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EN_B00000_S08013_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0204, "duration": 14.652, "id": "EN_B00000_S08013_W000028", "language": "en", "speaker": "EN_B00000_S08013", "text": " Alex Marquez finishes third. Morvedelli fourth again, just as he was in the sprint. But look at these celebrations down in Muni, VR 46. They are over the Muni, aren't they, down in that Italian cab. I'm sure the boss is watching back at home in Europe.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000028.mp3" }
EN_B00000_S08013_W000028.mp3
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EN_B00000_S08013_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2116, "duration": 13.724, "id": "EN_B00000_S08013_W000029", "language": "en", "speaker": "EN_B00000_S08013", "text": " He might have a few tears in his eyes, a lump in his throat because that was what Valentino Rossi created this team for, to give Italian talent in MonoGP their chance. Paco Bagnaia limps home in 16th place.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000029.mp3" }
EN_B00000_S08013_W000029.mp3
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EN_B00000_S08013_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1106, "duration": 4.796, "id": "EN_B00000_S08013_W000030", "language": "en", "speaker": "EN_B00000_S08013", "text": " He will be bitterly frustrated with that. He was second and a safe second as well.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000030.mp3" }
EN_B00000_S08013_W000030.mp3
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EN_B00000_S08013_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1792, "duration": 12.764, "id": "EN_B00000_S08013_W000031", "language": "en", "speaker": "EN_B00000_S08013", "text": " Not only did he blow his chance at the podium, but he blew the world championship lead. What a day in the history of Valentino Rossi's Ducati team and Marco Betsecki, the best day of his life without any question.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000031.mp3" }
EN_B00000_S08013_W000031.mp3
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EN_B00000_S08013_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2734, "duration": 5.724, "id": "EN_B00000_S08013_W000032", "language": "en", "speaker": "EN_B00000_S08013", "text": " He's the race winner in MotoGP for the very first time, and a bonus, he's the new.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000032.mp3" }
EN_B00000_S08013_W000032.mp3
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EN_B00000_S08013_W000033
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2779, "duration": 7.036, "id": "EN_B00000_S08013_W000033", "language": "en", "speaker": "EN_B00000_S08013", "text": " MotoGP world championship leader as well. Congratulations to bears. Congratulations to the doctor.", "wav": "EN_B00000/EN_B00000_S08013/mp3/EN_B00000_S08013_W000033.mp3" }
EN_B00000_S08013_W000033.mp3
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EN_B00000_S08023_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0838, "duration": 16.587, "id": "EN_B00000_S08023_W000000", "language": "en", "speaker": "EN_B00000_S08023", "text": " Freak Out Calamity TV show is a twin stick shooter that appears to fuse the classic top-down arena enemy wave shooters of the past such as Robotron or Super Smash TV with a dire instant retry philosophy found in games such as Bit Trip Runner or Super Meat Boy.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000000.mp3" }
EN_B00000_S08023_W000000.mp3
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EN_B00000_S08023_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2295, "duration": 6.622, "id": "EN_B00000_S08023_W000001", "language": "en", "speaker": "EN_B00000_S08023", "text": " Does it all come together nicely? Well, I'm Glenn for SwitchUp. Thank you to the developers for the review code. And now, let's find out.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000001.mp3" }
EN_B00000_S08023_W000001.mp3
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EN_B00000_S08023_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1375, "duration": 11.356, "id": "EN_B00000_S08023_W000002", "language": "en", "speaker": "EN_B00000_S08023", "text": " Set in a dystopian future where mutants and killing machines run amok, you are the star of a reality TV show, taking on the mutants for the enjoyment of millions fronted by a shady global corporation.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000002.mp3" }
EN_B00000_S08023_W000002.mp3
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EN_B00000_S08023_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1445, "duration": 10.204, "id": "EN_B00000_S08023_W000003", "language": "en", "speaker": "EN_B00000_S08023", "text": " The arenas start out fairly basic, effectively just being large rooms with occasional stage hazards such as pits and a number of doors which will let the waves of enemies in for you to kill.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000003.mp3" }
EN_B00000_S08023_W000003.mp3
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EN_B00000_S08023_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2226, "duration": 10.3, "id": "EN_B00000_S08023_W000004", "language": "en", "speaker": "EN_B00000_S08023", "text": " Combos are available for consecutive kills and dying to an enemy will see you prompted to restart and you will begin again shortly after, needing to start that particular wave of enemies from the beginning.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000004.mp3" }
EN_B00000_S08023_W000004.mp3
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EN_B00000_S08023_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1895, "duration": 12.956, "id": "EN_B00000_S08023_W000005", "language": "en", "speaker": "EN_B00000_S08023", "text": " The time you have taken so far will not reset and how long you take to clear a stage will directly affect the score you get and therefore the grade you are given when you complete the stage. Death is only one hit away, so there is no room for error.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000005.mp3" }
EN_B00000_S08023_W000005.mp3
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EN_B00000_S08023_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.158, "duration": 13.98, "id": "EN_B00000_S08023_W000006", "language": "en", "speaker": "EN_B00000_S08023", "text": " The stages do become more elaborate as you move on, becoming a series of connected rooms with turrets, needing you to grab a key to unlock the next part, including breakable walls and windows, or having you needing to survive a succession of enemies arriving by elevator.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000006.mp3" }
EN_B00000_S08023_W000006.mp3
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EN_B00000_S08023_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0865, "duration": 11.164, "id": "EN_B00000_S08023_W000007", "language": "en", "speaker": "EN_B00000_S08023", "text": " Things are split into chapters of which there are 5 in total and each chapter, while the first consists of 4 stages. The first chapter has just 3, making 19 stages in total.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000007.mp3" }
