| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UGameplayEffect; | |
| class UObject; | |
| /** | |
| * ULyraGameData | |
| * | |
| * Non-mutable data asset that contains global game data. | |
| */ | |
| UCLASS(MinimalAPI, BlueprintType, Const, Meta = (DisplayName = "Lyra Game Data", ShortTooltip = "Data asset containing global game data.")) | |
| class ULyraGameData : public UPrimaryDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ULyraGameData(); | |
| // Returns the loaded game data. | |
| static UE_API const ULyraGameData& Get(); | |
| public: | |
| // Gameplay effect used to apply damage. Uses SetByCaller for the damage magnitude. | |
| UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects", meta = (DisplayName = "Damage Gameplay Effect (SetByCaller)")) | |
| TSoftClassPtr<UGameplayEffect> DamageGameplayEffect_SetByCaller; | |
| // Gameplay effect used to apply healing. Uses SetByCaller for the healing magnitude. | |
| UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects", meta = (DisplayName = "Heal Gameplay Effect (SetByCaller)")) | |
| TSoftClassPtr<UGameplayEffect> HealGameplayEffect_SetByCaller; | |
| // Gameplay effect used to add and remove dynamic tags. | |
| UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects") | |
| TSoftClassPtr<UGameplayEffect> DynamicTagGameplayEffect; | |
| }; | |