text stringlengths 16 120 |
|---|
<Fan Community Building, connectedTo, Player Contracts> |
<Fan Community Building, connectedTo, Training Regimen> |
<Game Publisher Relations, connectedTo, Fan Community Building> |
<Game Strategy Development, connectedTo, Player Scouting> |
<Gaming Hardware Optimization, licenses, Team Management> |
<Legal Advisory for Esports, connectedTo, Game Strategy Development> |
<Live Streaming Production, plays, Prize Pool Management> |
<Mental Health Support for Players, connectedTo, Esports Team Ownership> |
<Mental Health Support for Players, partOf, League Management> |
<Merchandise Sales, connectedTo, Game Publisher Relations> |
<Merchandise Sales, platforms_develops, Legal Advisory for Esports> |
<Nutrition for Esports Athletes, connectedTo, Live Streaming Production> |
<Player Contracts, connectedTo, Mental Health Support for Players> |
<Player Contracts, partOf, League Management> |
<Player Scouting, connectedTo, Nutrition for Esports Athletes> |
<Prize Pool Management, partners, Sponsorship Acquisition> |
<Team Management, connectedTo, Legal Advisory for Esports> |
<Team Management, connectedTo, Venue Setup> |
<Training Regimen, mental_wellness, Esports Education Programs> |
<Venue Setup, connectedTo, Legal Advisory for Esports> |
<Venue Setup, connectedTo, Player Scouting> |
<Venue Setup, monetizes, Merchandise Sales> |
<Venue Setup, players_scouts, Game Publisher Relations> |
<Game Publisher Relations, connectedTo, Talent Representation> |
<Game Publisher Relations, partOf, Game Strategy Development> |
<Mental Health Support for Players, connectedTo, Performance Analysis> |
<Merchandise Sales, contracts, Game Publisher Relations> |
<Merchandise Sales, partOf, Game Strategy Development> |
<Performance Analysis, connectedTo, Event Broadcasting> |
<Performance Analysis, legal_assists, Player Scouting> |
<Player Contracts, connectedTo, Event Broadcasting> |
<Player Scouting, connectedTo, Event Broadcasting> |
<Player Scouting, connectedTo, Merchandise Sales> |
<Player Scouting, connectedTo, Player Contracts> |
<Player Scouting, connectedTo, Sponsorship Acquisition> |
<Prize Pool Management, connectedTo, Event Broadcasting> |
<Prize Pool Management, connectedTo, Rules and Regulations Enforcement> |
<Rules and Regulations Enforcement, connectedTo, Ticketing Sales> |
<Sponsorship Acquisition, connectedTo, Player Contracts> |
<Sponsorship Acquisition, strategies_develops, Event Broadcasting> |
<Talent Representation, connectedTo, Venue Setup> |
<Talent Representation, partOf, Game Strategy Development> |
<Ticketing Sales, connectedTo, Mental Health Support for Players> |
<Venue Setup, partOf, Game Strategy Development> |
<Venue Setup, teams_forms, Sponsorship Acquisition> |
<Broadcast Technology for Esports, platforms_develops, Tournament Organization> |
<Esports Education Programs, connectedTo, Esports Team Ownership> |
<Esports Education Programs, partOf, Network Infrastructure for Tournaments> |
<Esports Team Ownership, connectedTo, Fan Community Building> |
<Esports Team Ownership, connectedTo, Training Regimen> |
<Fan Community Building, connectedTo, Sponsorship Acquisition> |
<Fan Community Building, connectedTo, Team Management> |
<Fan Community Building, connectedTo, Tournament Organization> |
<Gaming Hardware Optimization, connectedTo, Esports Education Programs> |
<Gaming Hardware Optimization, partOf, Network Infrastructure for Tournaments> |
<Live Streaming Production, connectedTo, Gaming Hardware Optimization> |
<Live Streaming Production, partOf, Network Infrastructure for Tournaments> |
<Player Contracts, connectedTo, Esports Team Ownership> |
<Player Contracts, connectedTo, Live Streaming Production> |
<Player Contracts, connectedTo, Training Regimen> |
<Social Media Management, connectedTo, Broadcast Technology for Esports> |
<Social Media Management, connectedTo, Player Contracts> |
<Social Media Management, connectedTo, Training Regimen> |
<Social Media Management, health_supports, Fan Community Building> |
<Social Media Management, trains, Training Regimen> |
<Sponsorship Acquisition, innovates, Broadcast Technology for Esports> |
<Team Management, connectedTo, Training Regimen> |
<Tournament Organization, connectedTo, Rules and Regulations Enforcement> |
<Training Regimen, connectedTo, Sponsorship Acquisition> |
<Broadcast Technology for Esports, connectedTo, Media Rights Negotiation> |
<Broadcast Technology for Esports, partOf, Event Broadcasting> |
<Content Creation, connectedTo, Mental Health Support for Players> |
<Esports Analytics, connectedTo, Game Server Management> |
<Esports Analytics, partOf, Event Broadcasting> |
<Gambling and Betting Regulation, connectedTo, Coaching Staff Management> |
<Game Server Management, connectedTo, Talent Representation> |
<Game Server Management, partOf, Event Broadcasting> |
<Gaming Hardware Optimization, connectedTo, Esports Analytics> |
<Gaming Hardware Optimization, connectedTo, Physical Conditioning for Players> |
<Live Streaming Production, connectedTo, Physical Conditioning for Players> |
<Live Streaming Production, contracts, Social Media Management> |
<Live Streaming Production, develops_games, Coaching Staff Management> |
<Media Rights Negotiation, connectedTo, Coaching Staff Management> |
<Media Rights Negotiation, connectedTo, Gambling and Betting Regulation> |
<Mental Health Support for Players, connectedTo, Live Streaming Production> |
<Physical Conditioning for Players, connectedTo, Gambling and Betting Regulation> |
<Physical Conditioning for Players, connectedTo, Media Rights Negotiation> |
<Physical Conditioning for Players, strategies_develops, Coaching Staff Management> |
<Physical Conditioning for Players, tickets_sells, Coaching Staff Management> |
<Social Media Management, integrity_ensures, Gaming Hardware Optimization> |
<Talent Representation, connectedTo, Broadcast Technology for Esports> |
<Talent Representation, partOf, Event Broadcasting> |
<Esports Analytics, connectedTo, Performance Analysis> |
<Event Broadcasting, connectedTo, Network Infrastructure for Tournaments> |
<Fan Community Building, connectedTo, Esports Analytics> |
<Fan Community Building, partOf, Esports Education Programs> |
<Game Server Management, advertises, Event Broadcasting> |
<Game Server Management, connectedTo, Physical Conditioning for Players> |
<Gaming Hardware Optimization, connectedTo, Event Broadcasting> |
<Gaming Hardware Optimization, leagues_creates, Performance Analysis> |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.