EN_B00000_S08023_W000007.mp3
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EN_B00000_S08023_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1801, "duration": 10.364, "id": "EN_B00000_S08023_W000008", "language": "en", "speaker": "EN_B00000_S08023", "text": " The final stage for each chapter is a boss fight and these are quite well constructed with some being multi-phase battles. In these cases there are huge arrays of bullets to dodge and patterns to learn.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000008.mp3" }
EN_B00000_S08023_W000008.mp3
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EN_B00000_S08023_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1471, "duration": 18.876, "id": "EN_B00000_S08023_W000009", "language": "en", "speaker": "EN_B00000_S08023", "text": " Early stages have just a couple of enemy types, with more being introduced the further you go into it. There are 13 different enemy types in total, ranging from standard melee units to those with guns, and even some that will explode after a certain amount of time. Early waves are quite easy to deal with, but things become pretty hectic as the game goes on.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000009.mp3" }
EN_B00000_S08023_W000009.mp3
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EN_B00000_S08023_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2347, "duration": 10.332, "id": "EN_B00000_S08023_W000010", "language": "en", "speaker": "EN_B00000_S08023", "text": " You start the game with a standard shooter, and more weapons will be unlocked the further you get, although you must pick your weapon at the start of each stage and cannot then change it without restarting that particular section.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000010.mp3" }
EN_B00000_S08023_W000010.mp3
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EN_B00000_S08023_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2379, "duration": 8.348, "id": "EN_B00000_S08023_W000011", "language": "en", "speaker": "EN_B00000_S08023", "text": " Personally I would have much preferred for weapon power ups to randomly spawn during the levels. In my opinion this approach just keeps things a little more interesting.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000011.mp3" }
EN_B00000_S08023_W000011.mp3
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EN_B00000_S08023_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.114, "duration": 18.876, "id": "EN_B00000_S08023_W000012", "language": "en", "speaker": "EN_B00000_S08023", "text": " Or at least have the capacity to switch between a couple of weapons that you've collected so far, just in case the one you choose is not up to the job for that particular stage. I suppose you could argue that choosing your loadout before a match adds a little more playability, attempting to master stages with each weapon type, but for me it dampened the experience slightly.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000012.mp3" }
EN_B00000_S08023_W000012.mp3
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EN_B00000_S08023_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0882, "duration": 17.564, "id": "EN_B00000_S08023_W000013", "language": "en", "speaker": "EN_B00000_S08023", "text": " As well as weapons, you will also be unlocking skills and power-ups through natural progression. And again, must choose which of these to activate for each stage. Power-up tokens will drop out of vending machines strewn across the level every so often and collecting them will grant you one of whichever of your power-ups you selected at the start.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000013.mp3" }
EN_B00000_S08023_W000013.mp3
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EN_B00000_S08023_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1378, "duration": 9.788, "id": "EN_B00000_S08023_W000014", "language": "en", "speaker": "EN_B00000_S08023", "text": " The power-ups, in all honesty, are a little underwhelming, both in terms of their output, but also in terms of the animation. They don't really look or feel very powerful.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000014.mp3" }
EN_B00000_S08023_W000014.mp3
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EN_B00000_S08023_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3022, "duration": 16.732, "id": "EN_B00000_S08023_W000015", "language": "en", "speaker": "EN_B00000_S08023", "text": " On completion of a stage you will be graded based on your performance. All of your other stats are listed such as the number of times you died and your accuracy with your weapon and these are displayed on the level select screen too for you to try and improve later. There are three levels of difficulty to attempt as well.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000015.mp3" }
EN_B00000_S08023_W000015.mp3
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EN_B00000_S08023_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1228, "duration": 5.884, "id": "EN_B00000_S08023_W000016", "language": "en", "speaker": "EN_B00000_S08023", "text": " It doesn't necessarily happen in a natural progression of difficulty either, with it spiking at times instead.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000016.mp3" }
EN_B00000_S08023_W000016.mp3
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EN_B00000_S08023_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2478, "duration": 15.9, "id": "EN_B00000_S08023_W000017", "language": "en", "speaker": "EN_B00000_S08023", "text": " You will die a lot playing this game and the fast nature of the restart makes this much more bearable, albeit it still has the potential to be pretty frustrating at times. With that said, I did enjoy the frantic nature of the action with it being very accessible as a pick up and play type of game.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000017.mp3" }
EN_B00000_S08023_W000017.mp3
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EN_B00000_S08023_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3041, "duration": 15.004, "id": "EN_B00000_S08023_W000018", "language": "en", "speaker": "EN_B00000_S08023", "text": " When it comes to controls, to be fair, these are a strong point of the game. You move with the left stick and aim and shoot with the right, and the accuracy of the right stick is very good. You feel like you have control over all angles, and this makes taking out the waves much easier.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000018.mp3" }
EN_B00000_S08023_W000018.mp3
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EN_B00000_S08023_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1622, "duration": 15.098, "id": "EN_B00000_S08023_W000019", "language": "en", "speaker": "EN_B00000_S08023", "text": " Gameplay is certainly fun with a few design choices that hold it back from being even better in my opinion and it scores 13 out of 20. Controls are very responsive with the twin stick setup working very well and they get 16 out of 20.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000019.mp3" }
