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| #include "LyraCheatManager.h"
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| #include "GameFramework/Pawn.h"
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| #include "LyraPlayerController.h"
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| #include "LyraDebugCameraController.h"
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| #include "Engine/Engine.h"
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| #include "Engine/GameViewportClient.h"
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| #include "Engine/Console.h"
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| #include "GameFramework/HUD.h"
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| #include "System/LyraAssetManager.h"
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| #include "System/LyraGameData.h"
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| #include "LyraGameplayTags.h"
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| #include "AbilitySystem/LyraAbilitySystemComponent.h"
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| #include "AbilitySystemGlobals.h"
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| #include "Character/LyraHealthComponent.h"
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| #include "Character/LyraPawnExtensionComponent.h"
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| #include "System/LyraSystemStatics.h"
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| #include "Development/LyraDeveloperSettings.h"
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|
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraCheatManager)
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|
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| DEFINE_LOG_CATEGORY(LogLyraCheat);
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|
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| namespace LyraCheat
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| {
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| static const FName NAME_Fixed = FName(TEXT("Fixed"));
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|
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| static bool bEnableDebugCameraCycling = false;
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| static FAutoConsoleVariableRef CVarEnableDebugCameraCycling(
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| TEXT("LyraCheat.EnableDebugCameraCycling"),
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| bEnableDebugCameraCycling,
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| TEXT("If true then you can cycle the debug camera while running the game."),
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| ECVF_Cheat);
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|
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| static bool bStartInGodMode = false;
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| static FAutoConsoleVariableRef CVarStartInGodMode(
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| TEXT("LyraCheat.StartInGodMode"),
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| bStartInGodMode,
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| TEXT("If true then the God cheat will be applied on begin play"),
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| ECVF_Cheat);
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| };
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| ULyraCheatManager::ULyraCheatManager()
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| {
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| DebugCameraControllerClass = ALyraDebugCameraController::StaticClass();
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| }
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|
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| void ULyraCheatManager::InitCheatManager()
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| {
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| Super::InitCheatManager();
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|
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| #if WITH_EDITOR
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| if (GIsEditor)
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| {
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| APlayerController* PC = GetOuterAPlayerController();
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| for (const FLyraCheatToRun& CheatRow : GetDefault<ULyraDeveloperSettings>()->CheatsToRun)
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| {
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| if (CheatRow.Phase == ECheatExecutionTime::OnCheatManagerCreated)
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| {
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| PC->ConsoleCommand(CheatRow.Cheat, true);
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| }
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| }
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| }
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| #endif
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| if (LyraCheat::bStartInGodMode)
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| {
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| God();
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| }
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| }
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|
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| void ULyraCheatManager::CheatOutputText(const FString& TextToOutput)
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| {
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| #if USING_CHEAT_MANAGER
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| if (GEngine && GEngine->GameViewport && GEngine->GameViewport->ViewportConsole)
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| {
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| GEngine->GameViewport->ViewportConsole->OutputText(TextToOutput);
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| }
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| UE_LOG(LogLyraCheat, Display, TEXT("%s"), *TextToOutput);
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| #endif
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| }
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| void ULyraCheatManager::Cheat(const FString& Msg)
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| LyraPC->ServerCheat(Msg.Left(128));
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| }
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| }
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| void ULyraCheatManager::CheatAll(const FString& Msg)
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| LyraPC->ServerCheatAll(Msg.Left(128));
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| }
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| }
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| void ULyraCheatManager::PlayNextGame()
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| {
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| ULyraSystemStatics::PlayNextGame(this);
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| }
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| void ULyraCheatManager::EnableDebugCamera()
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| {
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| Super::EnableDebugCamera();
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| }
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| void ULyraCheatManager::DisableDebugCamera()
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| {
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| FVector DebugCameraLocation;
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| FRotator DebugCameraRotation;
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| ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter());
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| APlayerController* OriginalPC = nullptr;
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| if (DebugCC)
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| {
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| OriginalPC = DebugCC->OriginalControllerRef;
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| DebugCC->GetPlayerViewPoint(DebugCameraLocation, DebugCameraRotation);
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| }
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| Super::DisableDebugCamera();
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| if (OriginalPC && OriginalPC->PlayerCameraManager && (OriginalPC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed))
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| {
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| OriginalPC->SetInitialLocationAndRotation(DebugCameraLocation, DebugCameraRotation);
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| OriginalPC->PlayerCameraManager->ViewTarget.POV.Location = DebugCameraLocation;
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| OriginalPC->PlayerCameraManager->ViewTarget.POV.Rotation = DebugCameraRotation;
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| OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Location = DebugCameraLocation;
