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EN_B00000_S08243_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2643, "duration": 14.871, "id": "EN_B00000_S08243_W000012", "language": "en", "speaker": "EN_B00000_S08243", "text": " The tiles on your side will flash to show where enemy attacks are due to land and this is where the bullet hell nature of the game kicks in as you try to avoid all manner of projectiles practically dancing around the grid at times whilst trying to get attacks of your own off at the other end.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000012.mp3" }
EN_B00000_S08243_W000012.mp3
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EN_B00000_S08243_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2548, "duration": 13.372, "id": "EN_B00000_S08243_W000013", "language": "en", "speaker": "EN_B00000_S08243", "text": " Defeating a set of enemies will give you the opportunity to pick a new card to add to your pile and these will range in terms of the type of damage they do. Some will also have an additional perk or status attached to them which will take effect when they are used.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000013.mp3" }
EN_B00000_S08243_W000013.mp3
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EN_B00000_S08243_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.349, "duration": 9.66, "id": "EN_B00000_S08243_W000014", "language": "en", "speaker": "EN_B00000_S08243", "text": " After choosing your card you are taken to a branching pathway where you can choose the route you take towards a boss battle at the end and this is where the roguelike element kicks in.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000014.mp3" }
EN_B00000_S08243_W000014.mp3
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EN_B00000_S08243_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2046, "duration": 13.564, "id": "EN_B00000_S08243_W000015", "language": "en", "speaker": "EN_B00000_S08243", "text": " Pathways are procedurally generated for each run, and death will see you lose all progress and begin again from the beginning in much the same way as in similar games already on a Switch, such as The Binding of Isaac, Has Been Heroes or Dead Cells, to name but a few.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000015.mp3" }
EN_B00000_S08243_W000015.mp3
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EN_B00000_S08243_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3448, "duration": 18.62, "id": "EN_B00000_S08243_W000016", "language": "en", "speaker": "EN_B00000_S08243", "text": " The points of the pathway are not always the same. Some are the standard battle screens, but there are also rescue missions, mini boss fights or even shops where you can spend the credits you gain through battle to buy new cards or upgrade existing ones. You can also buy debuffs that will affect you for a set number of battles", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000016.mp3" }
EN_B00000_S08243_W000016.mp3
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EN_B00000_S08243_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1537, "duration": 12.252, "id": "EN_B00000_S08243_W000017", "language": "en", "speaker": "EN_B00000_S08243", "text": " Should you be strapped 4 credits, you can sell 100 health points per 20 of them. On this run here, I did this to have just enough money to then buy back 250 health points. Pretty shrewd business, I reckon.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000017.mp3" }
EN_B00000_S08243_W000017.mp3
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EN_B00000_S08243_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2707, "duration": 16.124, "id": "EN_B00000_S08243_W000018", "language": "en", "speaker": "EN_B00000_S08243", "text": " Each victory in battle will earn you experience points and gaining enough will see you level up, thereby being gifted a power up, potentially a passive ability that will take effect at the start of each new battle or a permanent upgrade such as increasing the maximum amount of mana you have", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000018.mp3" }
EN_B00000_S08243_W000018.mp3
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EN_B00000_S08243_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0042, "duration": 19.228, "id": "EN_B00000_S08243_W000019", "language": "en", "speaker": "EN_B00000_S08243", "text": " To elaborate a little further on the boss battles, these will take precision movement and fast reflexes to dodge incoming attacks and fire attacks of your own off in time. Some attacks seem pretty unavoidable at first, and this can be quite frustrating due to the high nature of the states involved, with a whole run's work potentially being undone very quickly on these occasions.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000019.mp3" }
EN_B00000_S08243_W000019.mp3
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EN_B00000_S08243_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3699, "duration": 15.036, "id": "EN_B00000_S08243_W000020", "language": "en", "speaker": "EN_B00000_S08243", "text": " Should you defeat a boss, you are given the option to either finish them or show mercy. Killing them will grant you more power, whilst sparing them means they will assist you later. I was also spared by a boss at one point, so I assume the sparing of an opponent mechanic works both ways.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000020.mp3" }
EN_B00000_S08243_W000020.mp3
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EN_B00000_S08243_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3903, "duration": 9.596, "id": "EN_B00000_S08243_W000021", "language": "en", "speaker": "EN_B00000_S08243", "text": " Although every other time so far, they have killed me. Defeating a boss sees you move into a new map and the process starts again via a new set of branching paths.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000021.mp3" }
EN_B00000_S08243_W000021.mp3
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EN_B00000_S08243_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3928, "duration": 9.66, "id": "EN_B00000_S08243_W000022", "language": "en", "speaker": "EN_B00000_S08243", "text": " As alluded to earlier, there are nine characters to play as, each with different starting spells, passive abilities and weapons, although only one character is unlocked from the start of the game.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000022.mp3" }
EN_B00000_S08243_W000022.mp3
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EN_B00000_S08243_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1869, "duration": 19.004, "id": "EN_B00000_S08243_W000023", "language": "en", "speaker": "EN_B00000_S08243", "text": " During my first run, I must admit it all felt a bit random. I didn't really understand the intricacies of the game and although there is a tutorial, it's more just a run through of the controls rather than an explanation of the mechanics. I blitzed my way through early battles and even managed to beat the first boss, but it was more on the second run where things started to click.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000023.mp3" }
EN_B00000_S08243_W000023.mp3
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EN_B00000_S08243_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1602, "duration": 7.484, "id": "EN_B00000_S08243_W000024", "language": "en", "speaker": "EN_B00000_S08243", "text": " The basic elements are fairly simple and it's quite an easy game to pick up and get to grips with even if it takes a lot longer to fully begin to understand.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000024.mp3" }
EN_B00000_S08243_W000024.mp3
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EN_B00000_S08243_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0796, "duration": 6.972, "id": "EN_B00000_S08243_W000025", "language": "en", "speaker": "EN_B00000_S08243", "text": " It's at this point that one step from Eden just starts to click enough to see the potential of it becoming a major time eater.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000025.mp3" }
EN_B00000_S08243_W000025.mp3
