|
|
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
|
|
| #include "LyraReplicationGraph.h"
|
|
|
| #include "Net/UnrealNetwork.h"
|
| #include "Engine/LevelStreaming.h"
|
| #include "EngineUtils.h"
|
| #include "CoreGlobals.h"
|
|
|
| #if WITH_GAMEPLAY_DEBUGGER
|
| #include "GameplayDebuggerCategoryReplicator.h"
|
| #endif
|
|
|
| #include "GameFramework/GameModeBase.h"
|
| #include "GameFramework/GameState.h"
|
| #include "GameFramework/PlayerState.h"
|
| #include "GameFramework/Pawn.h"
|
| #include "Engine/LevelScriptActor.h"
|
| #include "Engine/NetConnection.h"
|
| #include "UObject/UObjectIterator.h"
|
|
|
| #include "LyraReplicationGraphSettings.h"
|
| #include "Character/LyraCharacter.h"
|
| #include "Player/LyraPlayerController.h"
|
|
|
| DEFINE_LOG_CATEGORY( LogLyraRepGraph );
|
|
|
| namespace Lyra::RepGraph
|
| {
|
| float DestructionInfoMaxDist = 30000.f;
|
| static FAutoConsoleVariableRef CVarLyraRepGraphDestructMaxDist(TEXT("Lyra.RepGraph.DestructInfo.MaxDist"), DestructionInfoMaxDist, TEXT("Max distance (not squared) to rep destruct infos at"), ECVF_Default);
|
|
|
| int32 DisplayClientLevelStreaming = 0;
|
| static FAutoConsoleVariableRef CVarLyraRepGraphDisplayClientLevelStreaming(TEXT("Lyra.RepGraph.DisplayClientLevelStreaming"), DisplayClientLevelStreaming, TEXT(""), ECVF_Default);
|
|
|
| float CellSize = 10000.f;
|
| static FAutoConsoleVariableRef CVarLyraRepGraphCellSize(TEXT("Lyra.RepGraph.CellSize"), CellSize, TEXT(""), ECVF_Default);
|
|
|
|
|
| float SpatialBiasX = -150000.f;
|
| static FAutoConsoleVariableRef CVarLyraRepGraphSpatialBiasX(TEXT("Lyra.RepGraph.SpatialBiasX"), SpatialBiasX, TEXT(""), ECVF_Default);
|
|
|
|
|
| float SpatialBiasY = -200000.f;
|
| static FAutoConsoleVariableRef CVarLyraRepSpatialBiasY(TEXT("Lyra.RepGraph.SpatialBiasY"), SpatialBiasY, TEXT(""), ECVF_Default);
|
|
|
|
|
| int32 DynamicActorFrequencyBuckets = 3;
|
| static FAutoConsoleVariableRef CVarLyraRepDynamicActorFrequencyBuckets(TEXT("Lyra.RepGraph.DynamicActorFrequencyBuckets"), DynamicActorFrequencyBuckets, TEXT(""), ECVF_Default);
|
|
|
| int32 DisableSpatialRebuilds = 1;
|
| static FAutoConsoleVariableRef CVarLyraRepDisableSpatialRebuilds(TEXT("Lyra.RepGraph.DisableSpatialRebuilds"), DisableSpatialRebuilds, TEXT(""), ECVF_Default);
|
|
|
| int32 LogLazyInitClasses = 0;
|
| static FAutoConsoleVariableRef CVarLyraRepLogLazyInitClasses(TEXT("Lyra.RepGraph.LogLazyInitClasses"), LogLazyInitClasses, TEXT(""), ECVF_Default);
|
|
|
|
|
| int32 TargetKBytesSecFastSharedPath = 10;
|
| static FAutoConsoleVariableRef CVarLyraRepTargetKBytesSecFastSharedPath(TEXT("Lyra.RepGraph.TargetKBytesSecFastSharedPath"), TargetKBytesSecFastSharedPath, TEXT(""), ECVF_Default);
|
|
|
| float FastSharedPathCullDistPct = 0.80f;
|
| static FAutoConsoleVariableRef CVarLyraRepFastSharedPathCullDistPct(TEXT("Lyra.RepGraph.FastSharedPathCullDistPct"), FastSharedPathCullDistPct, TEXT(""), ECVF_Default);
|
|
|
| int32 EnableFastSharedPath = 1;
|
| static FAutoConsoleVariableRef CVarLyraRepEnableFastSharedPath(TEXT("Lyra.RepGraph.EnableFastSharedPath"), EnableFastSharedPath, TEXT(""), ECVF_Default);
|
|
|
| UReplicationDriver* ConditionalCreateReplicationDriver(UNetDriver* ForNetDriver, UWorld* World)
|
| {
|
|
|
| if (World && ForNetDriver && ForNetDriver->NetDriverName == NAME_GameNetDriver)
|
| {
|
| const ULyraReplicationGraphSettings* LyraRepGraphSettings = GetDefault<ULyraReplicationGraphSettings>();
|
|
|
|
|
| if (LyraRepGraphSettings && LyraRepGraphSettings->bDisableReplicationGraph)
|
| {
|
| UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is disabled via LyraReplicationGraphSettings."));
|
| return nullptr;
|
| }
|
|
|
| UE_LOG(LogLyraRepGraph, Display, TEXT("Replication graph is enabled for %s in world %s."), *GetNameSafe(ForNetDriver), *GetPathNameSafe(World));
|
|
|
| TSubclassOf<ULyraReplicationGraph> GraphClass = LyraRepGraphSettings->DefaultReplicationGraphClass.TryLoadClass<ULyraReplicationGraph>();
|
| if (GraphClass.Get() == nullptr)
|
| {
|
| GraphClass = ULyraReplicationGraph::StaticClass();
|
| }
|
|
|
| ULyraReplicationGraph* LyraReplicationGraph = NewObject<ULyraReplicationGraph>(GetTransientPackage(), GraphClass.Get());
|
| return LyraReplicationGraph;
|
| }
|
|
|
| return nullptr;