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| OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Rotation = DebugCameraRotation;
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| }
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| }
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| bool ULyraCheatManager::InDebugCamera() const
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| {
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| return (Cast<ADebugCameraController>(GetOuter()) ? true : false);
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| }
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| void ULyraCheatManager::EnableFixedCamera()
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| {
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| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter());
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| APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController());
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| if (PC && PC->PlayerCameraManager)
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| {
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| PC->SetCameraMode(LyraCheat::NAME_Fixed);
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| }
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| }
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| void ULyraCheatManager::DisableFixedCamera()
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| {
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| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter());
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| APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController());
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| if (PC && PC->PlayerCameraManager)
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| {
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| PC->SetCameraMode(NAME_Default);
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| }
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| }
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| bool ULyraCheatManager::InFixedCamera() const
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| {
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| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter());
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| const APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController());
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| if (PC && PC->PlayerCameraManager)
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| {
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| return (PC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed);
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| }
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| return false;
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| }
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|
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| void ULyraCheatManager::ToggleFixedCamera()
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| {
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| if (InFixedCamera())
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| {
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| DisableFixedCamera();
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| }
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| else
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| {
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| EnableFixedCamera();
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| }
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| }
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| void ULyraCheatManager::CycleDebugCameras()
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| {
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| if (!LyraCheat::bEnableDebugCameraCycling)
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| {
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| return;
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| }
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| if (InDebugCamera())
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| {
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| EnableFixedCamera();
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| DisableDebugCamera();
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| }
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| else if (InFixedCamera())
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| {
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| DisableFixedCamera();
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| DisableDebugCamera();
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| }
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| else
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| {
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| EnableDebugCamera();
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| DisableFixedCamera();
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| }
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| }
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|
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| void ULyraCheatManager::CycleAbilitySystemDebug()
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| {
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| APlayerController* PC = Cast<APlayerController>(GetOuterAPlayerController());
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| if (PC && PC->MyHUD)
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| {
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| if (!PC->MyHUD->bShowDebugInfo || !PC->MyHUD->DebugDisplay.Contains(TEXT("AbilitySystem")))
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| {
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| PC->MyHUD->ShowDebug(TEXT("AbilitySystem"));
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| }
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| PC->ConsoleCommand(TEXT("AbilitySystem.Debug.NextCategory"));
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| }
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| }
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| void ULyraCheatManager::CancelActivatedAbilities()
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| const bool bReplicateCancelAbility = true;
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| LyraASC->CancelInputActivatedAbilities(bReplicateCancelAbility);
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| }
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| }
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| void ULyraCheatManager::AddTagToSelf(FString TagName)
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| {
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| FGameplayTag Tag = LyraGameplayTags::FindTagByString(TagName, true);
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| if (Tag.IsValid())
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| LyraASC->AddDynamicTagGameplayEffect(Tag);
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| }
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| }
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| else
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| {
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| UE_LOG(LogLyraCheat, Display, TEXT("AddTagToSelf: Could not find any tag matching [%s]."), *TagName);
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| }
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| }
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| void ULyraCheatManager::RemoveTagFromSelf(FString TagName)
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| {
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| FGameplayTag Tag = LyraGameplayTags::FindTagByString(TagName, true);
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| if (Tag.IsValid())
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| LyraASC->RemoveDynamicTagGameplayEffect(Tag);
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| }
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| }
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| else
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| {
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| UE_LOG(LogLyraCheat, Display, TEXT("RemoveTagFromSelf: Could not find any tag matching [%s]."), *TagName);
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| }
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| }
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| void ULyraCheatManager::DamageSelf(float DamageAmount)
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| ApplySetByCallerDamage(LyraASC, DamageAmount);
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| }
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| }
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| void ULyraCheatManager::DamageTarget(float DamageAmount)
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| if (LyraPC->GetNetMode() == NM_Client)
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| {
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| LyraPC->ServerCheat(FString::Printf(TEXT("DamageTarget %.2f"), DamageAmount));
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| return;
