| // Copyright Epic Games, Inc. All Rights Reserved. | |
| FSlateBrush ULyraActionWidget::GetIcon() const | |
| { | |
| // If there is an Enhanced Input action associated with this widget, then search for any | |
| // keys bound to that action and display those instead of the default data table settings. | |
| // This covers the case of when a player has rebound a key to something else | |
| if (AssociatedInputAction) | |
| { | |
| if (const UEnhancedInputLocalPlayerSubsystem* EnhancedInputSubsystem = GetEnhancedInputSubsystem()) | |
| { | |
| TArray<FKey> BoundKeys = EnhancedInputSubsystem->QueryKeysMappedToAction(AssociatedInputAction); | |
| FSlateBrush SlateBrush; | |
| const UCommonInputSubsystem* CommonInputSubsystem = GetInputSubsystem(); | |
| if (!BoundKeys.IsEmpty() && CommonInputSubsystem && UCommonInputPlatformSettings::Get()->TryGetInputBrush(SlateBrush, BoundKeys[0], CommonInputSubsystem->GetCurrentInputType(), CommonInputSubsystem->GetCurrentGamepadName())) | |
| { | |
| return SlateBrush; | |
| } | |
| } | |
| } | |
| return Super::GetIcon(); | |
| } | |
| UEnhancedInputLocalPlayerSubsystem* ULyraActionWidget::GetEnhancedInputSubsystem() const | |
| { | |
| const UWidget* BoundWidget = DisplayedBindingHandle.GetBoundWidget(); | |
| if (const ULocalPlayer* BindingOwner = BoundWidget ? BoundWidget->GetOwningLocalPlayer() : GetOwningLocalPlayer()) | |
| { | |
| return BindingOwner->GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(); | |
| } | |
| return nullptr; | |
| } | |