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| #include "LyraGameInstance.h"
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| #include "CommonSessionSubsystem.h"
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| #include "CommonUserSubsystem.h"
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| #include "Components/GameFrameworkComponentManager.h"
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| #include "HAL/IConsoleManager.h"
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| #include "LyraGameplayTags.h"
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| #include "Misc/Paths.h"
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| #include "Player/LyraPlayerController.h"
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| #include "Player/LyraLocalPlayer.h"
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| #include "GameFramework/PlayerState.h"
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|
|
| #if UE_WITH_DTLS
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| #include "DTLSCertStore.h"
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| #include "DTLSHandlerComponent.h"
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| #include "Misc/FileHelper.h"
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| #endif
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|
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameInstance)
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|
|
| namespace Lyra
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| {
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| static bool bTestEncryption = false;
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| static FAutoConsoleVariableRef CVarLyraTestEncryption(
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| TEXT("Lyra.TestEncryption"),
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| bTestEncryption,
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| TEXT("If true, clients will send an encryption token with their request to join the server and attempt to encrypt the connection using a debug key. This is NOT SECURE and for demonstration purposes only."),
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| ECVF_Default);
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|
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| #if UE_WITH_DTLS
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| static bool bUseDTLSEncryption = false;
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| static FAutoConsoleVariableRef CVarLyraUseDTLSEncryption(
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| TEXT("Lyra.UseDTLSEncryption"),
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| bUseDTLSEncryption,
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| TEXT("Set to true if using Lyra.TestEncryption and the DTLS packet handler."),
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| ECVF_Default);
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| static bool bTestDTLSFingerprint = false;
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| static FAutoConsoleVariableRef CVarLyraTestDTLSFingerprint(
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| TEXT("Lyra.TestDTLSFingerprint"),
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| bTestDTLSFingerprint,
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| TEXT("If true and using DTLS encryption, generate unique cert per connection and fingerprint will be written to file to simulate passing through an online service."),
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| ECVF_Default);
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|
|
| #if !UE_BUILD_SHIPPING
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| static FAutoConsoleCommandWithWorldAndArgs CmdGenerateDTLSCertificate(
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| TEXT("GenerateDTLSCertificate"),
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| TEXT("Generate a DTLS self-signed certificate for testing and export to PEM."),
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| FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray<FString>& InArgs, UWorld* InWorld)
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| {
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| if (InArgs.Num() == 1)
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| {
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| const FString& CertName = InArgs[0];
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|
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| FTimespan CertExpire = FTimespan::FromDays(365);
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| TSharedPtr<FDTLSCertificate> Cert = FDTLSCertStore::Get().CreateCert(CertExpire, CertName);
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| if (Cert.IsValid())
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| {
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| const FString CertPath = FPaths::ProjectContentDir() / TEXT("DTLS") / FPaths::MakeValidFileName(FString::Printf(TEXT("%s.pem"), *CertName));
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|
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| if (!Cert->ExportCertificate(CertPath))
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| {
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| UE_LOG(LogTemp, Error, TEXT("GenerateDTLSCertificate: Failed to export certificate."));
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| }
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| }
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| else
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| {
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| UE_LOG(LogTemp, Error, TEXT("GenerateDTLSCertificate: Failed to generate certificate."));
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| }
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| }
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| else
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| {
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| UE_LOG(LogTemp, Error, TEXT("GenerateDTLSCertificate: Invalid argument(s)."));
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| }
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| }));
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| #endif
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| #endif
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| };
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| ULyraGameInstance::ULyraGameInstance(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| void ULyraGameInstance::Init()
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| {
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| Super::Init();
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| UGameFrameworkComponentManager* ComponentManager = GetSubsystem<UGameFrameworkComponentManager>(this);
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|
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| if (ensure(ComponentManager))
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| {
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| ComponentManager->RegisterInitState(LyraGameplayTags::InitState_Spawned, false, FGameplayTag());
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| ComponentManager->RegisterInitState(LyraGameplayTags::InitState_DataAvailable, false, LyraGameplayTags::InitState_Spawned);
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| ComponentManager->RegisterInitState(LyraGameplayTags::InitState_DataInitialized, false, LyraGameplayTags::InitState_DataAvailable);
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| ComponentManager->RegisterInitState(LyraGameplayTags::InitState_GameplayReady, false, LyraGameplayTags::InitState_DataInitialized);
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| }
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| DebugTestEncryptionKey.SetNum(32);
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| for (int32 i = 0; i < DebugTestEncryptionKey.Num(); ++i)
