| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class AController; | |
| class UObject; | |
| enum class ELyraPlayerStartLocationOccupancy | |
| { | |
| Empty, | |
| Partial, | |
| Full | |
| }; | |
| /** | |
| * ALyraPlayerStart | |
| * | |
| * Base player starts that can be used by a lot of modes. | |
| */ | |
| UCLASS(MinimalAPI, Config = Game) | |
| class ALyraPlayerStart : public APlayerStart | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ALyraPlayerStart(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| const FGameplayTagContainer& GetGameplayTags() { return StartPointTags; } | |
| UE_API ELyraPlayerStartLocationOccupancy GetLocationOccupancy(AController* const ControllerPawnToFit) const; | |
| /** Did this player start get claimed by a controller already? */ | |
| UE_API bool IsClaimed() const; | |
| /** If this PlayerStart was not claimed, claim it for ClaimingController */ | |
| UE_API bool TryClaim(AController* OccupyingController); | |
| protected: | |
| /** Check if this PlayerStart is still claimed */ | |
| UE_API void CheckUnclaimed(); | |
| /** The controller that claimed this PlayerStart */ | |
| UPROPERTY(Transient) | |
| TObjectPtr<AController> ClaimingController = nullptr; | |
| /** Interval in which we'll check if this player start is not colliding with anyone anymore */ | |
| UPROPERTY(EditDefaultsOnly, Category = "Player Start Claiming") | |
| float ExpirationCheckInterval = 1.f; | |
| /** Tags to identify this player start */ | |
| UPROPERTY(EditAnywhere) | |
| FGameplayTagContainer StartPointTags; | |
| /** Handle to track expiration recurring timer */ | |
| FTimerHandle ExpirationTimerHandle; | |
| }; | |