|
| }
|
| };
|
|
|
|
|
|
|
| ULyraReplicationGraph::ULyraReplicationGraph()
|
| {
|
| if (!UReplicationDriver::CreateReplicationDriverDelegate().IsBound())
|
| {
|
| UReplicationDriver::CreateReplicationDriverDelegate().BindLambda(
|
| [](UNetDriver* ForNetDriver, const FURL& URL, UWorld* World) -> UReplicationDriver*
|
| {
|
| return Lyra::RepGraph::ConditionalCreateReplicationDriver(ForNetDriver, World);
|
| });
|
| }
|
| }
|
|
|
| void ULyraReplicationGraph::ResetGameWorldState()
|
| {
|
| Super::ResetGameWorldState();
|
|
|
| AlwaysRelevantStreamingLevelActors.Empty();
|
|
|
| for (UNetReplicationGraphConnection* ConnManager : Connections)
|
| {
|
| for (UReplicationGraphNode* ConnectionNode : ConnManager->GetConnectionGraphNodes())
|
| {
|
| if (ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = Cast<ULyraReplicationGraphNode_AlwaysRelevant_ForConnection>(ConnectionNode))
|
| {
|
| AlwaysRelevantConnectionNode->ResetGameWorldState();
|
| }
|
| }
|
| }
|
|
|
| for (UNetReplicationGraphConnection* ConnManager : PendingConnections)
|
| {
|
| for (UReplicationGraphNode* ConnectionNode : ConnManager->GetConnectionGraphNodes())
|
| {
|
| if (ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = Cast<ULyraReplicationGraphNode_AlwaysRelevant_ForConnection>(ConnectionNode))
|
| {
|
| AlwaysRelevantConnectionNode->ResetGameWorldState();
|
| }
|
| }
|
| }
|
| }
|
|
|
| EClassRepNodeMapping ULyraReplicationGraph::GetClassNodeMapping(UClass* Class) const
|
| {
|
| if (!Class)
|
| {
|
| return EClassRepNodeMapping::NotRouted;
|
| }
|
|
|
| if (const EClassRepNodeMapping* Ptr = ClassRepNodePolicies.FindWithoutClassRecursion(Class))
|
| {
|
| return *Ptr;
|
| }
|
|
|
| AActor* ActorCDO = Cast<AActor>(Class->GetDefaultObject());
|
| if (!ActorCDO || !ActorCDO->GetIsReplicated())
|
| {
|
| return EClassRepNodeMapping::NotRouted;
|
| }
|
|
|
| auto ShouldSpatialize = [](const AActor* CDO)
|
| {
|
| return CDO->GetIsReplicated() && (!(CDO->bAlwaysRelevant || CDO->bOnlyRelevantToOwner || CDO->bNetUseOwnerRelevancy));
|
| };
|
|
|
| auto GetLegacyDebugStr = [](const AActor* CDO)
|
| {
|
| return FString::Printf(TEXT("%s [%d/%d/%d]"), *CDO->GetClass()->GetName(), CDO->bAlwaysRelevant, CDO->bOnlyRelevantToOwner, CDO->bNetUseOwnerRelevancy);
|
| };
|
|
|
|
|
| UClass* SuperClass = Class->GetSuperClass();
|
| if (AActor* SuperCDO = Cast<AActor>(SuperClass->GetDefaultObject()))
|
| {
|
| if (SuperCDO->GetIsReplicated() == ActorCDO->GetIsReplicated()
|
| && SuperCDO->bAlwaysRelevant == ActorCDO->bAlwaysRelevant
|
| && SuperCDO->bOnlyRelevantToOwner == ActorCDO->bOnlyRelevantToOwner
|
| && SuperCDO->bNetUseOwnerRelevancy == ActorCDO->bNetUseOwnerRelevancy
|
| )
|
| {
|
| return GetClassNodeMapping(SuperClass);
|
| }
|
| }
|
|
|
| if (ShouldSpatialize(ActorCDO))
|
| {
|
| return EClassRepNodeMapping::Spatialize_Dynamic;
|
| }
|
| else if (ActorCDO->bAlwaysRelevant && !ActorCDO->bOnlyRelevantToOwner)
|
| {
|
| return EClassRepNodeMapping::RelevantAllConnections;
|
| }
|
|
|
| return EClassRepNodeMapping::NotRouted;
|
| }
|
|
|
| void ULyraReplicationGraph::RegisterClassRepNodeMapping(UClass* Class)
|
| {
|
| EClassRepNodeMapping Mapping = GetClassNodeMapping(Class);
|
| ClassRepNodePolicies.Set(Class, Mapping);
|
| }
|
|
|
| void ULyraReplicationGraph::InitClassReplicationInfo(FClassReplicationInfo& Info, UClass* Class, bool Spatialize) const
|
| {
|
| AActor* CDO = Class->GetDefaultObject<AActor>();
|
| if (Spatialize)
|
| {
|
| Info.SetCullDistanceSquared(CDO->GetNetCullDistanceSquared());
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("Setting cull distance for %s to %f (%f)"), *Class->GetName(), Info.GetCullDistanceSquared(), Info.GetCullDistance());
|
| }
|
|
|
| Info.ReplicationPeriodFrame = GetReplicationPeriodFrameForFrequency(CDO->GetNetUpdateFrequency());
|
|
|
| UClass* NativeClass = Class;
|
| while (!NativeClass->IsNative() && NativeClass->GetSuperClass() && NativeClass->GetSuperClass() != AActor::StaticClass())
|
| {
|
| NativeClass = NativeClass->GetSuperClass();
|
| }
|
|
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("Setting replication period for %s (%s) to %d frames (%.2f)"), *Class->GetName(), *NativeClass->GetName(), Info.ReplicationPeriodFrame, CDO->GetNetUpdateFrequency());
