unitysamples / LyraStarterGame /Source /LyraGame /UI /Foundation /LyraControllerDisconnectedScreen.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UHorizontalBox; | |
| class UObject; | |
| class UCommonButtonBase; | |
| struct FPlatformUserSelectionCompleteParams; | |
| /** | |
| * A screen to display when the user has had all of their controllers disconnected and needs to | |
| * re-connect them to continue playing the game. | |
| */ | |
| UCLASS(Abstract, BlueprintType, Blueprintable) | |
| class ULyraControllerDisconnectedScreen : public UCommonActivatableWidget | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraControllerDisconnectedScreen(const FObjectInitializer& ObjectInitializer); | |
| protected: | |
| virtual void NativeOnActivated() override; | |
| virtual void HandleChangeUserClicked(); | |
| /** | |
| * Called when the user has changed after selecting the prompt to change platform users. | |
| */ | |
| virtual void HandleChangeUserCompleted(const FPlatformUserSelectionCompleteParams& Params); | |
| /** | |
| * Returns true if the Change User button should be displayed. | |
| * This will check the ICommonUIModule's platform trait tags at runtime. | |
| */ | |
| virtual bool ShouldDisplayChangeUserButton() const; | |
| /** | |
| * Required platform traits that, when met, will display the "Change User" button | |
| * allowing the player to change what signed in user is currently mapped to an input | |
| * device. | |
| */ | |
| UPROPERTY(EditDefaultsOnly) | |
| FGameplayTagContainer PlatformSupportsUserChangeTags; | |
| /** | |
| * Platforms that have "strict" user pairing requirements may want to allow you to change your user right from | |
| * the in-game UI here. These platforms are tagged with "Platform.Trait.Input.HasStrictControllerPairing" in | |
| * Common UI. | |
| * | |
| * This HBox will be set to invisible if the platform you are on does NOT have that platform trait. | |
| */ | |
| UPROPERTY(meta = (BindWidget)) | |
| TObjectPtr<UHorizontalBox> HBox_SwitchUser; | |
| /** | |
| * A button to handle changing the user on platforms with strict user pairing requirements. | |
| * | |
| * @see HBox_SwitchUser | |
| */ | |
| UPROPERTY(meta = (BindWidget)) | |
| TObjectPtr<UCommonButtonBase> Button_ChangeUser; | |
| }; |