unitysamples / LyraStarterGame /Source /LyraGame /Teams /LyraTeamAgentInterface.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Teams/LyraTeamAgentInterface.h"
#include "LyraLogChannels.h"
#include "UObject/ScriptInterface.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTeamAgentInterface)
ULyraTeamAgentInterface::ULyraTeamAgentInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void ILyraTeamAgentInterface::ConditionalBroadcastTeamChanged(TScriptInterface<ILyraTeamAgentInterface> This, FGenericTeamId OldTeamID, FGenericTeamId NewTeamID)
{
if (OldTeamID != NewTeamID)
{
const int32 OldTeamIndex = GenericTeamIdToInteger(OldTeamID);
const int32 NewTeamIndex = GenericTeamIdToInteger(NewTeamID);
UObject* ThisObj = This.GetObject();
UE_LOG(LogLyraTeams, Verbose, TEXT("[%s] %s assigned team %d"), *GetClientServerContextString(ThisObj), *GetPathNameSafe(ThisObj), NewTeamIndex);
This.GetInterface()->GetTeamChangedDelegateChecked().Broadcast(ThisObj, OldTeamIndex, NewTeamIndex);
}
}