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| #include "LyraPlayerController.h"
|
| #include "CommonInputTypeEnum.h"
|
| #include "Components/PrimitiveComponent.h"
|
| #include "LyraLogChannels.h"
|
| #include "LyraCheatManager.h"
|
| #include "LyraPlayerState.h"
|
| #include "Camera/LyraPlayerCameraManager.h"
|
| #include "UI/LyraHUD.h"
|
| #include "AbilitySystem/LyraAbilitySystemComponent.h"
|
| #include "EngineUtils.h"
|
| #include "LyraGameplayTags.h"
|
| #include "GameFramework/Pawn.h"
|
| #include "Net/UnrealNetwork.h"
|
| #include "Engine/GameInstance.h"
|
| #include "AbilitySystemGlobals.h"
|
| #include "CommonInputSubsystem.h"
|
| #include "LyraLocalPlayer.h"
|
| #include "GameModes/LyraGameState.h"
|
| #include "Settings/LyraSettingsLocal.h"
|
| #include "Settings/LyraSettingsShared.h"
|
| #include "Replays/LyraReplaySubsystem.h"
|
| #include "ReplaySubsystem.h"
|
| #include "Development/LyraDeveloperSettings.h"
|
| #include "GameMapsSettings.h"
|
| #if WITH_RPC_REGISTRY
|
| #include "Tests/LyraGameplayRpcRegistrationComponent.h"
|
| #include "HttpServerModule.h"
|
| #endif
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPlayerController)
|
|
|
| namespace Lyra
|
| {
|
| namespace Input
|
| {
|
| static int32 ShouldAlwaysPlayForceFeedback = 0;
|
| static FAutoConsoleVariableRef CVarShouldAlwaysPlayForceFeedback(TEXT("LyraPC.ShouldAlwaysPlayForceFeedback"),
|
| ShouldAlwaysPlayForceFeedback,
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| TEXT("Should force feedback effects be played, even if the last input device was not a gamepad?"));
|
| }
|
| }
|
|
|
| ALyraPlayerController::ALyraPlayerController(const FObjectInitializer& ObjectInitializer)
|
| : Super(ObjectInitializer)
|
| {
|
| PlayerCameraManagerClass = ALyraPlayerCameraManager::StaticClass();
|
|
|
| #if USING_CHEAT_MANAGER
|
| CheatClass = ULyraCheatManager::StaticClass();
|
| #endif
|
| }
|
|
|
| void ALyraPlayerController::PreInitializeComponents()
|
| {
|
| Super::PreInitializeComponents();
|
| }
|
|
|
| void ALyraPlayerController::BeginPlay()
|
| {
|
| Super::BeginPlay();
|
| #if WITH_RPC_REGISTRY
|
| FHttpServerModule::Get().StartAllListeners();
|
| int32 RpcPort = 0;
|
| if (FParse::Value(FCommandLine::Get(), TEXT("rpcport="), RpcPort))
|
| {
|
| ULyraGameplayRpcRegistrationComponent* ObjectInstance = ULyraGameplayRpcRegistrationComponent::GetInstance();
|
| if (ObjectInstance && ObjectInstance->IsValidLowLevel())
|
| {
|
| ObjectInstance->RegisterAlwaysOnHttpCallbacks();
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| ObjectInstance->RegisterInMatchHttpCallbacks();
|
| }
|
| }
|
| #endif
|
| SetActorHiddenInGame(false);
|
| }
|
|
|
| void ALyraPlayerController::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
| {
|
| Super::EndPlay(EndPlayReason);
|
| }
|
|
|
| void ALyraPlayerController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
| {
|
| Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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|
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|
|
| DISABLE_REPLICATED_PROPERTY(APlayerController, TargetViewRotation);
|
| }
|
|
|
| void ALyraPlayerController::ReceivedPlayer()
|
| {
|
| Super::ReceivedPlayer();
|
| }
|
|
|
| void ALyraPlayerController::PlayerTick(float DeltaTime)
|
| {
|
| Super::PlayerTick(DeltaTime);
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|
|
|
|
| if (GetIsAutoRunning())
|
| {
|
| if (APawn* CurrentPawn = GetPawn())
|
| {
|
| const FRotator MovementRotation(0.0f, GetControlRotation().Yaw, 0.0f);
|
| const FVector MovementDirection = MovementRotation.RotateVector(FVector::ForwardVector);
|
| CurrentPawn->AddMovementInput(MovementDirection, 1.0f);
|
| }
|
| }
|
|
|
| ALyraPlayerState* LyraPlayerState = GetLyraPlayerState();
|
|
|
| if (PlayerCameraManager && LyraPlayerState)
|
| {
|
| APawn* TargetPawn = PlayerCameraManager->GetViewTargetPawn();
|
|
|
| if (TargetPawn)
|
| {
|
|
|
| if (HasAuthority() || TargetPawn->IsLocallyControlled())
|
| {
|
| LyraPlayerState->SetReplicatedViewRotation(TargetPawn->GetViewRotation());
|
| }
|
|
|
|
|
| if (!TargetPawn->IsLocallyControlled())
|
| {
|
| LyraPlayerState = TargetPawn->GetPlayerState<ALyraPlayerState>();
|
| if (LyraPlayerState)
|
| {
|
|
|
| TargetViewRotation = LyraPlayerState->GetReplicatedViewRotation();
|
| }
|
| }
|
| }
|
| }
|
| }
|
|
|
| ALyraPlayerState* ALyraPlayerController::GetLyraPlayerState() const
|
| {
|
| return CastChecked<ALyraPlayerState>(PlayerState, ECastCheckedType::NullAllowed);
|
| }
|
|
|
| ULyraAbilitySystemComponent* ALyraPlayerController::GetLyraAbilitySystemComponent() const
|
| {
|
| const ALyraPlayerState* LyraPS = GetLyraPlayerState();
|
| return (LyraPS ? LyraPS->GetLyraAbilitySystemComponent() : nullptr);
|
| }
|
|
|
| ALyraHUD* ALyraPlayerController::GetLyraHUD() const
|
| {
|
| return CastChecked<ALyraHUD>(GetHUD(), ECastCheckedType::NullAllowed);
|
| }
|
|
|
| bool ALyraPlayerController::TryToRecordClientReplay()
|
| {
|
|
|
| if (ShouldRecordClientReplay())
|
| {
|
| if (ULyraReplaySubsystem* ReplaySubsystem = GetGameInstance()->GetSubsystem<ULyraReplaySubsystem>())
|
| {
|
| APlayerController* FirstLocalPlayerController = GetGameInstance()->GetFirstLocalPlayerController();
|
| if (FirstLocalPlayerController == this)
|
| {
|
|
|
| if (ALyraGameState* GameState = Cast<ALyraGameState>(GetWorld()->GetGameState()))
|
| {
|
| GameState->SetRecorderPlayerState(PlayerState);
|
|
|
| ReplaySubsystem->RecordClientReplay(this);
|
| return true;
|
| }
|
| }
|
| }
|
| }
|
| return false;
|
| }
|
|
|
| bool ALyraPlayerController::ShouldRecordClientReplay()
|
| {
|
| UWorld* World = GetWorld();
|
| UGameInstance* GameInstance = GetGameInstance();
|
| if (GameInstance != nullptr &&
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| World != nullptr &&