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EN_B00000_S08243_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2839, "duration": 15.516, "id": "EN_B00000_S08243_W000026", "language": "en", "speaker": "EN_B00000_S08243", "text": " The use of the card mechanic is also quite clever because although the issue some people have with deck building games is their random nature, this ties in quite nicely with the roguelite ethos of random pickups making you either incredibly powerful in some runs or hugely vulnerable in others.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000026.mp3" }
EN_B00000_S08243_W000026.mp3
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EN_B00000_S08243_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3665, "duration": 6.78, "id": "EN_B00000_S08243_W000027", "language": "en", "speaker": "EN_B00000_S08243", "text": " Like all good roguelikes, dying at the end of a run will earn you points that will see you level up after a certain amount of deaths.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000027.mp3" }
EN_B00000_S08243_W000027.mp3
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EN_B00000_S08243_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2928, "duration": 12.348, "id": "EN_B00000_S08243_W000028", "language": "en", "speaker": "EN_B00000_S08243", "text": " And this will add new spell cards to the pile that you can access in subsequent runs. On a more negative side there's a lot that isn't explained such as the statuses on each card or what some of the terminology means.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000028.mp3" }
EN_B00000_S08243_W000028.mp3
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EN_B00000_S08243_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1991, "duration": 17.244, "id": "EN_B00000_S08243_W000029", "language": "en", "speaker": "EN_B00000_S08243", "text": " You do begin to pick it up and within a few runs you'll have figured a lot of it out, but perhaps an index of terms or something similar could have been added to assist with this. This extends to things such as the unlocking of other characters. No real guidance is given as to how to unlock them. Just a quick line on which level you needed to be", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000029.mp3" }
EN_B00000_S08243_W000029.mp3
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EN_B00000_S08243_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4086, "duration": 7.644, "id": "EN_B00000_S08243_W000030", "language": "en", "speaker": "EN_B00000_S08243", "text": " It's also very difficult to keep your eye on two sides of the screen at once at times especially when boss battles become hectic.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000030.mp3" }
EN_B00000_S08243_W000030.mp3
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EN_B00000_S08243_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1747, "duration": 3.612, "id": "EN_B00000_S08243_W000031", "language": "en", "speaker": "EN_B00000_S08243", "text": " As well as the single player mode, there are both co-op and pvp modes.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000031.mp3" }
EN_B00000_S08243_W000031.mp3
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EN_B00000_S08243_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.196, "duration": 16.86, "id": "EN_B00000_S08243_W000032", "language": "en", "speaker": "EN_B00000_S08243", "text": " The co-op mode plays very similarly to single player with both players attacking from the same side of the grid and sharing health and mana as well as the card pool too. This means that you need to try and synchronize your attacks and it didn't necessarily feel easier due to this. This may change if you build up a good team with someone.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000032.mp3" }
EN_B00000_S08243_W000032.mp3
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EN_B00000_S08243_W000033
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2041, "duration": 11.42, "id": "EN_B00000_S08243_W000033", "language": "en", "speaker": "EN_B00000_S08243", "text": " Player versus player mode is a simple first or two rounds match with a player on either side of the screen. It's there for those who want a more competitive side to the game, but personally, it felt like the weakest part of the package for me.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000033.mp3" }
EN_B00000_S08243_W000033.mp3
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EN_B00000_S08243_W000034
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.323, "duration": 13.852, "id": "EN_B00000_S08243_W000034", "language": "en", "speaker": "EN_B00000_S08243", "text": " One Step From Eden has a deceptive layout of strategy that becomes apparent after a few runs, and makes for quite an addictive and compelling experience. With quite a few intricacies to learn, many of which I'm still coming to terms with myself, gameplay scores 17 out of 20.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000034.mp3" }
EN_B00000_S08243_W000034.mp3
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EN_B00000_S08243_W000035
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2965, "duration": 7.355, "id": "EN_B00000_S08243_W000035", "language": "en", "speaker": "EN_B00000_S08243", "text": " Controls are easy to learn, with the two button magic system and shoulder button actions working well, and it also receives 17 out of 20.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000035.mp3" }
EN_B00000_S08243_W000035.mp3
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EN_B00000_S08243_W000036
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1678, "duration": 13.692, "id": "EN_B00000_S08243_W000036", "language": "en", "speaker": "EN_B00000_S08243", "text": " Visually, One Step From Eden adopts a pixel art style. This style is used to very good effect with character sprites that are colourful and full of life. Bouncing on the spot, ready for action, and skipping around the carnage that ensues once the attacks start flying.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000036.mp3" }
EN_B00000_S08243_W000036.mp3
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EN_B00000_S08243_W000037
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2456, "duration": 11.996, "id": "EN_B00000_S08243_W000037", "language": "en", "speaker": "EN_B00000_S08243", "text": " There are a number of worlds that you will visit on your runs with each branching pathway taking place on one of these. They range from arctic settings to volcanic areas and forests and whilst these certainly added to the atmosphere,", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000037.mp3" }
EN_B00000_S08243_W000037.mp3
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EN_B00000_S08243_W000038
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1151, "duration": 8.38, "id": "EN_B00000_S08243_W000038", "language": "en", "speaker": "EN_B00000_S08243", "text": " They didn't really go above and beyond either. Hand drawn character models are used in menus and again, these were stylistically done and helped further flesh out the characters.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000038.mp3" }
EN_B00000_S08243_W000038.mp3
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EN_B00000_S08243_W000039
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.196, "duration": 4.124, "id": "EN_B00000_S08243_W000039", "language": "en", "speaker": "EN_B00000_S08243", "text": " In terms of the audio, the music certainly complemented the gameplay and the visuals.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000039.mp3" }
EN_B00000_S08243_W000039.mp3
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EN_B00000_S08243_W000040
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2013, "duration": 9.98, "id": "EN_B00000_S08243_W000040", "language": "en", "speaker": "EN_B00000_S08243", "text": " Filtering in and out of your auditory sense as and when it needed to to spice up the on-screen action. Explosions are suitably loud and bombastic without ever becoming obnoxious.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000040.mp3" }
EN_B00000_S08243_W000040.mp3
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[ 2561, 1305, 3232, 326, 3604, 930, 1289, 1904, 811, 4093, 833, 3270, 2243, 2316, 209, 1818, 921, 2832, 903, 126, 3345, 2859, 1408, 2397, 3003, 3840, 1149, 3092, 2265, 100, 1764, 919, 3102, 1644, 3254, 4087, 1488, 550, 1424, 1094, 3187, ...
