text
stringlengths 16
120
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<Player Contracts, connectedTo, Mental Health Support for Players>
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<Player Contracts, partOf, League Management>
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<Player Scouting, connectedTo, Nutrition for Esports Athletes>
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<Prize Pool Management, partners, Sponsorship Acquisition>
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<Team Management, connectedTo, Legal Advisory for Esports>
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<Team Management, connectedTo, Venue Setup>
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<Training Regimen, mental_wellness, Esports Education Programs>
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<Venue Setup, connectedTo, Legal Advisory for Esports>
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<Venue Setup, connectedTo, Player Scouting>
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<Venue Setup, monetizes, Merchandise Sales>
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<Venue Setup, players_scouts, Game Publisher Relations>
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<Game Publisher Relations, connectedTo, Talent Representation>
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<Game Publisher Relations, partOf, Game Strategy Development>
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<Mental Health Support for Players, connectedTo, Performance Analysis>
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<Merchandise Sales, contracts, Game Publisher Relations>
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<Merchandise Sales, partOf, Game Strategy Development>
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<Performance Analysis, connectedTo, Event Broadcasting>
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<Performance Analysis, legal_assists, Player Scouting>
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<Player Contracts, connectedTo, Event Broadcasting>
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<Player Scouting, connectedTo, Event Broadcasting>
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<Player Scouting, connectedTo, Merchandise Sales>
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<Player Scouting, connectedTo, Player Contracts>
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<Player Scouting, connectedTo, Sponsorship Acquisition>
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<Prize Pool Management, connectedTo, Event Broadcasting>
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<Prize Pool Management, connectedTo, Rules and Regulations Enforcement>
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<Rules and Regulations Enforcement, connectedTo, Ticketing Sales>
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<Sponsorship Acquisition, connectedTo, Player Contracts>
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<Sponsorship Acquisition, strategies_develops, Event Broadcasting>
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<Talent Representation, connectedTo, Venue Setup>
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<Talent Representation, partOf, Game Strategy Development>
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<Ticketing Sales, connectedTo, Mental Health Support for Players>
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<Venue Setup, partOf, Game Strategy Development>
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<Venue Setup, teams_forms, Sponsorship Acquisition>
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<Broadcast Technology for Esports, platforms_develops, Tournament Organization>
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<Esports Education Programs, connectedTo, Esports Team Ownership>
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<Esports Education Programs, partOf, Network Infrastructure for Tournaments>
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<Esports Team Ownership, connectedTo, Fan Community Building>
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<Esports Team Ownership, connectedTo, Training Regimen>
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<Fan Community Building, connectedTo, Sponsorship Acquisition>
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<Fan Community Building, connectedTo, Team Management>
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<Fan Community Building, connectedTo, Tournament Organization>
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<Gaming Hardware Optimization, connectedTo, Esports Education Programs>
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<Gaming Hardware Optimization, partOf, Network Infrastructure for Tournaments>
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<Live Streaming Production, connectedTo, Gaming Hardware Optimization>
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<Live Streaming Production, partOf, Network Infrastructure for Tournaments>
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<Player Contracts, connectedTo, Esports Team Ownership>
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<Player Contracts, connectedTo, Live Streaming Production>
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<Player Contracts, connectedTo, Training Regimen>
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<Social Media Management, connectedTo, Broadcast Technology for Esports>
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<Social Media Management, connectedTo, Player Contracts>
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<Social Media Management, connectedTo, Training Regimen>
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<Social Media Management, health_supports, Fan Community Building>
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<Social Media Management, trains, Training Regimen>
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<Sponsorship Acquisition, innovates, Broadcast Technology for Esports>
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<Team Management, connectedTo, Training Regimen>
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<Tournament Organization, connectedTo, Rules and Regulations Enforcement>
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<Training Regimen, connectedTo, Sponsorship Acquisition>
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<Broadcast Technology for Esports, connectedTo, Media Rights Negotiation>
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<Broadcast Technology for Esports, partOf, Event Broadcasting>
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<Content Creation, connectedTo, Mental Health Support for Players>
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<Esports Analytics, connectedTo, Game Server Management>
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<Esports Analytics, partOf, Event Broadcasting>
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<Gambling and Betting Regulation, connectedTo, Coaching Staff Management>
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<Game Server Management, connectedTo, Talent Representation>
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<Game Server Management, partOf, Event Broadcasting>
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<Gaming Hardware Optimization, connectedTo, Esports Analytics>
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<Gaming Hardware Optimization, connectedTo, Physical Conditioning for Players>
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<Live Streaming Production, connectedTo, Physical Conditioning for Players>
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<Live Streaming Production, contracts, Social Media Management>
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<Live Streaming Production, develops_games, Coaching Staff Management>
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<Media Rights Negotiation, connectedTo, Coaching Staff Management>
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<Media Rights Negotiation, connectedTo, Gambling and Betting Regulation>
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<Mental Health Support for Players, connectedTo, Live Streaming Production>
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<Physical Conditioning for Players, connectedTo, Gambling and Betting Regulation>
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<Physical Conditioning for Players, connectedTo, Media Rights Negotiation>
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<Physical Conditioning for Players, strategies_develops, Coaching Staff Management>
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<Physical Conditioning for Players, tickets_sells, Coaching Staff Management>
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<Social Media Management, integrity_ensures, Gaming Hardware Optimization>
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<Talent Representation, connectedTo, Broadcast Technology for Esports>
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<Talent Representation, partOf, Event Broadcasting>
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<Esports Analytics, connectedTo, Performance Analysis>
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<Event Broadcasting, connectedTo, Network Infrastructure for Tournaments>
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<Fan Community Building, connectedTo, Esports Analytics>
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<Fan Community Building, partOf, Esports Education Programs>
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<Game Server Management, advertises, Event Broadcasting>
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<Game Server Management, connectedTo, Physical Conditioning for Players>
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<Gaming Hardware Optimization, connectedTo, Event Broadcasting>
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<Gaming Hardware Optimization, leagues_creates, Performance Analysis>
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<Gaming Hardware Optimization, licenses, Tournament Organization>
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<Gaming Hardware Optimization, streams, Event Broadcasting>
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<Gaming Hardware Optimization, teams_forms, Nutrition for Esports Athletes>
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<Legal Advisory for Esports, connectedTo, Event Broadcasting>
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<Legal Advisory for Esports, connectedTo, Gaming Hardware Optimization>
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<Network Infrastructure for Tournaments, connectedTo, Social Media Management>
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<Nutrition for Esports Athletes, communities_fosters, Game Server Management>
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<Nutrition for Esports Athletes, connectedTo, Event Broadcasting>
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<Physical Conditioning for Players, connectedTo, Fan Community Building>
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<Physical Conditioning for Players, partOf, Esports Education Programs>
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<Social Media Management, integrity_ensures, Esports Analytics>
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<Tournament Organization, connectedTo, Nutrition for Esports Athletes>
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