EN_B00000_S08023_W000019.mp3
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EN_B00000_S08023_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2083, "duration": 12.956, "id": "EN_B00000_S08023_W000020", "language": "en", "speaker": "EN_B00000_S08023", "text": " When it comes to the visuals, in all honesty, things are just a bit bland. Most arenas look similar and I do find it frustrating how often futuristic dystopia seems to translate to grey in various media.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000020.mp3" }
EN_B00000_S08023_W000020.mp3
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EN_B00000_S08023_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0395, "duration": 8.252, "id": "EN_B00000_S08023_W000021", "language": "en", "speaker": "EN_B00000_S08023", "text": " All of the environments look suitably grimy if this is the aesthetic they were going for, but it doesn't make for an interesting setting in my opinion at least.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000021.mp3" }
EN_B00000_S08023_W000021.mp3
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EN_B00000_S08023_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2556, "duration": 14.588, "id": "EN_B00000_S08023_W000022", "language": "en", "speaker": "EN_B00000_S08023", "text": " It doesn't really give you a sense of the evil corporation being the epitome of greed personified perfectly by its host. There are even advert segments trying to push the company's latest harmful product but without any sort of animation it just becomes another text box.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000022.mp3" }
EN_B00000_S08023_W000022.mp3
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EN_B00000_S08023_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1666, "duration": 15.676, "id": "EN_B00000_S08023_W000023", "language": "en", "speaker": "EN_B00000_S08023", "text": " The graphics are shown via a top-down bird's-eye view with 3D models for the environment, although some of the details look more hand-drawn at times. The character models have a plasticine look to them, especially when they are killed where their bodies seem to ragdoll as they hit the floor.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000023.mp3" }
EN_B00000_S08023_W000023.mp3
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EN_B00000_S08023_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2799, "duration": 3.836, "id": "EN_B00000_S08023_W000024", "language": "en", "speaker": "EN_B00000_S08023", "text": " There are a few different locations, but it's all just very grey and red.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000024.mp3" }
EN_B00000_S08023_W000024.mp3
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[ 1887, 808, 2806, 427, 3973, 2775, 1421, 2242, 3516, 2926, 2957, 2593, 3936, 3732, 395, 1584, 3052, 1320, 1451, 931, 3337, 3142, 3255, 3555, 2948, 1688, 3375, 545, 1663, 1347, 919, 3044, 1648, 2025, 2338, 2571, 1711, 3044, 3613, 1490, 10...
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EN_B00000_S08023_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2195, "duration": 12.988, "id": "EN_B00000_S08023_W000025", "language": "en", "speaker": "EN_B00000_S08023", "text": " Each new enemy is introduced by a brief card listing their vital details and showing an image of them. These are actually quite humorous, with the villains looking like people in rubber suits and they have a blurry, almost grindhouse look to them.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000025.mp3" }
EN_B00000_S08023_W000025.mp3
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[ 4067, 565, 1576, 3840, 3345, 1506, 1678, 2648, 3507, 3782, 648, 3428, 1015, 3849, 1980, 3218, 3008, 811, 3452, 1833, 1813, 3184, 46, 688, 3044, 2454, 2976, 1361, 1376, 3840, 1056, 657, 646, 1764, 3593, 2700, 2947, 1880, 2648, 2209, 2984...
EN_B00000_S08023_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0829, "duration": 12.956, "id": "EN_B00000_S08023_W000026", "language": "en", "speaker": "EN_B00000_S08023", "text": " The biggest issue though is performance. There are noticeable frame rate drops at times, not too bad in the first chapter or two, but by chapter three they are pretty frequent, with the game stuttering as it deals with explosions or enemies entering the screen.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000026.mp3" }
EN_B00000_S08023_W000026.mp3
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EN_B00000_S08023_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0926, "duration": 18.556, "id": "EN_B00000_S08023_W000027", "language": "en", "speaker": "EN_B00000_S08023", "text": " I never got killed because of it or anything like that, but it does become very noticeable as you go further into the game. This occurred in both docked and handheld mode. Music describes itself as headbanging, which is certainly apt, and to be fair it fits the action well and there are a few different tracks. It repeats as the stage plays out, but doesn't ever become grating.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000027.mp3" }
EN_B00000_S08023_W000027.mp3
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[ 1979, 3086, 257, 925, 3452, 363, 3652, 2460, 3288, 3883, 1593, 1970, 683, 1343, 3092, 3102, 2575, 206, 1010, 2154, 4040, 2890, 833, 1318, 196, 2817, 210, 2828, 1159, 935, 1637, 846, 935, 1166, 2259, 2996, 1538, 3567, 3866, 204, 3669, ...
EN_B00000_S08023_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1401, "duration": 18.893, "id": "EN_B00000_S08023_W000028", "language": "en", "speaker": "EN_B00000_S08023", "text": " Visuals rarely excite, which is disappointing, with stages somehow managing to look similar despite changes to location, plus the stuttering really is pretty bad at times. It scores 10 out of 20. Audio serves its purpose well, going for an adrenaline-pumping approach and winning, and scores 14 out of 20.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000028.mp3" }
EN_B00000_S08023_W000028.mp3
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EN_B00000_S08023_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2574, "duration": 16.06, "id": "EN_B00000_S08023_W000029", "language": "en", "speaker": "EN_B00000_S08023", "text": " With five chapters, the mileage will vary wildly depending on your skill set. One stage could take one person ten minutes, but take someone else closer to an hour. With three difficulty levels and the potential to attempt to better your score, plus of course local couch co-op, there's definitely value here.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000029.mp3" }
EN_B00000_S08023_W000029.mp3
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[ 198, 1045, 395, 1046, 2046, 3854, 1870, 456, 1340, 1914, 1464, 3230, 1333, 1805, 3259, 1875, 2527, 1859, 3442, 2882, 2164, 3582, 55, 2085, 157, 453, 3122, 1786, 117, 2701, 1305, 3852, 2442, 263, 1459, 545, 329, 4087, 1648, 1525, 2094, ...
