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| #include "LyraPlayerStart.h"
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| #include "Engine/World.h"
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| #include "GameFramework/GameModeBase.h"
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| #include "TimerManager.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPlayerStart)
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| ALyraPlayerStart::ALyraPlayerStart(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| ELyraPlayerStartLocationOccupancy ALyraPlayerStart::GetLocationOccupancy(AController* const ControllerPawnToFit) const
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| {
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| UWorld* const World = GetWorld();
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| if (HasAuthority() && World)
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| {
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| if (AGameModeBase* AuthGameMode = World->GetAuthGameMode())
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| {
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| TSubclassOf<APawn> PawnClass = AuthGameMode->GetDefaultPawnClassForController(ControllerPawnToFit);
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| const APawn* const PawnToFit = PawnClass ? GetDefault<APawn>(PawnClass) : nullptr;
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| FVector ActorLocation = GetActorLocation();
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| const FRotator ActorRotation = GetActorRotation();
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| if (!World->EncroachingBlockingGeometry(PawnToFit, ActorLocation, ActorRotation, nullptr))
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| {
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| return ELyraPlayerStartLocationOccupancy::Empty;
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| }
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| else if (World->FindTeleportSpot(PawnToFit, ActorLocation, ActorRotation))
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| {
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| return ELyraPlayerStartLocationOccupancy::Partial;
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| }
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| }
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| }
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| return ELyraPlayerStartLocationOccupancy::Full;
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| }
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| bool ALyraPlayerStart::IsClaimed() const
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| {
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| return ClaimingController != nullptr;
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| }
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| bool ALyraPlayerStart::TryClaim(AController* OccupyingController)
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| {
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| if (OccupyingController != nullptr && !IsClaimed())
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| {
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| ClaimingController = OccupyingController;
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| if (UWorld* World = GetWorld())
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| {
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| World->GetTimerManager().SetTimer(ExpirationTimerHandle, FTimerDelegate::CreateUObject(this, &ALyraPlayerStart::CheckUnclaimed), ExpirationCheckInterval, true);
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| }
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| return true;
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| }
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| return false;
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| }
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| void ALyraPlayerStart::CheckUnclaimed()
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| {
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| if (ClaimingController != nullptr && ClaimingController->GetPawn() != nullptr && GetLocationOccupancy(ClaimingController) == ELyraPlayerStartLocationOccupancy::Empty)
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| {
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| ClaimingController = nullptr;
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| if (UWorld* World = GetWorld())
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| {
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| World->GetTimerManager().ClearTimer(ExpirationTimerHandle);
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| }
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| }
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| }
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