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| }
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|
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| FHitResult TargetHitResult;
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| AActor* TargetActor = GetTarget(LyraPC, TargetHitResult);
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| if (ULyraAbilitySystemComponent* LyraTargetASC = Cast<ULyraAbilitySystemComponent>(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor)))
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| {
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| ApplySetByCallerDamage(LyraTargetASC, DamageAmount);
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| }
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| }
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| }
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| void ULyraCheatManager::ApplySetByCallerDamage(ULyraAbilitySystemComponent* LyraASC, float DamageAmount)
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| {
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| check(LyraASC);
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| TSubclassOf<UGameplayEffect> DamageGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DamageGameplayEffect_SetByCaller);
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| FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(DamageGE, 1.0f, LyraASC->MakeEffectContext());
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| if (SpecHandle.IsValid())
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| {
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| SpecHandle.Data->SetSetByCallerMagnitude(LyraGameplayTags::SetByCaller_Damage, DamageAmount);
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| LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get());
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| }
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| }
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| void ULyraCheatManager::HealSelf(float HealAmount)
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| ApplySetByCallerHeal(LyraASC, HealAmount);
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| }
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| }
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| void ULyraCheatManager::HealTarget(float HealAmount)
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| FHitResult TargetHitResult;
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| AActor* TargetActor = GetTarget(LyraPC, TargetHitResult);
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| if (ULyraAbilitySystemComponent* LyraTargetASC = Cast<ULyraAbilitySystemComponent>(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor)))
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| {
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| ApplySetByCallerHeal(LyraTargetASC, HealAmount);
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| }
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| }
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| }
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| void ULyraCheatManager::ApplySetByCallerHeal(ULyraAbilitySystemComponent* LyraASC, float HealAmount)
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| {
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| check(LyraASC);
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| TSubclassOf<UGameplayEffect> HealGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().HealGameplayEffect_SetByCaller);
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| FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(HealGE, 1.0f, LyraASC->MakeEffectContext());
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| if (SpecHandle.IsValid())
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| {
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| SpecHandle.Data->SetSetByCallerMagnitude(LyraGameplayTags::SetByCaller_Heal, HealAmount);
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| LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get());
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| }
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| }
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| ULyraAbilitySystemComponent* ULyraCheatManager::GetPlayerAbilitySystemComponent() const
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| return LyraPC->GetLyraAbilitySystemComponent();
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| }
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| return nullptr;
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| }
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|
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| void ULyraCheatManager::DamageSelfDestruct()
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(LyraPC->GetPawn()))
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| {
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| if (PawnExtComp->HasReachedInitState(LyraGameplayTags::InitState_GameplayReady))
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| {
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| if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(LyraPC->GetPawn()))
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| {
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| HealthComponent->DamageSelfDestruct();
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| }
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| }
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| }
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| }
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| }
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|
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| void ULyraCheatManager::God()
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| {
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| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController()))
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| {
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| if (LyraPC->GetNetMode() == NM_Client)
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| {
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|
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| LyraPC->ServerCheat(FString::Printf(TEXT("God")));
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| return;
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| }
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| if (ULyraAbilitySystemComponent* LyraASC = LyraPC->GetLyraAbilitySystemComponent())
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| {
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| const FGameplayTag Tag = LyraGameplayTags::Cheat_GodMode;
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| const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag);
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|
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| if (bHasTag)
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| {
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| LyraASC->RemoveDynamicTagGameplayEffect(Tag);
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| }
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| else
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| {
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| LyraASC->AddDynamicTagGameplayEffect(Tag);
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| }
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| }
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| }
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| }
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|
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| void ULyraCheatManager::UnlimitedHealth(int32 Enabled)
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| {
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| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())
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| {
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| const FGameplayTag Tag = LyraGameplayTags::Cheat_UnlimitedHealth;
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| const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag);
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|
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| if ((Enabled == -1) || ((Enabled > 0) && !bHasTag) || ((Enabled == 0) && bHasTag))
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| {
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| if (bHasTag)
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| {
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| LyraASC->RemoveDynamicTagGameplayEffect(Tag);
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| }
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| else
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| {
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| LyraASC->AddDynamicTagGameplayEffect(Tag);
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| }
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| }
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| }
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| }
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