|
| }
|
|
|
| bool ULyraReplicationGraph::ConditionalInitClassReplicationInfo(UClass* ReplicatedClass, FClassReplicationInfo& ClassInfo)
|
| {
|
| if (ExplicitlySetClasses.FindByPredicate([&](const UClass* SetClass) { return ReplicatedClass->IsChildOf(SetClass); }) != nullptr)
|
| {
|
| return false;
|
| }
|
|
|
| bool ClassIsSpatialized = IsSpatialized(ClassRepNodePolicies.GetChecked(ReplicatedClass));
|
| InitClassReplicationInfo(ClassInfo, ReplicatedClass, ClassIsSpatialized);
|
| return true;
|
| }
|
|
|
| void ULyraReplicationGraph::AddClassRepInfo(UClass* Class, EClassRepNodeMapping Mapping)
|
| {
|
| if (IsSpatialized(Mapping))
|
| {
|
| if (Class->GetDefaultObject<AActor>()->bAlwaysRelevant)
|
| {
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("Replicated Class %s is AlwaysRelevant but is initialized into a spatialized node (%s)"), *Class->GetName(), *StaticEnum<EClassRepNodeMapping>()->GetNameStringByValue((int64)Mapping));
|
| }
|
| }
|
|
|
| ClassRepNodePolicies.Set(Class, Mapping);
|
| }
|
|
|
| void ULyraReplicationGraph::RegisterClassReplicationInfo(UClass* ReplicatedClass)
|
| {
|
| FClassReplicationInfo ClassInfo;
|
| if (ConditionalInitClassReplicationInfo(ReplicatedClass, ClassInfo))
|
| {
|
| GlobalActorReplicationInfoMap.SetClassInfo(ReplicatedClass, ClassInfo);
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("Setting %s - %.2f"), *GetNameSafe(ReplicatedClass), ClassInfo.GetCullDistance());
|
| }
|
| }
|
|
|
| void ULyraReplicationGraph::InitGlobalActorClassSettings()
|
| {
|
|
|
| GlobalActorReplicationInfoMap.SetInitClassInfoFunc(
|
| [this](UClass* Class, FClassReplicationInfo& ClassInfo)
|
| {
|
| RegisterClassRepNodeMapping(Class);
|
|
|
| const bool bHandled = ConditionalInitClassReplicationInfo(Class, ClassInfo);
|
|
|
| #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
|
| if (Lyra::RepGraph::LogLazyInitClasses != 0)
|
| {
|
| if (bHandled)
|
| {
|
| EClassRepNodeMapping Mapping = ClassRepNodePolicies.GetChecked(Class);
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("%s was Lazy Initialized. (Parent: %s) %d."), *GetNameSafe(Class), *GetNameSafe(Class->GetSuperClass()), (int32)Mapping);
|
|
|
| FClassReplicationInfo& ParentRepInfo = GlobalActorReplicationInfoMap.GetClassInfo(Class->GetSuperClass());
|
| if (ClassInfo.BuildDebugStringDelta() != ParentRepInfo.BuildDebugStringDelta())
|
| {
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("Differences Found!"));
|
| FString DebugStr = ParentRepInfo.BuildDebugStringDelta();
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT(" Parent: %s"), *DebugStr);
|
|
|
| DebugStr = ClassInfo.BuildDebugStringDelta();
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT(" Class : %s"), *DebugStr);
|
| }
|
| }
|
| else
|
| {
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("%s skipped Lazy Initialization because it does not differ from its parent. (Parent: %s)"), *GetNameSafe(Class), *GetNameSafe(Class->GetSuperClass()));
|
|
|
| }
|
| }
|
| #endif
|
|
|
| return bHandled;
|
| });
|
|
|
| ClassRepNodePolicies.InitNewElement = [this](UClass* Class, EClassRepNodeMapping& NodeMapping)
|
| {
|
| NodeMapping = GetClassNodeMapping(Class);
|
| return true;
|
| };
|
|
|
| const ULyraReplicationGraphSettings* LyraRepGraphSettings = GetDefault<ULyraReplicationGraphSettings>();
|
| check(LyraRepGraphSettings);
|
|
|
|
|
| for (const FRepGraphActorClassSettings& ActorClassSettings : LyraRepGraphSettings->ClassSettings)
|
| {
|
| if (ActorClassSettings.bAddClassRepInfoToMap)
|
| {
|
| if (UClass* StaticActorClass = ActorClassSettings.GetStaticActorClass())
|
| {
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("ActorClassSettings -- AddClassRepInfo - %s :: %i"), *StaticActorClass->GetName(), int(ActorClassSettings.ClassNodeMapping));
|
| AddClassRepInfo(StaticActorClass, ActorClassSettings.ClassNodeMapping);
|
| }
|
| }
|
| }
|
|
|
| #if WITH_GAMEPLAY_DEBUGGER
|
| AddClassRepInfo(AGameplayDebuggerCategoryReplicator::StaticClass(), EClassRepNodeMapping::NotRouted);
|
| #endif
|
|
|
| TArray<UClass*> AllReplicatedClasses;
|
|
|
| for (TObjectIterator<UClass> It; It; ++It)
|
| {
|
| UClass* Class = *It;
|
| AActor* ActorCDO = Cast<AActor>(Class->GetDefaultObject());
|
| if (!ActorCDO || !ActorCDO->GetIsReplicated())
