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| #pragma once
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| #include "GameFramework/GameUserSettings.h"
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| #include "InputCoreTypes.h"
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| #include "LyraSettingsLocal.generated.h"
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| enum class ECommonInputType : uint8;
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| enum class ELyraDisplayablePerformanceStat : uint8;
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| enum class ELyraStatDisplayMode : uint8;
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| class ULyraLocalPlayer;
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| class UObject;
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| class USoundControlBus;
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| class USoundControlBusMix;
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| struct FFrame;
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| USTRUCT()
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| struct FLyraScalabilitySnapshot
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| {
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| GENERATED_BODY()
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| FLyraScalabilitySnapshot();
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| Scalability::FQualityLevels Qualities;
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| bool bActive = false;
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| bool bHasOverrides = false;
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| };
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| UCLASS()
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| class ULyraSettingsLocal : public UGameUserSettings
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| {
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| GENERATED_BODY()
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| public:
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| ULyraSettingsLocal();
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| static ULyraSettingsLocal* Get();
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| virtual void BeginDestroy() override;
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| virtual void SetToDefaults() override;
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| virtual void LoadSettings(bool bForceReload) override;
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| virtual void ConfirmVideoMode() override;
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| virtual float GetEffectiveFrameRateLimit() override;
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| virtual void ResetToCurrentSettings() override;
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| virtual void ApplyNonResolutionSettings() override;
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| virtual int32 GetOverallScalabilityLevel() const override;
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| virtual void SetOverallScalabilityLevel(int32 Value) override;
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| void OnExperienceLoaded();
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| void OnHotfixDeviceProfileApplied();
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| public:
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| void SetShouldUseFrontendPerformanceSettings(bool bInFrontEnd);
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| protected:
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| bool ShouldUseFrontendPerformanceSettings() const;
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| private:
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| bool bInFrontEndForPerformancePurposes = false;
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| public:
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| ELyraStatDisplayMode GetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat) const;
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| void SetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat, ELyraStatDisplayMode DisplayMode);
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| DECLARE_EVENT(ULyraSettingsLocal, FPerfStatSettingsChanged);
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| FPerfStatSettingsChanged& OnPerfStatDisplayStateChanged() { return PerfStatSettingsChangedEvent; }
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| static bool DoesPlatformSupportLatencyMarkers();
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| DECLARE_EVENT(ULyraSettingsLocal, FLatencyFlashInidicatorSettingChanged);
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| UFUNCTION()
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| void SetEnableLatencyFlashIndicators(const bool bNewVal);
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| UFUNCTION()
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| bool GetEnableLatencyFlashIndicators() const { return bEnableLatencyFlashIndicators; }
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| FLatencyFlashInidicatorSettingChanged& OnLatencyFlashInidicatorSettingsChangedEvent() { return LatencyFlashInidicatorSettingsChangedEvent; }
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| static bool DoesPlatformSupportLatencyTrackingStats();
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| DECLARE_EVENT(ULyraSettingsLocal, FLatencyStatEnabledSettingChanged);
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| FLatencyStatEnabledSettingChanged& OnLatencyStatIndicatorSettingsChangedEvent() { return LatencyStatIndicatorSettingsChangedEvent; }
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| UFUNCTION()
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| void SetEnableLatencyTrackingStats(const bool bNewVal);
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| UFUNCTION()
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| bool GetEnableLatencyTrackingStats() const { return bEnableLatencyTrackingStats; }
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| private:
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| void ApplyLatencyTrackingStatSetting();
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| UPROPERTY(Config)
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| TMap<ELyraDisplayablePerformanceStat, ELyraStatDisplayMode> DisplayStatList;
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| FPerfStatSettingsChanged PerfStatSettingsChangedEvent;
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| UPROPERTY(Config)
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| bool bEnableLatencyFlashIndicators = false;
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| FLatencyFlashInidicatorSettingChanged LatencyFlashInidicatorSettingsChangedEvent;
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| FLatencyStatEnabledSettingChanged LatencyStatIndicatorSettingsChangedEvent;
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| UPROPERTY(Config)
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| bool bEnableLatencyTrackingStats;
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| public:
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| UFUNCTION()
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| float GetDisplayGamma() const;
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| UFUNCTION()
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| void SetDisplayGamma(float InGamma);
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| private:
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| void ApplyDisplayGamma();
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| UPROPERTY(Config)
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| float DisplayGamma = 2.2;
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| public:
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| UFUNCTION()
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| float GetFrameRateLimit_OnBattery() const;
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| UFUNCTION()