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| {
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| DebugTestEncryptionKey[i] = uint8(i);
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| }
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| if (UCommonSessionSubsystem* SessionSubsystem = GetSubsystem<UCommonSessionSubsystem>())
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| {
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| SessionSubsystem->OnPreClientTravelEvent.AddUObject(this, &ULyraGameInstance::OnPreClientTravelToSession);
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| }
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| }
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|
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| void ULyraGameInstance::Shutdown()
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| {
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| if (UCommonSessionSubsystem* SessionSubsystem = GetSubsystem<UCommonSessionSubsystem>())
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| {
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| SessionSubsystem->OnPreClientTravelEvent.RemoveAll(this);
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| }
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| Super::Shutdown();
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| }
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| ALyraPlayerController* ULyraGameInstance::GetPrimaryPlayerController() const
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| {
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| return Cast<ALyraPlayerController>(Super::GetPrimaryPlayerController(false));
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| }
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| bool ULyraGameInstance::CanJoinRequestedSession() const
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| {
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| if (!Super::CanJoinRequestedSession())
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| {
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| return false;
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| }
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| return true;
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| }
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|
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| void ULyraGameInstance::HandlerUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
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| {
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| Super::HandlerUserInitialized(UserInfo, bSuccess, Error, RequestedPrivilege, OnlineContext);
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| if (bSuccess && ensure(UserInfo))
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| {
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| ULyraLocalPlayer* LocalPlayer = Cast<ULyraLocalPlayer>(GetLocalPlayerByIndex(UserInfo->LocalPlayerIndex));
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| if (LocalPlayer)
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| {
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| LocalPlayer->LoadSharedSettingsFromDisk();
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| }
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| }
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| }
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|
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| void ULyraGameInstance::ReceivedNetworkEncryptionToken(const FString& EncryptionToken, const FOnEncryptionKeyResponse& Delegate)
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| {
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| FEncryptionKeyResponse Response(EEncryptionResponse::Failure, TEXT("Unknown encryption failure"));
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|
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| if (EncryptionToken.IsEmpty())
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| {
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| Response.Response = EEncryptionResponse::InvalidToken;
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| Response.ErrorMsg = TEXT("Encryption token is empty.");
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| }
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| else
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| {
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| #if UE_WITH_DTLS
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| if (Lyra::bUseDTLSEncryption)
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| {
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| TSharedPtr<FDTLSCertificate> Cert;
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|
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| if (Lyra::bTestDTLSFingerprint)
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| {
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|
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| FTimespan CertExpire = FTimespan::FromHours(4);
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| Cert = FDTLSCertStore::Get().CreateCert(CertExpire, EncryptionToken);
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| }
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| else
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| {
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| const FString CertPath = FPaths::ProjectContentDir() / TEXT("DTLS") / TEXT("LyraTest.pem");
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| Cert = FDTLSCertStore::Get().GetCert(EncryptionToken);
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|
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| if (!Cert.IsValid())
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| {
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| Cert = FDTLSCertStore::Get().ImportCert(CertPath, EncryptionToken);
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| }
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| }
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| if (Cert.IsValid())
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| {
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| if (Lyra::bTestDTLSFingerprint)
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| {
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| TArrayView<const uint8> Fingerprint = Cert->GetFingerprint();
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| FString DebugFile = FPaths::Combine(*FPaths::ProjectSavedDir(), TEXT("DTLS")) / FPaths::MakeValidFileName(EncryptionToken) + TEXT("_server.txt");
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| FString FingerprintStr = BytesToHex(Fingerprint.GetData(), Fingerprint.Num());
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| FFileHelper::SaveStringToFile(FingerprintStr, *DebugFile);
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| }
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| Response.EncryptionData.Identifier = EncryptionToken;
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| Response.EncryptionData.Key = DebugTestEncryptionKey;
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|
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| Response.Response = EEncryptionResponse::Success;
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| }
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| else
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| {
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| Response.Response = EEncryptionResponse::Failure;
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| Response.ErrorMsg = TEXT("Unable to obtain certificate.");
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| }
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| }
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| else
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| #endif
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| {
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| Response.Response = EEncryptionResponse::Success;
