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| #include "LyraGameplayRpcRegistrationComponent.h"
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| #include "Player/LyraPlayerController.h"
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| #include "Character/LyraPawn.h"
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| #include "Player/LyraPlayerState.h"
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| #include "Engine/Engine.h"
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| #include "Engine/GameViewportClient.h"
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| #include "Engine/GameInstance.h"
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| #include "Misc/CommandLine.h"
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| #include "EngineMinimal.h"
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|
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| #include "Character/LyraHealthComponent.h"
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| #include "Inventory/LyraInventoryItemDefinition.h"
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| #include "Inventory/LyraInventoryItemInstance.h"
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| #include "Inventory/LyraInventoryManagerComponent.h"
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| #include "Character/LyraPawnExtensionComponent.h"
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|
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| ULyraGameplayRpcRegistrationComponent* ULyraGameplayRpcRegistrationComponent::ObjectInstance = nullptr;
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| ULyraGameplayRpcRegistrationComponent* ULyraGameplayRpcRegistrationComponent::GetInstance()
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| {
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| #if WITH_RPC_REGISTRY
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| if (ObjectInstance == nullptr)
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| {
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| ObjectInstance = NewObject<ULyraGameplayRpcRegistrationComponent>();
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| FParse::Value(FCommandLine::Get(), TEXT("externalrpclistenaddress="), ObjectInstance->ListenerAddress);
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| FParse::Value(FCommandLine::Get(), TEXT("rpcsenderid="), ObjectInstance->SenderID);
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| if (!UExternalRpcRegistry::GetInstance())
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| {
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| GLog->Log(TEXT("BotRPC"), ELogVerbosity::Warning, FString::Printf(TEXT("Unable to create RPC Registry Instance. This might lead to issues using the RPC Registry.")));
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| }
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| ObjectInstance->AddToRoot();
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| }
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| #endif
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| return ObjectInstance;
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| }
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|
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| UWorld* FindGameWorld()
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| {
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|
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| if (GEngine->GameViewport)
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| {
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| UGameInstance* GameInstance = GEngine->GameViewport->GetGameInstance();
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| return GameInstance ? GameInstance->GetWorld() : nullptr;
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| }
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| return GWorld;
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| }
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| ALyraPlayerController* GetPlayerController()
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| {
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| UWorld* LocalWorld = FindGameWorld();
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| if (!LocalWorld)
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| {
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| return nullptr;
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| }
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|
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| ALyraPlayerController* PlayerController = Cast<ALyraPlayerController>(LocalWorld->GetFirstPlayerController());
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| if (!PlayerController)
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| {
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| return nullptr;
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| }
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| else
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| {
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| return PlayerController;
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| }
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| }
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|
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| #if WITH_RPC_REGISTRY
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| TSharedPtr<FJsonObject> ULyraGameplayRpcRegistrationComponent::GetJsonObjectFromRequestBody(TArray<uint8> InRequestBody)
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| {
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| FUTF8ToTCHAR WByteBuffer(reinterpret_cast<const ANSICHAR*>(InRequestBody.GetData()), InRequestBody.Num());
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| const FString IncomingRequestBody = FString::ConstructFromPtrSize(WByteBuffer.Get(), WByteBuffer.Length());
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| TSharedPtr<FJsonObject> BodyObject = MakeShareable(new FJsonObject());
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| TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(IncomingRequestBody);
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|
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| if (FJsonSerializer::Deserialize(JsonReader, BodyObject) && BodyObject.IsValid())
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| {
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| return BodyObject;
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| }
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| return nullptr;
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| }
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| void ULyraGameplayRpcRegistrationComponent::RegisterAlwaysOnHttpCallbacks()
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| {
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| Super::RegisterAlwaysOnHttpCallbacks();
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| const FExternalRpcArgumentDesc CommandDesc(TEXT("command"), TEXT("string"), TEXT("The command to tell the executable to run."));
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| RegisterHttpCallback(FName(TEXT("CheatCommand")),
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| FHttpPath("/core/cheatcommand"),
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| EHttpServerRequestVerbs::VERB_POST,
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| FHttpRequestHandler::CreateUObject(this, &ThisClass::HttpExecuteCheatCommand),
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| true,
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| TEXT("Cheats"),
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| TEXT("raw"),
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| { CommandDesc });
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| }
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| void ULyraGameplayRpcRegistrationComponent::RegisterInMatchHttpCallbacks()
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| {
