|
|
--- |
|
|
license: cc-by-nc-4.0 |
|
|
language: |
|
|
- en |
|
|
tags: |
|
|
- elden-ring |
|
|
- question-answering |
|
|
- gaming |
|
|
- domain-specific |
|
|
- instruction-tuning |
|
|
- fromsoft |
|
|
size_categories: |
|
|
- 1K<n<10K |
|
|
task_categories: |
|
|
- question-answering |
|
|
- text-generation |
|
|
--- |
|
|
|
|
|
# π‘οΈ Elden Ring QA Dataset |
|
|
|
|
|
A domain-specific question-answering dataset for Elden Ring, covering weapons, bosses, armors, spells, NPCs, locations, creatures, skills, and ashes of war β including cross-entity boss vulnerability analysis and per-build weapon recommendations. |
|
|
|
|
|
## Dataset Description |
|
|
|
|
|
- **Created by:** ArenaRune |
|
|
- **Language:** English |
|
|
- **License:** CC-BY-NC-4.0 (dataset construction; game content belongs to FromSoftware/Bandai Namco) |
|
|
- **Source data:** Kaggle CSVs + GitHub lore archives (see Sources below) |
|
|
|
|
|
## Uses |
|
|
|
|
|
### Intended Uses |
|
|
|
|
|
- Fine-tuning language models for Elden Ring domain-specific QA |
|
|
- Training instruction-following models on structured game knowledge |
|
|
- Retrieval-augmented generation (RAG) systems for game wikis/chatbots |
|
|
- Research on domain adaptation and factual grounding in LLMs |
|
|
|
|
|
### Out-of-Scope Uses |
|
|
|
|
|
- Commercial game guide products (game content belongs to FromSoftware) |
|
|
- Factual reference without verification (some generated answers may contain approximations) |
|
|
|
|
|
## Dataset Structure |
|
|
|
|
|
### Format |
|
|
|
|
|
JSONL β one JSON object per line. |
|
|
|
|
|
### Fields |
|
|
|
|
|
| Field | Type | Description | |
|
|
|-------|------|-------------| |
|
|
| `instruction` | string | Natural language question about Elden Ring | |
|
|
| `input` | string | Always empty | |
|
|
| `output` | string | 1-2 sentence factual answer | |
|
|
| `metadata.entity_type` | string | Entity category (see below) | |
|
|
| `metadata.question_type` | string | Question category (see below) | |
|
|
| `metadata.entity_name` | string | Entity the question is about | |
|
|
|
|
|
### Example |
|
|
|
|
|
```json |
|
|
{ |
|
|
"instruction": "What weapons are good against Mohg, Lord of Blood?", |
|
|
"input": "", |
|
|
"output": "Effective weapons against Mohg include: Varre's Bouquet (arcane build - Applies Hemorrhage, boss resistance: 290 / 332 / 430 / 720); Rivers of Blood (dexterity build - Applies Hemorrhage).", |
|
|
"metadata": { |
|
|
"entity_type": "boss", |
|
|
"question_type": "weapon_recommendation", |
|
|
"entity_name": "Mohg, Lord of Blood" |
|
|
} |
|
|
} |
|
|
``` |
|
|
|
|
|
### Entity Types |
|
|
|
|
|
| Entity Type | Description | |
|
|
|-------------|-------------| |
|
|
| `weapon` | Swords, axes, staves, bows, shields, etc. | |
|
|
| `boss` | Major and minor boss encounters | |
|
|
| `armor` | Helms, chest armor, gauntlets, leg armor | |
|
|
| `sorcery` | Intelligence-based spells | |
|
|
| `incantation` | Faith/Arcane-based spells | |
|
|
| `npc` | Non-player characters | |
|
|
| `location` | Dungeons, regions, landmarks | |
|
|
| `creature` | Regular enemies | |
|
|
| `skill` | Weapon arts and abilities | |
|
|
| `ash_of_war` | Equippable skill items | |
|
|
|
|
|
### Question Types |
|
|
|
|
|