EN_B00000_S08243_W000041
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1766, "duration": 13.789, "id": "EN_B00000_S08243_W000041", "language": "en", "speaker": "EN_B00000_S08243", "text": " Visuals are bright, clean and pleasing with the character models in particular standing out and they score 15 out of 20. Music is well suited and complements the action well without ever really coming completely into its own and scores 16 out of 20.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000041.mp3" }
EN_B00000_S08243_W000041.mp3
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EN_B00000_S08243_W000042
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2296, "duration": 15.324, "id": "EN_B00000_S08243_W000042", "language": "en", "speaker": "EN_B00000_S08243", "text": " One step from Eden costs £17.99, €19.99 or $19.99 and the procedurally generated nature of the game coupled with nine playable characters, local co-op and a PvP mode means that some people could be playing this game for a long time to come.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000042.mp3" }
EN_B00000_S08243_W000042.mp3
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[ 792, 399, 2093, 3983, 3603, 3234, 3218, 665, 3961, 1825, 3760, 3559, 2561, 2952, 4066, 3856, 3232, 380, 499, 2462, 1351, 1738, 1827, 3154, 2333, 2817, 503, 3308, 2087, 3463, 4076, 2813, 2800, 727, 544, 2786, 331, 890, 1747, 3092, 2249, ...
EN_B00000_S08243_W000043
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0523, "duration": 17.349, "id": "EN_B00000_S08243_W000043", "language": "en", "speaker": "EN_B00000_S08243", "text": " I will say that there is something about it being based on a grid on a single screen as opposed to exploring an environment that means I'm not sure if it would keep my attention for quite as long as other games in the genre, but this is more of a personal taste thing than anything else. Value for money is certainly high and it scores 18 out of 20.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000043.mp3" }
EN_B00000_S08243_W000043.mp3
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[ 2610, 3857, 591, 596, 3936, 1945, 3432, 3056, 1553, 2351, 3938, 3763, 2204, 1584, 273, 395, 3452, 1161, 354, 1932, 2671, 2874, 1705, 2558, 226, 273, 1647, 3206, 2865, 1078, 2077, 2708, 3845, 1140, 3901, 3250, 46, 1428, 1234, 3669, 929, ...
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EN_B00000_S08243_W000044
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2043, "duration": 12.22, "id": "EN_B00000_S08243_W000044", "language": "en", "speaker": "EN_B00000_S08243", "text": " To conclude, One Step From Eden takes a few different genres and fuses them together successfully. Each seems to compliment the other nicely which leads to a fun, challenging, addictive and well-rounded experience.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000044.mp3" }
EN_B00000_S08243_W000044.mp3
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EN_B00000_S08243_W000045
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.148, "duration": 10.949, "id": "EN_B00000_S08243_W000045", "language": "en", "speaker": "EN_B00000_S08243", "text": " For me, One Step From Eden doesn't quite match some of the fantastic road lights on the Switch, such as Isaac, Dead Cells or Risk of Rain, but it's not far off to be fair, not far off at all.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000045.mp3" }
EN_B00000_S08243_W000045.mp3
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EN_B00000_S08243_W000046
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1942, "duration": 14.312, "id": "EN_B00000_S08243_W000046", "language": "en", "speaker": "EN_B00000_S08243", "text": " Thank you as always everybody for watching. Please do remember to leave a like on the video if you like what you've just seen. A quick thank you to our Patreons as always for your continued support and to each and every one of you for watching our videos. I hope you are all safe and well. Take care and until next time, happy gaming.", "wav": "EN_B00000/EN_B00000_S08243/mp3/EN_B00000_S08243_W000046.mp3" }
EN_B00000_S08243_W000046.mp3
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EN_B00000_S08253_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2889, "duration": 17.437, "id": "EN_B00000_S08253_W000000", "language": "en", "speaker": "EN_B00000_S08253", "text": " As well as a co-op mode. Now we have Exit the Gungeon which dropped onto the eShop during the Indie Direct the other day and with little to no warning into our inbox for review. A big thanks to all of you who follow the channel and enjoy the content. Is it worth exiting this dungeon or should you just self isolate? Let's find out.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000000.mp3" }
EN_B00000_S08253_W000000.mp3
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EN_B00000_S08253_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1858, "duration": 12.316, "id": "EN_B00000_S08253_W000001", "language": "en", "speaker": "EN_B00000_S08253", "text": " In terms of the storyline, events take place exactly where they left off. That is at the end of the gungeon and then you've got the choice of whether to make your way out. The route through which you'll be challenged to do this isn't quite the same.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000001.mp3" }
EN_B00000_S08253_W000001.mp3
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EN_B00000_S08253_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.04, "duration": 18.684, "id": "EN_B00000_S08253_W000002", "language": "en", "speaker": "EN_B00000_S08253", "text": " Thankfully, this time around, you'll be playing out the game from a side perspective beginning in an unusual elevator system. As far as the storyline goes, it doesn't really get a huge amount more complex other than rescuing survivors as you go throughout the game, but more on those later. Now in terms of the gameplay, it is quite different in its", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000002.mp3" }
EN_B00000_S08253_W000002.mp3
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EN_B00000_S08253_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1355, "duration": 13.18, "id": "EN_B00000_S08253_W000003", "language": "en", "speaker": "EN_B00000_S08253", "text": " I mentioned to Glen it feels much more like the game Pang combined with something like a bullet hell shooter. Rather than finding new items and weapons, new guns are gifted to you depending on the multiplier score that you accumulate throughout the game.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000003.mp3" }
EN_B00000_S08253_W000003.mp3