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| RegisterHttpCallback(FName(TEXT("GetPlayerStatus")),
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| FHttpPath("/player/status"),
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| EHttpServerRequestVerbs::VERB_GET,
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| FHttpRequestHandler::CreateUObject(this, &ThisClass::HttpGetPlayerVitalsCommand),
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| true);
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| RegisterHttpCallback(FName(TEXT("PlayerFireOnce")),
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| FHttpPath("/player/status"),
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| EHttpServerRequestVerbs::VERB_POST,
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| FHttpRequestHandler::CreateUObject(this, &ThisClass::HttpFireOnceCommand),
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| true);
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|
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| }
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|
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| void ULyraGameplayRpcRegistrationComponent::RegisterFrontendHttpCallbacks()
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| {
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|
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| }
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| void ULyraGameplayRpcRegistrationComponent::DeregisterHttpCallbacks()
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| {
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| Super::DeregisterHttpCallbacks();
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| }
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| bool ULyraGameplayRpcRegistrationComponent::HttpExecuteCheatCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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| {
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| TSharedPtr<FJsonObject> BodyObject = GetJsonObjectFromRequestBody(Request.Body);
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|
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| if (!BodyObject.IsValid())
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| {
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| TUniquePtr<FHttpServerResponse>Response = CreateSimpleResponse(false, TEXT("Invalid body object"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| if (BodyObject->GetStringField(TEXT("command")).IsEmpty())
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| {
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| TUniquePtr<FHttpServerResponse>Response = CreateSimpleResponse(false, TEXT("command not found in json body"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| ALyraPlayerController* LPC = GetPlayerController();
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| if (!LPC)
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| {
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| TUniquePtr<FHttpServerResponse>Response = CreateSimpleResponse(false, TEXT("player controller not found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| FString CheatCommand = FString::Printf(TEXT("%s"), *BodyObject->GetStringField(TEXT("command")));
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| LPC->ConsoleCommand(*CheatCommand, true);
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|
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| TUniquePtr<FHttpServerResponse>Response = CreateSimpleResponse(true);
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| bool ULyraGameplayRpcRegistrationComponent::HttpFireOnceCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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| {
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| ALyraPlayerController* LPC = GetPlayerController();
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| if (!LPC)
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| {
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(false, TEXT("No player controller found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| APawn* FortPlayerPawn = LPC->GetPawn();
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| if (!FortPlayerPawn)
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| {
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(false, TEXT("Player pawn not found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(true);
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| bool ULyraGameplayRpcRegistrationComponent::HttpGetPlayerVitalsCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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| {
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| ALyraPlayerController* LPC = GetPlayerController();
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| if (!LPC)
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| {
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(false, TEXT("No player controller found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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| APawn* PlayerPawn = LPC->GetPawn();
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| if (!PlayerPawn)
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| {
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(false, TEXT("Player pawn not found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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|
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| ALyraPlayerState* LyraPlayerState = LPC->GetLyraPlayerState();
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| if (!LyraPlayerState)
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| {
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| TUniquePtr<FHttpServerResponse> Response = CreateSimpleResponse(false, TEXT("Player state not found"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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|
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| FString ResponseStr;
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| TSharedRef<TJsonWriter<>> JsonWriter = TJsonWriterFactory<>::Create(&ResponseStr);
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| TSharedPtr<FJsonObject> BodyObject = MakeShareable(new FJsonObject());
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| JsonWriter->WriteObjectStart();
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| if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(PlayerPawn))
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| {
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| JsonWriter->WriteValue(TEXT("health"), FString::SanitizeFloat(HealthComponent->GetHealth()));
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| }
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| if (ULyraInventoryManagerComponent* InventoryComponent = LPC->GetComponentByClass<ULyraInventoryManagerComponent>())
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| {
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| JsonWriter->WriteArrayStart(TEXT("inventory"));
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| for (ULyraInventoryItemInstance* ItemInstance : InventoryComponent->GetAllItems())
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| {
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|
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| }
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| JsonWriter->WriteArrayEnd();
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| }
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| JsonWriter->WriteObjectEnd();
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| JsonWriter->Close();
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| TUniquePtr<FHttpServerResponse>Response = FHttpServerResponse::Create(ResponseStr, TEXT("application/json"));
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| OnComplete(MoveTemp(Response));
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| return true;
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| }
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|
|
| #endif |