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| #include "LyraPlayerSpawningManagerComponent.h"
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| #include "GameFramework/PlayerState.h"
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| #include "EngineUtils.h"
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| #include "Engine/PlayerStartPIE.h"
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| #include "LyraPlayerStart.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPlayerSpawningManagerComponent)
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| DEFINE_LOG_CATEGORY_STATIC(LogPlayerSpawning, Log, All);
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| ULyraPlayerSpawningManagerComponent::ULyraPlayerSpawningManagerComponent(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| SetIsReplicatedByDefault(false);
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| bAutoRegister = true;
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| bAutoActivate = true;
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| bWantsInitializeComponent = true;
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| PrimaryComponentTick.TickGroup = TG_PrePhysics;
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| PrimaryComponentTick.bCanEverTick = true;
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| PrimaryComponentTick.bAllowTickOnDedicatedServer = true;
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| PrimaryComponentTick.bStartWithTickEnabled = false;
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| }
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| void ULyraPlayerSpawningManagerComponent::InitializeComponent()
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| {
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| Super::InitializeComponent();
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| FWorldDelegates::LevelAddedToWorld.AddUObject(this, &ThisClass::OnLevelAdded);
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| UWorld* World = GetWorld();
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| World->AddOnActorSpawnedHandler(FOnActorSpawned::FDelegate::CreateUObject(this, &ThisClass::HandleOnActorSpawned));
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| for (TActorIterator<ALyraPlayerStart> It(World); It; ++It)
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| {
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| if (ALyraPlayerStart* PlayerStart = *It)
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| {
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| CachedPlayerStarts.Add(PlayerStart);
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| }
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| }
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| }
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| void ULyraPlayerSpawningManagerComponent::OnLevelAdded(ULevel* InLevel, UWorld* InWorld)
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| {
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| if (InWorld == GetWorld())
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| {
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| for (AActor* Actor : InLevel->Actors)
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| {
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| if (ALyraPlayerStart* PlayerStart = Cast<ALyraPlayerStart>(Actor))
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| {
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| ensure(!CachedPlayerStarts.Contains(PlayerStart));
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| CachedPlayerStarts.Add(PlayerStart);
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| }
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| }
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| }
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| }
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| void ULyraPlayerSpawningManagerComponent::HandleOnActorSpawned(AActor* SpawnedActor)
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| {
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| if (ALyraPlayerStart* PlayerStart = Cast<ALyraPlayerStart>(SpawnedActor))
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| {
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| CachedPlayerStarts.Add(PlayerStart);
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| }
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| }
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| AActor* ULyraPlayerSpawningManagerComponent::ChoosePlayerStart(AController* Player)
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| {
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| if (Player)
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| {
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| #if WITH_EDITOR
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| if (APlayerStart* PlayerStart = FindPlayFromHereStart(Player))
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| {
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| return PlayerStart;
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| }
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| #endif
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| TArray<ALyraPlayerStart*> StarterPoints;
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| for (auto StartIt = CachedPlayerStarts.CreateIterator(); StartIt; ++StartIt)
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| {
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| if (ALyraPlayerStart* Start = (*StartIt).Get())
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| {
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| StarterPoints.Add(Start);
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| }
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| else
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| {
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| StartIt.RemoveCurrent();
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| }
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| }
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| if (APlayerState* PlayerState = Player->GetPlayerState<APlayerState>())
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| {
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| if (PlayerState->IsOnlyASpectator())
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| {
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| if (!StarterPoints.IsEmpty())
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| {
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| return StarterPoints[FMath::RandRange(0, StarterPoints.Num() - 1)];
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| }
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| return nullptr;
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| }
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| }
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| AActor* PlayerStart = OnChoosePlayerStart(Player, StarterPoints);
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| if (!PlayerStart)
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| {
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| PlayerStart = GetFirstRandomUnoccupiedPlayerStart(Player, StarterPoints);
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| }
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| if (ALyraPlayerStart* LyraStart = Cast<ALyraPlayerStart>(PlayerStart))
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| {
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| LyraStart->TryClaim(Player);
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| }
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| return PlayerStart;
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| }
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| return nullptr;
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| }
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| #if WITH_EDITOR
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| APlayerStart* ULyraPlayerSpawningManagerComponent::FindPlayFromHereStart(AController* Player)
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| {
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| if (Player->IsA<APlayerController>())
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| {
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| if (UWorld* World = GetWorld())
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| {
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| for (TActorIterator<APlayerStart> It(World); It; ++It)
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| {
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| if (APlayerStart* PlayerStart = *It)
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| {
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| if (PlayerStart->IsA<APlayerStartPIE>())
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| {
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| return PlayerStart;
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| }
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| }
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| }
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| }
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| }
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| return nullptr;
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| }
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| #endif
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| bool ULyraPlayerSpawningManagerComponent::ControllerCanRestart(AController* Player)
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| {
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| bool bCanRestart = true;
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| return bCanRestart;
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| }
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| void ULyraPlayerSpawningManagerComponent::FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation)
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| {
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| OnFinishRestartPlayer(NewPlayer, StartRotation);
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| K2_OnFinishRestartPlayer(NewPlayer, StartRotation);
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| }
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| void ULyraPlayerSpawningManagerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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| {
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| Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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| }
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| APlayerStart* ULyraPlayerSpawningManagerComponent::GetFirstRandomUnoccupiedPlayerStart(AController* Controller, const TArray<ALyraPlayerStart*>& StartPoints) const
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| {
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| if (Controller)
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| {
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| TArray<ALyraPlayerStart*> UnOccupiedStartPoints;
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| TArray<ALyraPlayerStart*> OccupiedStartPoints;
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| for (ALyraPlayerStart* StartPoint : StartPoints)
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| {
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| ELyraPlayerStartLocationOccupancy State = StartPoint->GetLocationOccupancy(Controller);
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| switch (State)
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| {
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| case ELyraPlayerStartLocationOccupancy::Empty:
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| UnOccupiedStartPoints.Add(StartPoint);
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| break;
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| case ELyraPlayerStartLocationOccupancy::Partial:
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| OccupiedStartPoints.Add(StartPoint);
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| break;
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| }
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| }
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| if (UnOccupiedStartPoints.Num() > 0)
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| {
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| return UnOccupiedStartPoints[FMath::RandRange(0, UnOccupiedStartPoints.Num() - 1)];
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| }
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| else if (OccupiedStartPoints.Num() > 0)
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| {
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| return OccupiedStartPoints[FMath::RandRange(0, OccupiedStartPoints.Num() - 1)];
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| }
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| }
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| return nullptr;
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| }
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