| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class IEngineLoop; | |
| class UObject; | |
| UCLASS() | |
| class ULyraGameEngine : public UGameEngine | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| protected: | |
| virtual void Init(IEngineLoop* InEngineLoop) override; | |
| }; | |