| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| class UUserWidget; | |
| struct FFrame; | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLoadingScreenWidgetChangedDelegate, TSubclassOf<UUserWidget>, NewWidgetClass); | |
| /** | |
| * Tracks/stores the current loading screen configuration in a place | |
| * that persists across map transitions | |
| */ | |
| UCLASS(MinimalAPI) | |
| class ULyraLoadingScreenSubsystem : public UGameInstanceSubsystem | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ULyraLoadingScreenSubsystem(); | |
| // Sets the loading screen widget class to display inside of the loading screen widget host | |
| UFUNCTION(BlueprintCallable) | |
| UE_API void SetLoadingScreenContentWidget(TSubclassOf<UUserWidget> NewWidgetClass); | |
| // Returns the last set loading screen widget class to display inside of the loading screen widget host | |
| UFUNCTION(BlueprintPure) | |
| UE_API TSubclassOf<UUserWidget> GetLoadingScreenContentWidget() const; | |
| private: | |
| UPROPERTY(BlueprintAssignable, meta=(AllowPrivateAccess)) | |
| FLoadingScreenWidgetChangedDelegate OnLoadingScreenWidgetChanged; | |
| UPROPERTY() | |
| TSubclassOf<UUserWidget> LoadingScreenWidgetClass; | |
| }; | |