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EN_B00000_S08253_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1596, "duration": 19.068, "id": "EN_B00000_S08253_W000004", "language": "en", "speaker": "EN_B00000_S08253", "text": " You'll have to focus on the center of the screen and use your peripheral vision if you stand any chance of survival in this game. After a few different waves of enemies, you know what's coming next and it's a boss. The bosses are excellent in all different shapes and sizes. From one who is most definitely inspired by a certain Eggman,", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000004.mp3" }
EN_B00000_S08253_W000004.mp3
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EN_B00000_S08253_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1122, "duration": 19.484, "id": "EN_B00000_S08253_W000005", "language": "en", "speaker": "EN_B00000_S08253", "text": " A boss will come up that is just disgraceful in its difficulty and will send you packing all the way back down to the underdeep. I really did enjoy and grow to love the constantly shifting weapon mechanic. Just when you get comfortable with one that's a bit overpowered, it will suddenly switch to a bubble gun or one that requires an excessively long charge time.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000005.mp3" }
EN_B00000_S08253_W000005.mp3
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EN_B00000_S08253_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0647, "duration": 4.444, "id": "EN_B00000_S08253_W000006", "language": "en", "speaker": "EN_B00000_S08253", "text": " And you'll have to adapt your strategy. And that's where the real addiction came for me.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000006.mp3" }
EN_B00000_S08253_W000006.mp3
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EN_B00000_S08253_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0591, "duration": 26.876, "id": "EN_B00000_S08253_W000007", "language": "en", "speaker": "EN_B00000_S08253", "text": " Shopping spree. In here you can spend some of your hard earned cash which is obviously acquired by killing enemies to either purchase a key for unlocking a trapped comrade later in the game at a cost or you can spend it on upgrading your character for this run. Usually by the time you reach this shop you'll have picked up many different items and some of these will require you to not purchase anything and if you do you may actually lose the benefits they offer. You can check all of this in your options and it's worth keeping an", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000007.mp3" }
EN_B00000_S08253_W000007.mp3
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EN_B00000_S08253_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3408, "duration": 26.844, "id": "EN_B00000_S08253_W000008", "language": "en", "speaker": "EN_B00000_S08253", "text": " For me, the main drawback to the title, and one which is a bit unusual if you consider the first game was one of the best co-op experiences on Switch, is the lack of any multiplayer. It seems like a real missed opportunity to me, especially considering how well multiplayer works in this kind of format.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000008.mp3" }
EN_B00000_S08253_W000008.mp3
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EN_B00000_S08253_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3069, "duration": 10.396, "id": "EN_B00000_S08253_W000009", "language": "en", "speaker": "EN_B00000_S08253", "text": " You have only to look at Pang Adventures to see a great example of the benefit that it can bring. Other than that though, I can't really think of a huge amount to criticise the game on.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000009.mp3" }
EN_B00000_S08253_W000009.mp3
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EN_B00000_S08253_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0601, "duration": 17.468, "id": "EN_B00000_S08253_W000010", "language": "en", "speaker": "EN_B00000_S08253", "text": " I guess that's for balancing reasons, but I did notice that. In terms of the overall difficulty then, it's still very challenging, but the health mechanic and the amount of hearts you get", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000010.mp3" }
EN_B00000_S08253_W000010.mp3
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EN_B00000_S08253_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1754, "duration": 10.716, "id": "EN_B00000_S08253_W000011", "language": "en", "speaker": "EN_B00000_S08253", "text": " Looking at the visuals and audio, while they're still good", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000011.mp3" }
EN_B00000_S08253_W000011.mp3
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EN_B00000_S08253_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1839, "duration": 10.428, "id": "EN_B00000_S08253_W000012", "language": "en", "speaker": "EN_B00000_S08253", "text": " I don't think they really hold a candle to enter the Gungeon. The art in that game had a very distinctive charm. They stood out in a sea of pixel art games.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000012.mp3" }
EN_B00000_S08253_W000012.mp3
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EN_B00000_S08253_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1924, "duration": 11.068, "id": "EN_B00000_S08253_W000013", "language": "en", "speaker": "EN_B00000_S08253", "text": " It's difficult to put my finger on exactly why that was, whether it was the level of detail or the destructible environments or even the tables being able to be kicked over. Everything just was really well done.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000013.mp3" }
EN_B00000_S08253_W000013.mp3
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EN_B00000_S08253_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0159, "duration": 4.828, "id": "EN_B00000_S08253_W000014", "language": "en", "speaker": "EN_B00000_S08253", "text": " And here in Exit the Gungeon, it's still good, it's not bad at all.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000014.mp3" }
EN_B00000_S08253_W000014.mp3
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EN_B00000_S08253_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.322, "duration": 12.924, "id": "EN_B00000_S08253_W000015", "language": "en", "speaker": "EN_B00000_S08253", "text": " doesn't really have that same level of quality for me. There's quite a lot of visual repetition, some of the areas are just a touch more drab and while the enemy and character designs are all decent, it didn't quite reach that same high note. Now that being said,", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000015.mp3" }
