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aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Permanently removes a FlexMatch matchmaking configuration. To delete, specify // the configuration name. A matchmaking configuration cannot be deleted if it is // being used in any active matchmaking tickets. func (c *Client) DeleteMatchmakingConfiguration(ctx context.Context, params *DeleteMatchmakingConfigurationInput, optFns ...func(*Options)) (*DeleteMatchmakingConfigurationOutput, error) { if params == nil { params = &DeleteMatchmakingConfigurationInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteMatchmakingConfiguration", params, optFns, c.addOperationDeleteMatchmakingConfigurationMiddlewares) if err != nil { return nil, err } out := result.(*DeleteMatchmakingConfigurationOutput) out.ResultMetadata = metadata return out, nil } type DeleteMatchmakingConfigurationInput struct { // A unique identifier for the matchmaking configuration. You can use either the // configuration name or ARN value. // // This member is required. Name *string noSmithyDocumentSerde } type DeleteMatchmakingConfigurationOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteMatchmakingConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteMatchmakingConfiguration{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteMatchmakingConfiguration{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteMatchmakingConfigurationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteMatchmakingConfiguration(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteMatchmakingConfiguration(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteMatchmakingConfiguration", } }
123
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Deletes an existing matchmaking rule set. To delete the rule set, provide the // rule set name. Rule sets cannot be deleted if they are currently being used by a // matchmaking configuration. Learn more // - Build a rule set (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html) func (c *Client) DeleteMatchmakingRuleSet(ctx context.Context, params *DeleteMatchmakingRuleSetInput, optFns ...func(*Options)) (*DeleteMatchmakingRuleSetOutput, error) { if params == nil { params = &DeleteMatchmakingRuleSetInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteMatchmakingRuleSet", params, optFns, c.addOperationDeleteMatchmakingRuleSetMiddlewares) if err != nil { return nil, err } out := result.(*DeleteMatchmakingRuleSetOutput) out.ResultMetadata = metadata return out, nil } type DeleteMatchmakingRuleSetInput struct { // A unique identifier for the matchmaking rule set to be deleted. (Note: The rule // set name is different from the optional "name" field in the rule set body.) You // can use either the rule set name or ARN value. // // This member is required. Name *string noSmithyDocumentSerde } type DeleteMatchmakingRuleSetOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteMatchmakingRuleSetMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteMatchmakingRuleSet{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteMatchmakingRuleSet{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteMatchmakingRuleSetValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteMatchmakingRuleSet(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteMatchmakingRuleSet(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteMatchmakingRuleSet", } }
125
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Deletes a fleet scaling policy. Once deleted, the policy is no longer in force // and Amazon GameLift removes all record of it. To delete a scaling policy, // specify both the scaling policy name and the fleet ID it is associated with. To // temporarily suspend scaling policies, use StopFleetActions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html) // . This operation suspends all policies for the fleet. func (c *Client) DeleteScalingPolicy(ctx context.Context, params *DeleteScalingPolicyInput, optFns ...func(*Options)) (*DeleteScalingPolicyOutput, error) { if params == nil { params = &DeleteScalingPolicyInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteScalingPolicy", params, optFns, c.addOperationDeleteScalingPolicyMiddlewares) if err != nil { return nil, err } out := result.(*DeleteScalingPolicyOutput) out.ResultMetadata = metadata return out, nil } type DeleteScalingPolicyInput struct { // A unique identifier for the fleet to be deleted. You can use either the fleet // ID or ARN value. // // This member is required. FleetId *string // A descriptive label that is associated with a fleet's scaling policy. Policy // names do not need to be unique. // // This member is required. Name *string noSmithyDocumentSerde } type DeleteScalingPolicyOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteScalingPolicyMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteScalingPolicy{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteScalingPolicy{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteScalingPolicyValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteScalingPolicy(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteScalingPolicy(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteScalingPolicy", } }
131
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Deletes a Realtime script. This operation permanently deletes the script // record. If script files were uploaded, they are also deleted (files stored in an // S3 bucket are not deleted). To delete a script, specify the script ID. Before // deleting a script, be sure to terminate all fleets that are deployed with the // script being deleted. Fleet instances periodically check for script updates, and // if the script record no longer exists, the instance will go into an error state // and be unable to host game sessions. Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DeleteScript(ctx context.Context, params *DeleteScriptInput, optFns ...func(*Options)) (*DeleteScriptOutput, error) { if params == nil { params = &DeleteScriptInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteScript", params, optFns, c.addOperationDeleteScriptMiddlewares) if err != nil { return nil, err } out := result.(*DeleteScriptOutput) out.ResultMetadata = metadata return out, nil } type DeleteScriptInput struct { // A unique identifier for the Realtime script to delete. You can use either the // script ID or ARN value. // // This member is required. ScriptId *string noSmithyDocumentSerde } type DeleteScriptOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteScriptMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteScript{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteScript{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteScriptValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteScript(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteScript(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteScript", } }