|
| {
|
| continue;
|
| }
|
|
|
|
|
| if (Class->GetName().StartsWith(TEXT("SKEL_")) || Class->GetName().StartsWith(TEXT("REINST_")))
|
| {
|
| continue;
|
| }
|
|
|
|
|
|
|
|
|
|
|
| AllReplicatedClasses.Add(Class);
|
|
|
| RegisterClassRepNodeMapping(Class);
|
| }
|
|
|
|
|
|
|
|
|
|
|
| auto SetClassInfo = [&](UClass* Class, const FClassReplicationInfo& Info) { GlobalActorReplicationInfoMap.SetClassInfo(Class, Info); ExplicitlySetClasses.Add(Class); };
|
| ExplicitlySetClasses.Reset();
|
|
|
| FClassReplicationInfo CharacterClassRepInfo;
|
| CharacterClassRepInfo.DistancePriorityScale = 1.f;
|
| CharacterClassRepInfo.StarvationPriorityScale = 1.f;
|
| CharacterClassRepInfo.ActorChannelFrameTimeout = 4;
|
| CharacterClassRepInfo.SetCullDistanceSquared(ALyraCharacter::StaticClass()->GetDefaultObject<ALyraCharacter>()->GetNetCullDistanceSquared());
|
|
|
| SetClassInfo(ACharacter::StaticClass(), CharacterClassRepInfo);
|
|
|
| {
|
|
|
| FRepMovement DefaultRepMovement = ALyraCharacter::StaticClass()->GetDefaultObject<ALyraCharacter>()->GetReplicatedMovement();
|
| FSharedRepMovement SharedRepMovement;
|
| ensureMsgf(SharedRepMovement.RepMovement.LocationQuantizationLevel == DefaultRepMovement.LocationQuantizationLevel, TEXT("LocationQuantizationLevel mismatch. %d != %d"), (uint8)SharedRepMovement.RepMovement.LocationQuantizationLevel, (uint8)DefaultRepMovement.LocationQuantizationLevel);
|
| ensureMsgf(SharedRepMovement.RepMovement.VelocityQuantizationLevel == DefaultRepMovement.VelocityQuantizationLevel, TEXT("VelocityQuantizationLevel mismatch. %d != %d"), (uint8)SharedRepMovement.RepMovement.VelocityQuantizationLevel, (uint8)DefaultRepMovement.VelocityQuantizationLevel);
|
| ensureMsgf(SharedRepMovement.RepMovement.RotationQuantizationLevel == DefaultRepMovement.RotationQuantizationLevel, TEXT("RotationQuantizationLevel mismatch. %d != %d"), (uint8)SharedRepMovement.RepMovement.RotationQuantizationLevel, (uint8)DefaultRepMovement.RotationQuantizationLevel);
|
| }
|
|
|
|
|
|
|
|
|
|
|
| CharacterClassRepInfo.FastSharedReplicationFunc = [](AActor* Actor)
|
| {
|
| bool bSuccess = false;
|
| if (ALyraCharacter* Character = Cast<ALyraCharacter>(Actor))
|
| {
|
| bSuccess = Character->UpdateSharedReplication();
|
| }
|
| return bSuccess;
|
| };
|
|
|
| CharacterClassRepInfo.FastSharedReplicationFuncName = FName(TEXT("FastSharedReplication"));
|
|
|
| FastSharedPathConstants.MaxBitsPerFrame = (int32)((float)(Lyra::RepGraph::TargetKBytesSecFastSharedPath * 1024 * 8) / NetDriver->GetNetServerMaxTickRate());
|
| FastSharedPathConstants.DistanceRequirementPct = Lyra::RepGraph::FastSharedPathCullDistPct;
|
|
|
| SetClassInfo(ALyraCharacter::StaticClass(), CharacterClassRepInfo);
|
|
|
|
|
| UReplicationGraphNode_ActorListFrequencyBuckets::DefaultSettings.ListSize = 12;
|
| UReplicationGraphNode_ActorListFrequencyBuckets::DefaultSettings.NumBuckets = Lyra::RepGraph::DynamicActorFrequencyBuckets;
|
| UReplicationGraphNode_ActorListFrequencyBuckets::DefaultSettings.BucketThresholds.Reset();
|
| UReplicationGraphNode_ActorListFrequencyBuckets::DefaultSettings.EnableFastPath = (Lyra::RepGraph::EnableFastSharedPath > 0);
|
| UReplicationGraphNode_ActorListFrequencyBuckets::DefaultSettings.FastPathFrameModulo = 1;
|
|
|
| RPCSendPolicyMap.Reset();
|
|
|
|
|
| for (UClass* ReplicatedClass : AllReplicatedClasses)
|
| {
|
| RegisterClassReplicationInfo(ReplicatedClass);
|
| }
|
|
|
|
|
| UE_LOG(LogLyraRepGraph, Log, TEXT(""));
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("Class Routing Map: "));
|
| for (auto ClassMapIt = ClassRepNodePolicies.CreateIterator(); ClassMapIt; ++ClassMapIt)
|
| {
|
| UClass* Class = CastChecked<UClass>(ClassMapIt.Key().ResolveObjectPtr());
|
| EClassRepNodeMapping Mapping = ClassMapIt.Value();
|
|
|
|
|
| UClass* ParentNativeClass = GetParentNativeClass(Class);
|
|
|
| EClassRepNodeMapping* ParentMapping = ClassRepNodePolicies.Get(ParentNativeClass);
|
| if (ParentMapping && Class != ParentNativeClass && Mapping == *ParentMapping)
|
| {
|
| continue;
|
| }
|
|
|
| UE_LOG(LogLyraRepGraph, Log, TEXT(" %s (%s) -> %s"), *Class->GetName(), *GetNameSafe(ParentNativeClass), *StaticEnum<EClassRepNodeMapping>()->GetNameStringByValue((int64)Mapping));
|
| }
|
|
|