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| !World->IsPlayingReplay() &&
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| !World->IsRecordingClientReplay() &&
|
| NM_DedicatedServer != GetNetMode() &&
|
| IsLocalPlayerController())
|
| {
|
| FString DefaultMap = UGameMapsSettings::GetGameDefaultMap();
|
| FString CurrentMap = World->URL.Map;
|
|
|
| #if WITH_EDITOR
|
| CurrentMap = UWorld::StripPIEPrefixFromPackageName(CurrentMap, World->StreamingLevelsPrefix);
|
| #endif
|
| if (CurrentMap == DefaultMap)
|
| {
|
|
|
| return false;
|
| }
|
|
|
| if (UReplaySubsystem* ReplaySubsystem = GameInstance->GetSubsystem<UReplaySubsystem>())
|
| {
|
| if (ReplaySubsystem->IsRecording() || ReplaySubsystem->IsPlaying())
|
| {
|
|
|
| return false;
|
| }
|
| }
|
|
|
|
|
| if (const ULyraLocalPlayer* LyraLocalPlayer = Cast<ULyraLocalPlayer>(GetLocalPlayer()))
|
| {
|
| if (LyraLocalPlayer->GetLocalSettings()->ShouldAutoRecordReplays())
|
| {
|
| return true;
|
| }
|
| }
|
| }
|
| return false;
|
| }
|
|
|
| void ALyraPlayerController::OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam)
|
| {
|
| ConditionalBroadcastTeamChanged(this, IntegerToGenericTeamId(OldTeam), IntegerToGenericTeamId(NewTeam));
|
| }
|
|
|
| void ALyraPlayerController::OnPlayerStateChanged()
|
| {
|
|
|
| }
|
|
|
| void ALyraPlayerController::BroadcastOnPlayerStateChanged()
|
| {
|
| OnPlayerStateChanged();
|
|
|
|
|
| FGenericTeamId OldTeamID = FGenericTeamId::NoTeam;
|
| if (LastSeenPlayerState != nullptr)
|
| {
|
| if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast<ILyraTeamAgentInterface>(LastSeenPlayerState))
|
| {
|
| OldTeamID = PlayerStateTeamInterface->GetGenericTeamId();
|
| PlayerStateTeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this);
|
| }
|
| }
|
|
|
|
|
| FGenericTeamId NewTeamID = FGenericTeamId::NoTeam;
|
| if (PlayerState != nullptr)
|
| {
|
| if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast<ILyraTeamAgentInterface>(PlayerState))
|
| {
|
| NewTeamID = PlayerStateTeamInterface->GetGenericTeamId();
|
| PlayerStateTeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnPlayerStateChangedTeam);
|
| }
|
| }
|
|
|
|
|
| ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID);
|
|
|
| LastSeenPlayerState = PlayerState;
|
| }
|
|
|
| void ALyraPlayerController::InitPlayerState()
|
| {
|
| Super::InitPlayerState();
|
| BroadcastOnPlayerStateChanged();
|
| }
|
|
|
| void ALyraPlayerController::CleanupPlayerState()
|
| {
|
| Super::CleanupPlayerState();
|
| BroadcastOnPlayerStateChanged();
|
| }
|
|
|
| void ALyraPlayerController::OnRep_PlayerState()
|
| {
|
| Super::OnRep_PlayerState();
|
| BroadcastOnPlayerStateChanged();
|
|
|
|
|
|
|
|
|
|
|
|
|
| if (GetWorld()->IsNetMode(NM_Client))
|
| {
|
| if (ALyraPlayerState* LyraPS = GetPlayerState<ALyraPlayerState>())
|
| {
|
| if (ULyraAbilitySystemComponent* LyraASC = LyraPS->GetLyraAbilitySystemComponent())
