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1.44k
EN_B00000_S03813_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3331, "duration": 14.908, "id": "EN_B00000_S03813_W000006", "language": "en", "speaker": "EN_B00000_S03813", "text": " We have three separate classes, Rabbit, Fish, and Hawk. But with programming, we don't like to repeat code, and we're repeating quite a lot of code within each of these classe...
EN_B00000_S03813_W000006.mp3
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EN_B00000_S03813_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.199, "duration": 9.468, "id": "EN_B00000_S03813_W000007", "language": "en", "speaker": "EN_B00000_S03813", "text": " So to eliminate the need for us to repeat some of this code, we could simply create a class and all of these individual animal classes can inherit some properties and methods fr...
EN_B00000_S03813_W000007.mp3
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EN_B00000_S03813_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3768, "duration": 14.556, "id": "EN_B00000_S03813_W000008", "language": "en", "speaker": "EN_B00000_S03813", "text": " So what do all of these classes have in common? An alive boolean variable and an eat and sleep method. So why don't we create a separate class and each of these classes will i...
EN_B00000_S03813_W000008.mp3
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EN_B00000_S03813_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.482, "duration": 5.756, "id": "EN_B00000_S03813_W000009", "language": "en", "speaker": "EN_B00000_S03813", "text": " So let's create class Animal. That's descriptive of what they all have in common. Class Rabbit will...", "wav": "EN_B00000/EN_B00000_S03813/mp3/EN_B00000_S03813_W000009.mp3" }
EN_B00000_S03813_W000009.mp3
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EN_B00000_S03813_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1012, "duration": 9.814, "id": "EN_B00000_S03813_W000010", "language": "en", "speaker": "EN_B00000_S03813", "text": " Extends the animal class. Rabbit is the child class. Animal is the parent class. Do the same thing with fish and hawk.", "wav": "EN_B00000/EN_B00000_S03813/mp3/EN_B00000_S038...
EN_B00000_S03813_W000010.mp3
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EN_B00000_S03813_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3495, "duration": 19.592, "id": "EN_B00000_S03813_W000011", "language": "en", "speaker": "EN_B00000_S03813", "text": " Any properties or methods that all of these classes have in common we can put within the parent class. They each have an alive property set to true. We can eliminate that for ...
EN_B00000_S03813_W000011.mp3
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EN_B00000_S03813_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4539, "duration": 5.314, "id": "EN_B00000_S03813_W000012", "language": "en", "speaker": "EN_B00000_S03813", "text": " Paste it within the animal class and then eliminate each of these methods within the children classes.", "wav": "EN_B00000/EN_B00000_S03813/mp3/EN_B00000_S03813_W000012.mp3" ...
EN_B00000_S03813_W000012.mp3
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EN_B00000_S03813_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2797, "duration": 8.956, "id": "EN_B00000_S03813_W000013", "language": "en", "speaker": "EN_B00000_S03813", "text": " So any properties or methods that are unique to these children classes you should keep within the children classes. Rabbit inherits these properties and methods from the animal...
EN_B00000_S03813_W000013.mp3
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EN_B00000_S03813_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4352, "duration": 12.43, "id": "EN_B00000_S03813_W000014", "language": "en", "speaker": "EN_B00000_S03813", "text": " And you can see that we eliminated a lot of lines of code. There was no need for us to repeat ourselves. Let's create some animal objects. Const rabbit equals new rabbit.", "...
EN_B00000_S03813_W000014.mp3
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EN_B00000_S03813_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2311, "duration": 10.425, "id": "EN_B00000_S03813_W000015", "language": "en", "speaker": "EN_B00000_S03813", "text": " Huck equals new Huck. Let's test to make sure that each of these children classes does in fact have access to these properties and methods. Rabbits should have an alive boolea...
EN_B00000_S03813_W000015.mp3
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EN_B00000_S03813_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3436, "duration": 5.773, "id": "EN_B00000_S03813_W000016", "language": "en", "speaker": "EN_B00000_S03813", "text": " If you're a rabbit, you're alive. Congratulations. It's console.log, rabbit.alive. That is true.", "wav": "EN_B00000/EN_B00000_S03813/mp3/EN_B00000_S03813_W000016.mp3" }
EN_B00000_S03813_W000016.mp3
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EN_B00000_S03813_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2605, "duration": 12.767, "id": "EN_B00000_S03813_W000017", "language": "en", "speaker": "EN_B00000_S03813", "text": " Even though within the rabbit class we didn't write an alive boolean variable within the rabbit class itself, it inherited one from its parent. And I bet rabbits can also eat....
