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---
license: cc0-1.0
task_categories:
- other
tags:
- chess
- lichess
- sequence-modeling
- language-modeling
pretty_name: Lichess 2024–2025 Standard Rated (Binary Move Encoding)
size_categories:
- 1B<n<10B
configs:
- config_name: metadata
data_files:
- split: train
path: "*-metadata.parquet"
---
# Lichess Standard Rated Games, 2024-01 → 2025-09 (binary move encoding)
A compact binary re-encoding of the [Lichess monthly database](https://database.lichess.org/) for standard rated games, covering 21 consecutive months (January 2024 through September 2025). Designed for training sequence models on chess games — every move is one 16-bit token, every game is a variable-length sequence of tokens, and per-game metadata lives in Parquet alongside.
Source PGNs were processed with the encoder at https://github.com/Alfredvc/chess-autocomplete (see `rust/src/move_codec.rs` for the authoritative codec implementation).
## File layout
Per month, three files share the prefix `lichess_db_standard_rated_YYYY-MM`:
| File | Format | Purpose |
| --- | --- | --- |
| `*.bin` | Packed little-endian `u16` tokens | Concatenated games. One game = one variable-length run of `u16` move tokens. No in-stream delimiters — use the map file to find game boundaries. |
| `*-map.bin` | Packed little-endian `u64` | Cumulative byte offsets, one per game. Game `i` occupies bytes `[offsets[i-1], offsets[i])` in `*.bin` (with `offsets[-1] = 0`). Number of games = `len(map) / 8`. |
| `*-metadata.parquet` | Parquet | One row per game, in the same order as games appear in `*.bin`. |
All months together: 63 files, ~272 GB. The 21 Parquet files alone are ~13 GB and can be browsed directly on the Hub's Datasets viewer via the `metadata` config.
## Metadata schema
| Column | Type | Notes |
| --- | --- | --- |
| `GameIndex` | `uint64` | 1-based index within the source PGN file. Skipped games (non-standard start positions, etc.) leave gaps. |
| `WhiteRating/16` | `uint8` | Rating quantized to 16-pt buckets — multiply by 16 to recover. `0` = unknown. Saturates at 4080+ (255 × 16). |
| `BlackRating/16` | `uint8` | Same encoding as WhiteRating. |
| `InitialTime` | `uint16` | Initial clock in seconds. `0` = unknown. |
| `Increment` | `uint8` | Increment in seconds. |
## Move token encoding (16 bits per move)
Each `u16`, parsed in little-endian byte order, packs five fields:
```
bits 15-12 : op (4 bits — piece, castle, promotion, or game-end marker)
bits 11-9 : from_file (3 bits, 0=a … 7=h)
bits 8-6 : from_rank (3 bits, 0=rank 1 … 7=rank 8)
bits 5-3 : to_file (3 bits)
bits 2-0 : to_rank (3 bits)
```
`op` codes:
| Code | Meaning |
| --- | --- |
| `0b0000` | Pawn move |
| `0b0001` | Knight move |
| `0b0010` | Bishop move |
| `0b0011` | Rook move |
| `0b0100` | Queen move |
| `0b0101` | King move (non-castle) |
| `0b0110` | White king-side castle |
| `0b0111` | White queen-side castle |
| `0b1000` | Game-end marker (see special tokens below) |
| `0b1001` | Promotion to knight |
| `0b1010` | Promotion to bishop |
| `0b1011` | Promotion to rook |
| `0b1100` | Promotion to queen |
| `0b1101` | Black king-side castle |
| `0b1110` | Black queen-side castle |
| `0b1111` | Reserved / unused |
When `op == 0b1000`, the lower 12 bits encode the termination reason rather than squares:
| Token | Reason |
| --- | --- |
| `0x8000` | Unknown |
| `0x8001` | Checkmate |
| `0x8002` | Stalemate |
| `0x8003` | Insufficient material |
| `0x8004` | Fifty-move rule |
| `0x8005` | Threefold repetition |
Each game's token stream terminates with one of these markers. This representation is **board-free**: a parser does not need to maintain a chess position to decode any single move (unlike SAN or UCI), since the moving piece type, origin square, destination square, and promotion piece are all explicit.
## Decoding example (Python)
Reading game `i` from a single month:
```python
import numpy as np
import pyarrow.parquet as pq
month = "2024-01"
prefix = f"lichess_db_standard_rated_{month}"
# Per-game byte offsets into *.bin (cumulative end positions)
offsets = np.fromfile(f"{prefix}-map.bin", dtype=np.uint64)
num_games = len(offsets)
# Memory-map the moves
moves = np.memmap(f"{prefix}.bin", dtype=np.uint16, mode="r")
def get_game_tokens(i: int) -> np.ndarray:
start_byte = 0 if i == 0 else offsets[i - 1]
end_byte = offsets[i]
# offsets are byte positions; tokens are 2 bytes each
return moves[start_byte // 2 : end_byte // 2]
# Per-game metadata aligns row-for-row with the games in *.bin
meta = pq.read_table(f"{prefix}-metadata.parquet").to_pandas()
print(meta.iloc[0])
print(get_game_tokens(0))
```
To decode an individual move token:
```python
def decode(token: int):
op = (token >> 12) & 0xF
if op == 0b1000:
return ("game_end", token & 0xFFF)
from_file = (token >> 9) & 0x7
from_rank = (token >> 6) & 0x7
to_file = (token >> 3) & 0x7
to_rank = token & 0x7
return (op, from_file, from_rank, to_file, to_rank)
```
## Coverage
21 months: `2024-01`, `2024-02`, …, `2024-12`, `2025-01`, …, `2025-09`.
Games per month are on the order of 10⁸ (the source Lichess dumps contain ~90–100M standard rated games per month). Games with non-standard starting positions (e.g., Chess960 mixed into the standard archive, or unusual `FEN` tags) are skipped during encoding, so `GameIndex` is not contiguous.
## Filtering / partial downloads
Use `huggingface_hub`'s filtered download to pull only the months or file types you need:
```python
from huggingface_hub import snapshot_download
# Just the metadata Parquet files (~13 GB total)
snapshot_download(
repo_id="Alfredvc/chess-autocomplete-lichess",
repo_type="dataset",
allow_patterns="*-metadata.parquet",
local_dir="./lichess",
)
# A single month, all three files
snapshot_download(
repo_id="Alfredvc/chess-autocomplete-lichess",
repo_type="dataset",
allow_patterns="lichess_db_standard_rated_2024-01*",
local_dir="./lichess",
)
```
## License
The underlying Lichess game data is published by Lichess under **CC0 1.0** (public domain dedication). This re-encoded copy is released under the same terms. Please cite the [Lichess database](https://database.lichess.org/) when using this dataset.