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audio
audioduration (s)
0
20.4
label
class label
187 classes
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
End of preview. Expand in Data Studio

UPLOADED FOR EDUCATIONAL PURPOSE

Audio dataset created from Gothic 1 video game files, from the laguage version of German, English, Polish and Russian* (Snowball version) dubbings. It contains bot the wav audio files of seperated dialogue as well as the text transcription file per NPC.

example of data structure:

g1_[language].zip
-[folder-characterName-]bob(folder)
--Audio1.wav
--Audio2.wav
-[characterName-]steve(folder)
--Audio3.wav
--Audio4.wav
-[characterName]bob.txt
-[characterName]steve.txt



Here is process of extracting the audio files from Gothic game using the modding tools as well as the Python script for formatting the text transcription dialogue
https://youtu.be/2iV-FWuiVFo

*due to issues realated to way original game stored and processed data, the text aspect of Russian dataset is not usable.

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