EN_B00000_S03813_W000017.mp3
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EN_B00000_S03813_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3469, "duration": 4.431, "id": "EN_B00000_S03813_W000018", "language": "en", "speaker": "EN_B00000_S03813", "text": " Yep, the rabbit is eating, sleeping, running. So let's test this with fish.", "wav": "EN_B00000/EN_B00000_S03813/mp3/EN_B00000_S03813_W000018.mp3" }
EN_B00000_S03813_W000018.mp3
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EN_B00000_S03813_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3894, "duration": 16.435, "id": "EN_B00000_S03813_W000019", "language": "en", "speaker": "EN_B00000_S03813", "text": " fish.alive, fish.eat, fish.sleep. What would happen exactly if I attempt to invoke the run method of fish? fish.run is not a function. So this run method belongs to the rabbit...
EN_B00000_S03813_W000019.mp3
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EN_B00000_S03813_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2828, "duration": 12.221, "id": "EN_B00000_S03813_W000020", "language": "en", "speaker": "EN_B00000_S03813", "text": " Fish do have a swim method. So the fish is eating, the fish is sleeping, the fish is swimming. And let's test Hawk. Hawk.alive, Hawk.eat, Hawk.sleep, Hawk.fly. Okay, true.", ...
EN_B00000_S03813_W000020.mp3
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EN_B00000_S03813_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4072, "duration": 13.404, "id": "EN_B00000_S03813_W000021", "language": "en", "speaker": "EN_B00000_S03813", "text": " This hawk is eating, this hawk is sleeping, this hawk is flying. So that's inheritance everybody. A child class can inherit all of the properties and methods from a parent cla...
EN_B00000_S03813_W000021.mp3
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EN_B00000_S03813_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3841, "duration": 21.02, "id": "EN_B00000_S03813_W000022", "language": "en", "speaker": "EN_B00000_S03813", "text": " You could stick those properties and methods within a parent class, and there's no need to repeat those properties and methods if they're identical. Not only does this eliminat...
EN_B00000_S03813_W000022.mp3
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EN_B00000_S03813_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3317, "duration": 11.1, "id": "EN_B00000_S03813_W000023", "language": "en", "speaker": "EN_B00000_S03813", "text": " I just have to make this change in one place. If we had an eat method within each of these classes, I would have to go to each individual class and make that change manually. It...
EN_B00000_S03813_W000023.mp3
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EN_B00000_S03813_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2824, "duration": 15.1, "id": "EN_B00000_S03813_W000024", "language": "en", "speaker": "EN_B00000_S03813", "text": " That would be a lot of unnecessary work when you could just make that change in one place. So that's inheritance, everybody. If you would like a copy of this code, I'll post thi...
EN_B00000_S03813_W000024.mp3
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EN_B00000_S03823_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0797, "duration": 26.844, "id": "EN_B00000_S03823_W000000", "language": "en", "speaker": "EN_B00000_S03823", "text": " And we can see all of the different versions of Unity. Unless you're a really experienced developer and working in a team, I definitely just recommend the personal version. Yo...
EN_B00000_S03823_W000000.mp3
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EN_B00000_S03823_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3063, "duration": 4.412, "id": "EN_B00000_S03823_W000001", "language": "en", "speaker": "EN_B00000_S03823", "text": " Go ahead and open the file you just downloaded, select yes, and then we can just skip through the installer.", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W000001...
EN_B00000_S03823_W000001.mp3
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EN_B00000_S03823_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4187, "duration": 11.58, "id": "EN_B00000_S03823_W000002", "language": "en", "speaker": "EN_B00000_S03823", "text": " I'm gonna choose 64-bit, if you're on a newer computer you should do the same. And this here is really neat. This allows you to customize what parts of Unity that you want to d...
EN_B00000_S03823_W000002.mp3
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EN_B00000_S03823_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2381, "duration": 17.759, "id": "EN_B00000_S03823_W000003", "language": "en", "speaker": "EN_B00000_S03823", "text": " The documentation. The standard assets. If you're on a Windows, definitely check off Microsoft Visual Studio Tools for Unity. This will give you a much better text editor. The...
EN_B00000_S03823_W000003.mp3
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EN_B00000_S03823_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2909, "duration": 18.14, "id": "EN_B00000_S03823_W000004", "language": "en", "speaker": "EN_B00000_S03823", "text": " Let's take a while, let's hit finish. So as you can see I'm using Unity 5.5, which is currently the newest version. But don't worry, Unity rarely changes things really dramatic...
EN_B00000_S03823_W000004.mp3
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EN_B00000_S03823_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1346, "duration": 11.964, "id": "EN_B00000_S03823_W000005", "language": "en", "speaker": "EN_B00000_S03823", "text": " And here you can decide whether you want to build a 3D or 2D game. However, this is pretty much just gonna change the few settings inside of Unity that we can change at a late...
