Datasets:
audio
audioduration (s) 0
20.4
| label
class label 187
classes |
|---|---|
0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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0BAU_901_Horatio
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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1BAU_902_Pock
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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2BAU_903_Rufus
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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3BAU_912_Jeremiah
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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4BAU_935_Homer
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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5Bau_900_Ricelord
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
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6EBR_100_Gomez
|
UPLOADED FOR EDUCATIONAL PURPOSE
Audio dataset created from Gothic 1 video game files, from the laguage version of German, English, Polish and Russian* (Snowball version) dubbings. It contains bot the wav audio files of seperated dialogue as well as the text transcription file per NPC.
example of data structure:
g1_[language].zip
-[folder-characterName-]bob(folder)
--Audio1.wav
--Audio2.wav
-[characterName-]steve(folder)
--Audio3.wav
--Audio4.wav
-[characterName]bob.txt
-[characterName]steve.txt
Here is process of extracting the audio files from Gothic game using the modding tools as well as the Python script for formatting the text transcription dialogue
https://youtu.be/2iV-FWuiVFo
*due to issues realated to way original game stored and processed data, the text aspect of Russian dataset is not usable.
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