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| #pragma once
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| #include "Engine/DataTable.h"
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| #include "Messaging/CommonGameDialog.h"
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| #include "Messaging/CommonMessagingSubsystem.h"
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| #include "LyraConfirmationScreen.generated.h"
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| class IWidgetCompilerLog;
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| class UCommonTextBlock;
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| class UCommonRichTextBlock;
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| class UDynamicEntryBox;
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| class UCommonBorder;
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| UCLASS(Abstract, BlueprintType, Blueprintable)
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| class ULyraConfirmationScreen : public UCommonGameDialog
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| {
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| GENERATED_BODY()
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| public:
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| virtual void SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) override;
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| virtual void KillDialog() override;
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| protected:
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| virtual void NativeOnInitialized() override;
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| virtual void CloseConfirmationWindow(ECommonMessagingResult Result);
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| #if WITH_EDITOR
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| virtual void ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const override;
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| #endif
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| private:
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| UFUNCTION()
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| FEventReply HandleTapToCloseZoneMouseButtonDown(FGeometry MyGeometry, const FPointerEvent& MouseEvent);
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| FCommonMessagingResultDelegate OnResultCallback;
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| private:
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| UPROPERTY(Meta = (BindWidget))
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| TObjectPtr<UCommonTextBlock> Text_Title;
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| UPROPERTY(Meta = (BindWidget))
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| TObjectPtr<UCommonRichTextBlock> RichText_Description;
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| UPROPERTY(Meta = (BindWidget))
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| TObjectPtr<UDynamicEntryBox> EntryBox_Buttons;
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| UPROPERTY(Meta = (BindWidget))
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| TObjectPtr<UCommonBorder> Border_TapToCloseZone;
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| UPROPERTY(EditDefaultsOnly, meta = (RowType = "/Script/CommonUI.CommonInputActionDataBase"))
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| FDataTableRowHandle CancelAction;
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| };
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