EN_B00000_S08253_W000015.mp3
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EN_B00000_S08253_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3368, "duration": 18.844, "id": "EN_B00000_S08253_W000016", "language": "en", "speaker": "EN_B00000_S08253", "text": " There is a lot good here, such as some very detailed small pixel art animations, which aren't easy to achieve. I noticed this in the tutorial, where you're given a hat. It's very well done, and it's quite clever actually, because it's very tricky. Performance is excellent, as you'd imagine, in both docked and handheld modes, and it's fully Switch Lite compatible.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000016.mp3" }
EN_B00000_S08253_W000016.mp3
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EN_B00000_S08253_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2573, "duration": 17.564, "id": "EN_B00000_S08253_W000017", "language": "en", "speaker": "EN_B00000_S08253", "text": " It's very good, it's catchy, the weapon sounds are nice, but it's not outstanding, and there weren't a great deal of tunes that stuck in my memory. Now overall for me, visuals and audio are of a decent quality. I just felt like they could have done more in this area. Visuals score 15 out of 20, while the audio scores 16 out of 20.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000017.mp3" }
EN_B00000_S08253_W000017.mp3
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EN_B00000_S08253_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3644, "duration": 21.34, "id": "EN_B00000_S08253_W000018", "language": "en", "speaker": "EN_B00000_S08253", "text": " In terms of the value and game length then, well you could complete a run in about two and a half hours, potentially much less than that, depending on how good you are and how many times you die, but to actually gain all the items and unlock all the characters is going to take substantially more time. What you need to know really when getting Exit the Gungeon is that this isn't a sequel to the first title. Don't go in expecting", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000018.mp3" }
EN_B00000_S08253_W000018.mp3
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EN_B00000_S08253_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1017, "duration": 6.012, "id": "EN_B00000_S08253_W000019", "language": "en", "speaker": "EN_B00000_S08253", "text": " Enter the Gungeon, because it's actually quite a different title. But that being said, if you already know that going in and you're", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000019.mp3" }
EN_B00000_S08253_W000019.mp3
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EN_B00000_S08253_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2013, "duration": 11.036, "id": "EN_B00000_S08253_W000020", "language": "en", "speaker": "EN_B00000_S08253", "text": " Although I'm not gonna lie, there have been one or two ragequit moments. The randomly bestowed weapon mechanic might not appeal to everyone. Players that are looking for the discovery of new items.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000020.mp3" }
EN_B00000_S08253_W000020.mp3
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EN_B00000_S08253_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3248, "duration": 12.561, "id": "EN_B00000_S08253_W000021", "language": "en", "speaker": "EN_B00000_S08253", "text": " As with all things, when you get good at something you can actually use these skills much more effectively. For me overall, I'd give value 16 out of 20.", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000021.mp3" }
EN_B00000_S08253_W000021.mp3
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EN_B00000_S08253_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2606, "duration": 7.824, "id": "EN_B00000_S08253_W000022", "language": "en", "speaker": "EN_B00000_S08253", "text": " Big thanks to our patrons who support us each and every month, nice one. And for all things Switch, all the time, keep it Switch up. Cheers guys, see ya!", "wav": "EN_B00000/EN_B00000_S08253/mp3/EN_B00000_S08253_W000022.mp3" }
EN_B00000_S08253_W000022.mp3
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EN_B00000_S08263_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3093, "duration": 12.309, "id": "EN_B00000_S08263_W000000", "language": "en", "speaker": "EN_B00000_S08263", "text": " It's typically a phrase that's said early in the morning and it's, uh, it typically it's come from the lower level of the office that we're stationed in and this bloke always gets in early in the mornings and", "wav": "EN_B00000/EN_B00000_S08263/mp3/EN_B00000_S08263_W000000.mp3" }
EN_B00000_S08263_W000000.mp3
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EN_B00000_S08263_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3246, "duration": 4.958, "id": "EN_B00000_S08263_W000001", "language": "en", "speaker": "EN_B00000_S08263", "text": " Later than me, cause I'm always, I'm an early riser. But he always comes in and yells, What's up, cunts?", "wav": "EN_B00000/EN_B00000_S08263/mp3/EN_B00000_S08263_W000001.mp3" }
EN_B00000_S08263_W000001.mp3
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EN_B00000_S08273_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3502, "duration": 5.399, "id": "EN_B00000_S08273_W000000", "language": "en", "speaker": "EN_B00000_S08273", "text": " Way down. And it's weird cause it's not even released yet. How do you think that works? Unless our podcast really bonds.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000000.mp3" }
EN_B00000_S08273_W000000.mp3
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EN_B00000_S08273_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0868, "duration": 3.004, "id": "EN_B00000_S08273_W000001", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well if you think about it, before this whole thing happened, he was really kind of...", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000001.mp3" }
EN_B00000_S08273_W000001.mp3
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EN_B00000_S08273_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3437, "duration": 14.236, "id": "EN_B00000_S08273_W000002", "language": "en", "speaker": "EN_B00000_S08273", "text": " On the shelf for a while, just at Casterly Rock, all of his old glory kind of faded away, where he's just left as... He still has that aura around him and aligns with their name, but it's more with what happened to Jaime and you have Tyrion the way he's looked at, and him at the end of Robert's Rebellion.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000002.mp3" }
EN_B00000_S08273_W000002.mp3
