| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class APlayerController; | |
| class INetworkReplayStreamer; | |
| class ULyraReplayList; | |
| class UObject; | |
| struct FEnumerateStreamsResult; | |
| struct FFrame; | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FQueryReplayAsyncDelegate, ULyraReplayList*, Results); | |
| /** | |
| * Watches for team changes in the specified player controller | |
| */ | |
| UCLASS() | |
| class UAsyncAction_QueryReplays : public UBlueprintAsyncActionBase | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UAsyncAction_QueryReplays(const FObjectInitializer& ObjectInitializer); | |
| // Watches for team changes in the specified player controller | |
| UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true")) | |
| static UAsyncAction_QueryReplays* QueryReplays(APlayerController* PlayerController); | |
| virtual void Activate() override; | |
| public: | |
| // Called when the replay query completes | |
| UPROPERTY(BlueprintAssignable) | |
| FQueryReplayAsyncDelegate QueryComplete; | |
| private: | |
| void OnEnumerateStreamsComplete(const FEnumerateStreamsResult& Result); | |
| private: | |
| UPROPERTY() | |
| TObjectPtr<ULyraReplayList> ResultList; | |
| TWeakObjectPtr<APlayerController> PlayerController; | |
| TSharedPtr<INetworkReplayStreamer> ReplayStreamer; | |
| }; | |