[ 3384, 1976, 2501, 549, 1229, 317, 427, 196, 2434, 507, 2536, 1010, 2688, 2688, 3419, 2450, 1702, 447, 1516, 3039, 2803, 2750, 1618, 3427, 3690, 1015, 802, 3737, 3421, 188, 2251, 4040, 785, 363, 4093, 3427, 2312, 296, 1593, 2996, 3856, ...
EN_B00000_S08023_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1835, "duration": 8.946, "id": "EN_B00000_S08023_W000030", "language": "en", "speaker": "EN_B00000_S08023", "text": " I would probably say it's still a couple of pounds overpriced, just based on a few too many rough edges, but it's a pretty fair deal and value scores 15 out of 20.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000030.mp3" }
EN_B00000_S08023_W000030.mp3
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EN_B00000_S08023_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1071, "duration": 11.836, "id": "EN_B00000_S08023_W000031", "language": "en", "speaker": "EN_B00000_S08023", "text": " To conclude, Freak Out's Calamity TV show is a fun but flawed experience. Technically, the performance isn't great, but it can still be fun if you can look past this and it is priced pretty fairly as well.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000031.mp3" }
EN_B00000_S08023_W000031.mp3
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EN_B00000_S08023_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2693, "duration": 11.609, "id": "EN_B00000_S08023_W000032", "language": "en", "speaker": "EN_B00000_S08023", "text": " For a few pound more you can pick up something like Tesla vs Lovecraft, which in my opinion is a superior experience, but at the same time you could do worse than this one as long as you can forgive its shortcomings.", "wav": "EN_B00000/EN_B00000_S08023/mp3/EN_B00000_S08023_W000032.mp3" }
EN_B00000_S08023_W000032.mp3
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EN_B00000_S08033_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0395, "duration": 8.167, "id": "EN_B00000_S08033_W000000", "language": "en", "speaker": "EN_B00000_S08033", "text": " Now, Mr. Jones, lovely to see you again. What's up? Uh, not much. What's up with you? What's not down?", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000000.mp3" }
EN_B00000_S08033_W000000.mp3
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EN_B00000_S08033_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0501, "duration": 4.737, "id": "EN_B00000_S08033_W000001", "language": "en", "speaker": "EN_B00000_S08033", "text": " Now, because I've met you once before, I feel entitled to call you Q. May I call you Q? Absolutely.", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000001.mp3" }
EN_B00000_S08033_W000001.mp3
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EN_B00000_S08033_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0486, "duration": 7.556, "id": "EN_B00000_S08033_W000002", "language": "en", "speaker": "EN_B00000_S08033", "text": " It does not sound like you are musicians yet. I'm not there yet. You're not there yet. Alright, I want to warn our filly.", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000002.mp3" }
EN_B00000_S08033_W000002.mp3
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EN_B00000_S08033_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2733, "duration": 12.892, "id": "EN_B00000_S08033_W000003", "language": "en", "speaker": "EN_B00000_S08033", "text": " So you made all kinds of music, and now you've actually got a way, I wanna, I wanna get this out here. This is actually a way for all of us to hear music in a new way. You've got this thing, this is called the AKG N90. This is the Q.", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000003.mp3" }
EN_B00000_S08033_W000003.mp3
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EN_B00000_S08033_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0564, "duration": 11.868, "id": "EN_B00000_S08033_W000004", "language": "en", "speaker": "EN_B00000_S08033", "text": " This is the Quincy Jones headphone and, uh. My daughter designed these. Okay. Alright. Now these headphones go for $1500 a piece.", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000004.mp3" }
EN_B00000_S08033_W000004.mp3
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EN_B00000_S08033_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3072, "duration": 7.148, "id": "EN_B00000_S08033_W000005", "language": "en", "speaker": "EN_B00000_S08033", "text": " Now, I understand that they're personalized to your own, the way we hear this. I only can hear out of one ear. Can I get these for $7.50?", "wav": "EN_B00000/EN_B00000_S08033/mp3/EN_B00000_S08033_W000005.mp3" }
EN_B00000_S08033_W000005.mp3
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EN_B00000_S08043_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.282, "duration": 13.803, "id": "EN_B00000_S08043_W000000", "language": "en", "speaker": "EN_B00000_S08043", "text": " You can imagine all manner of horrors befalling that poor girl and her child. Is it so difficult to imagine that an old person was once more or less like you? I still feel that way.", "wav": "EN_B00000/EN_B00000_S08043/mp3/EN_B00000_S08043_W000000.mp3" }
EN_B00000_S08043_W000000.mp3
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EN_B00000_S08053_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0091, "duration": 15.388, "id": "EN_B00000_S08053_W000000", "language": "en", "speaker": "EN_B00000_S08053", "text": " As with most roguelites, it's a touch light on the story. You're flung into the space boots of a convict serving out his sentence, working for an unknown agency. A small backpack-like device surgically attached to your spine and allowing you all manner of huddy goodness", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000000.mp3" }
EN_B00000_S08053_W000000.mp3
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EN_B00000_S08053_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1994, "duration": 30, "id": "EN_B00000_S08053_W000001", "language": "en", "speaker": "EN_B00000_S08053", "text": " Now with a pro controller, you'll have no issue aiming and shooting the various different upgradeable weapons. What you will instantly do though, if you're like me, is dig through the options in the vain hope of finding gyroscopic controls. Unfortunately, they're just not there. A slight missed opportunity in my book. Now the default setup is quite similar to what you'd be accustomed with, something like Call of Duty. You can shift through the available weapons with the R bumpers, which you can choose before boarding a found vessel. And the enemies, known as the citizens as I mentioned, will have unique ways with which", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000001.mp3" }
EN_B00000_S08053_W000001.mp3
