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let gl_set_attribute = foreign " SDL_GL_SetAttribute " ( int @-> int @-> returning zero_to_ok )
let gl_set_swap_interval = foreign " SDL_GL_SetSwapInterval " ( int @-> returning zero_to_ok )
let gl_swap_window = foreign " SDL_GL_SwapWindow " ( window @-> returning void )
let gl_unbind_texture = foreign " SDL_GL_UnbindTexture " ( texture @-> returning zero_to_ok )
module Vulkan = struct type instance = unit ptr let instance = ptr void let unsafe_ptr_of_instance = raw_address_of_ptr let unsafe_instance_of_ptr x = ptr_of_raw_address x type surface = uint64 let surface = int64_t let unsafe_uint64_of_surface x = x let unsafe_surface_of_uint64 x = x let load_library = forei...
let disable_screen_saver = foreign " SDL_DisableScreenSaver " ( void @-> returning void )
let enable_screen_saver = foreign " SDL_EnableScreenSaver " ( void @-> returning void )
let is_screen_saver_enabled = foreign " SDL_IsScreenSaverEnabled " ( void @-> returning bool )
module Message_box = struct let i = Unsigned . UInt32 . of_int type button_flags = Unsigned . uint32 let button_no_default = i 0 let button_returnkey_default = i sdl_messagebox_button_returnkey_default let button_escapekey_default = i sdl_messagebox_button_escapekey_default type button_data = { button_f...
let show_message_box = foreign " SDL_ShowMessageBox " ( ptr Message_box . data @-> ptr int @-> returning zero_to_ok )
let show_message_box d = let d = addr ( Message_box . data_to_c d ) in let ret = allocate int 0 in match show_message_box d ret with | Ok ( ) -> Ok ( !@ ret ) | Error _ as e -> e
let show_simple_message_box = foreign " SDL_ShowSimpleMessageBox " ( uint32_t @-> string @-> string @-> window_opt @-> returning zero_to_ok )
let show_simple_message_box t ~ title msg w = show_simple_message_box t title msg w
let get_clipboard_text = foreign " SDL_GetClipboardText " ( void @-> returning ( ptr char ) )
let get_clipboard_text ( ) = let p = get_clipboard_text ( ) in if ( to_voidp p ) = null then error ( ) else let b = Buffer . create 255 in let ptr = ref p in while ( !@ ! ptr ) <> ' \ 000 ' do Buffer . add_char b ( !@ ! ptr ) ; ptr := ! ptr +@ 1 ; done ; sdl_free (...
let has_clipboard_text = foreign " SDL_HasClipboardText " ( void @-> returning bool )
let set_clipboard_text = foreign " SDL_SetClipboardText " ( string @-> returning zero_to_ok )
module Scancode = struct let num_scancodes = sdl_num_scancodes let unknown = sdl_scancode_unknown let a = sdl_scancode_a let b = sdl_scancode_b let c = sdl_scancode_c let d = sdl_scancode_d let e = sdl_scancode_e let f = sdl_scancode_f let g = sdl_scancode_g let h = sdl_scancode_h let i = sdl_scancode_i let...
module K = struct let scancode_mask = sdlk_scancode_mask let unknown = sdlk_unknown let return = sdlk_return let escape = sdlk_escape let backspace = sdlk_backspace let tab = sdlk_tab let space = sdlk_space let exclaim = sdlk_exclaim let quotedbl = sdlk_quotedbl let hash = sdlk_hash let percent = sdlk_perce...
module Kmod = struct let none = kmod_none let lshift = kmod_lshift let rshift = kmod_rshift let lctrl = kmod_lctrl let rctrl = kmod_rctrl let lalt = kmod_lalt let ralt = kmod_ralt let lgui = kmod_lgui let rgui = kmod_rgui let num = kmod_num let caps = kmod_caps let mode = kmod_mode let reserved = kmod_res...
