| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FSubsystemCollectionBase; | |
| class UObject; | |
| UCLASS() | |
| class ULyraUIManagerSubsystem : public UGameUIManagerSubsystem | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraUIManagerSubsystem(); | |
| virtual void Initialize(FSubsystemCollectionBase& Collection) override; | |
| virtual void Deinitialize() override; | |
| private: | |
| bool Tick(float DeltaTime); | |
| void SyncRootLayoutVisibilityToShowHUD(); | |
| FTSTicker::FDelegateHandle TickHandle; | |
| }; | |