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EN_B00000_S08053_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2435, "duration": 10.396, "id": "EN_B00000_S08053_W000002", "language": "en", "speaker": "EN_B00000_S08053", "text": " Some enemies will need to be stunned before they can be killed, while others you'll just have to give a wide berth to if you want to survive early on. There's a surprising opportunity to play the game quite stealthily.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000002.mp3" }
EN_B00000_S08053_W000002.mp3
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EN_B00000_S08053_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4085, "duration": 15.227, "id": "EN_B00000_S08053_W000003", "language": "en", "speaker": "EN_B00000_S08053", "text": " With enemies able to hear and travel to disturbances, but also the player can shut and lock doors. This allows for the unarmed spaceman to still be smart enough to loot a ship without firing a single round. I wasn't, I wasn't that, I wasn't that spaceman. No siree.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000003.mp3" }
EN_B00000_S08053_W000003.mp3
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EN_B00000_S08053_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1402, "duration": 17.084, "id": "EN_B00000_S08053_W000004", "language": "en", "speaker": "EN_B00000_S08053", "text": " You must ensure you have enough of these precious resources or you'll find that your journey will come to a deadly end rather sharpish. There's a real balancing act with things like your food being consumed to heal you but also not wanting to run out. Now here's exactly how you're going to be doing that. It usually goes something like this.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000004.mp3" }
EN_B00000_S08053_W000004.mp3
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EN_B00000_S08053_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.081, "duration": 20.592, "id": "EN_B00000_S08053_W000005", "language": "en", "speaker": "EN_B00000_S08053", "text": " And my word is it compelling. The sound of oxygen saturation is at critical levels and sprinting from one end of a packed out ship to the other dodging spectres and exploding slimes to just slam a new cylinder into that oxygen system on your back is as exciting as it sounds.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000005.mp3" }
EN_B00000_S08053_W000005.mp3
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EN_B00000_S08053_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1556, "duration": 17.724, "id": "EN_B00000_S08053_W000006", "language": "en", "speaker": "EN_B00000_S08053", "text": " Now another key component to the game and which gives it the risk reward loveliness this genre is so well known for are the merit points. These are usually acquired through killing of enemies and looting and allow you to unlock certain higher value areas and items, usually giving an important piece of salvage to be used on a major character upgrade.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000006.mp3" }
EN_B00000_S08053_W000006.mp3
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EN_B00000_S08053_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2319, "duration": 30, "id": "EN_B00000_S08053_W000007", "language": "en", "speaker": "EN_B00000_S08053", "text": " Not only this, but Merit Points are the currency used to purchase ammo and items at the different star shops and vending machines. That currency is important in a few ways and its acquisition becomes a side activity in itself. Some ships you come across may have particularly meritus citizens aboard, usually a much tougher lot with the potential for an even more nails boss enemy who can take a shoe in. There's a touch of Bioshock about some of them, with the larger ones being a nightmare to take down and best avoided early, but whom will invariably be", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000007.mp3" }
EN_B00000_S08053_W000007.mp3
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EN_B00000_S08053_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0221, "duration": 12.892, "id": "EN_B00000_S08053_W000008", "language": "en", "speaker": "EN_B00000_S08053", "text": " These gene-splicing changes are found on some ships and can remove negative traits such as my aforementioned smoker's cough but also can add substantially beneficial abilities. The best I found was this sixth sense perk.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000008.mp3" }
EN_B00000_S08053_W000008.mp3
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EN_B00000_S08053_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1038, "duration": 21.468, "id": "EN_B00000_S08053_W000009", "language": "en", "speaker": "EN_B00000_S08053", "text": " Which means I can see where all the enemies are on my minimap. It's really helpful. Now when and if you die, and you may die, I didn't yet, your character is dead. Any mutations you have had applied to them are gone. However, here is where the game is quite forgiving in one sense. Any gear or items that you've built will persist, plus the new character you get might have a beneficial genetic quality.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000009.mp3" }
EN_B00000_S08053_W000009.mp3
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EN_B00000_S08053_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.411, "duration": 14.844, "id": "EN_B00000_S08053_W000010", "language": "en", "speaker": "EN_B00000_S08053", "text": " There's no escaping that the more you play, the more you'll experience repetition. But for the 10 or so hours I've played so far, I've really enjoyed that core loop. Plus, I'm a sucker for space and the comedic, stylish presentation here has me very engaged from the get-go.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000010.mp3" }
EN_B00000_S08053_W000010.mp3
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EN_B00000_S08053_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2136, "duration": 7.1, "id": "EN_B00000_S08053_W000011", "language": "en", "speaker": "EN_B00000_S08053", "text": " There are a number of mechanics such as your ship weapons that can be purchased and fighting off pirates in the overmap or outrunning them.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000011.mp3" }
EN_B00000_S08053_W000011.mp3
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EN_B00000_S08053_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1065, "duration": 13.884, "id": "EN_B00000_S08053_W000012", "language": "en", "speaker": "EN_B00000_S08053", "text": " Minefields, loot sites, black holes, random character upgrades, and numerous hidden things I've probably not even discovered yet. It's not the game I thought it would be, but it's one that I'm really enjoying. Heck, you can go for a tea break that gives you triple damage.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000012.mp3" }