**Weapons:** lore, category, requirements, scaling, passive, skill, weight, base_damage |
|
|
|
|
|
**Bosses:** lore, location, hp, weakness, weapon_recommendation, weapon_rec_{build}, status_check, inflicts, parry, boss_damage, drops |
|
|
|
|
|
**Spells:** lore, effect, requirements, location, school |
|
|
|
|
|
**NPCs:** lore, location, role |
|
|
|
|
|
**Locations:** lore, region, bosses, npcs, items, creatures |
|
|
|
|
|
**Armors:** lore, stats, acquisition, special |
|
|
|
|
|
**Creatures:** lore, location, drops |
|
|
|
|
|
**Ashes of War / Skills:** lore, skill, effect, equipment |
|
|
|
|
|
### Question Phrasing |
|
|
|
|
|
Each question type includes 2-4 randomized phrasings mixing formal and casual styles: |
|
|
|
|
|
- `"What are the stat requirements for Rivers of Blood?"` |
|
|
- `"What stats do I need for Rivers of Blood?"` |
|
|
- `"I'm running a strength build, what should I use against Malenia?"` |
|
|
- `"Does bleed work on Mohg?"` |
|
|
- `"How do I beat Radahn?"` |
|
|
|
|
|
## Loading the Dataset |
|
|
|
|
|
```python |
|
|
from datasets import load_dataset |
|
|
|
|
|
dataset = load_dataset("your-username/elden-ring-qa-dataset") |
|
|
|
|
|
# Access examples |
|
|
for ex in dataset["train"]: |
|
|
print(ex["instruction"]) |
|
|
print(ex["output"]) |
|
|
print(ex["metadata"]["entity_type"]) |
|
|
``` |
|
|
|
|
|
### Stratified Splitting |
|
|
|
|
|
The metadata enables stratified train/val/test splitting to ensure all `(entity_type, question_type)` combinations appear in every split: |
|
|
|
|
|
```python |
|
|
from collections import defaultdict |
|
|
import random |
|
|
|
|
|
def stratified_split(dataset, train_r=0.8, val_r=0.1, test_r=0.1): |
|
|
groups = defaultdict(list) |
|
|
for i, ex in enumerate(dataset): |
|
|
key = (ex["metadata"]["entity_type"], ex["metadata"]["question_type"]) |
|
|
groups[key].append(i) |
|
|
|
|
|
train_idx, val_idx, test_idx = [], [], [] |
|
|
for key, indices in groups.items(): |
|
|
random.shuffle(indices) |
|
|
n = len(indices) |
|
|
n_train, n_val = max(1, int(n * train_r)), max(1, int(n * val_r)) |
|
|
if n >= 3: |
|
|
train_idx.extend(indices[:n_train]) |
|
|
val_idx.extend(indices[n_train:n_train + n_val]) |
|
|
test_idx.extend(indices[n_train + n_val:]) |
|
|
elif n == 2: |
|
|
train_idx.append(indices[0]) |
|
|
val_idx.append(indices[1]) |
|
|
else: |
|
|
train_idx.append(indices[0]) |
|
|
return train_idx, val_idx, test_idx |
|
|
``` |
|
|
|
|
|
## Data Sources |
|
|
|
|
|
| Source | Type | Content | |
|
|
|--------|------|---------| |
|
|
| [Kaggle β Ultimate Elden Ring with Shadow of the Erdtree DLC](https://www.kaggle.com/datasets/pedroaltobelli/ultimate-elden-ring-with-shadow-of-the-erdtree-dlc) | 12 CSVs | Weapons (402), bosses (153), armors (723), NPCs (109), locations (286), sorceries (84), incantations (129), creatures (205), skills (257), ashes of war (117) | |
|
|
| Kaggle β Elden Ring Boss Stats | 1 CSV | Boss damage negation, status resistances, stance, defense (142 bosses) | |
|
|
| Kaggle β Elden Ring Weapons | 1 CSV | Weapon scaling grades, base damage breakdown (307 weapons) | |
|
|
| [GitHub β Impalers-Archive](https://github.com/ividyon/Impalers-Archive) | HTML | Shadow of the Erdtree DLC text dump | |
|
|
| [GitHub β Carian-Archive](https://github.com/AsteriskAmpersand/Carian-Archive) | HTML | Base game text dump | |
