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| #include "LyraWeaponUserInterface.h"
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| #include "Equipment/LyraEquipmentManagerComponent.h"
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| #include "GameFramework/Pawn.h"
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| #include "Weapons/LyraWeaponInstance.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraWeaponUserInterface)
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| struct FGeometry;
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| ULyraWeaponUserInterface::ULyraWeaponUserInterface(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| {
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| }
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| void ULyraWeaponUserInterface::NativeConstruct()
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| {
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| Super::NativeConstruct();
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| }
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| void ULyraWeaponUserInterface::NativeDestruct()
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| {
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| Super::NativeDestruct();
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| }
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| void ULyraWeaponUserInterface::NativeTick(const FGeometry& MyGeometry, float InDeltaTime)
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| {
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| Super::NativeTick(MyGeometry, InDeltaTime);
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| if (APawn* Pawn = GetOwningPlayerPawn())
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| {
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| if (ULyraEquipmentManagerComponent* EquipmentManager = Pawn->FindComponentByClass<ULyraEquipmentManagerComponent>())
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| {
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| if (ULyraWeaponInstance* NewInstance = EquipmentManager->GetFirstInstanceOfType<ULyraWeaponInstance>())
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| {
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| if (NewInstance != CurrentInstance && NewInstance->GetInstigator() != nullptr)
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| {
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| ULyraWeaponInstance* OldWeapon = CurrentInstance;
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| CurrentInstance = NewInstance;
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| RebuildWidgetFromWeapon();
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| OnWeaponChanged(OldWeapon, CurrentInstance);
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| }
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| }
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| }
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| }
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| }
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| void ULyraWeaponUserInterface::RebuildWidgetFromWeapon()
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| {
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| }
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