| UE_LOG(LogLyraRepGraph, Log, TEXT(""));
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("Class Settings Map: "));
|
| FClassReplicationInfo DefaultValues;
|
| for (auto ClassRepInfoIt = GlobalActorReplicationInfoMap.CreateClassMapIterator(); ClassRepInfoIt; ++ClassRepInfoIt)
|
| {
|
| UClass* Class = CastChecked<UClass>(ClassRepInfoIt.Key().ResolveObjectPtr());
|
| const FClassReplicationInfo& ClassInfo = ClassRepInfoIt.Value();
|
| UE_LOG(LogLyraRepGraph, Log, TEXT(" %s (%s) -> %s"), *Class->GetName(), *GetNameSafe(GetParentNativeClass(Class)), *ClassInfo.BuildDebugStringDelta());
|
| }
|
|
|
|
|
|
|
| DestructInfoMaxDistanceSquared = Lyra::RepGraph::DestructionInfoMaxDist * Lyra::RepGraph::DestructionInfoMaxDist;
|
|
|
| #if WITH_GAMEPLAY_DEBUGGER
|
| AGameplayDebuggerCategoryReplicator::NotifyDebuggerOwnerChange.AddUObject(this, &ThisClass::OnGameplayDebuggerOwnerChange);
|
| #endif
|
|
|
|
|
| RPC_Multicast_OpenChannelForClass.Reset();
|
| RPC_Multicast_OpenChannelForClass.Set(AActor::StaticClass(), true);
|
| RPC_Multicast_OpenChannelForClass.Set(AController::StaticClass(), false);
|
| RPC_Multicast_OpenChannelForClass.Set(AServerStatReplicator::StaticClass(), false);
|
|
|
| for (const FRepGraphActorClassSettings& ActorClassSettings : LyraRepGraphSettings->ClassSettings)
|
| {
|
| if (ActorClassSettings.bAddToRPC_Multicast_OpenChannelForClassMap)
|
| {
|
| if (UClass* StaticActorClass = ActorClassSettings.GetStaticActorClass())
|
| {
|
| UE_LOG(LogLyraRepGraph, Log, TEXT("ActorClassSettings -- RPC_Multicast_OpenChannelForClass - %s"), *StaticActorClass->GetName());
|
| RPC_Multicast_OpenChannelForClass.Set(StaticActorClass, ActorClassSettings.bRPC_Multicast_OpenChannelForClass);
|
| }
|
| }
|
| }
|
| }
|
|
|
| void ULyraReplicationGraph::InitGlobalGraphNodes()
|
| {
|
|
|
|
|
|
|
|
|
| GridNode = CreateNewNode<UReplicationGraphNode_GridSpatialization2D>();
|
| GridNode->CellSize = Lyra::RepGraph::CellSize;
|
| GridNode->SpatialBias = FVector2D(Lyra::RepGraph::SpatialBiasX, Lyra::RepGraph::SpatialBiasY);
|
|
|
| if (Lyra::RepGraph::DisableSpatialRebuilds)
|
| {
|
| GridNode->AddToClassRebuildDenyList(AActor::StaticClass());
|
| }
|
|
|
| AddGlobalGraphNode(GridNode);
|
|
|
|
|
|
|
|
|
| AlwaysRelevantNode = CreateNewNode<UReplicationGraphNode_ActorList>();
|
| AddGlobalGraphNode(AlwaysRelevantNode);
|
|
|
|
|
|
|
|
|
| ULyraReplicationGraphNode_PlayerStateFrequencyLimiter* PlayerStateNode = CreateNewNode<ULyraReplicationGraphNode_PlayerStateFrequencyLimiter>();
|
| AddGlobalGraphNode(PlayerStateNode);
|
| }
|
|
|
| void ULyraReplicationGraph::InitConnectionGraphNodes(UNetReplicationGraphConnection* RepGraphConnection)
|
| {
|
| Super::InitConnectionGraphNodes(RepGraphConnection);
|
|
|
| ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = CreateNewNode<ULyraReplicationGraphNode_AlwaysRelevant_ForConnection>();
|
|
|
|
|
| RepGraphConnection->OnClientVisibleLevelNameAdd.AddUObject(AlwaysRelevantConnectionNode, &ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::OnClientLevelVisibilityAdd);
|
| RepGraphConnection->OnClientVisibleLevelNameRemove.AddUObject(AlwaysRelevantConnectionNode, &ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::OnClientLevelVisibilityRemove);
|
|
|
| AddConnectionGraphNode(AlwaysRelevantConnectionNode, RepGraphConnection);
|
| }
|
|
|
| EClassRepNodeMapping ULyraReplicationGraph::GetMappingPolicy(UClass* Class)
|
| {
|
| EClassRepNodeMapping* PolicyPtr = ClassRepNodePolicies.Get(Class);
|
| EClassRepNodeMapping Policy = PolicyPtr ? *PolicyPtr : EClassRepNodeMapping::NotRouted;
|
| return Policy;
|
| }
|
|
|
| void ULyraReplicationGraph::RouteAddNetworkActorToNodes(const FNewReplicatedActorInfo& ActorInfo, FGlobalActorReplicationInfo& GlobalInfo)
|
| {
|
| EClassRepNodeMapping Policy = GetMappingPolicy(ActorInfo.Class);
|
| switch(Policy)
|
| {
|
| case EClassRepNodeMapping::NotRouted:
|
| {
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::RelevantAllConnections:
|
| {
|
| if (ActorInfo.StreamingLevelName == NAME_None)
|
| {
|
| AlwaysRelevantNode->NotifyAddNetworkActor(ActorInfo);
|
| }
|
| else
|
| {
|
| FActorRepListRefView& RepList = AlwaysRelevantStreamingLevelActors.FindOrAdd(ActorInfo.StreamingLevelName);
|
| RepList.ConditionalAdd(ActorInfo.Actor);