let get_keyboard_focus = foreign " SDL_GetKeyboardFocus " ( void @-> returning window_opt )
let get_keyboard_state = foreign " SDL_GetKeyboardState " ( ptr int @-> returning ( ptr int ) )
let get_keyboard_state ( ) = let count = allocate int 0 in let p = get_keyboard_state count in bigarray_of_ptr array1 ( !@ count ) Bigarray . int8_unsigned p
let get_key_from_name = foreign " SDL_GetKeyFromName " ( string @-> returning keycode )
let get_key_from_scancode = foreign " SDL_GetKeyFromScancode " ( scancode @-> returning keycode )
let get_key_name = foreign " SDL_GetKeyName " ( keycode @-> returning string )
let get_mod_state = foreign " SDL_GetModState " ( void @-> returning keymod )
let get_scancode_from_key = foreign " SDL_GetScancodeFromKey " ( keycode @-> returning scancode )
let get_scancode_from_name = foreign " SDL_GetScancodeFromName " ( string @-> returning scancode )
let get_scancode_name = foreign " SDL_GetScancodeName " ( scancode @-> returning string )
let has_screen_keyboard_support = foreign " SDL_HasScreenKeyboardSupport " ( void @-> returning bool )
let is_screen_keyboard_shown = foreign " SDL_IsScreenKeyboardShown " ( window @-> returning bool )
let is_text_input_active = foreign " SDL_IsTextInputActive " ( void @-> returning bool )
let set_mod_state = foreign " SDL_SetModState " ( keymod @-> returning void )
let set_text_input_rect = foreign " SDL_SetTextInputRect " ( ptr rect @-> returning void )
let set_text_input_rect r = set_text_input_rect ( Rect . opt_addr r )
let start_text_input = foreign " SDL_StartTextInput " ( void @-> returning void )
let stop_text_input = foreign " SDL_StopTextInput " ( void @-> returning void )
type cursor = unit ptr
let cursor : cursor typ = ptr void
let cursor_opt : cursor option typ = ptr_opt void
let unsafe_cursor_of_ptr addr : cursor = ptr_of_raw_address addr
let unsafe_ptr_of_cursor cursor = raw_address_of_ptr ( to_voidp cursor )
module System_cursor = struct type t = int let arrow = sdl_system_cursor_arrow let ibeam = sdl_system_cursor_ibeam let wait = sdl_system_cursor_wait let crosshair = sdl_system_cursor_crosshair let waitarrow = sdl_system_cursor_waitarrow let size_nw_se = sdl_system_cursor_sizenwse let size_ne_sw = sdl_system_cu...
module Button = struct let left = sdl_button_left let right = sdl_button_right let middle = sdl_button_middle let x1 = sdl_button_x1 let x2 = sdl_button_x2 let i = Int32 . of_int let lmask = i sdl_button_lmask let mmask = i sdl_button_mmask let rmask = i sdl_button_rmask let x1mask = i sdl_button_x1mask le...
let capture_mouse = foreign " SDL_CaptureMouse " ( bool @-> returning zero_to_ok )
let create_color_cursor = foreign " SDL_CreateColorCursor " ( surface @-> int @-> int @-> returning ( some_to_ok cursor_opt ) )
let create_color_cursor s ~ hot_x ~ hot_y = create_color_cursor s hot_x hot_y
let create_cursor = foreign " SDL_CreateCursor " ( ptr void @-> ptr void @-> int @-> int @-> int @-> int @-> returning ( some_to_ok cursor_opt ) )
let create_cursor d m ~ w ~ h ~ hot_x ~ hot_y = let d = to_voidp ( bigarray_start array1 d ) in let m = to_voidp ( bigarray_start array1 m ) in create_cursor d m w h hot_x hot_y
let create_system_cursor = foreign " SDL_CreateSystemCursor " ( int @-> returning ( some_to_ok cursor_opt ) )
let free_cursor = foreign " SDL_FreeCursor " ( cursor @-> returning void )
let get_cursor = foreign " SDL_GetCursor " ( void @-> returning cursor_opt )
let get_default_cursor = foreign " SDL_GetDefaultCursor " ( void @-> returning cursor_opt )