EN_B00000_S08053_W000012.mp3
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EN_B00000_S08053_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1453, "duration": 14.364, "id": "EN_B00000_S08053_W000013", "language": "en", "speaker": "EN_B00000_S08053", "text": " If you're willing to spend some of those merits, glorious. Gyro would have been nice, though I know that's not really for everyone anyway. It doesn't detract too much from the overall controls. For me, gameplay scores 17 out of 20, and controls 16 out of 20.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000013.mp3" }
EN_B00000_S08053_W000013.mp3
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EN_B00000_S08053_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2856, "duration": 10.831, "id": "EN_B00000_S08053_W000014", "language": "en", "speaker": "EN_B00000_S08053", "text": " Okay, let's get right to it with the visuals. I love the style, but I loathe some of the choices they've made. Firstly, let's look at performance. They've uncapped the frame rate, and here's why I think they've done it.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000014.mp3" }
EN_B00000_S08053_W000014.mp3
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EN_B00000_S08053_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3174, "duration": 12.572, "id": "EN_B00000_S08053_W000015", "language": "en", "speaker": "EN_B00000_S08053", "text": " Now for the vast majority of the time it's above 30 frames per second, probably averaging 35 to 40, but in larger areas it can dip sometimes down to 25, and if an explosion goes off it might even tank further.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000015.mp3" }
EN_B00000_S08053_W000015.mp3
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EN_B00000_S08053_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1306, "duration": 7.836, "id": "EN_B00000_S08053_W000016", "language": "en", "speaker": "EN_B00000_S08053", "text": " It's very smooth for the most part, but you do notice those dips. I think they uncapped it due to it being a first person shooter, back when I had a PC.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000016.mp3" }
EN_B00000_S08053_W000016.mp3
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EN_B00000_S08053_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.131, "duration": 8.638, "id": "EN_B00000_S08053_W000017", "language": "en", "speaker": "EN_B00000_S08053", "text": " You'd do that because, well, your graphics card wasn't very good, but when Vsync's on vertical synchronization to tie the frame rate to the refresh rate and or", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000017.mp3" }
EN_B00000_S08053_W000017.mp3
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EN_B00000_S08053_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1624, "duration": 6.282, "id": "EN_B00000_S08053_W000018", "language": "en", "speaker": "EN_B00000_S08053", "text": " Cap the frame rate to 30. It's not necessarily the actual performance, but the amount of input lag that you get.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000018.mp3" }
EN_B00000_S08053_W000018.mp3
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EN_B00000_S08053_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.109, "duration": 11.228, "id": "EN_B00000_S08053_W000019", "language": "en", "speaker": "EN_B00000_S08053", "text": " This increases when you have v-sync on, and it may potentially be one reason they didn't cap the framerate, but still, in all honesty, they should have. The trade-off though is the inconsistency, but also the tearing.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000019.mp3" }
EN_B00000_S08053_W000019.mp3
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EN_B00000_S08053_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0842, "duration": 15.388, "id": "EN_B00000_S08053_W000020", "language": "en", "speaker": "EN_B00000_S08053", "text": " Screen tearing occurs mainly due to the frames coming quicker or slower than the refresh rate of the screen. Now when you lock it, you tend to reduce or eliminate screen tearing. As such, there are quite a few noticeable screen tears here, which is just, just annoying really, where the top and the bottom of the screen just misalign for a moment.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000020.mp3" }
EN_B00000_S08053_W000020.mp3
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EN_B00000_S08053_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.256, "duration": 7.9, "id": "EN_B00000_S08053_W000021", "language": "en", "speaker": "EN_B00000_S08053", "text": " Now the art style itself I really like. I think they nailed the look they were going for. I love how bold and punchy everything looks and the very stylized", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000021.mp3" }
EN_B00000_S08053_W000021.mp3
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EN_B00000_S08053_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2808, "duration": 10.358, "id": "EN_B00000_S08053_W000022", "language": "en", "speaker": "EN_B00000_S08053", "text": " Almost sprite look of the enemies is very cool. Top for me is the audio though. The abuse and sarcastic detritus that seeps from the mouths of the citizens is pure gold.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000022.mp3" }
EN_B00000_S08053_W000022.mp3
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EN_B00000_S08053_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2641, "duration": 23.2, "id": "EN_B00000_S08053_W000023", "language": "en", "speaker": "EN_B00000_S08053", "text": " You can hear them through doors walking around or talking about you or things that they're doing. It's hilarious. The accents and voice acting sound like something from a David Firth animation. If you've ever seen Salad Fingers, you'll know what I'm talking about. Sound effects and in particular the different ship computers, alerts and weapon noises are spot on. Now some of the music is really quite odd with some stabbing jazz riffs and weird synth moments when enemies die.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000023.mp3" }
EN_B00000_S08053_W000023.mp3
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EN_B00000_S08053_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.14, "duration": 14.296, "id": "EN_B00000_S08053_W000024", "language": "en", "speaker": "EN_B00000_S08053", "text": " The strangest thing though is how well it all fits together. Due in part to the randomly generated ships comprised of hand crafted modular sections rather than total randomness, there will invariably be repetition, but I tended to be impressed overall.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000024.mp3" }