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EN_B00000_S08273_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.5011, "duration": 17.852, "id": "EN_B00000_S08273_W000003", "language": "en", "speaker": "EN_B00000_S08273", "text": " How his kind of name got tarnished by showing up late and then turning against the Targaryens. He's kinda just been on the sidelines, and once Ned was out of the picture, you can just see him, just, he was ready to go, take back and remind everyone who the Lannisters are. It's not just a reigns of Casimir, it's not a one-hit wonder, even though that shit slaps.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000003.mp3" }
EN_B00000_S08273_W000003.mp3
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EN_B00000_S08273_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.412, "duration": 8.819, "id": "EN_B00000_S08273_W000004", "language": "en", "speaker": "EN_B00000_S08273", "text": " But, they're gonna be writing songs now about how I destroyed the Starks and basically won the War of the Five Kings single-handed. Cause, yea, Joffrey's the king, but everyone knows Tywin's pulling the strings.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000004.mp3" }
EN_B00000_S08273_W000004.mp3
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EN_B00000_S08273_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2825, "duration": 11.069, "id": "EN_B00000_S08273_W000005", "language": "en", "speaker": "EN_B00000_S08273", "text": " Yeah, and you just hear the Reins of Casimir playing in the background while basically a symbol of House Stark being melted just shows the destruction of House Stark, how he single-handedly did that.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000005.mp3" }
EN_B00000_S08273_W000005.mp3
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EN_B00000_S08273_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2059, "duration": 4.125, "id": "EN_B00000_S08273_W000006", "language": "en", "speaker": "EN_B00000_S08273", "text": " And then he throws the, uh, pelts into the fire. And that's it. It's all over.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000006.mp3" }
EN_B00000_S08273_W000006.mp3
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EN_B00000_S08273_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2367, "duration": 8.031, "id": "EN_B00000_S08273_W000007", "language": "en", "speaker": "EN_B00000_S08273", "text": " I don't think so. I think it's already established what the Valyrian Steel is used for and the threat coming, so I think they're just gonna leave it at that, but who knows.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000007.mp3" }
EN_B00000_S08273_W000007.mp3
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EN_B00000_S08273_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3157, "duration": 12.444, "id": "EN_B00000_S08273_W000008", "language": "en", "speaker": "EN_B00000_S08273", "text": " That's the first time during the rewatch that they've had, uh, previously. Kind of on their last game of thrones. And we see throughout this episode, there's a lot of faces that turn up after we haven't seen them in a while.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000008.mp3" }
EN_B00000_S08273_W000008.mp3
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EN_B00000_S08273_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2999, "duration": 14.94, "id": "EN_B00000_S08273_W000009", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well yea, we know when he says that he begins his plans of having Jaime take the seat at Caxley Rock and give up his position as Lord Commander of the Kingsguard, as set precedent by Joffrey when he lets Ser Barristan go. But Jaime, he's... he tells him about his reputation about...", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000009.mp3" }
EN_B00000_S08273_W000009.mp3
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EN_B00000_S08273_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2515, "duration": 15.128, "id": "EN_B00000_S08273_W000010", "language": "en", "speaker": "EN_B00000_S08273", "text": " What do they call me? Uh, Kingslayer, Oathbreaker, and all these different things, where you can tell that he doesn't want to break oaths anymore, he wants to be seen the way he believes he should be. And even something so easy to do, just to take one of the most powerful seats in Westeros, he still wants to keep his vows. It's honorable in a way.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000010.mp3" }
EN_B00000_S08273_W000010.mp3
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EN_B00000_S08273_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1902, "duration": 3.005, "id": "EN_B00000_S08273_W000011", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well, I thought he was gonna, he wanted to say Circe, but he knew he couldn't.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000011.mp3" }
EN_B00000_S08273_W000011.mp3
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EN_B00000_S08273_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4483, "duration": 18.896, "id": "EN_B00000_S08273_W000012", "language": "en", "speaker": "EN_B00000_S08273", "text": " The contrast of the conversations between Tyrion and Tywin and Jaime and Tywin, where this is really the first time we've seen them together since that season. Season one, yea. Yea. And, it's kinda that same shot of Tyrion walking out and Jaime walking out, where Tyrion's kinda pissed after that conversation they have about, he says, oh, by the way, next whore I find in your bed, I'll hang. And Jaime's kinda like,", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000012.mp3" }
EN_B00000_S08273_W000012.mp3
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EN_B00000_S08273_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3141, "duration": 6.146, "id": "EN_B00000_S08273_W000013", "language": "en", "speaker": "EN_B00000_S08273", "text": " Laughing a little, he's smiling when he's walking out, but it's that same shot and just that difference between them and their relationships with their father.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000013.mp3" }
EN_B00000_S08273_W000013.mp3
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EN_B00000_S08273_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.39, "duration": 18.523, "id": "EN_B00000_S08273_W000014", "language": "en", "speaker": "EN_B00000_S08273", "text": " But even before that, before they come, Tyrion's briefly explains the animosity these two houses have for each other to brawn. Kind of a way for the audience to get a little, little first quick hint of the season to come and this struggle, but. And you can even tell when they say that, uh, yeaah, Oberyn came earlier. You can tell Tyrion's a little shook, cause he knows why. He knows Oberyn and he knows why he's here.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000014.mp3" }
