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| #pragma once
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| #include "UI/LyraSimulatedInputWidget.h"
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| #include "LyraJoystickWidget.generated.h"
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| #define UE_API LYRAGAME_API
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| class UImage;
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| class UObject;
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| struct FGeometry;
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| struct FPointerEvent;
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| UCLASS(MinimalAPI, meta=( DisplayName="Lyra Joystick" ))
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| class ULyraJoystickWidget : public ULyraSimulatedInputWidget
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| {
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| GENERATED_BODY()
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| public:
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| UE_API ULyraJoystickWidget(const FObjectInitializer& ObjectInitializer);
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| UE_API virtual FReply NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override;
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| UE_API virtual FReply NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override;
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| UE_API virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override;
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| UE_API virtual void NativeOnMouseLeave(const FPointerEvent& InMouseEvent) override;
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| UE_API virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override;
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| protected:
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| UE_API void HandleTouchDelta(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent);
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| UE_API void StopInputSimulation();
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| UPROPERTY(BlueprintReadOnly, EditAnywhere)
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| float StickRange = 50.0f;
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| UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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| TObjectPtr<UImage> JoystickBackground;
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| UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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| TObjectPtr<UImage> JoystickForeground;
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| UPROPERTY(BlueprintReadWrite, EditAnywhere)
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| bool bNegateYAxis = false;
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| UPROPERTY(Transient)
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| FVector2D TouchOrigin = FVector2D::ZeroVector;
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| UPROPERTY(Transient)
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| FVector2D StickVector = FVector2D::ZeroVector;
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| };
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| #undef UE_API
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