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| #include "LyraSettingsShared.h"
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| #include "Framework/Application/SlateApplication.h"
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| #include "Internationalization/Culture.h"
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| #include "Kismet/GameplayStatics.h"
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| #include "Misc/App.h"
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| #include "Misc/ConfigCacheIni.h"
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| #include "Player/LyraLocalPlayer.h"
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| #include "Rendering/SlateRenderer.h"
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| #include "SubtitleDisplaySubsystem.h"
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| #include "EnhancedInputSubsystems.h"
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| #include "UserSettings/EnhancedInputUserSettings.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingsShared)
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|
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| static FString SHARED_SETTINGS_SLOT_NAME = TEXT("SharedGameSettings");
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| namespace LyraSettingsSharedCVars
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| {
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| static float DefaultGamepadLeftStickInnerDeadZone = 0.25f;
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| static FAutoConsoleVariableRef CVarGamepadLeftStickInnerDeadZone(
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| TEXT("gpad.DefaultLeftStickInnerDeadZone"),
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| DefaultGamepadLeftStickInnerDeadZone,
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| TEXT("Gamepad left stick inner deadzone")
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| );
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| static float DefaultGamepadRightStickInnerDeadZone = 0.25f;
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| static FAutoConsoleVariableRef CVarGamepadRightStickInnerDeadZone(
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| TEXT("gpad.DefaultRightStickInnerDeadZone"),
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| DefaultGamepadRightStickInnerDeadZone,
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| TEXT("Gamepad right stick inner deadzone")
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| );
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| }
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| ULyraSettingsShared::ULyraSettingsShared()
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| {
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| FInternationalization::Get().OnCultureChanged().AddUObject(this, &ThisClass::OnCultureChanged);
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| GamepadMoveStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadLeftStickInnerDeadZone;
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| GamepadLookStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadRightStickInnerDeadZone;
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| }
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| int32 ULyraSettingsShared::GetLatestDataVersion() const
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| {
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| return 1;
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| }
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| ULyraSettingsShared* ULyraSettingsShared::CreateTemporarySettings(const ULyraLocalPlayer* LocalPlayer)
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| {
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| ULyraSettingsShared* SharedSettings = Cast<ULyraSettingsShared>(CreateNewSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME));
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| SharedSettings->ApplySettings();
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| return SharedSettings;
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| }
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| ULyraSettingsShared* ULyraSettingsShared::LoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer)
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| {
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| ULyraSettingsShared* SharedSettings = Cast<ULyraSettingsShared>(LoadOrCreateSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME));
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| SharedSettings->ApplySettings();
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| return SharedSettings;
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| }
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| bool ULyraSettingsShared::AsyncLoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer, FOnSettingsLoadedEvent Delegate)
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| {
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| FOnLocalPlayerSaveGameLoadedNative Lambda = FOnLocalPlayerSaveGameLoadedNative::CreateLambda([Delegate]
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| (ULocalPlayerSaveGame* LoadedSave)
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| {
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| ULyraSettingsShared* LoadedSettings = CastChecked<ULyraSettingsShared>(LoadedSave);
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| LoadedSettings->ApplySettings();
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| Delegate.ExecuteIfBound(LoadedSettings);
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| });
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| return ULocalPlayerSaveGame::AsyncLoadOrCreateSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME, Lambda);
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| }
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| void ULyraSettingsShared::SaveSettings()
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| {
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| AsyncSaveGameToSlotForLocalPlayer();
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| if (UEnhancedInputLocalPlayerSubsystem* System = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(OwningPlayer))
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| {
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| if (UEnhancedInputUserSettings* InputSettings = System->GetUserSettings())
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| {
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| InputSettings->AsyncSaveSettings();
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| }
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| }
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| }
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| void ULyraSettingsShared::ApplySettings()
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| {
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| ApplySubtitleOptions();
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| ApplyBackgroundAudioSettings();
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| ApplyCultureSettings();
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| if (UEnhancedInputLocalPlayerSubsystem* System = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(OwningPlayer))
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| {
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| if (UEnhancedInputUserSettings* InputSettings = System->GetUserSettings())
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| {
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| InputSettings->ApplySettings();
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| }
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| }
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| }
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| void ULyraSettingsShared::SetColorBlindStrength(int32 InColorBlindStrength)
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| {
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| InColorBlindStrength = FMath::Clamp(InColorBlindStrength, 0, 10);
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| if (ColorBlindStrength != InColorBlindStrength)
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| {
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| ColorBlindStrength = InColorBlindStrength;
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| FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType(
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| (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false);
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| }
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| }
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| int32 ULyraSettingsShared::GetColorBlindStrength() const