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| void SetFrameRateLimit_OnBattery(float NewLimitFPS);
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| UFUNCTION()
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| float GetFrameRateLimit_InMenu() const;
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| UFUNCTION()
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| void SetFrameRateLimit_InMenu(float NewLimitFPS);
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| UFUNCTION()
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| float GetFrameRateLimit_WhenBackgrounded() const;
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| UFUNCTION()
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| void SetFrameRateLimit_WhenBackgrounded(float NewLimitFPS);
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| UFUNCTION()
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| float GetFrameRateLimit_Always() const;
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| UFUNCTION()
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| void SetFrameRateLimit_Always(float NewLimitFPS);
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| protected:
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| void UpdateEffectiveFrameRateLimit();
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| private:
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| UPROPERTY(Config)
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| float FrameRateLimit_OnBattery;
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| UPROPERTY(Config)
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| float FrameRateLimit_InMenu;
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| UPROPERTY(Config)
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| float FrameRateLimit_WhenBackgrounded;
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| public:
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| static int32 GetDefaultMobileFrameRate();
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| static int32 GetMaxMobileFrameRate();
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| static bool IsSupportedMobileFramePace(int32 TestFPS);
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| int32 GetFirstFrameRateWithQualityLimit() const;
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| int32 GetLowestQualityWithFrameRateLimit() const;
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| void ResetToMobileDeviceDefaults();
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| int32 GetMaxSupportedOverallQualityLevel() const;
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| private:
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| void SetMobileFPSMode(int32 NewLimitFPS);
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| void ClampMobileResolutionQuality(int32 TargetFPS);
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| void RemapMobileResolutionQuality(int32 FromFPS, int32 ToFPS);
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| void ClampMobileFPSQualityLevels(bool bWriteBack);
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| void ClampMobileQuality();
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| int32 GetHighestLevelOfAnyScalabilityChannel() const;
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| void OverrideQualityLevelsToScalabilityMode(const FLyraScalabilitySnapshot& InMode, Scalability::FQualityLevels& InOutLevels);
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| void ClampQualityLevelsToDeviceProfile(const Scalability::FQualityLevels& ClampLevels, Scalability::FQualityLevels& InOutLevels);
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| public:
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| int32 GetDesiredMobileFrameRateLimit() const { return DesiredMobileFrameRateLimit; }
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| void SetDesiredMobileFrameRateLimit(int32 NewLimitFPS);
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| private:
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| UPROPERTY(Config)
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| int32 MobileFrameRateLimit = 30;
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| FLyraScalabilitySnapshot DeviceDefaultScalabilitySettings;
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| bool bSettingOverallQualityGuard = false;
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| int32 DesiredMobileFrameRateLimit = 0;
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| private:
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| public:
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| UFUNCTION()
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| FString GetDesiredDeviceProfileQualitySuffix() const;
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| UFUNCTION()
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| void SetDesiredDeviceProfileQualitySuffix(const FString& InDesiredSuffix);
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| protected:
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| void UpdateGameModeDeviceProfileAndFps();
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| void UpdateConsoleFramePacing();
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| void UpdateDesktopFramePacing();
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| void UpdateMobileFramePacing();
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| void UpdateDynamicResFrameTime(float TargetFPS);
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| private:
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| UPROPERTY(Transient)
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| FString DesiredUserChosenDeviceProfileSuffix;
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| UPROPERTY(Transient)
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| FString CurrentAppliedDeviceProfileOverrideSuffix;
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| UPROPERTY(config)
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| FString UserChosenDeviceProfileSuffix;
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| public:
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| DECLARE_EVENT_OneParam(ULyraSettingsLocal, FAudioDeviceChanged, const FString& );
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| FAudioDeviceChanged OnAudioOutputDeviceChanged;
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| public:
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| UFUNCTION()
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| bool IsHeadphoneModeEnabled() const;
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| UFUNCTION()
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| void SetHeadphoneModeEnabled(bool bEnabled);
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| UFUNCTION()
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| bool CanModifyHeadphoneModeEnabled() const;
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| public:
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| UPROPERTY(Transient)
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| bool bDesiredHeadphoneMode;
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| private:
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| UPROPERTY(config)
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| bool bUseHeadphoneMode;
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| public:
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| UFUNCTION()
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| bool IsHDRAudioModeEnabled() const;
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| UFUNCTION()
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| void SetHDRAudioModeEnabled(bool bEnabled);
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| UPROPERTY(config)
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| bool bUseHDRAudioMode;
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| public:
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| UFUNCTION(BlueprintCallable, Category = Settings)
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| bool CanRunAutoBenchmark() const;