|
| }
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Static:
|
| {
|
| GridNode->AddActor_Static(ActorInfo, GlobalInfo);
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Dynamic:
|
| {
|
| GridNode->AddActor_Dynamic(ActorInfo, GlobalInfo);
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Dormancy:
|
| {
|
| GridNode->AddActor_Dormancy(ActorInfo, GlobalInfo);
|
| break;
|
| }
|
| };
|
| }
|
|
|
| void ULyraReplicationGraph::RouteRemoveNetworkActorToNodes(const FNewReplicatedActorInfo& ActorInfo)
|
| {
|
| EClassRepNodeMapping Policy = GetMappingPolicy(ActorInfo.Class);
|
| switch(Policy)
|
| {
|
| case EClassRepNodeMapping::NotRouted:
|
| {
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::RelevantAllConnections:
|
| {
|
| if (ActorInfo.StreamingLevelName == NAME_None)
|
| {
|
| AlwaysRelevantNode->NotifyRemoveNetworkActor(ActorInfo);
|
| }
|
| else
|
| {
|
| FActorRepListRefView& RepList = AlwaysRelevantStreamingLevelActors.FindChecked(ActorInfo.StreamingLevelName);
|
| if (RepList.RemoveFast(ActorInfo.Actor) == false)
|
| {
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("Actor %s was not found in AlwaysRelevantStreamingLevelActors list. LevelName: %s"), *GetActorRepListTypeDebugString(ActorInfo.Actor), *ActorInfo.StreamingLevelName.ToString());
|
| }
|
| }
|
|
|
| SetActorDestructionInfoToIgnoreDistanceCulling(ActorInfo.GetActor());
|
|
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Static:
|
| {
|
| GridNode->RemoveActor_Static(ActorInfo);
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Dynamic:
|
| {
|
| GridNode->RemoveActor_Dynamic(ActorInfo);
|
| break;
|
| }
|
|
|
| case EClassRepNodeMapping::Spatialize_Dormancy:
|
| {
|
| GridNode->RemoveActor_Dormancy(ActorInfo);
|
| break;
|
| }
|
| };
|
| }
|
|
|
|
|
| #if WITH_EDITOR
|
| #define CHECK_WORLDS(X) if(X->GetWorld() != GetWorld()) return;
|
| #else
|
| #define CHECK_WORLDS(X)
|
| #endif
|
|
|
| #if WITH_GAMEPLAY_DEBUGGER
|
| void ULyraReplicationGraph::OnGameplayDebuggerOwnerChange(AGameplayDebuggerCategoryReplicator* Debugger, APlayerController* OldOwner)
|
| {
|
| CHECK_WORLDS(Debugger);
|
|
|
| auto GetAlwaysRelevantForConnectionNode = [this](APlayerController* Controller) -> ULyraReplicationGraphNode_AlwaysRelevant_ForConnection*
|
| {
|
| if (Controller)
|
| {
|
| if (UNetConnection* NetConnection = Controller->GetNetConnection())
|
| {
|
| if (NetConnection->GetDriver() == NetDriver)
|
| {
|
| if (UNetReplicationGraphConnection* GraphConnection = FindOrAddConnectionManager(NetConnection))
|
| {
|
| for (UReplicationGraphNode* ConnectionNode : GraphConnection->GetConnectionGraphNodes())
|
| {
|
| if (ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = Cast<ULyraReplicationGraphNode_AlwaysRelevant_ForConnection>(ConnectionNode))
|
| {
|
| return AlwaysRelevantConnectionNode;
|
| }
|
| }
|
| }
|
| }
|
| }
|
| }
|
|
|
| return nullptr;
|
| };
|
|
|
| if (ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = GetAlwaysRelevantForConnectionNode(OldOwner))
|
| {
|
| AlwaysRelevantConnectionNode->GameplayDebugger = nullptr;
|
| }
|
|
|
| if (ULyraReplicationGraphNode_AlwaysRelevant_ForConnection* AlwaysRelevantConnectionNode = GetAlwaysRelevantForConnectionNode(Debugger->GetReplicationOwner()))
|
| {
|
| AlwaysRelevantConnectionNode->GameplayDebugger = Debugger;
|
| }
|
| }
|
| #endif
|
|
|
| #undef CHECK_WORLDS
|
|
|
|
|
|
|
| void ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::ResetGameWorldState()
|
| {
|
| ReplicationActorList.Reset();
|
| AlwaysRelevantStreamingLevelsNeedingReplication.Empty();
|
| }
|
|
|
| void ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::GatherActorListsForConnection(const FConnectionGatherActorListParameters& Params)
|
| {
|
| ULyraReplicationGraph* LyraGraph = CastChecked<ULyraReplicationGraph>(GetOuter());
|
|
|
| ReplicationActorList.Reset();
|
|
|
| for (const FNetViewer& CurViewer : Params.Viewers)
|
| {
|
| ReplicationActorList.ConditionalAdd(CurViewer.InViewer);
|
| ReplicationActorList.ConditionalAdd(CurViewer.ViewTarget);
|
|
|
| if (ALyraPlayerController* PC = Cast<ALyraPlayerController>(CurViewer.InViewer))
|
| {
|
|
|
| const bool bReplicatePS = (Params.ConnectionManager.ConnectionOrderNum % 2) == (Params.ReplicationFrameNum % 2);
|