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| {
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| return ColorBlindStrength;
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| }
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| void ULyraSettingsShared::SetColorBlindMode(EColorBlindMode InMode)
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| {
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| if (ColorBlindMode != InMode)
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| {
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| ColorBlindMode = InMode;
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| FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType(
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| (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false);
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| }
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| }
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| EColorBlindMode ULyraSettingsShared::GetColorBlindMode() const
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| {
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| return ColorBlindMode;
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| }
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| void ULyraSettingsShared::ApplySubtitleOptions()
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| {
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| if (USubtitleDisplaySubsystem* SubtitleSystem = USubtitleDisplaySubsystem::Get(OwningPlayer))
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| {
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| FSubtitleFormat SubtitleFormat;
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| SubtitleFormat.SubtitleTextSize = SubtitleTextSize;
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| SubtitleFormat.SubtitleTextColor = SubtitleTextColor;
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| SubtitleFormat.SubtitleTextBorder = SubtitleTextBorder;
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| SubtitleFormat.SubtitleBackgroundOpacity = SubtitleBackgroundOpacity;
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| SubtitleSystem->SetSubtitleDisplayOptions(SubtitleFormat);
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| }
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| }
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| void ULyraSettingsShared::SetAllowAudioInBackgroundSetting(ELyraAllowBackgroundAudioSetting NewValue)
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| {
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| if (ChangeValueAndDirty(AllowAudioInBackground, NewValue))
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| {
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| ApplyBackgroundAudioSettings();
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| }
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| }
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| void ULyraSettingsShared::ApplyBackgroundAudioSettings()
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| {
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| if (OwningPlayer && OwningPlayer->IsPrimaryPlayer())
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| {
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| FApp::SetUnfocusedVolumeMultiplier((AllowAudioInBackground != ELyraAllowBackgroundAudioSetting::Off) ? 1.0f : 0.0f);
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| }
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| }
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| void ULyraSettingsShared::ApplyCultureSettings()
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| {
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| if (bResetToDefaultCulture)
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| {
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| const FCulturePtr SystemDefaultCulture = FInternationalization::Get().GetDefaultCulture();
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| check(SystemDefaultCulture.IsValid());
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| const FString CultureToApply = SystemDefaultCulture->GetName();
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| if (FInternationalization::Get().SetCurrentCulture(CultureToApply))
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| {
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| GConfig->RemoveKey(TEXT("Internationalization"), TEXT("Culture"), GGameUserSettingsIni);
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| GConfig->Flush(false, GGameUserSettingsIni);
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| }
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| bResetToDefaultCulture = false;
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| }
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| else if (!PendingCulture.IsEmpty())
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| {
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| const FString CultureToApply = PendingCulture;
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| if (FInternationalization::Get().SetCurrentCulture(CultureToApply))
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| {
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| GConfig->SetString(TEXT("Internationalization"), TEXT("Culture"), *CultureToApply, GGameUserSettingsIni);
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| GConfig->Flush(false, GGameUserSettingsIni);
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| }
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| ClearPendingCulture();
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| }
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| }
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| void ULyraSettingsShared::ResetCultureToCurrentSettings()
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| {
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| ClearPendingCulture();
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| bResetToDefaultCulture = false;
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| }
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| const FString& ULyraSettingsShared::GetPendingCulture() const
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| {
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| return PendingCulture;
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| }
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| void ULyraSettingsShared::SetPendingCulture(const FString& NewCulture)
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| {
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| PendingCulture = NewCulture;
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| bResetToDefaultCulture = false;
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| bIsDirty = true;
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| }
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| void ULyraSettingsShared::OnCultureChanged()
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| {
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| ClearPendingCulture();
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| bResetToDefaultCulture = false;
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| }
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| void ULyraSettingsShared::ClearPendingCulture()
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| {
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| PendingCulture.Reset();
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| }
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| bool ULyraSettingsShared::IsUsingDefaultCulture() const
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| {
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| FString Culture;
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| GConfig->GetString(TEXT("Internationalization"), TEXT("Culture"), Culture, GGameUserSettingsIni);
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| return Culture.IsEmpty();
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| }
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| void ULyraSettingsShared::ResetToDefaultCulture()
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| {
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| ClearPendingCulture();
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| bResetToDefaultCulture = true;
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| bIsDirty = true;
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| }
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| void ULyraSettingsShared::ApplyInputSensitivity()
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| {
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|
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| }
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