| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| UCLASS(Config = Game) | |
| class ALyraGameSession : public AGameSession | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ALyraGameSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| protected: | |
| /** Override to disable the default behavior */ | |
| virtual bool ProcessAutoLogin() override; | |
| virtual void HandleMatchHasStarted() override; | |
| virtual void HandleMatchHasEnded() override; | |
| }; | |