EN_B00000_S03823_W000005.mp3
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EN_B00000_S03823_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1805, "duration": 3.324, "id": "EN_B00000_S03823_W000006", "language": "en", "speaker": "EN_B00000_S03823", "text": " For now, let's just keep it at 3D. Let's pick a location for our project.", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W000006.mp3" }
EN_B00000_S03823_W000006.mp3
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EN_B00000_S03823_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2128, "duration": 22.492, "id": "EN_B00000_S03823_W000007", "language": "en", "speaker": "EN_B00000_S03823", "text": " And hit create. So here's what Unity looks like right when you open it up. You'll notice that I have a dark skin for Unity. That's because I'm using a paid version. But other ...
EN_B00000_S03823_W000007.mp3
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EN_B00000_S03823_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3453, "duration": 11.676, "id": "EN_B00000_S03823_W000008", "language": "en", "speaker": "EN_B00000_S03823", "text": " Over here we have the hierarchy. This displays all the different game objects that we have in our scene. You can see here our scene is currently untitled, and it has two game ...
EN_B00000_S03823_W000008.mp3
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EN_B00000_S03823_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1863, "duration": 12.828, "id": "EN_B00000_S03823_W000009", "language": "en", "speaker": "EN_B00000_S03823", "text": " And the directional light. Notice that when I click on an object, say the main camera, the inspector will display properties for that object. Each one of these collapsible thi...
EN_B00000_S03823_W000009.mp3
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EN_B00000_S03823_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2315, "duration": 14.364, "id": "EN_B00000_S03823_W000010", "language": "en", "speaker": "EN_B00000_S03823", "text": " But we'll get into that in a second. We also have the project panel down here which shows all of our different game assets that we can then drag into our scene, making them ap...
EN_B00000_S03823_W000010.mp3
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EN_B00000_S03823_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0424, "duration": 9.372, "id": "EN_B00000_S03823_W000011", "language": "en", "speaker": "EN_B00000_S03823", "text": " But remember you can always go to the top right corner and select default, and it's going to reopen to the default layout. And any window you don't already have open, you can g...
EN_B00000_S03823_W000011.mp3
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EN_B00000_S03823_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2961, "duration": 19.004, "id": "EN_B00000_S03823_W000012", "language": "en", "speaker": "EN_B00000_S03823", "text": " And select it from here. So let's start building our game. First off, we want to create a ground plane for our player to stand on. To do that, let's go over to the Hierarchy, ...
EN_B00000_S03823_W000012.mp3
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EN_B00000_S03823_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.489, "duration": 11.644, "id": "EN_B00000_S03823_W000013", "language": "en", "speaker": "EN_B00000_S03823", "text": " Selecting it and hitting F. Now the cube currently is somewhere in our scene and it's really hard to get a look at where. So what we'll do is just go over to the transform here...
EN_B00000_S03823_W000013.mp3
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EN_B00000_S03823_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3007, "duration": 7.804, "id": "EN_B00000_S03823_W000014", "language": "en", "speaker": "EN_B00000_S03823", "text": " And that just centres it, you can see the position is now zero on the X, zero on the Y, and zero on the Z, and gives it a scale of one by one by one.", "wav": "EN_B00000/EN_B...
EN_B00000_S03823_W000014.mp3
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EN_B00000_S03823_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2844, "duration": 13.5, "id": "EN_B00000_S03823_W000015", "language": "en", "speaker": "EN_B00000_S03823", "text": " Again, hit F to focus on it. So if we go into our game view, we can now see our cube through our camera. If we want, we can take our game view here and dock it to the right so t...
EN_B00000_S03823_W000015.mp3
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EN_B00000_S03823_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3464, "duration": 19.996, "id": "EN_B00000_S03823_W000016", "language": "en", "speaker": "EN_B00000_S03823", "text": " And we can readjust its position and you can see that updating in real time. I'm just gonna press Ctrl Z to undo that. I'm then gonna select the cube and scale it up. Let's gi...
EN_B00000_S03823_W000016.mp3
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EN_B00000_S03823_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3683, "duration": 16.764, "id": "EN_B00000_S03823_W000017", "language": "en", "speaker": "EN_B00000_S03823", "text": " And we can simply drag on the blue arrow here to move it over. Something like that. Just so it starts about at the same point as our camera. Then let's create another object. ...
EN_B00000_S03823_W000017.mp3
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EN_B00000_S03823_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2519, "duration": 13.66, "id": "EN_B00000_S03823_W000018", "language": "en", "speaker": "EN_B00000_S03823", "text": " And let's also make him a bit more visible, because right now everything is pretty boring white. To do that, we need to assign a material to our player, and we create a new mat...