|
|
|
|
|
## Construction Pipeline |
|
|
|
|
|
``` |
|
|
extract_lore.py β master_lore.json (HTML lore extraction) |
|
|
β |
|
|
fuse_data.py β elden_ring_enriched.json (Data fusion + cross-referencing) |
|
|
β |
|
|
generate_qa.py β elden_ring_final_train.jsonl (QA pair generation) |
|
|
``` |
|
|
|
|
|
### Key Pipeline Features |
|
|
|
|
|
- **Fuzzy name matching** across sources using `difflib` (0.75 cutoff) |
|
|
- **Nested data parsing** of string-encoded dicts/lists via `ast.literal_eval` |
|
|
- **Boss vulnerability analysis:** Determines physical weakness (lowest damage negation), ranks status vulnerabilities by base resistance, and cross-references weapon index for per-build recommendations |
|
|
- **Weapon indexing:** Groups weapons by damage type, status effect, category, and primary scaling stat |
|
|
- **Location cross-referencing:** Reverse lookups from locations to bosses, NPCs, creatures |
|
|
|
|
|
## Unique Features |
|
|
|
|
|
### Boss Vulnerability β Weapon Recommendations |
|
|
|
|
|
Each boss entry includes programmatically generated weapon recommendations distributed across 5 build archetypes: |
|
|
|
|
|
- **Strength** β weapons with high Str scaling matching boss weakness |
|
|
- **Dexterity** β weapons with high Dex scaling matching boss weakness |
|
|
- **Intelligence** β weapons with high Int scaling matching boss weakness |
|
|
- **Faith** β weapons with high Fai scaling matching boss weakness |
|
|
- **Arcane** β weapons with high Arc scaling matching boss weakness |
|
|
|
|
|
Recommendations are scored by: |
|
|
1. Status effect match weighted by boss resistance (lower resistance = higher score) |
|
|
2. Physical damage type match weighted by boss negation difference |
|
|
3. Weapons appearing in both status AND physical match score highest |
|
|
|
|
|
### Status Vulnerability Ranking |
|
|
|
|
|
Boss status resistances like `"290 / 332 / 430 / 720"` are parsed and ranked. Lower base resistance = more effective. For example, Mohg has Hemorrhage resistance of 290 vs Scarlet Rot at 653, so Bleed weapons are prioritized in recommendations. |
|
|
|
|
|
## Limitations |
|
|
|
|
|
1. **Lore coverage:** ~40% of entities have matched lore from HTML archives; rest use CSV descriptions |
|
|
2. **DLC weapon scaling:** `elden_ring_weapon.csv` covers base game only; DLC weapons may lack scaling data |
|
|
3. **Elemental weakness:** Boss stats CSV does not include elemental damage negation β only physical types |
|
|
4. **Resistance parsing:** Some bosses have `"????"` resistance values, treated as immune |
|
|
5. **Recommendation scope:** Based on damage type + status + scaling only, not moveset or player skill |
|
|
|
|
|
## Citation |
|
|
|
|
|
```bibtex |
|
|
@misc{eldenring-qa-dataset-2026, |
|
|
author = {ArenaRune}, |
|
|
title = {Elden Ring QA Dataset}, |
|
|
year = {2026}, |
|
|
publisher = {HuggingFace}, |
|
|
url = {https://huggingface.co/datasets/ArenaRune/elden-ring-qa-dataset} |
|
|
} |
|
|
``` |
|
|
|
|
|
## License |
|
|
|
|
|
Dataset construction code and QA generation are provided under CC-BY-NC-4.0. Game data, lore text, and item descriptions are the property of FromSoftware / Bandai Namco Entertainment. Source datasets are subject to their respective Kaggle and GitHub licenses. |