance != nullptr)
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| {
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| Results.Add(Entry.Instance);
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| }
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| }
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| return Results;
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| }
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| ULyraInventoryManagerComponent::ULyraInventoryManagerComponent(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| , InventoryList(this)
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| {
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| SetIsReplicatedByDefault(true);
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| }
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| void ULyraInventoryManagerComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const
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| {
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| Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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| DOREPLIFETIME(ThisClass, InventoryList);
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| }
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| bool ULyraInventoryManagerComponent::CanAddItemDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount)
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| {
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| return true;
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| }
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| ULyraInventoryItemInstance* ULyraInventoryManagerComponent::AddItemDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount)
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| {
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| ULyraInventoryItemInstance* Result = nullptr;
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| if (ItemDef != nullptr)
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| {
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| Result = InventoryList.AddEntry(ItemDef, StackCount);
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| if (IsUsingRegisteredSubObjectList() && IsReadyForReplication() && Result)
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| {
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| AddReplicatedSubObject(Result);
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| }
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| }
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| return Result;
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| }
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| void ULyraInventoryManagerComponent::AddItemInstance(ULyraInventoryItemInstance* ItemInstance)
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| {
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| InventoryList.AddEntry(ItemInstance);
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| if (IsUsingRegisteredSubObjectList() && IsReadyForReplication() && ItemInstance)
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| {
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| AddReplicatedSubObject(ItemInstance);
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| }
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| }
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| void ULyraInventoryManagerComponent::RemoveItemInstance(ULyraInventoryItemInstance* ItemInstance)
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| {
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| InventoryList.RemoveEntry(ItemInstance);
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| if (ItemInstance && IsUsingRegisteredSubObjectList())
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| {
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| RemoveReplicatedSubObject(ItemInstance);
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| }
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| }
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| TArray<ULyraInventoryItemInstance*> ULyraInventoryManagerComponent::GetAllItems() const
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| {
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| return InventoryList.GetAllItems();
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| }
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| ULyraInventoryItemInstance* ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef) const
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| {
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| for (const FLyraInventoryEntry& Entry : InventoryList.Entries)
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| {
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| ULyraInventoryItemInstance* Instance = Entry.Instance;
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| if (IsValid(Instance))
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| {
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| if (Instance->GetItemDef() == ItemDef)
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| {
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| return Instance;
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| }
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| }
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| }
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| return nullptr;
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| }
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| int32 ULyraInventoryManagerComponent::GetTotalItemCountByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef) const
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| {
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| int32 TotalCount = 0;
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| for (const FLyraInventoryEntry& Entry : InventoryList.Entries)
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| {
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| ULyraInventoryItemInstance* Instance = Entry.Instance;
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| if (IsValid(Instance))
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| {
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| if (Instance->GetItemDef() == ItemDef)
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| {
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| ++TotalCount;
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| }
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| }
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| }
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| return TotalCount;
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| }
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| bool ULyraInventoryManagerComponent::ConsumeItemsByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 NumToConsume)
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| {
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| AActor* OwningActor = GetOwner();
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| if (!OwningActor || !OwningActor->HasAuthority())
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| {
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| return false;
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| }
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| int32 TotalConsumed = 0;
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| while (TotalConsumed < NumToConsume)
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| {
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| if (ULyraInventoryItemInstance* Instance = ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(ItemDef))
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| {
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| InventoryList.RemoveEntry(Instance);
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| ++TotalConsumed;
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| }
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| else
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| {
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| return false;
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| }
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| }
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| return TotalConsumed == NumToConsume;
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| }
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| void ULyraInventoryManagerComponent::ReadyForReplication()
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| {
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| Super::ReadyForReplication();
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| if (IsUsingRegisteredSubObjectList())
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| {
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| for (const FLyraInventoryEntry& Entry : InventoryList.Entries)
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| {
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| ULyraInventoryItemInstance* Instance = Entry.Instance;
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| if (IsValid(Instance))
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| {
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| AddReplicatedSubObject(Instance);
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| }
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| }
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| }
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| }
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| bool ULyraInventoryManagerComponent::ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags)
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| {
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| bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags);
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| for (FLyraInventoryEntry& Entry : InventoryList.Entries)
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| {
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| ULyraInventoryItemInstance* Instance = Entry.Instance;
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| if (Instance && IsValid(Instance))
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| {
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| WroteSomething |= Channel->ReplicateSubobject(Instance, *Bunch, *RepFlags);
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| }
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| }
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| return WroteSomething;
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| }
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