EN_B00000_S03823_W000018.mp3
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EN_B00000_S03823_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2572, "duration": 14.204, "id": "EN_B00000_S03823_W000019", "language": "en", "speaker": "EN_B00000_S03823", "text": " We'll name this material our player, and then matte for material, but that's optional. Let's hit enter. Now we can adjust different properties on this material, stuff like how...
EN_B00000_S03823_W000019.mp3
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EN_B00000_S03823_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3278, "duration": 8.924, "id": "EN_B00000_S03823_W000020", "language": "en", "speaker": "EN_B00000_S03823", "text": " Again, we can move it over by simply dragging on this arrow. Move it up a little bit. And that looks a lot better. So now if we were to hit play and actually run our game.", ...
EN_B00000_S03823_W000020.mp3
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EN_B00000_S03823_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3436, "duration": 12.604, "id": "EN_B00000_S03823_W000021", "language": "en", "speaker": "EN_B00000_S03823", "text": " Not much happens. That's mostly because we haven't done any programming yet, and so we can't really control the player, but we also need to add some physics into our game. Rig...
EN_B00000_S03823_W000021.mp3
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EN_B00000_S03823_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2625, "duration": 15.164, "id": "EN_B00000_S03823_W000022", "language": "en", "speaker": "EN_B00000_S03823", "text": " He's just going to float in the air. He's not falling down. The reason why is that we need to tell this game object to interact with the Unity physics system. To do that, we g...
EN_B00000_S03823_W000022.mp3
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EN_B00000_S03823_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.329, "duration": 18.012, "id": "EN_B00000_S03823_W000023", "language": "en", "speaker": "EN_B00000_S03823", "text": " Now when we hit play, we should see that our cube falls to the ground, and indeed it does. Right now it falls in a bit boring way, so let's try and rotate our cube a bit to mak...
EN_B00000_S03823_W000023.mp3
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EN_B00000_S03823_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.209, "duration": 18.332, "id": "EN_B00000_S03823_W000024", "language": "en", "speaker": "EN_B00000_S03823", "text": " He's going to fall down, and we can now see that he has a lot more advanced physics applied than we were able to see before. So I'm just going to undo that rotation by pressing...
EN_B00000_S03823_W000024.mp3
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EN_B00000_S03823_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2366, "duration": 4.956, "id": "EN_B00000_S03823_W000025", "language": "en", "speaker": "EN_B00000_S03823", "text": " Awesome. So one really important thing to understand is what is making these objects behave this way.", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W000025.mp3" }
EN_B00000_S03823_W000025.mp3
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EN_B00000_S03823_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2381, "duration": 5.372, "id": "EN_B00000_S03823_W000026", "language": "en", "speaker": "EN_B00000_S03823", "text": " And the answer is of course, components. So if we now exit out of play mode, and select the player here.", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W000026.mp3...
EN_B00000_S03823_W000026.mp3
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EN_B00000_S03823_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2852, "duration": 11.42, "id": "EN_B00000_S03823_W000027", "language": "en", "speaker": "EN_B00000_S03823", "text": " We can see that he has all of these different components. The first one is something that you will see on all game objects called the transform component, which just keeps trac...
EN_B00000_S03823_W000027.mp3
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EN_B00000_S03823_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3107, "duration": 20.028, "id": "EN_B00000_S03823_W000028", "language": "en", "speaker": "EN_B00000_S03823", "text": " And it's size. You can see we can adjust all of these, and the game object will be adjusted accordingly. And also, if we go ahead and drag on the game object, you will see the...
EN_B00000_S03823_W000028.mp3
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EN_B00000_S03823_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2604, "duration": 17.788, "id": "EN_B00000_S03823_W000029", "language": "en", "speaker": "EN_B00000_S03823", "text": " It's still in here, you can see it's still in the hierarchy, and it still has this green box, and we can move it around, but until we re-enable the mesh renderer, it's not goi...
EN_B00000_S03823_W000029.mp3
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EN_B00000_S03823_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0802, "duration": 8.316, "id": "EN_B00000_S03823_W000030", "language": "en", "speaker": "EN_B00000_S03823", "text": " But if we then go ahead and re-enable the box collider, you can see that it's now able to collide with everything. So remember, to get realistic physics, we both need a collide...
EN_B00000_S03823_W000030.mp3
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EN_B00000_S03823_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2218, "duration": 21.724, "id": "EN_B00000_S03823_W000031", "language": "en", "speaker": "EN_B00000_S03823", "text": " And in order to see it, we need a mesh renderer. I of course skipped the mesh filter up here, and that's not because it's super advanced, it's just that this is only responsib...
