Datasets:
messages list | tier int64 | src string |
|---|---|---|
[
{
"role": "user",
"content": "User: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it\nUser: <local-command-caveat>Caveat: The messages below were gene... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "User: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it\nUser: <local-command-caveat>Caveat: The messages below were gene... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n-x--- 161 lane lane 20480 Jun 12 14:08 ..\ndrwxrwxr-x 3 lane lane 4096 Jun 12 09:49 archives\ndrwxrwxr-x 86 lane lane 4096 Jun 12 09:52 node_modules\n-rw-rw-r-- 1 lane lane 287 Jun 12 09:52 package.json\n-rw-rw-r-- 1 lane lane 37037 Jun 12 09:5... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\natform — auth, avatars, multiplayer worlds, studio editor, real-time physics — generated in a single shot. Express backend, Three.js 3D rendering, WebSocket multiplayer. 4 pre-built official games, catalog system, friends, currencies.\",\n8\t \"descripti... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n 1\tconst express = require('express');\n2\tconst path = require('path');\n3\tconst fs = require('fs');\n4\tconst { spawn } = require('child_process');\n5\t\n6\tconst app = express();\n7\tconst PORT = Number(process.env.PORT) || 4000;\n8\tconst ARCHIVES_D... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\nr.js\", \"content\": \"// WebGL2 fragment-shader ray tracer. No rasterized geometry: every pixel\\n// casts a primary ray against the analytic scene (AABBs + spheres), then\\n// shadow rays, AO rays, and reflection bounces per settings.\\n\\nimport { BOXE... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n={\"file_path\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/map.js\", \"content\": \"// NEONSTRIKE map: \\\"VECTOR\\\" — a CS-style three-lane arena.\\n// Boxes are [minX, minY, minZ, maxX, maxY, maxZ, materialId].\\n// Coordinates: y up, f... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\nh\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js\", \"content\": \"// Settings: schema-driven. UI is generated from SCHEMA, values persist to\\n// localStorage, and every value is reachable as settings.get('group.key').\\n\\ncons... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n melee: true, sfx: 'knife', reloadTime: 0 },\\n pistol: { name: 'VP-9 Sidearm', slot: 1, price: 0, dmg: 28, hsMult: 4, rpm: 352, mag: 12, reserve: 36, range: 999, spread: 0.011, auto: false, sfx: 'shot_pistol', reloadTime: 1.6 },\\n ... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n from './audio.js';\\nimport { Settings, buildSettingsUI } from './settings.js';\\nimport { HUD, buildBuyMenu } from './hud.js';\\nimport { MATERIAL_NAMES } from './map.js';\\n\\nconst $ = id => document.getElementById(id);\\n\\nconst settings = new Setti... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\ns => {\\n const s = http.createServer((req, r) => {\\n const f = path.join(PUBLIC_DIR, req.url === '/' ? '/index.html' : req.url.split('?')[0]);\\n if (!fs.existsSync(f)) { r.writeHead(404); r.end(); return; }\\n r.writeHead(200, { 'Content-Type... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n ✔ next round enters buy phase — reached via state machine\n ✔ buying rifle works + deducts $2700 — $5250 -> $2550, weapon=rifle\n ✔ HUD + buy menu render …[truncated]\nAssistant action: Read {\"file_path\": \"/home/lane/AIArchives/archives/neonstrike/... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n=2.35\n[7] perf (SwiftShader software rendering — real GPUs are far faster)\n ✔ preset \"potato\" renders frames — 41 fps (software)\n ✔ preset \"balanced\" renders frames — 8 fps (software)\n ✔ preset \"ultra\" renders frames — 5 fps (software)\n ✔ z... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n int;\\nprecision highp sampler2D;\\n\\n#define MAX_BOXES ${MAX_BOXES}\\n#define MAX_SPHERES ${MAX_SPHERES}\\n#define NUM_LIGHTS ${NUM_LIGHTS}\\n#define MAX_BOUNCES ${MAX_BOUNCES}\\n\\nout vec4 outColor;\\n\\nuniform vec2 uRes;\\nuni …[truncated]\nResult:... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n: 1.8, rpm: 120, mag: Infinity, reserve: Infinity, range: 2.4, spread: 0, melee: true, sfx: 'knife', reloadTime: 0 },\\n pistol: { nam …[truncated]\nResult: The file /home/lane/AIArchives/archives/neonstrike/app/public/js/game.js has been up... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\nrd = document.createElement('button');\\n card.className = 'buy-card';\\n card.dataset.item = key;\\n card.innerHTML = `<span class=\\\"buy-name\\\">${def.name}</span>\\n <span class=\\\"buy-stats\\\">DMG ${def.dmg}${def.pellets ? '×' + def.... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\nrt function buildSettingsUI(container, settings, onClose) {\\n container.innerHTML = '';\", \"new_string\": \"// ---------- UI ----------\\nlet activeUIListener = null;\\n\\nexport function buildSettingsUI(container, settings, onClose) {\\n if (activeUI... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\n)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js\", \"old_string\": \" const valSpan = document.createElement('span');\\n valSpan.className = 'settings-va... | 1 | v1-glint-terminal |
[
{
"role": "user",
"content": "…[earlier truncated]…\nNEON<span>STRIKE</span></h1>\\n <p class=\\\"tagline\\\">fully ray-traced arena FPS · every pixel is a ray</p>\\n <div class=\\\"map-pick\\\" id=\\\"map-pick\\\"></div>\\n <button id=\\\"btn-play\\\" class=\\\"btn-primary big\\\" …[truncated]\nRe... | 1 | v1-glint-terminal |
Parable corpus v2
The training corpus behind the Parable model series: genuine multi-step agent-session traces, deduplicated, decontaminated and mixed with general-instruction replay data.
Released so that the models trained on it can be checked rather than taken on trust. Method and measurements: doi:10.5281/zenodo.21676407.
Composition
| Source | License | Role |
|---|---|---|
| Glint-Research/Fable-5-traces | AGPL-3.0 | Claude Fable 5 agent sessions |
| Roman1111111/gpt5.5-terminal | MIT | terminal-session transcripts |
| OpenCoder educational_instruct, tulu-3 mix | see upstream | general-instruction replay (~30%) |
Processing applied: session reconstruction, secret scrubbing, exact and fuzzy deduplication, and fuzzy train/test decontamination against the benchmarks reported in the paper, with post-hoc containment measured rather than assumed.
Licensing
This corpus is released under AGPL-3.0, inherited from the Fable-5-traces portion, which is the most restrictive upstream term. Reusing this corpus carries that obligation forward.
Because the traces originate from third-party assistants, those providers' terms may also apply to downstream training and distillation independently of this license. Confirm your use aligns with them before building on this commercially.
Citation
@misc{aglawe2026agenttrace,
author = {Aglawe, Ankit},
title = {Agent-Trace Fine-Tuning of Small Language Models under Constrained Compute},
year = {2026},
publisher = {Zenodo},
doi = {10.5281/zenodo.21676407},
url = {https://doi.org/10.5281/zenodo.21676407}
}
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