|
| {
|
| LyraASC->RefreshAbilityActorInfo();
|
| LyraASC->TryActivateAbilitiesOnSpawn();
|
| }
|
| }
|
| }
|
| }
|
|
|
| void ALyraPlayerController::SetPlayer(UPlayer* InPlayer)
|
| {
|
| Super::SetPlayer(InPlayer);
|
|
|
| if (const ULyraLocalPlayer* LyraLocalPlayer = Cast<ULyraLocalPlayer>(InPlayer))
|
| {
|
| ULyraSettingsShared* UserSettings = LyraLocalPlayer->GetSharedSettings();
|
| UserSettings->OnSettingChanged.AddUObject(this, &ThisClass::OnSettingsChanged);
|
|
|
| OnSettingsChanged(UserSettings);
|
| }
|
| }
|
|
|
| void ALyraPlayerController::OnSettingsChanged(ULyraSettingsShared* InSettings)
|
| {
|
| bForceFeedbackEnabled = InSettings->GetForceFeedbackEnabled();
|
| }
|
|
|
| void ALyraPlayerController::AddCheats(bool bForce)
|
| {
|
| #if USING_CHEAT_MANAGER
|
| Super::AddCheats(true);
|
| #else
|
| Super::AddCheats(bForce);
|
| #endif
|
| }
|
|
|
| void ALyraPlayerController::ServerCheat_Implementation(const FString& Msg)
|
| {
|
| #if USING_CHEAT_MANAGER
|
| if (CheatManager)
|
| {
|
| UE_LOG(LogLyra, Warning, TEXT("ServerCheat: %s"), *Msg);
|
| ClientMessage(ConsoleCommand(Msg));
|
| }
|
| #endif
|
| }
|
|
|
| bool ALyraPlayerController::ServerCheat_Validate(const FString& Msg)
|
| {
|
| return true;
|
| }
|
|
|
| void ALyraPlayerController::ServerCheatAll_Implementation(const FString& Msg)
|
| {
|
| #if USING_CHEAT_MANAGER
|
| if (CheatManager)
|
| {
|
| UE_LOG(LogLyra, Warning, TEXT("ServerCheatAll: %s"), *Msg);
|
| for (TActorIterator<ALyraPlayerController> It(GetWorld()); It; ++It)
|
| {
|
| ALyraPlayerController* LyraPC = (*It);
|
| if (LyraPC)
|
| {
|
| LyraPC->ClientMessage(LyraPC->ConsoleCommand(Msg));
|
| }
|
| }
|
| }
|
| #endif
|
| }
|
|
|
| bool ALyraPlayerController::ServerCheatAll_Validate(const FString& Msg)
|
| {
|
| return true;
|
| }
|
|
|
| void ALyraPlayerController::PreProcessInput(const float DeltaTime, const bool bGamePaused)
|
| {
|
| Super::PreProcessInput(DeltaTime, bGamePaused);
|
| }
|
|
|
| void ALyraPlayerController::PostProcessInput(const float DeltaTime, const bool bGamePaused)
|
| {
|
| if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent())
|
| {
|
| LyraASC->ProcessAbilityInput(DeltaTime, bGamePaused);
|
| }
|
|
|
| Super::PostProcessInput(DeltaTime, bGamePaused);
|
| }
|
|
|
| void ALyraPlayerController::OnCameraPenetratingTarget()
|
| {
|
| bHideViewTargetPawnNextFrame = true;
|
| }
|
|
|
| void ALyraPlayerController::OnPossess(APawn* InPawn)
|
| {
|
| Super::OnPossess(InPawn);
|
|
|
| #if WITH_SERVER_CODE && WITH_EDITOR
|
| if (GIsEditor && (InPawn != nullptr) && (GetPawn() == InPawn))
|
| {
|
| for (const FLyraCheatToRun& CheatRow : GetDefault<ULyraDeveloperSettings>()->CheatsToRun)
|
| {
|
| if (CheatRow.Phase == ECheatExecutionTime::OnPlayerPawnPossession)
|
| {
|
| ConsoleCommand(CheatRow.Cheat, true);
|
| }
|
| }
|
| }
|
| #endif
|
|
|
| SetIsAutoRunning(false);
|
| }
|
|
|