EN_B00000_S03823_W000031.mp3
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EN_B00000_S03823_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2374, "duration": 16.828, "id": "EN_B00000_S03823_W000032", "language": "en", "speaker": "EN_B00000_S03823", "text": " A sphere, and so on. And you will notice that it's distorted, but that's just because we messed around with the scale. So we can just change that to one, and you will notice n...
EN_B00000_S03823_W000032.mp3
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EN_B00000_S03823_W000033
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2965, "duration": 8.156, "id": "EN_B00000_S03823_W000033", "language": "en", "speaker": "EN_B00000_S03823", "text": " And instead add a sphere collider. And notice how I'm just using search here. That just makes things a lot easier. So let's just enter that.", "wav": "EN_B00000/EN_B00000_S03...
EN_B00000_S03823_W000033.mp3
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EN_B00000_S03823_W000034
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3679, "duration": 19.42, "id": "EN_B00000_S03823_W000034", "language": "en", "speaker": "EN_B00000_S03823", "text": " And you can see now that it has a sphere collider, so if we go ahead and hit play, it acts like a sphere. And this is of course more noticeable if we move it over, so that we c...
EN_B00000_S03823_W000034.mp3
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EN_B00000_S03823_W000035
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2424, "duration": 6.236, "id": "EN_B00000_S03823_W000035", "language": "en", "speaker": "EN_B00000_S03823", "text": " It might be a bit buggy sometimes when using the physics system, but we are able to do it. We can even go in here and say,", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_...
EN_B00000_S03823_W000035.mp3
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EN_B00000_S03823_W000036
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1761, "duration": 13.82, "id": "EN_B00000_S03823_W000036", "language": "en", "speaker": "EN_B00000_S03823", "text": " Disable the ground plane or do different stuff like that But just know that any adjustment that you make while in the game and running are going to go back as soon as you quit ...
EN_B00000_S03823_W000036.mp3
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EN_B00000_S03823_W000037
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.302, "duration": 12.476, "id": "EN_B00000_S03823_W000037", "language": "en", "speaker": "EN_B00000_S03823", "text": " Or at least remember your settings, or else you're just going to have lost progress. So the final thing I wanted to do is just delete the ball here, and maybe make this a bit p...
EN_B00000_S03823_W000037.mp3
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EN_B00000_S03823_W000038
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3399, "duration": 17.564, "id": "EN_B00000_S03823_W000038", "language": "en", "speaker": "EN_B00000_S03823", "text": " And as the skybox here, we're going to change it to solid color. And let's make the color here a very white gray. Not the most exciting thing in the world, but I think it look...
EN_B00000_S03823_W000038.mp3
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EN_B00000_S03823_W000039
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2725, "duration": 6.236, "id": "EN_B00000_S03823_W000039", "language": "en", "speaker": "EN_B00000_S03823", "text": " Space. Finally, to save your game, we can go ahead and hit Ctrl S, or Command S if you're on the Mac, or go to File,", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823...
EN_B00000_S03823_W000039.mp3
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EN_B00000_S03823_W000040
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4454, "duration": 7.676, "id": "EN_B00000_S03823_W000040", "language": "en", "speaker": "EN_B00000_S03823", "text": " Save scenes. Then we need to name our scene something, and scenes in Unity are basically just levels. So we'll just go ahead and call this one level.", "wav": "EN_B00000/EN_B...
EN_B00000_S03823_W000040.mp3
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EN_B00000_S03823_W000041
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2071, "duration": 3.964, "id": "EN_B00000_S03823_W000041", "language": "en", "speaker": "EN_B00000_S03823", "text": " And hit save. You can see now that the scene appears down here in the project panel", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W000041.mp3" }
EN_B00000_S03823_W000041.mp3
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EN_B00000_S03823_W000042
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3891, "duration": 5.308, "id": "EN_B00000_S03823_W000042", "language": "en", "speaker": "EN_B00000_S03823", "text": " If we had multiple scenes, we would be able to shift between them by simply double clicking to load that level up.", "wav": "EN_B00000/EN_B00000_S03823/mp3/EN_B00000_S03823_W...
EN_B00000_S03823_W000042.mp3
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EN_B00000_S03823_W000043
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.134, "duration": 25.724, "id": "EN_B00000_S03823_W000043", "language": "en", "speaker": "EN_B00000_S03823", "text": " So that was pretty much all of the handy tips that I could fit into this video. I know some things are probably really confusing, but really the best way for you to learn some ...
