| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FFrame; | |
| UCLASS(Abstract, BlueprintType, Blueprintable) | |
| class ULyraButtonBase : public UCommonButtonBase | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UFUNCTION(BlueprintCallable) | |
| void SetButtonText(const FText& InText); | |
| protected: | |
| // UUserWidget interface | |
| virtual void NativePreConstruct() override; | |
| // End of UUserWidget interface | |
| // UCommonButtonBase interface | |
| virtual void UpdateInputActionWidget() override; | |
| virtual void OnInputMethodChanged(ECommonInputType CurrentInputType) override; | |
| // End of UCommonButtonBase interface | |
| void RefreshButtonText(); | |
| UFUNCTION(BlueprintImplementableEvent) | |
| void UpdateButtonText(const FText& InText); | |
| UFUNCTION(BlueprintImplementableEvent) | |
| void UpdateButtonStyle(); | |
| private: | |
| UPROPERTY(EditAnywhere, Category="Button", meta=(InlineEditConditionToggle)) | |
| uint8 bOverride_ButtonText : 1; | |
| UPROPERTY(EditAnywhere, Category="Button", meta=( editcondition="bOverride_ButtonText" )) | |
| FText ButtonText; | |
| }; | |