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| UFUNCTION(BlueprintCallable, Category = Settings)
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| bool ShouldRunAutoBenchmarkAtStartup() const;
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| UFUNCTION(BlueprintCallable, Category = Settings)
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| void RunAutoBenchmark(bool bSaveImmediately);
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| void ApplyScalabilitySettings();
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| UFUNCTION()
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| float GetOverallVolume() const;
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| UFUNCTION()
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| void SetOverallVolume(float InVolume);
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| UFUNCTION()
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| float GetMusicVolume() const;
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| UFUNCTION()
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| void SetMusicVolume(float InVolume);
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| UFUNCTION()
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| float GetSoundFXVolume() const;
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| UFUNCTION()
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| void SetSoundFXVolume(float InVolume);
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| UFUNCTION()
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| float GetDialogueVolume() const;
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| UFUNCTION()
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| void SetDialogueVolume(float InVolume);
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| UFUNCTION()
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| float GetVoiceChatVolume() const;
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| UFUNCTION()
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| void SetVoiceChatVolume(float InVolume);
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| public:
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| UFUNCTION()
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| FString GetAudioOutputDeviceId() const { return AudioOutputDeviceId; }
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| UFUNCTION()
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| void SetAudioOutputDeviceId(const FString& InAudioOutputDeviceId);
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| private:
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| UPROPERTY(Config)
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| FString AudioOutputDeviceId;
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| void SetVolumeForSoundClass(FName ChannelName, float InVolume);
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| public:
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| UFUNCTION()
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| bool IsSafeZoneSet() const { return SafeZoneScale != -1; }
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| UFUNCTION()
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| float GetSafeZone() const { return SafeZoneScale >= 0 ? SafeZoneScale : 0; }
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| UFUNCTION()
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| void SetSafeZone(float Value) { SafeZoneScale = Value; ApplySafeZoneScale(); }
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| void ApplySafeZoneScale();
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| private:
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| void SetVolumeForControlBus(USoundControlBus* InSoundControlBus, float InVolume);
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| public:
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| UFUNCTION()
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| void SetControllerPlatform(const FName InControllerPlatform);
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| UFUNCTION()
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| FName GetControllerPlatform() const;
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| private:
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| void LoadUserControlBusMix();
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| UPROPERTY(Config)
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| float OverallVolume = 1.0f;
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| UPROPERTY(Config)
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| float MusicVolume = 1.0f;
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| UPROPERTY(Config)
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| float SoundFXVolume = 1.0f;
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| UPROPERTY(Config)
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| float DialogueVolume = 1.0f;
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| UPROPERTY(Config)
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| float VoiceChatVolume = 1.0f;
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| UPROPERTY(Transient)
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| TMap<FName, TObjectPtr<USoundControlBus>> ControlBusMap;
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| UPROPERTY(Transient)
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| TObjectPtr<USoundControlBusMix> ControlBusMix = nullptr;
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| UPROPERTY(Transient)
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| bool bSoundControlBusMixLoaded;
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| UPROPERTY(Config)
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| float SafeZoneScale = -1;
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| UPROPERTY(Config)
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| FName ControllerPlatform;
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| UPROPERTY(Config)
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| FName ControllerPreset = TEXT("Default");
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| UPROPERTY(Config)
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| FName InputConfigName = TEXT("Default");
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| public:
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| UFUNCTION()
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| bool ShouldAutoRecordReplays() const { return bShouldAutoRecordReplays; }
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| UFUNCTION()
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| void SetShouldAutoRecordReplays(bool bEnabled) { bShouldAutoRecordReplays = bEnabled;}
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| UFUNCTION()
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| int32 GetNumberOfReplaysToKeep() const { return NumberOfReplaysToKeep; }
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| UFUNCTION()
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| void SetNumberOfReplaysToKeep(int32 InNumberOfReplays) { NumberOfReplaysToKeep = InNumberOfReplays; }
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| private:
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| UPROPERTY(Config)
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| bool bShouldAutoRecordReplays = false;
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| UPROPERTY(Config)
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| int32 NumberOfReplaysToKeep = 5;
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| private:
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| void OnAppActivationStateChanged(bool bIsActive);
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| void ReapplyThingsDueToPossibleDeviceProfileChange();
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| private:
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| FDelegateHandle OnApplicationActivationStateChangedHandle;
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| };
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