EN_B00000_S08273_W000014.mp3
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EN_B00000_S08273_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0753, "duration": 8.591, "id": "EN_B00000_S08273_W000015", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well he left his mark, that's for sure, and right when they introduce him, he just takes over the scene right away. Yeah. And they set him up perfectly for the type of person he is, and like you said, a fan favorite.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000015.mp3" }
EN_B00000_S08273_W000015.mp3
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EN_B00000_S08273_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1227, "duration": 9.576, "id": "EN_B00000_S08273_W000016", "language": "en", "speaker": "EN_B00000_S08273", "text": " Again, reinforcing the hatred between these two houses, he starts- he hears- overhears the, uh, reigns of castamere being sung by, I guess, a Lannister soldier. He kinda like talks to him like they are Lannisters.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000016.mp3" }
EN_B00000_S08273_W000016.mp3
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EN_B00000_S08273_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3199, "duration": 9.915, "id": "EN_B00000_S08273_W000017", "language": "en", "speaker": "EN_B00000_S08273", "text": " Yeah, I got that sense too, but it's a little confusing at first if you don't really know the ins and outs of the houses and their soldiers, but yeah, you could tell he doesn't like that song. It's not on his playlist.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000017.mp3" }
EN_B00000_S08273_W000017.mp3
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EN_B00000_S08273_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2217, "duration": 3.005, "id": "EN_B00000_S08273_W000018", "language": "en", "speaker": "EN_B00000_S08273", "text": " It's like, I like this guy. Yeah. It would make a great, like, duo.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000018.mp3" }
EN_B00000_S08273_W000018.mp3
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EN_B00000_S08273_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2379, "duration": 3.396, "id": "EN_B00000_S08273_W000019", "language": "en", "speaker": "EN_B00000_S08273", "text": " They had more scenes together and they were just chilling around at King's Landing.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000019.mp3" }
EN_B00000_S08273_W000019.mp3
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EN_B00000_S08273_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2073, "duration": 6.605, "id": "EN_B00000_S08273_W000020", "language": "en", "speaker": "EN_B00000_S08273", "text": " I don't mind exposition when it comes to a game of thrones. Because it is very exposition-y, but it's needed.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000020.mp3" }
EN_B00000_S08273_W000020.mp3
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EN_B00000_S08273_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3922, "duration": 3.549, "id": "EN_B00000_S08273_W000021", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well, even in the beginning when he first meets him. So, let's get some more girls, like...", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000021.mp3" }
EN_B00000_S08273_W000021.mp3
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EN_B00000_S08273_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1099, "duration": 3.769, "id": "EN_B00000_S08273_W000022", "language": "en", "speaker": "EN_B00000_S08273", "text": " He's ready to hang out here, and he's like, oh, you know. He doesn't really associate him to Taiwan.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000022.mp3" }
EN_B00000_S08273_W000022.mp3
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EN_B00000_S08273_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4908, "duration": 4.058, "id": "EN_B00000_S08273_W000023", "language": "en", "speaker": "EN_B00000_S08273", "text": " And uh, cue, play that line real quick, that last line. Tell your father I'm here.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000023.mp3" }
EN_B00000_S08273_W000023.mp3
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EN_B00000_S08273_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0751, "duration": 8.387, "id": "EN_B00000_S08273_W000024", "language": "en", "speaker": "EN_B00000_S08273", "text": " That gets me every time, I was getting fuckin' pumped when I was watching it, even though I've seen it so many times. I'm like, you might win this time. You might, you might give Tywin what he deserves.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000024.mp3" }
EN_B00000_S08273_W000024.mp3
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EN_B00000_S08273_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2987, "duration": 5.382, "id": "EN_B00000_S08273_W000025", "language": "en", "speaker": "EN_B00000_S08273", "text": " Yeah, they're just going through some tough times. Their bodies are changing at a rapid rate, as you can see, because they're fucking huge.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000025.mp3" }
EN_B00000_S08273_W000025.mp3
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EN_B00000_S08273_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3464, "duration": 13.888, "id": "EN_B00000_S08273_W000026", "language": "en", "speaker": "EN_B00000_S08273", "text": " And yea, they are acting up, and I think it's shocking to Daenerys at first, and Jorah says, I mean, the dragon's Khaleesi, pretty much, like, what do you expect? Like, they can't be tamed. We can see as it goes later on, then she gets a handle on it, but right now, it's a struggle for her.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000026.mp3" }
EN_B00000_S08273_W000026.mp3
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EN_B00000_S08273_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3385, "duration": 13.276, "id": "EN_B00000_S08273_W000027", "language": "en", "speaker": "EN_B00000_S08273", "text": " I think it's kind of implied at this point, especially when Jon met Drogon in season 7, where he had that sense, and then we finally find out his true parentage, so I think it's more of just implication rather than outright explaining it in the show.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000027.mp3" }
EN_B00000_S08273_W000027.mp3