128
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Cancels a pending VPC peering authorization for the specified VPC. If you need // to delete an existing VPC peering connection, use DeleteVpcPeeringConnection (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html) // . Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DeleteVpcPeeringAuthorization(ctx context.Context, params *DeleteVpcPeeringAuthorizationInput, optFns ...func(*Options)) (*DeleteVpcPeeringAuthorizationOutput, error) { if params == nil { params = &DeleteVpcPeeringAuthorizationInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteVpcPeeringAuthorization", params, optFns, c.addOperationDeleteVpcPeeringAuthorizationMiddlewares) if err != nil { return nil, err } out := result.(*DeleteVpcPeeringAuthorizationOutput) out.ResultMetadata = metadata return out, nil } type DeleteVpcPeeringAuthorizationInput struct { // A unique identifier for the Amazon Web Services account that you use to manage // your Amazon GameLift fleet. You can find your Account ID in the Amazon Web // Services Management Console under account settings. // // This member is required. GameLiftAwsAccountId *string // A unique identifier for a VPC with resources to be accessed by your Amazon // GameLift fleet. The VPC must be in the same Region as your fleet. To look up a // VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/) in the // Amazon Web Services Management Console. Learn more about VPC peering in VPC // Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html) // . // // This member is required. PeerVpcId *string noSmithyDocumentSerde } type DeleteVpcPeeringAuthorizationOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteVpcPeeringAuthorizationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteVpcPeeringAuthorization{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteVpcPeeringAuthorization{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteVpcPeeringAuthorizationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteVpcPeeringAuthorization(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteVpcPeeringAuthorization(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteVpcPeeringAuthorization", } }
134
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Removes a VPC peering connection. To delete the connection, you must have a // valid authorization for the VPC peering connection that you want to delete.. // Once a valid authorization exists, call this operation from the Amazon Web // Services account that is used to manage the Amazon GameLift fleets. Identify the // connection to delete by the connection ID and fleet ID. If successful, the // connection is removed. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DeleteVpcPeeringConnection(ctx context.Context, params *DeleteVpcPeeringConnectionInput, optFns ...func(*Options)) (*DeleteVpcPeeringConnectionOutput, error) { if params == nil { params = &DeleteVpcPeeringConnectionInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteVpcPeeringConnection", params, optFns, c.addOperationDeleteVpcPeeringConnectionMiddlewares) if err != nil { return nil, err } out := result.(*DeleteVpcPeeringConnectionOutput) out.ResultMetadata = metadata return out, nil } type DeleteVpcPeeringConnectionInput struct { // A unique identifier for the fleet. This fleet specified must match the fleet // referenced in the VPC peering connection record. You can use either the fleet ID // or ARN value. // // This member is required. FleetId *string // A unique identifier for a VPC peering connection. // // This member is required. VpcPeeringConnectionId *string noSmithyDocumentSerde } type DeleteVpcPeeringConnectionOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteVpcPeeringConnectionMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteVpcPeeringConnection{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteVpcPeeringConnection{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteVpcPeeringConnectionValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteVpcPeeringConnection(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteVpcPeeringConnection(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeleteVpcPeeringConnection", } }
132
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Removes a compute resource from the specified fleet. Deregister your compute // resources before you delete the compute. func (c *Client) DeregisterCompute(ctx context.Context, params *DeregisterComputeInput, optFns ...func(*Options)) (*DeregisterComputeOutput, error) { if params == nil { params = &DeregisterComputeInput{} } result, metadata, err := c.invokeOperation(ctx, "DeregisterCompute", params, optFns, c.addOperationDeregisterComputeMiddlewares) if err != nil { return nil, err } out := result.(*DeregisterComputeOutput) out.ResultMetadata = metadata return out, nil } type DeregisterComputeInput struct { // The name of the compute resource you want to delete. // // This member is required. ComputeName *string // >A unique identifier for the fleet the compute resource is registered to. // // This member is required. FleetId *string noSmithyDocumentSerde } type DeregisterComputeOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeregisterComputeMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeregisterCompute{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeregisterCompute{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeregisterComputeValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeregisterCompute(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeregisterCompute(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeregisterCompute", } }
126
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Removes the game server from a game server group. As a result of // this operation, the deregistered game server can no longer be claimed and will // not be returned in a list of active game servers. To deregister a game server, // specify the game server group and game server ID. If successful, this operation // emits a CloudWatch event with termination timestamp and reason. Learn more // Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DeregisterGameServer(ctx context.Context, params *DeregisterGameServerInput, optFns ...func(*Options)) (*DeregisterGameServerOutput, error) { if params == nil { params = &DeregisterGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "DeregisterGameServer", params, optFns, c.addOperationDeregisterGameServerMiddlewares) if err != nil { return nil, err } out := result.(*DeregisterGameServerOutput) out.ResultMetadata = metadata return out, nil } type DeregisterGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server to deregister. // // This member is required. GameServerId *string noSmithyDocumentSerde } type DeregisterGameServerOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeregisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeregisterGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeregisterGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeregisterGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeregisterGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeregisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeregisterGameServer", } }