let get_global_mouse_state = foreign " SDL_GetGlobalMouseState " ( ptr int @-> ptr int @-> returning int32_as_uint32_t )
let get_global_mouse_state ( ) = let x = allocate int 0 in let y = allocate int 0 in let s = get_global_mouse_state x y in s , ( !@ x , !@ y )
let get_mouse_focus = foreign " SDL_GetMouseFocus " ( void @-> returning window_opt )
let get_mouse_state = foreign " SDL_GetMouseState " ( ptr int @-> ptr int @-> returning int32_as_uint32_t )
let get_mouse_state ( ) = let x = allocate int 0 in let y = allocate int 0 in let s = get_mouse_state x y in s , ( !@ x , !@ y )
let get_relative_mouse_mode = foreign " SDL_GetRelativeMouseMode " ( void @-> returning bool )
let get_relative_mouse_state = foreign " SDL_GetRelativeMouseState " ( ptr int @-> ptr int @-> returning int32_as_uint32_t )
let get_relative_mouse_state ( ) = let x = allocate int 0 in let y = allocate int 0 in let s = get_relative_mouse_state x y in s , ( !@ x , !@ y )
let show_cursor = foreign " SDL_ShowCursor " ( int @-> returning bool_to_ok )
let get_cursor_shown ( ) = show_cursor ( - 1 )
let set_cursor = foreign " SDL_SetCursor " ( cursor_opt @-> returning void )
let set_relative_mouse_mode = foreign " SDL_SetRelativeMouseMode " ( bool @-> returning zero_to_ok )
let show_cursor b = show_cursor ( if b then 1 else 0 )
let warp_mouse_in_window = foreign " SDL_WarpMouseInWindow " ( window_opt @-> int @-> int @-> returning void )
let warp_mouse_in_window w ~ x ~ y = warp_mouse_in_window w x y
let warp_mouse_global = foreign " SDL_WarpMouseGlobal " ( int @-> int @-> returning zero_to_ok )
let warp_mouse_global ~ x ~ y = warp_mouse_global x y
let touch_mouse_id = Int64 . of_int32 ( sdl_touch_mouseid )
type finger = _finger structure
let finger : finger typ = structure " SDL_Finger "
let finger_finger_id = field finger " id " finger_id
let finger_x = field finger " x " float
let finger_y = field finger " y " float
let finger_pressure = field finger " pressure " float
let ( ) = seal finger
module Finger = struct let id f = getf f finger_finger_id let x f = getf f finger_x let y f = getf f finger_y let pressure f = getf f finger_pressure end
let get_num_touch_devices = foreign " SDL_GetNumTouchDevices " ( void @-> returning int )
let get_num_touch_fingers = foreign " SDL_GetNumTouchFingers " ( touch_id @-> returning int )
let get_touch_device = foreign " SDL_GetTouchDevice " ( int @-> returning touch_id )
let get_touch_device i = match get_touch_device i with | 0L -> error ( ) | id -> Ok id
let get_touch_finger = foreign " SDL_GetTouchFinger " ( touch_id @-> int @-> returning ( ptr_opt finger ) )
let get_touch_finger id i = match get_touch_finger id i with | None -> None | Some p -> Some ( !@ p )
let load_dollar_templates = foreign " SDL_LoadDollarTemplates " ( touch_id @-> rw_ops @-> returning zero_to_ok )
let record_gesture = foreign " SDL_RecordGesture " ( touch_id @-> returning one_to_ok )
let save_dollar_template = foreign " SDL_SaveDollarTemplate " ( gesture_id @-> rw_ops @-> returning zero_to_ok )
let save_all_dollar_templates = foreign " SDL_SaveAllDollarTemplates " ( rw_ops @-> returning zero_to_ok )
type joystick_guid = _joystick_guid structure
let joystick_guid : joystick_guid typ = structure " SDL_JoystickGUID "
let _ = field joystick_guid " data0 " uint8_t
let _ = field joystick_guid " data1 " uint8_t
let _ = field joystick_guid " data2 " uint8_t
let _ = field joystick_guid " data3 " uint8_t
let _ = field joystick_guid " data4 " uint8_t
let _ = field joystick_guid " data5 " uint8_t
let _ = field joystick_guid " data6 " uint8_t
let _ = field joystick_guid " data7 " uint8_t