| void ALyraPlayerController::SetIsAutoRunning(const bool bEnabled)
|
| {
|
| const bool bIsAutoRunning = GetIsAutoRunning();
|
| if (bEnabled != bIsAutoRunning)
|
| {
|
| if (!bEnabled)
|
| {
|
| OnEndAutoRun();
|
| }
|
| else
|
| {
|
| OnStartAutoRun();
|
| }
|
| }
|
| }
|
|
|
| bool ALyraPlayerController::GetIsAutoRunning() const
|
| {
|
| bool bIsAutoRunning = false;
|
| if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent())
|
| {
|
| bIsAutoRunning = LyraASC->GetTagCount(LyraGameplayTags::Status_AutoRunning) > 0;
|
| }
|
| return bIsAutoRunning;
|
| }
|
|
|
| void ALyraPlayerController::OnStartAutoRun()
|
| {
|
| if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent())
|
| {
|
| LyraASC->SetLooseGameplayTagCount(LyraGameplayTags::Status_AutoRunning, 1);
|
| K2_OnStartAutoRun();
|
| }
|
| }
|
|
|
| void ALyraPlayerController::OnEndAutoRun()
|
| {
|
| if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent())
|
| {
|
| LyraASC->SetLooseGameplayTagCount(LyraGameplayTags::Status_AutoRunning, 0);
|
| K2_OnEndAutoRun();
|
| }
|
| }
|
|
|
| void ALyraPlayerController::UpdateForceFeedback(IInputInterface* InputInterface, const int32 ControllerId)
|
| {
|
| if (bForceFeedbackEnabled)
|
| {
|
| if (const UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(GetLocalPlayer()))
|
| {
|
| const ECommonInputType CurrentInputType = CommonInputSubsystem->GetCurrentInputType();
|
| if (Lyra::Input::ShouldAlwaysPlayForceFeedback || CurrentInputType == ECommonInputType::Gamepad || CurrentInputType == ECommonInputType::Touch)
|
| {
|
| InputInterface->SetForceFeedbackChannelValues(ControllerId, ForceFeedbackValues);
|
| return;
|
| }
|
| }
|
| }
|
|
|
| InputInterface->SetForceFeedbackChannelValues(ControllerId, FForceFeedbackValues());
|
| }
|
|
|
| void ALyraPlayerController::UpdateHiddenComponents(const FVector& ViewLocation, TSet<FPrimitiveComponentId>& OutHiddenComponents)
|
| {
|
| Super::UpdateHiddenComponents(ViewLocation, OutHiddenComponents);
|
|
|
| if (bHideViewTargetPawnNextFrame)
|
| {
|
| AActor* const ViewTargetPawn = PlayerCameraManager ? Cast<AActor>(PlayerCameraManager->GetViewTarget()) : nullptr;
|
| if (ViewTargetPawn)
|
| {
|
|
|
| auto AddToHiddenComponents = [&OutHiddenComponents](const TInlineComponentArray<UPrimitiveComponent*>& InComponents)
|
| {
|
|
|
| for (UPrimitiveComponent* Comp : InComponents)
|
| {
|
| if (Comp->IsRegistered())
|
| {
|
| OutHiddenComponents.Add(Comp->GetPrimitiveSceneId());
|
|
|
| for (USceneComponent* AttachedChild : Comp->GetAttachChildren())
|
| {
|
| static FName NAME_NoParentAutoHide(TEXT("NoParentAutoHide"));
|
| UPrimitiveComponent* AttachChildPC = Cast<UPrimitiveComponent>(AttachedChild);
|
| if (AttachChildPC && AttachChildPC->IsRegistered() && !AttachChildPC->ComponentTags.Contains(NAME_NoParentAutoHide))
|
| {
|
| OutHiddenComponents.Add(AttachChildPC->GetPrimitiveSceneId());
|
| }
|
| }
|
| }
|
| }
|
| };
|
|
|
|
|
|
|
|
|
|
|