| if (bReplicatePS)
|
| {
|
|
|
| if (APlayerState* PS = PC->PlayerState)
|
| {
|
| if (!bInitializedPlayerState)
|
| {
|
| bInitializedPlayerState = true;
|
| FConnectionReplicationActorInfo& ConnectionActorInfo = Params.ConnectionManager.ActorInfoMap.FindOrAdd(PS);
|
| ConnectionActorInfo.ReplicationPeriodFrame = 1;
|
| }
|
|
|
| ReplicationActorList.ConditionalAdd(PS);
|
| }
|
| }
|
|
|
| FCachedAlwaysRelevantActorInfo& LastData = PastRelevantActorMap.FindOrAdd(CurViewer.Connection);
|
|
|
| if (ALyraCharacter* Pawn = Cast<ALyraCharacter>(PC->GetPawn()))
|
| {
|
| UpdateCachedRelevantActor(Params, Pawn, LastData.LastViewer);
|
|
|
| if (Pawn != CurViewer.ViewTarget)
|
| {
|
| ReplicationActorList.ConditionalAdd(Pawn);
|
| }
|
| }
|
|
|
| if (ALyraCharacter* ViewTargetPawn = Cast<ALyraCharacter>(CurViewer.ViewTarget))
|
| {
|
| UpdateCachedRelevantActor(Params, ViewTargetPawn, LastData.LastViewTarget);
|
| }
|
| }
|
| }
|
|
|
| CleanupCachedRelevantActors(PastRelevantActorMap);
|
|
|
|
|
| FPerConnectionActorInfoMap& ConnectionActorInfoMap = Params.ConnectionManager.ActorInfoMap;
|
|
|
| TMap<FName, FActorRepListRefView>& AlwaysRelevantStreamingLevelActors = LyraGraph->AlwaysRelevantStreamingLevelActors;
|
|
|
| for (int32 Idx=AlwaysRelevantStreamingLevelsNeedingReplication.Num()-1; Idx >= 0; --Idx)
|
| {
|
| const FName& StreamingLevel = AlwaysRelevantStreamingLevelsNeedingReplication[Idx];
|
|
|
| FActorRepListRefView* Ptr = AlwaysRelevantStreamingLevelActors.Find(StreamingLevel);
|
| if (Ptr == nullptr)
|
| {
|
|
|
| UE_CLOG(Lyra::RepGraph::DisplayClientLevelStreaming > 0, LogLyraRepGraph, Display, TEXT("CLIENTSTREAMING Removing %s from AlwaysRelevantStreamingLevelActors because FActorRepListRefView is null. %s "), *StreamingLevel.ToString(), *Params.ConnectionManager.GetName());
|
| AlwaysRelevantStreamingLevelsNeedingReplication.RemoveAtSwap(Idx, EAllowShrinking::No);
|
| continue;
|
| }
|
|
|
| FActorRepListRefView& RepList = *Ptr;
|
|
|
| if (RepList.Num() > 0)
|
| {
|
| bool bAllDormant = true;
|
| for (FActorRepListType Actor : RepList)
|
| {
|
| FConnectionReplicationActorInfo& ConnectionActorInfo = ConnectionActorInfoMap.FindOrAdd(Actor);
|
| if (ConnectionActorInfo.bDormantOnConnection == false)
|
| {
|
| bAllDormant = false;
|
| break;
|
| }
|
| }
|
|
|
| if (bAllDormant)
|
| {
|
| UE_CLOG(Lyra::RepGraph::DisplayClientLevelStreaming > 0, LogLyraRepGraph, Display, TEXT("CLIENTSTREAMING All AlwaysRelevant Actors Dormant on StreamingLevel %s for %s. Removing list."), *StreamingLevel.ToString(), *Params.ConnectionManager.GetName());
|
| AlwaysRelevantStreamingLevelsNeedingReplication.RemoveAtSwap(Idx, EAllowShrinking::No);
|
| }
|
| else
|
| {
|
| UE_CLOG(Lyra::RepGraph::DisplayClientLevelStreaming > 0, LogLyraRepGraph, Display, TEXT("CLIENTSTREAMING Adding always Actors on StreamingLevel %s for %s because it has at least one non dormant actor"), *StreamingLevel.ToString(), *Params.ConnectionManager.GetName());
|
| Params.OutGatheredReplicationLists.AddReplicationActorList(RepList);
|
| }
|
| }
|
| else
|
| {
|
| UE_LOG(LogLyraRepGraph, Warning, TEXT("ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::GatherActorListsForConnection - empty RepList %s"), *Params.ConnectionManager.GetName());
|
| }
|
|
|
| }
|
|
|
| #if WITH_GAMEPLAY_DEBUGGER
|
| if (GameplayDebugger)
|
| {
|
| ReplicationActorList.ConditionalAdd(GameplayDebugger);
|
| }
|
| #endif
|
|
|
| Params.OutGatheredReplicationLists.AddReplicationActorList(ReplicationActorList);
|
| }
|
|
|
| void ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::OnClientLevelVisibilityAdd(FName LevelName, UWorld* StreamingWorld)
|
| {
|
| UE_CLOG(Lyra::RepGraph::DisplayClientLevelStreaming > 0, LogLyraRepGraph, Display, TEXT("CLIENTSTREAMING ::OnClientLevelVisibilityAdd - %s"), *LevelName.ToString());
|
| AlwaysRelevantStreamingLevelsNeedingReplication.Add(LevelName);
|
| }
|
|
|
| void ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::OnClientLevelVisibilityRemove(FName LevelName)
|
| {
|
| UE_CLOG(Lyra::RepGraph::DisplayClientLevelStreaming > 0, LogLyraRepGraph, Display, TEXT("CLIENTSTREAMING ::OnClientLevelVisibilityRemove - %s"), *LevelName.ToString());
|
| AlwaysRelevantStreamingLevelsNeedingReplication.Remove(LevelName);
|