EN_B00000_S03823_W000043.mp3
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EN_B00000_S03833_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2596, "duration": 9.966, "id": "EN_B00000_S03833_W000000", "language": "en", "speaker": "EN_B00000_S03833", "text": " I, I, I saw that in your first slide, you mentioned that you are using this technique for adolescents when they require", "wav": "EN_B00000/EN_B00000_S03833/mp3/EN_B00000_S03...
EN_B00000_S03833_W000000.mp3
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EN_B00000_S03833_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.17, "duration": 9.354, "id": "EN_B00000_S03833_W000001", "language": "en", "speaker": "EN_B00000_S03833", "text": " I see other construction. So I wanted to ask what are the benefits that you see in using this technique for the adolescent?", "wav": "EN_B00000/EN_B00000_S03833/mp3/EN_B00000_S...
EN_B00000_S03833_W000001.mp3
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EN_B00000_S03843_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0458, "duration": 5.756, "id": "EN_B00000_S03843_W000000", "language": "en", "speaker": "EN_B00000_S03843", "text": " What did our naive sister get herself into now? Ugh. Intervention time.", "wav": "EN_B00000/EN_B00000_S03843/mp3/EN_B00000_S03843_W000000.mp3" }
EN_B00000_S03843_W000000.mp3
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EN_B00000_S03853_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1978, "duration": 3.09, "id": "EN_B00000_S03853_W000000", "language": "en", "speaker": "EN_B00000_S03853", "text": " Three boyfriends and none of them went into Valentine's today.", "wav": "EN_B00000/EN_B00000_S03853/mp3/EN_B00000_S03853_W000000.mp3" }
EN_B00000_S03853_W000000.mp3
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EN_B00000_S03863_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0706, "duration": 6.485, "id": "EN_B00000_S03863_W000000", "language": "en", "speaker": "EN_B00000_S03863", "text": " Uh, no, seriously, I'm gonna go check on the cable car back on the trip. Alright, see ya man. See ya! See ya!", "wav": "EN_B00000/EN_B00000_S03863/mp3/EN_B00000_S03863_W00000...
EN_B00000_S03863_W000000.mp3
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EN_B00000_S03873_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0768, "duration": 17.02, "id": "EN_B00000_S03873_W000000", "language": "en", "speaker": "EN_B00000_S03873", "text": " In this video, we're gonna have a look at creating obstacles and how to make things happen when two objects collide. Also, before we jump into the tutorial, I have a quick upda...
EN_B00000_S03873_W000000.mp3
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EN_B00000_S03873_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2261, "duration": 8.828, "id": "EN_B00000_S03873_W000001", "language": "en", "speaker": "EN_B00000_S03873", "text": " Enough rambling, let's get started! So if we select our player, we can see that we currently have a player movement script. And we could definitely go ahead and add our collisi...
EN_B00000_S03873_W000001.mp3
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EN_B00000_S03873_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1898, "duration": 7.868, "id": "EN_B00000_S03873_W000002", "language": "en", "speaker": "EN_B00000_S03873", "text": " But to make things easier to understand, let's go ahead and create a separate script. Let's hit add component, and let's call it something like player collision. Hit new script...
EN_B00000_S03873_W000002.mp3
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EN_B00000_S03873_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.229, "duration": 16.316, "id": "EN_B00000_S03873_W000003", "language": "en", "speaker": "EN_B00000_S03873", "text": " Let's double click the script to open it up in Visual Studio. Let's delete the two using tags up here and both the start and the update method. So adding code to colliding obje...
EN_B00000_S03873_W000003.mp3
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EN_B00000_S03873_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2701, "duration": 7.836, "id": "EN_B00000_S03873_W000004", "language": "en", "speaker": "EN_B00000_S03873", "text": " That is called whenever two objects collide. Let's write void, just as we would do with start and update. And then write on, collision, enter.", "wav": "EN_B00000/EN_B00000_S...
EN_B00000_S03873_W000004.mp3
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EN_B00000_S03873_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1837, "duration": 10.652, "id": "EN_B00000_S03873_W000005", "language": "en", "speaker": "EN_B00000_S03873", "text": " Make sure to use capital letters the same way that I do, and that you spell this in the right way. If you do this wrong, Unity is not going to throw an error, it's not going t...
EN_B00000_S03873_W000005.mp3
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EN_B00000_S03873_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.379, "duration": 17.34, "id": "EN_B00000_S03873_W000006", "language": "en", "speaker": "EN_B00000_S03873", "text": " We can then open and close some parentheses and some curly brackets. This now means that whatever code we place within these two curly brackets will be called whenever this obje...