EN_B00000_S08053_W000024.mp3
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EN_B00000_S08053_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2974, "duration": 4.829, "id": "EN_B00000_S08053_W000025", "language": "en", "speaker": "EN_B00000_S08053", "text": " Audio's very unique and I liked it. The voice actors do a great job. 18 out of 20.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000025.mp3" }
EN_B00000_S08053_W000025.mp3
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EN_B00000_S08053_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3878, "duration": 10.237, "id": "EN_B00000_S08053_W000026", "language": "en", "speaker": "EN_B00000_S08053", "text": " Now the game is going to set you back no small fee at £25 or your regional equivalent and it's going to take you around 15 to 20 hours to finish. So it's not a short game. I really like it.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000026.mp3" }
EN_B00000_S08053_W000026.mp3
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EN_B00000_S08053_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0636, "duration": 12.829, "id": "EN_B00000_S08053_W000027", "language": "en", "speaker": "EN_B00000_S08053", "text": " But I can't help but feel that it's just a tiny bit steep on its opening offer. When you don't launch with a discount, you tend to just disappear on the eShop, which is a shame as Nintendo stubbornly refused to make anything close to usable with the eShop.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000027.mp3" }
EN_B00000_S08053_W000027.mp3
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EN_B00000_S08053_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4078, "duration": 11.515, "id": "EN_B00000_S08053_W000028", "language": "en", "speaker": "EN_B00000_S08053", "text": " And that would be a shame because it's a game that I think the vast majority of people absolutely love despite a few flaws. You know how some games just work? They nail the things they want to nail. This is exactly like that.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000028.mp3" }
EN_B00000_S08053_W000028.mp3
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EN_B00000_S08053_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1717, "duration": 21.053, "id": "EN_B00000_S08053_W000029", "language": "en", "speaker": "EN_B00000_S08053", "text": " The feeling of going on these raids in the enemy ships, the planning of new gear and the shooting, all of it's good and it just feels very Moorish. The price is the same wherever you buy it and having this portable is perfect in my book. Overall I give value 15 out of 20. There's tons of fun to be had. It would be absolutely amazing with multiplayer. Man, that would be great. Developers, I hope you're listening.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000029.mp3" }
EN_B00000_S08053_W000029.mp3
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EN_B00000_S08053_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0267, "duration": 3.707, "id": "EN_B00000_S08053_W000030", "language": "en", "speaker": "EN_B00000_S08053", "text": " Do try not to die while action items remain on tick.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000030.mp3" }
EN_B00000_S08053_W000030.mp3
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EN_B00000_S08053_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0172, "duration": 10.012, "id": "EN_B00000_S08053_W000031", "language": "en", "speaker": "EN_B00000_S08053", "text": " So there we have it. A game I've really thoroughly enjoyed and one that doesn't happen very often. One that I'll actually be playing a lot of after review because it's so addictive. Smoke me a kipper.", "wav": "EN_B00000/EN_B00000_S08053/mp3/EN_B00000_S08053_W000031.mp3" }
EN_B00000_S08053_W000031.mp3
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EN_B00000_S08063_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4808, "duration": 4.737, "id": "EN_B00000_S08063_W000000", "language": "en", "speaker": "EN_B00000_S08063", "text": " He was rightly very highly respected, Oppenheimer said of Richard Tolman years later.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000000.mp3" }
EN_B00000_S08063_W000000.mp3
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EN_B00000_S08063_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4709, "duration": 14.958, "id": "EN_B00000_S08063_W000001", "language": "en", "speaker": "EN_B00000_S08063", "text": " His wisdom and broad interests, broad in physics and broad throughout, his civility, his extremely intelligent and quite lovely wife, all made a sweet island in the Southern California locale. A friendship developed which became very close.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000001.mp3" }
EN_B00000_S08063_W000001.mp3
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EN_B00000_S08063_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.5093, "duration": 5.636, "id": "EN_B00000_S08063_W000002", "language": "en", "speaker": "EN_B00000_S08063", "text": " In 1954, Oppenheimer testified that Richard Tolman had been a very close and dear friend of mine.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000002.mp3" }
EN_B00000_S08063_W000002.mp3
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EN_B00000_S08063_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4022, "duration": 4.635, "id": "EN_B00000_S08063_W000003", "language": "en", "speaker": "EN_B00000_S08063", "text": " Frank Oppenheimer later said, Robert loved the Tolmans, especially Ruth.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000003.mp3" }
EN_B00000_S08063_W000003.mp3
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EN_B00000_S08063_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4404, "duration": 7.046, "id": "EN_B00000_S08063_W000004", "language": "en", "speaker": "EN_B00000_S08063", "text": " Sometime during the war, or perhaps shortly after returning from Los Alamos, Oppie and Ruth Tolman began an affair.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000004.mp3" }
EN_B00000_S08063_W000004.mp3
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EN_B00000_S08063_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4219, "duration": 6.298, "id": "EN_B00000_S08063_W000005", "language": "en", "speaker": "EN_B00000_S08063", "text": " A clinical psychologist, Ruth was nearly 11 years older than Robert. But she was an elegant and attractive woman.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000005.mp3" }
EN_B00000_S08063_W000005.mp3
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EN_B00000_S08063_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.6121, "duration": 9.27, "id": "EN_B00000_S08063_W000006", "language": "en", "speaker": "EN_B00000_S08063", "text": " Another friend, the psychologist Jerome Bruner, called her the perfect confidant, a wise woman. She could give a sense of personalness to anything she touched.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000006.mp3" }