| }
|
|
|
| void ULyraReplicationGraphNode_AlwaysRelevant_ForConnection::LogNode(FReplicationGraphDebugInfo& DebugInfo, const FString& NodeName) const
|
| {
|
| DebugInfo.Log(NodeName);
|
| DebugInfo.PushIndent();
|
| LogActorRepList(DebugInfo, NodeName, ReplicationActorList);
|
|
|
| for (const FName& LevelName : AlwaysRelevantStreamingLevelsNeedingReplication)
|
| {
|
| ULyraReplicationGraph* LyraGraph = CastChecked<ULyraReplicationGraph>(GetOuter());
|
| if (FActorRepListRefView* RepList = LyraGraph->AlwaysRelevantStreamingLevelActors.Find(LevelName))
|
| {
|
| LogActorRepList(DebugInfo, FString::Printf(TEXT("AlwaysRelevant StreamingLevel List: %s"), *LevelName.ToString()), *RepList);
|
| }
|
| }
|
|
|
| DebugInfo.PopIndent();
|
| }
|
|
|
|
|
|
|
| ULyraReplicationGraphNode_PlayerStateFrequencyLimiter::ULyraReplicationGraphNode_PlayerStateFrequencyLimiter()
|
| {
|
| bRequiresPrepareForReplicationCall = true;
|
| }
|
|
|
| void ULyraReplicationGraphNode_PlayerStateFrequencyLimiter::PrepareForReplication()
|
| {
|
| ReplicationActorLists.Reset();
|
| ForceNetUpdateReplicationActorList.Reset();
|
|
|
| ReplicationActorLists.AddDefaulted();
|
| FActorRepListRefView* CurrentList = &ReplicationActorLists[0];
|
|
|
|
|
|
|
|
|
| for (TActorIterator<APlayerState> It(GetWorld()); It; ++It)
|
| {
|
| APlayerState* PS = *It;
|
| if (IsActorValidForReplicationGather(PS) == false)
|
| {
|
| continue;
|
| }
|
|
|
| if (CurrentList->Num() >= TargetActorsPerFrame)
|
| {
|
| ReplicationActorLists.AddDefaulted();
|
| CurrentList = &ReplicationActorLists.Last();
|
| }
|
|
|
| CurrentList->Add(PS);
|
| }
|
| }
|
|
|
| void ULyraReplicationGraphNode_PlayerStateFrequencyLimiter::GatherActorListsForConnection(const FConnectionGatherActorListParameters& Params)
|
| {
|
| const int32 ListIdx = Params.ReplicationFrameNum % ReplicationActorLists.Num();
|
| Params.OutGatheredReplicationLists.AddReplicationActorList(ReplicationActorLists[ListIdx]);
|
|
|
| if (ForceNetUpdateReplicationActorList.Num() > 0)
|
| {
|
| Params.OutGatheredReplicationLists.AddReplicationActorList(ForceNetUpdateReplicationActorList);
|
| }
|
| }
|
|
|
| void ULyraReplicationGraphNode_PlayerStateFrequencyLimiter::LogNode(FReplicationGraphDebugInfo& DebugInfo, const FString& NodeName) const
|
| {
|
| DebugInfo.Log(NodeName);
|
| DebugInfo.PushIndent();
|
|
|
| int32 i=0;
|
| for (const FActorRepListRefView& List : ReplicationActorLists)
|
| {
|
| LogActorRepList(DebugInfo, FString::Printf(TEXT("Bucket[%d]"), i++), List);
|
| }
|
|
|
| DebugInfo.PopIndent();
|
| }
|
|
|
|
|
|
|
| void ULyraReplicationGraph::PrintRepNodePolicies()
|
| {
|
| UEnum* Enum = StaticEnum<EClassRepNodeMapping>();
|
| if (!Enum)
|
| {
|
| return;
|
| }
|
|
|
| GLog->Logf(TEXT("===================================="));
|
| GLog->Logf(TEXT("Lyra Replication Routing Policies"));
|
| GLog->Logf(TEXT("===================================="));
|
|
|
| for (auto It = ClassRepNodePolicies.CreateIterator(); It; ++It)
|
| {
|
| FObjectKey ObjKey = It.Key();
|
|
|
| EClassRepNodeMapping Mapping = It.Value();
|
|
|
| GLog->Logf(TEXT("%-40s --> %s"), *GetNameSafe(ObjKey.ResolveObjectPtr()), *Enum->GetNameStringByValue(static_cast<uint32>(Mapping)));
|
| }
|
| }
|
|
|
| FAutoConsoleCommandWithWorldAndArgs LyraPrintRepNodePoliciesCmd(TEXT("Lyra.RepGraph.PrintRouting"),TEXT("Prints how actor classes are routed to RepGraph nodes"),
|
| FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World)
|
| {
|
| for (TObjectIterator<ULyraReplicationGraph> It; It; ++It)
|
| {
|
| It->PrintRepNodePolicies();
|
| }
|
| })
|
| );
|
|
|
|
|
|
|
| FAutoConsoleCommandWithWorldAndArgs ChangeFrequencyBucketsCmd(TEXT("Lyra.RepGraph.FrequencyBuckets"), TEXT("Resets frequency bucket count."), FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray< FString >& Args, UWorld* World)
|
| {
|
| int32 Buckets = 1;
|
| if (Args.Num() > 0)
|
| {
|
| LexTryParseString<int32>(Buckets, *Args[0]);
|
| }
|
|
|
| UE_LOG(LogLyraRepGraph, Display, TEXT("Setting Frequency Buckets to %d"), Buckets);
|
| for (TObjectIterator<UReplicationGraphNode_ActorListFrequencyBuckets> It; It; ++It)
|
| {
|
| UReplicationGraphNode_ActorListFrequencyBuckets* Node = *It;
|
| Node->SetNonStreamingCollectionSize(Buckets);
|
| }
|
| }));
|
|
|