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| #include "LyraActivatableWidget.h"
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|
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| #include "Editor/WidgetCompilerLog.h"
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|
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraActivatableWidget)
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|
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| #define LOCTEXT_NAMESPACE "Lyra"
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|
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| ULyraActivatableWidget::ULyraActivatableWidget(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| TOptional<FUIInputConfig> ULyraActivatableWidget::GetDesiredInputConfig() const
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| {
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| switch (InputConfig)
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| {
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| case ELyraWidgetInputMode::GameAndMenu:
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| return FUIInputConfig(ECommonInputMode::All, GameMouseCaptureMode);
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| case ELyraWidgetInputMode::Game:
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| return FUIInputConfig(ECommonInputMode::Game, GameMouseCaptureMode);
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| case ELyraWidgetInputMode::Menu:
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| return FUIInputConfig(ECommonInputMode::Menu, EMouseCaptureMode::NoCapture);
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| case ELyraWidgetInputMode::Default:
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| default:
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| return TOptional<FUIInputConfig>();
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| }
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| }
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| #if WITH_EDITOR
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| void ULyraActivatableWidget::ValidateCompiledWidgetTree(const UWidgetTree& BlueprintWidgetTree, class IWidgetCompilerLog& CompileLog) const
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| {
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| Super::ValidateCompiledWidgetTree(BlueprintWidgetTree, CompileLog);
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| if (!GetClass()->IsFunctionImplementedInScript(GET_FUNCTION_NAME_CHECKED(ULyraActivatableWidget, BP_GetDesiredFocusTarget)))
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| {
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| if (GetParentNativeClass(GetClass()) == ULyraActivatableWidget::StaticClass())
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| {
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| CompileLog.Warning(LOCTEXT("ValidateGetDesiredFocusTarget_Warning", "GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen."));
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| }
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| else
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| {
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| CompileLog.Note(LOCTEXT("ValidateGetDesiredFocusTarget_Note", "GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen. If it was implemented in the native base class you can ignore this message."));
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| }
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| }
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| }
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| #endif
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| #undef LOCTEXT_NAMESPACE
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