EN_B00000_S03873_W000006.mp3
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EN_B00000_S03873_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2252, "duration": 8.7, "id": "EN_B00000_S03873_W000007", "language": "en", "speaker": "EN_B00000_S03873", "text": " And a collider, we can be sure that this code will be called. So to test this, let's just go ahead and throw a debug.log statement that says, we hit something.", "wav": "EN_B00...
EN_B00000_S03873_W000007.mp3
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EN_B00000_S03873_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1668, "duration": 17.276, "id": "EN_B00000_S03873_W000008", "language": "en", "speaker": "EN_B00000_S03873", "text": " Let's save this, go into Unity and hit play, and you can see now that right off the gate, a message displays in our console saying that we hit something. And you might think t...
EN_B00000_S03873_W000008.mp3
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EN_B00000_S03873_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2615, "duration": 3.868, "id": "EN_B00000_S03873_W000009", "language": "en", "speaker": "EN_B00000_S03873", "text": " So when we hit play and our player falls down, this message is displayed.", "wav": "EN_B00000/EN_B00000_S03873/mp3/EN_B00000_S03873_W000009.mp3" }
EN_B00000_S03873_W000009.mp3
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EN_B00000_S03873_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1732, "duration": 11.132, "id": "EN_B00000_S03873_W000010", "language": "en", "speaker": "EN_B00000_S03873", "text": " So let's try and add an obstacle to our scene. We can go over here in the hierarchy, right click, go 3D object, and then cube. We can then reset the transform of this object. ...
EN_B00000_S03873_W000010.mp3
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EN_B00000_S03873_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2893, "duration": 9.788, "id": "EN_B00000_S03873_W000011", "language": "en", "speaker": "EN_B00000_S03873", "text": " Let's put it at 1 on the Y axis, hit F to focus on it, and we can see that it's standing on our ground. It's currently totally white, so let's go into our project panel, right ...
EN_B00000_S03873_W000011.mp3
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EN_B00000_S03873_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2668, "duration": 11.068, "id": "EN_B00000_S03873_W000012", "language": "en", "speaker": "EN_B00000_S03873", "text": " Material. And this one is going to be our obstacle matte. We can make this a bit darker. And we can drag it onto our obstacle. We can also consider turning down the smoothness...
EN_B00000_S03873_W000012.mp3
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EN_B00000_S03873_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3924, "duration": 12.636, "id": "EN_B00000_S03873_W000013", "language": "en", "speaker": "EN_B00000_S03873", "text": " The higher the smoothness, the more light will bounce off the surface. Let's just leave that at zero. We can now take this cube, move it forward a bit more, and give it a scal...
EN_B00000_S03873_W000013.mp3
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EN_B00000_S03873_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1702, "duration": 10.716, "id": "EN_B00000_S03873_W000014", "language": "en", "speaker": "EN_B00000_S03873", "text": " And you will notice this right away has a box collider. So all we need to do is add a rigid body as well. We can go ahead and increase the mass a tiny bit. This is a bit bigge...
EN_B00000_S03873_W000014.mp3
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EN_B00000_S03873_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3609, "duration": 8.412, "id": "EN_B00000_S03873_W000015", "language": "en", "speaker": "EN_B00000_S03873", "text": " And that should be all the settings we need to configure. Now if we go to our console, clear all the stuff we have in it, and hit play, we should see that we both collide with ...
EN_B00000_S03873_W000015.mp3
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EN_B00000_S03873_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3308, "duration": 16.636, "id": "EN_B00000_S03873_W000016", "language": "en", "speaker": "EN_B00000_S03873", "text": " And the obstacle object. However, we need a way of keeping track of what we hit, because we don't want this to trigger whenever we hit the ground. To do that, we go into our s...
EN_B00000_S03873_W000016.mp3
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EN_B00000_S03873_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0704, "duration": 11.42, "id": "EN_B00000_S03873_W000017", "language": "en", "speaker": "EN_B00000_S03873", "text": " Then down here, instead of simply writing, we hit something, let's display what we hit. To do that, we can replace our text with collision info. We then use the dot to access d...
EN_B00000_S03873_W000017.mp3
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EN_B00000_S03873_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2815, "duration": 16.604, "id": "EN_B00000_S03873_W000018", "language": "en", "speaker": "EN_B00000_S03873", "text": " You can see that we can get information about the contact points between the colliders, stuff like the impact force sum, and other handy parameters. The most important one for...