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EN_B00000_S08273_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2408, "duration": 10.459, "id": "EN_B00000_S08273_W000028", "language": "en", "speaker": "EN_B00000_S08273", "text": " It's like, where's Dario Naharis? You see, I need to use the full name, so when the audience sees this new guy, they ain't that confused. Yea. Yea, him and Grey Worm. No way they were fucking sitting there since midnight. I'm calling bullshit on that.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000028.mp3" }
EN_B00000_S08273_W000028.mp3
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EN_B00000_S08273_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4891, "duration": 12.937, "id": "EN_B00000_S08273_W000029", "language": "en", "speaker": "EN_B00000_S08273", "text": " Yeah, and she won't eat, obviously, and she knows all the details of what happened. You know, you know what happened to my brother after they killed him, they put his head, Direwolf's head on his body, they slit my mother's throat to the bone and threw her into the river, and...", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000029.mp3" }
EN_B00000_S08273_W000029.mp3
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EN_B00000_S08273_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3353, "duration": 19.439, "id": "EN_B00000_S08273_W000030", "language": "en", "speaker": "EN_B00000_S08273", "text": " It's great when Tyrion's reminiscing about Catelyn. He says he never really knew Rob too well, but he knows Catelyn and, you know, even though she tried to have me killed, I still respected her and it's really, he's in a tough situation. What do you say? There's nothing he can do to make her, I guess, feel better or just fix the situation. It's just, he kinda just can't do anything.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000030.mp3" }
EN_B00000_S08273_W000030.mp3
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EN_B00000_S08273_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4178, "duration": 14.21, "id": "EN_B00000_S08273_W000031", "language": "en", "speaker": "EN_B00000_S08273", "text": " And she's been with Tyrion for how long now? She's gotta know that this really is nothing there between them, where Tyrion is just trying to be a good, kind-hearted person like he is, and trying to help Sansa during this time, and yea, it's not the best situation to be in, but there's better ways I think about going about it.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000031.mp3" }
EN_B00000_S08273_W000031.mp3
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EN_B00000_S08273_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1617, "duration": 4.143, "id": "EN_B00000_S08273_W000032", "language": "en", "speaker": "EN_B00000_S08273", "text": " And then, but I do think Jaime of Lydia won the probably kill Cersei and kill himself.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000032.mp3" }
EN_B00000_S08273_W000032.mp3
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EN_B00000_S08273_W000033
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3368, "duration": 5.654, "id": "EN_B00000_S08273_W000033", "language": "en", "speaker": "EN_B00000_S08273", "text": " That relationship gets a bit contentious in this scene. Before that, it's kind of, it's kind of nice. They kind of play well off each other.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000033.mp3" }
EN_B00000_S08273_W000033.mp3
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EN_B00000_S08273_W000034
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1181, "duration": 4.057, "id": "EN_B00000_S08273_W000034", "language": "en", "speaker": "EN_B00000_S08273", "text": " And you're kinda like, oh, that's nice, and then Jamie kinda swoops in, it's like, oh yeaah, I forgot they fucked.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000034.mp3" }
EN_B00000_S08273_W000034.mp3
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EN_B00000_S08273_W000035
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1549, "duration": 9.27, "id": "EN_B00000_S08273_W000035", "language": "en", "speaker": "EN_B00000_S08273", "text": " Oh, but it's kind of like a little selfish for her too, she blames Jamie, cause he got captured and left her alone. Oh yea, she's lunatic. She's out of her mind. Going through hell, I have one hand now.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000035.mp3" }
EN_B00000_S08273_W000035.mp3
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EN_B00000_S08273_W000036
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2096, "duration": 12.461, "id": "EN_B00000_S08273_W000036", "language": "en", "speaker": "EN_B00000_S08273", "text": " Well, he calls her out, it's like, oh, you, she says, she uses, uh, present tense instead of past tense. Yeah. I've seen you fucking, I forgot what he says, but, you're a good shot. If you got him three times, there's no way he's alive unless you won.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000036.mp3" }
EN_B00000_S08273_W000036.mp3
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EN_B00000_S08273_W000037
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3117, "duration": 4.023, "id": "EN_B00000_S08273_W000037", "language": "en", "speaker": "EN_B00000_S08273", "text": " Yeaah, so we were kinda talking about that last episode, like yeaah, she let him go, so.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000037.mp3" }
EN_B00000_S08273_W000037.mp3
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EN_B00000_S08273_W000038
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4227, "duration": 16.129, "id": "EN_B00000_S08273_W000038", "language": "en", "speaker": "EN_B00000_S08273", "text": " What a fucking difference these guys are from the books. They're more in tune to like the First Men, they're seen as very... They would fit into Westeros more than the wildland counterparts. You know, Alice Karstark marries one of the Thens, they create a house then, it's... Imagine, imagine giving poor Alice Karstark to this fucking...", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000038.mp3" }
EN_B00000_S08273_W000038.mp3
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EN_B00000_S08273_W000039
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4198, "duration": 8.965, "id": "EN_B00000_S08273_W000039", "language": "en", "speaker": "EN_B00000_S08273", "text": " Cause they say like they're the most like, in tune as like, the last remnants of the first men. So they're very more than like, uh, and they kind of worship their leader as like a god, kind of, so.", "wav": "EN_B00000/EN_B00000_S08273/mp3/EN_B00000_S08273_W000039.mp3" }
EN_B00000_S08273_W000039.mp3
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