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| Response.EncryptionData.Key = DebugTestEncryptionKey;
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| }
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| }
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|
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| Delegate.ExecuteIfBound(Response);
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| }
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|
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| void ULyraGameInstance::ReceivedNetworkEncryptionAck(const FOnEncryptionKeyResponse& Delegate)
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| {
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| FEncryptionKeyResponse Response;
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|
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| #if UE_WITH_DTLS
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| if (Lyra::bUseDTLSEncryption)
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| {
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| Response.Response = EEncryptionResponse::Failure;
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|
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| APlayerController* const PlayerController = GetFirstLocalPlayerController();
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|
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| if (PlayerController && PlayerController->PlayerState && PlayerController->PlayerState->GetUniqueId().IsValid())
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| {
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| const FUniqueNetIdRepl& PlayerUniqueId = PlayerController->PlayerState->GetUniqueId();
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|
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| const FString EncryptionToken = PlayerUniqueId.ToString();
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|
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| Response.EncryptionData.Identifier = EncryptionToken;
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|
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|
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| if (Lyra::bTestDTLSFingerprint)
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| {
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|
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| FString DebugFile = FPaths::Combine(*FPaths::ProjectSavedDir(), TEXT("DTLS")) / FPaths::MakeValidFileName(EncryptionToken) + TEXT("_server.txt");
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| FString FingerprintStr;
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| FFileHelper::LoadFileToString(FingerprintStr, *DebugFile);
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| Response.EncryptionData.Fingerprint.AddUninitialized(FingerprintStr.Len() / 2);
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| HexToBytes(FingerprintStr, Response.EncryptionData.Fingerprint.GetData());
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| }
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| else
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| {
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|
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| const FString CertPath = FPaths::ProjectContentDir() / TEXT("DTLS") / TEXT("LyraTest.pem");
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|
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| TSharedPtr<FDTLSCertificate> Cert = FDTLSCertStore::Get().GetCert(EncryptionToken);
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| if (!Cert.IsValid())
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| {
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| Cert = FDTLSCertStore::Get().ImportCert(CertPath, EncryptionToken);
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| }
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|
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| if (Cert.IsValid())
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| {
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| TArrayView<const uint8> Fingerprint = Cert->GetFingerprint();
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|
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| Response.EncryptionData.Fingerprint = Fingerprint;
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| }
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| else
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| {
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| Response.Response = EEncryptionResponse::Failure;
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| Response.ErrorMsg = TEXT("Unable to obtain certificate.");
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| }
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| }
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|
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| Response.EncryptionData.Key = DebugTestEncryptionKey;
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|
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| Response.Response = EEncryptionResponse::Success;
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| }
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| }
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| else
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| #endif
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| {
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| Response.Response = EEncryptionResponse::Success;
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| Response.EncryptionData.Key = DebugTestEncryptionKey;
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| }
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|
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| Delegate.ExecuteIfBound(Response);
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| }
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|
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| void ULyraGameInstance::OnPreClientTravelToSession(FString& URL)
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| {
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|
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| if (Lyra::bTestEncryption)
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| {
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| #if UE_WITH_DTLS
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| if (Lyra::bUseDTLSEncryption)
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| {
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| APlayerController* const PlayerController = GetFirstLocalPlayerController();
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|
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| if (PlayerController && PlayerController->PlayerState && PlayerController->PlayerState->GetUniqueId().IsValid())
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| {
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| const FUniqueNetIdRepl& PlayerUniqueId = PlayerController->PlayerState->GetUniqueId();
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| const FString EncryptionToken = PlayerUniqueId.ToString();
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|
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| URL += TEXT("?EncryptionToken=") + EncryptionToken;
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| }
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| }
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| else
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| #endif
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| {
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|
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| URL += TEXT("?EncryptionToken=1");
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| }
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| }
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| } |