| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FFrame; | |
| struct FGeometry; | |
| struct FPointerEvent; | |
| /** | |
| * A "Touch Region" is used to define an area on the screen that should trigger some | |
| * input when the user presses a finger on it | |
| */ | |
| UCLASS(MinimalAPI, meta=( DisplayName="Lyra Touch Region" )) | |
| class ULyraTouchRegion : public ULyraSimulatedInputWidget | |
| { | |
| GENERATED_BODY() | |
| public: | |
| //~ Begin UUserWidget | |
| UE_API virtual FReply NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual FReply NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; | |
| //~ End UUserWidget interface | |
| UFUNCTION(BlueprintCallable) | |
| bool ShouldSimulateInput() const { return bShouldSimulateInput; } | |
| protected: | |
| /** True while this widget is being touched */ | |
| bool bShouldSimulateInput = false; | |
| }; | |