| TInlineComponentArray<UPrimitiveComponent*> PawnComponents;
|
| ViewTargetPawn->GetComponents(PawnComponents);
|
| AddToHiddenComponents(PawnComponents);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| }
|
|
|
|
|
| bHideViewTargetPawnNextFrame = false;
|
| }
|
| }
|
|
|
| void ALyraPlayerController::SetGenericTeamId(const FGenericTeamId& NewTeamID)
|
| {
|
| UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a player controller (%s); it's driven by the associated player state"), *GetPathNameSafe(this));
|
| }
|
|
|
| FGenericTeamId ALyraPlayerController::GetGenericTeamId() const
|
| {
|
| if (const ILyraTeamAgentInterface* PSWithTeamInterface = Cast<ILyraTeamAgentInterface>(PlayerState))
|
| {
|
| return PSWithTeamInterface->GetGenericTeamId();
|
| }
|
| return FGenericTeamId::NoTeam;
|
| }
|
|
|
| FOnLyraTeamIndexChangedDelegate* ALyraPlayerController::GetOnTeamIndexChangedDelegate()
|
| {
|
| return &OnTeamChangedDelegate;
|
| }
|
|
|
| void ALyraPlayerController::OnUnPossess()
|
| {
|
|
|
| if (APawn* PawnBeingUnpossessed = GetPawn())
|
| {
|
| if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(PlayerState))
|
| {
|
| if (ASC->GetAvatarActor() == PawnBeingUnpossessed)
|
| {
|
| ASC->SetAvatarActor(nullptr);
|
| }
|
| }
|
| }
|
|
|
| Super::OnUnPossess();
|
| }
|
|
|
|
|
|
|
|
|
| void ALyraReplayPlayerController::Tick(float DeltaSeconds)
|
| {
|
| Super::Tick(DeltaSeconds);
|
|
|
|
|
| if (!IsValid(FollowedPlayerState))
|
| {
|
| UWorld* World = GetWorld();
|
|
|
|
|
| if (ALyraGameState* GameState = Cast<ALyraGameState>(World->GetGameState()))
|
| {
|
| if (!GameState->OnRecorderPlayerStateChangedEvent.IsBoundToObject(this))
|
| {
|
| GameState->OnRecorderPlayerStateChangedEvent.AddUObject(this, &ThisClass::RecorderPlayerStateUpdated);
|
| }
|
| if (APlayerState* RecorderState = GameState->GetRecorderPlayerState())
|
| {
|
| RecorderPlayerStateUpdated(RecorderState);
|
| }
|
| }
|
| }
|
| }
|
|
|
| void ALyraReplayPlayerController::SmoothTargetViewRotation(APawn* TargetPawn, float DeltaSeconds)
|
| {
|
|
|
|
|
| Super::SmoothTargetViewRotation(TargetPawn, DeltaSeconds);
|
| }
|
|
|
| bool ALyraReplayPlayerController::ShouldRecordClientReplay()
|
| {
|
| return false;
|
| }
|
|
|
| void ALyraReplayPlayerController::RecorderPlayerStateUpdated(APlayerState* NewRecorderPlayerState)
|
| {
|
| if (NewRecorderPlayerState)
|
| {
|
| FollowedPlayerState = NewRecorderPlayerState;
|
|
|
|
|
| NewRecorderPlayerState->OnPawnSet.AddUniqueDynamic(this, &ALyraReplayPlayerController::OnPlayerStatePawnSet);
|
| OnPlayerStatePawnSet(NewRecorderPlayerState, NewRecorderPlayerState->GetPawn(), nullptr);
|
| }
|
| }
|
|
|
| void ALyraReplayPlayerController::OnPlayerStatePawnSet(APlayerState* ChangedPlayerState, APawn* NewPlayerPawn, APawn* OldPlayerPawn)
|
| {
|
| if (ChangedPlayerState == FollowedPlayerState)
|
| {
|
| SetViewTarget(NewPlayerPawn);
|
| }
|
| }
|
|
|
|
|