name stringlengths 3 34 | classes stringlengths 4 59 | concentration bool 2
classes | ritual bool 2
classes | casting_time stringclasses 18
values | description stringlengths 50 3.78k | higher_levels stringlengths 99 431 ⌀ | V bool 2
classes | S bool 2
classes | M stringlengths 10 341 ⌀ | range stringclasses 33
values | level int64 0 9 | book stringclasses 11
values | school stringclasses 8
values | cast_higher bool 2
classes | duration stringclasses 25
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raulothim's Psychic Lance | Bard,Sorcerer,Warlock,Wizard | false | false | 1 action | You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates withou... | When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. | true | false | null | 120 feet | 4 | Fizban's Treasury of Dragons | Enchantment | true | Instantaneous |
Rime's Binding Ice | Sorcerer,Wizard | false | false | 1 action | A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A crea... | When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd. | false | true | A vial of meltwater | Self (30-foot cone) | 2 | Fizban's Treasury of Dragons | Evocation | true | Instantaneous |
Summon Draconic Spirit | Druid,Sorcerer,Wizard | true | false | 1 action | You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain t... | When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block. | true | true | An object with the image of a dragon engraved on it, worth at least 500 gp | 60 feet | 5 | Fizban's Treasury of Dragons | Conjuration | true | Up to 1 hour |
Distort Value | Bard,Sorcerer,Warlock,Wizard | false | false | 1 minute | You cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusionary flourish or reducing its perceived value by half with the help of illusionary dents and scratches. Anyone examining the object must roll an Investigation check against your spell DC. | When you cast this spell using a higher spell slot, you increase the size of the object by 1 foot per spell slot over 1st. | true | false | null | Touch | 1 | Acquisitions Incorporated | Illusion | true | 8 hours |
Fast Friends | Bard,Cleric,Wizard | true | false | 1 action | When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it undertakes to perform any services or activities you ask of it in... | When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. | true | false | null | 30 feet | 3 | Acquisitions Incorporated | Enchantment | true | Up to 1 hour |
Gift of Gab | Bard,Wizard | false | false | 1 reaction, which you take when you speak to another creature | When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spel... | null | true | true | 2 gp, which are consumed as tax for using the spell | Self | 2 | Acquisitions Incorporated | Enchantment | false | Instantaneous |
Incite Greed | Cleric,Sorcerer,Warlock,Wizard | true | false | 1 action | When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be charmed by you until the spell ends, or until you or your companions do anything harmful to it. While charmed in this way... | null | true | true | A gem worth at least 50 gp | 30 feet | 3 | Acquisitions Incorporated | Enchantment | false | Up to 1 minute |
Jim's Glowing Coin | Wizard | false | false | 1 action | When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While ... | null | false | true | A coin, 2 gp, which is consumed as tax for using the spell | 60 feet | 2 | Acquisitions Incorporated | Enchantment | false | 1 minute |
Jim's Magic Missile | Wizard | false | false | 1 action | You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart can target a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, the missile does 2d4 force damage. If the attack roll scores a critical, the missile does 5d4 for... | When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. This also increases the tax by 1 gp per spell slot over 1st. | true | true | 1 gp, which is consumed as tax for using the spell | 120 feet | 1 | Acquisitions Incorporated | Evocation | true | Instantaneous |
Motivational Speech | Bard,Cleric | false | false | 1 minute | Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit p... | When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd. | true | false | null | 60 feet | 3 | Acquisitions Incorporated | Enchantment | true | 1 hour |
Encode Thoughts | Wizard | false | false | 1 action | You pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object th... | null | false | true | null | Self | 0 | Guildmaster's Guide to Ravnica | Enchantment | false | 8 hours |
Flock of Familiars | Warlock,Wizard | true | false | 1 minute | You temporarily summon three familiars – spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the Find Familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already h... | When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd. | true | true | null | Touch | 2 | Lost Laboratory of Kwalish | Conjuration | true | Up to 1 hour |
Galder's Speedy Courier | Warlock,Wizard | false | false | 1 action | You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an open, empty chest whose interior dimensions are 3 feet on each side. While the spell lasts, you can deposit as many items i... | When you cast this spell using an 8th-level spell slot, you can send the chest to a creature on a different plane of existence from you. | true | true | 25 gp, or mineral goods of equivalent value, which the spell consumes | 10 feet | 4 | Lost Laboratory of Kwalish | Conjuration | true | 10 minutes |
Galder's Tower | Wizard | false | false | 10 minutes | You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, ... | When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd. | true | true | A fragment of stone, wood, or other building material | 30 feet | 3 | Lost Laboratory of Kwalish | Conjuration | true | 24 hours |
Borrowed Knowledge | Bard,Cleric,Warlock,Wizard | false | false | 1 action | You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have proficiency in the chosen skill. The spell ends early if you cast it again. | null | true | true | A book worth at least 25 gp | Self | 2 | Strixhaven: A Curriculum of Chaos | Divination | false | 1 hour |
Kinetic Jaunt | Artificer,Bard,Sorcerer,Wizard | true | false | 1 bonus action | You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration: Your walking speed increases by 10 feet; You don't provoke opportunity attacks; You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in anothe... | null | false | true | null | Self | 2 | Strixhaven: A Curriculum of Chaos | Transmutation | false | Up to 1 minute |
Silvery Barbs | Bard,Sorcerer,Wizard | false | false | 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw | You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on... | null | true | false | null | 60 feet | 1 | Strixhaven: A Curriculum of Chaos | Enchantment | false | Instantaneous |
Vortex Warp | Artificer,Sorcerer,Wizard | false | false | 1 action | You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that c... | When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd. | true | true | null | 90 feet | 2 | Strixhaven: A Curriculum of Chaos | Conjuration | true | Instantaneous |
Wither and Bloom | Druid,Sorcerer,Wizard | false | false | 1 action | You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers. In addition,... | When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd. | true | true | A withered vine twisted into a loop | 60 feet | 2 | Strixhaven: A Curriculum of Chaos | Necromancy | true | Instantaneous |
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