EN_B00000_S03873_W000018.mp3
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EN_B00000_S03873_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2477, "duration": 4.092, "id": "EN_B00000_S03873_W000019", "language": "en", "speaker": "EN_B00000_S03873", "text": " Here we can access the rigid body of our collider, the material of our collider,", "wav": "EN_B00000/EN_B00000_S03873/mp3/EN_B00000_S03873_W000019.mp3" }
EN_B00000_S03873_W000019.mp3
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EN_B00000_S03873_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2358, "duration": 19.004, "id": "EN_B00000_S03873_W000020", "language": "en", "speaker": "EN_B00000_S03873", "text": " Or just display its name. So by accessing the Collider within CollisionInfo and the name within the Collider, we should now display the name of whatever we hit. Let's see if t...
EN_B00000_S03873_W000020.mp3
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EN_B00000_S03873_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1782, "duration": 3.164, "id": "EN_B00000_S03873_W000021", "language": "en", "speaker": "EN_B00000_S03873", "text": " Obstacle, and remember to put this within quotation marks.", "wav": "EN_B00000/EN_B00000_S03873/mp3/EN_B00000_S03873_W000021.mp3" }
EN_B00000_S03873_W000021.mp3
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EN_B00000_S03873_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2264, "duration": 19.228, "id": "EN_B00000_S03873_W000022", "language": "en", "speaker": "EN_B00000_S03873", "text": " Let's then open and close the curly brackets. And now everything we write within these two curly brackets will only happen if the name of the collider that we hit is obstacle....
EN_B00000_S03873_W000022.mp3
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EN_B00000_S03873_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1837, "duration": 8.284, "id": "EN_B00000_S03873_W000023", "language": "en", "speaker": "EN_B00000_S03873", "text": " But as soon as we collide with the obstacle, it displays a message. In our case, it actually displayed two. That's because we had two quick collisions with the obstacle.", "w...
EN_B00000_S03873_W000023.mp3
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EN_B00000_S03873_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1317, "duration": 5.532, "id": "EN_B00000_S03873_W000024", "language": "en", "speaker": "EN_B00000_S03873", "text": " It was hard to see with the naked eye, but Unity actually detected it. However, most of the times we'll only see one.", "wav": "EN_B00000/EN_B00000_S03873/mp3/EN_B00000_S0387...
EN_B00000_S03873_W000024.mp3
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EN_B00000_S03873_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3296, "duration": 11.132, "id": "EN_B00000_S03873_W000025", "language": "en", "speaker": "EN_B00000_S03873", "text": " One thing that we should correct about this piece of code is that checking for an obstacle's name is not the best way to go about things. If you create a laundry game, you can...
EN_B00000_S03873_W000025.mp3
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EN_B00000_S03873_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1624, "duration": 17.98, "id": "EN_B00000_S03873_W000026", "language": "en", "speaker": "EN_B00000_S03873", "text": " Tags can be used to group objects together. So in our case, we could mark all of our different obstacles with an obstacle tag. To do that, we go up here, where it says Tag, we ...
EN_B00000_S03873_W000026.mp3
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EN_B00000_S03873_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2123, "duration": 20.828, "id": "EN_B00000_S03873_W000027", "language": "en", "speaker": "EN_B00000_S03873", "text": " Let's call this one obstacle. We can then select our obstacle object, and change the tag to obstacle. Then in our code, instead of checking for the name, we'll check for tag. ...
EN_B00000_S03873_W000027.mp3
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EN_B00000_S03873_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3066, "duration": 19.708, "id": "EN_B00000_S03873_W000028", "language": "en", "speaker": "EN_B00000_S03873", "text": " Indeed it is. Of course, displaying a message in the console isn't very exciting. What you should probably do is add some kind of end screen, or maybe just restart the level. ...
EN_B00000_S03873_W000028.mp3
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EN_B00000_S03873_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3294, "duration": 13.628, "id": "EN_B00000_S03873_W000029", "language": "en", "speaker": "EN_B00000_S03873", "text": " And turn off our PlayerMovement script. To do that, we need to have a reference to our PlayerMovement script. Let's go into Visual Studio. And before our function, let's add a...
EN_B00000_S03873_W000029.mp3
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EN_B00000_S03873_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2559, "duration": 17.724, "id": "EN_B00000_S03873_W000030", "language": "en", "speaker": "EN_B00000_S03873", "text": " And then we need to give the variable a name. In our case, let's call it just movement. When we now save this and go into Unity, we can see that there's now an empty slot here...
EN_B00000_S03873_W000030.mp3
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EN_B00000_S03883_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2273, "duration": 11.834, "id": "EN_B00000_S03883_W000000", "language": "en", "speaker": "EN_B00000_S03883", "text": " Uh, we have some treats, which we'll explore a bit later on. Uh, they both got into the lies. They were like entertaining you. Yeah. Mason and I are over here. Or was I entert...
EN_B00000_S03883_W000000.mp3
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