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Snail Chess Data

Chess positions from self-play games of Snail Chess, the engine behind Snail Chess GUI. Each position has the engine's search score and the game result. This is the data that trained Shell, Snail's evaluation network.

Positions 115.4 million
Games 1,373,615
Download 1.1 GB (3.8 GB unpacked)
License CC BY 4.0

Quick start

pip install -U huggingface_hub numpy
hf download AngeloWolff/snail-chess-data --repo-type dataset --local-dir snail-chess-data

Add --include "data/gen6/*" --include "*.py" to download a single generation.

import snail_data

records = snail_data.read("snail-chess-data/data/gen6/part00.bin.xz")

print(snail_data.to_fen(records[0]))  # r1bqkb1r/ppp1ppp1/2np1n1p/8/3P4/3QPN2/PPP1BPPP/RNB1K2R b - - 0 1
print(records[0]["score"])            # search score in centipawns, White's view
print(records[0]["result"])           # 0 = black won, 1 = draw, 2 = white won

batch = records[:4096]
x = snail_data.planes(batch)          # one-hot piece planes, shape (4096, 768)
y = snail_data.target(batch)          # sigmoid(score / 120), the training target

Generations

Snail learned by playing itself. Its old hand-written eval played the first games, a Shell net was trained on them, and each new net played the next generation.

Generation Positions Played by Nodes per move
gen0 10,962,132 Snail Chess 1.15 (hand-written eval) 5,000
gen0b 11,819,836 Snail Chess 1.15 (hand-written eval) 5,000
gen1 9,154,571 gen0b net 5,000
gen2 6,978,633 gen1 net 8,000
gen3 7,500,400 gen2 net 8,000
gen4 8,082,566 Snail Chess 1.16 (gen3 net) 20,000
gen5 11,227,776 gen4 net 50,000
gen6 11,374,723 gen5 net 100,000
gen7 12,572,074 Snail Chess 1.17 (gen6 net) 200,000
gen8 25,688,615 Snail Chess 1.18 (gen7 net, 64 lanes) 10,000
  • Games start from Snail's opening books plus one or two random moves. Each part's .fen file lists its openings.
  • gen7 was played on three PCs at once. Each gen7 part joins a few whole runs, so its records are still whole games, and its .fen lists the openings in the same order.
  • gen8 is the first generation played by a 64-lane net, so the node count starts low again. It started from 320,000 openings, twice the usual number, and none of them is an opening of the gen7 run held out for validation.
  • gen0 started from random moves instead. Its positions were too unusual, so later nets didn't use it.
  • Only quiet positions were saved: not in check, best move not a capture or promotion, no mate score.

Opening books

The four books in books/ were generated by Snail Chess 1.15:

Book Positions Depth Snail uses it for
master.txt 24,794 20 plies full strength
neutral.txt 17,812 16 plies the Balanced style
gambit.txt 18,777 16 plies the Aggressive style, lines that give up material
passive.txt 17,678 16 plies the Passive style, quiet lines with few captures

Each line is a sequence of moves in UCI notation, a colon, then the next moves with their weights. A line starting with : gives the moves from the starting position:

d2d4 : g8f6 100 d7d5 67 e7e6 42

openings.py makes openings the way the games here started: a short weighted walk through a random book, plus random moves. It needs pip install chess.

python openings.py openings.txt --count 160000 --random-plies 2

How Shell was trained

Net Trained on Released in
gen3 gen0b–gen3 Snail Chess 1.16
gen4 gen0b–gen4 -
gen5 gen2–gen5 -
gen6 gen3–gen6 Snail Chess 1.17
gen7 gen4–gen7 -
gen7, 64 lanes gen4–gen7 Snail Chess 1.18
gen8, 64 lanes gen4–gen8 -
  • Target: sigmoid(score / s), from search scores only, with s fitted to the data (120 from gen6 on).
  • Model: Shell, a tiny gated network (a split-input clipped ReGLU) added to a small base eval. It had 32 lanes up to gen7 and has 64 since Snail Chess 1.18.
  • Training: mean squared error, Adam, 60 epochs (120 for gen8). From gen7 on, the last 5 epochs train through the int8 rounding (quantization-aware training), and one gen7 run is held out for validation.
  • Skipped: positions with flag bit 1 set (about 14%), which the engine scales separately.

Record format

Each data/genN/partNN.bin.xz decompresses to an array of 32-byte little-endian records:

Bytes Field Type Meaning
0–7 occupied u64 bit i set = square i has a piece (a1 = 0, h8 = 63)
8–23 pieces 32 × 4 bits piece code of each occupied square, lowest square first, low nibble first
24–25 score i16 search score, centipawns, White's view
26–27 base i16 base eval, White's view
28–29 eval i16 full static eval, White's view
30 flags u8 bit 0: black to move; bit 1: endgame scaling
31 result u8 0 = black won, 1 = draw, 2 = white won
Pawn Knight Bishop Rook Queen King
White 2 4 6 8 10 12
Black 3 5 7 9 11 13

Castling rights and en passant squares are not stored.

License

CC BY 4.0. Snail Chess itself is GPL-3.0.

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