| // Copyright Epic Games, Inc. All Rights Reserved. | |
| namespace EEndPlayReason { enum Type : int; } | |
| class ULyraTeamCreationComponent; | |
| class ULyraTeamSubsystem; | |
| class UObject; | |
| struct FFrame; | |
| UCLASS(Abstract) | |
| class ALyraTeamInfoBase : public AInfo | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| int32 GetTeamId() const { return TeamId; } | |
| //~AActor interface | |
| virtual void BeginPlay() override; | |
| virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
| //~End of AActor interface | |
| protected: | |
| virtual void RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem); | |
| void TryRegisterWithTeamSubsystem(); | |
| private: | |
| void SetTeamId(int32 NewTeamId); | |
| UFUNCTION() | |
| void OnRep_TeamId(); | |
| public: | |
| friend ULyraTeamCreationComponent; | |
| UPROPERTY(Replicated) | |
| FGameplayTagStackContainer TeamTags; | |
| private: | |
| UPROPERTY(ReplicatedUsing=OnRep_TeamId) | |
| int32 TeamId; | |
| }; | |