EN_B00000_S08063_W000006.mp3
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EN_B00000_S08063_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4609, "duration": 5.382, "id": "EN_B00000_S08063_W000007", "language": "en", "speaker": "EN_B00000_S08063", "text": " Born in Indiana, Ruth Sherman graduated from the University of California in 1917.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000007.mp3" }
EN_B00000_S08063_W000007.mp3
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EN_B00000_S08063_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4465, "duration": 5.025, "id": "EN_B00000_S08063_W000008", "language": "en", "speaker": "EN_B00000_S08063", "text": " In 1924, she married Richard Chase Tolman and continued her studies in psychology.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000008.mp3" }
EN_B00000_S08063_W000008.mp3
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EN_B00000_S08063_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.424, "duration": 6.095, "id": "EN_B00000_S08063_W000009", "language": "en", "speaker": "EN_B00000_S08063", "text": " Richard was by then a distinguished chemist and mathematical physicist. He was also 12 years her senior.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000009.mp3" }
EN_B00000_S08063_W000009.mp3
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EN_B00000_S08063_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4242, "duration": 4.177, "id": "EN_B00000_S08063_W000010", "language": "en", "speaker": "EN_B00000_S08063", "text": " Though the couple never had children, friends thought they were totally suited for each other.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000010.mp3" }
EN_B00000_S08063_W000010.mp3
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EN_B00000_S08063_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.41, "duration": 6.061, "id": "EN_B00000_S08063_W000011", "language": "en", "speaker": "EN_B00000_S08063", "text": " Ruth had stimulated Richard's interest in psychology and, specifically, in the social implications of science.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000011.mp3" }
EN_B00000_S08063_W000011.mp3
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EN_B00000_S08063_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.5237, "duration": 3.175, "id": "EN_B00000_S08063_W000012", "language": "en", "speaker": "EN_B00000_S08063", "text": " Oppenheimer shared with Ruth a fascination with psychiatry.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000012.mp3" }
EN_B00000_S08063_W000012.mp3
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EN_B00000_S08063_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4728, "duration": 5.144, "id": "EN_B00000_S08063_W000013", "language": "en", "speaker": "EN_B00000_S08063", "text": " For her doctorate, Ruth had studied the psychological differences between two groups of adult criminals.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000013.mp3" }
EN_B00000_S08063_W000013.mp3
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EN_B00000_S08063_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2845, "duration": 5.807, "id": "EN_B00000_S08063_W000014", "language": "en", "speaker": "EN_B00000_S08063", "text": " In the late 1930s, she had worked as a senior psychological examiner for the Los Angeles County Probation Department.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000014.mp3" }
EN_B00000_S08063_W000014.mp3
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EN_B00000_S08063_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.5579, "duration": 5.246, "id": "EN_B00000_S08063_W000015", "language": "en", "speaker": "EN_B00000_S08063", "text": " And during the war, she had served as a clinical psychologist for the Office of Strategic Services.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000015.mp3" }
EN_B00000_S08063_W000015.mp3
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EN_B00000_S08063_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4506, "duration": 5.229, "id": "EN_B00000_S08063_W000016", "language": "en", "speaker": "EN_B00000_S08063", "text": " Beginning in 1946, she worked as a Senior Clinical Psychologist with the Veterans Administration.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000016.mp3" }
EN_B00000_S08063_W000016.mp3
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EN_B00000_S08063_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2683, "duration": 3.753, "id": "EN_B00000_S08063_W000017", "language": "en", "speaker": "EN_B00000_S08063", "text": " A career woman, Dr. Ruth Tolman possessed a formidable intellect.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000017.mp3" }
EN_B00000_S08063_W000017.mp3
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EN_B00000_S08063_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3703, "duration": 5.857, "id": "EN_B00000_S08063_W000018", "language": "en", "speaker": "EN_B00000_S08063", "text": " But by all accounts, she was also a warm, gentle, and astute observer of the human condition.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000018.mp3" }
EN_B00000_S08063_W000018.mp3
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EN_B00000_S08063_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3821, "duration": 4.245, "id": "EN_B00000_S08063_W000019", "language": "en", "speaker": "EN_B00000_S08063", "text": " She seems to have known aspects of Appi's character not visible to many others.", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000019.mp3" }
EN_B00000_S08063_W000019.mp3
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EN_B00000_S08063_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.369, "duration": 4.533, "id": "EN_B00000_S08063_W000020", "language": "en", "speaker": "EN_B00000_S08063", "text": " Remember how we have always, both of us, been miserable when we had to look more than a week ahead?", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000020.mp3" }
EN_B00000_S08063_W000020.mp3
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EN_B00000_S08063_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.453, "duration": 13.532, "id": "EN_B00000_S08063_W000021", "language": "en", "speaker": "EN_B00000_S08063", "text": " When, in the summer of 1947, Oppenheimer was preparing to move to Princeton, he wrote Ruth a letter from his vacation at Los Pinos to complain that he was fagged and felt appalled about the future. Ruth replied,", "wav": "EN_B00000/EN_B00000_S08063/mp3/EN_B00000_S08063_W000021.mp3" }
EN_B00000_S08063_W000021.mp3
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