131
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves properties for an alias. This operation returns all alias metadata // and settings. To get an alias's target fleet ID only, use ResolveAlias . To get // alias properties, specify the alias ID. If successful, the requested alias // record is returned. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeAlias(ctx context.Context, params *DescribeAliasInput, optFns ...func(*Options)) (*DescribeAliasOutput, error) { if params == nil { params = &DescribeAliasInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeAlias", params, optFns, c.addOperationDescribeAliasMiddlewares) if err != nil { return nil, err } out := result.(*DescribeAliasOutput) out.ResultMetadata = metadata return out, nil } type DescribeAliasInput struct { // The unique identifier for the fleet alias that you want to retrieve. You can // use either the alias ID or ARN value. // // This member is required. AliasId *string noSmithyDocumentSerde } type DescribeAliasOutput struct { // The requested alias resource. Alias *types.Alias // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeAliasMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeAlias{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeAlias{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeAliasValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeAlias(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeAlias(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeAlias", } }
129
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves properties for a custom game build. To request a build resource, // specify a build ID. If successful, an object containing the build properties is // returned. Learn more Upload a Custom Server Build (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeBuild(ctx context.Context, params *DescribeBuildInput, optFns ...func(*Options)) (*DescribeBuildOutput, error) { if params == nil { params = &DescribeBuildInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeBuild", params, optFns, c.addOperationDescribeBuildMiddlewares) if err != nil { return nil, err } out := result.(*DescribeBuildOutput) out.ResultMetadata = metadata return out, nil } type DescribeBuildInput struct { // A unique identifier for the build to retrieve properties for. You can use // either the build ID or ARN value. // // This member is required. BuildId *string noSmithyDocumentSerde } type DescribeBuildOutput struct { // Set of properties describing the requested build. Build *types.Build // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeBuildMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeBuild{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeBuild{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeBuildValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeBuild(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeBuild(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeBuild", } }
129
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves properties for a compute resource. To request a compute resource // specify the fleet ID and compute name. If successful, Amazon GameLift returns an // object containing the build properties. func (c *Client) DescribeCompute(ctx context.Context, params *DescribeComputeInput, optFns ...func(*Options)) (*DescribeComputeOutput, error) { if params == nil { params = &DescribeComputeInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeCompute", params, optFns, c.addOperationDescribeComputeMiddlewares) if err != nil { return nil, err } out := result.(*DescribeComputeOutput) out.ResultMetadata = metadata return out, nil } type DescribeComputeInput struct { // A descriptive label that is associated with the compute resource registered to // your fleet. // // This member is required. ComputeName *string // A unique identifier for the fleet the compute is registered to. // // This member is required. FleetId *string noSmithyDocumentSerde } type DescribeComputeOutput struct { // The details of the compute resource you registered to the specified fleet. Compute *types.Compute // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeComputeMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeCompute{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeCompute{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeComputeValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeCompute(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeCompute(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeCompute", } }
133
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the instance limits and current utilization for an Amazon Web // Services Region or location. Instance limits control the number of instances, // per instance type, per location, that your Amazon Web Services account can use. // Learn more at Amazon EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) // . The information returned includes the maximum number of instances allowed and // your account's current usage across all fleets. This information can affect your // ability to scale your Amazon GameLift fleets. You can request a limit increase // for your account by using the Service limits page in the Amazon GameLift // console. Instance limits differ based on whether the instances are deployed in a // fleet's home Region or in a remote location. For remote locations, limits also // differ based on the combination of home Region and remote location. All requests // must specify an Amazon Web Services Region (either explicitly or as your default // settings). To get the limit for a remote location, you must also specify the // location. For example, the following requests all return different results: // - Request specifies the Region ap-northeast-1 with no location. The result is // limits and usage data on all instance types that are deployed in us-east-2 , // by all of the fleets that reside in ap-northeast-1 . // - Request specifies the Region us-east-1 with location ca-central-1 . The // result is limits and usage data on all instance types that are deployed in // ca-central-1 , by all of the fleets that reside in us-east-2 . These limits do // not affect fleets in any other Regions that deploy instances to ca-central-1 . // - Request specifies the Region eu-west-1 with location ca-central-1 . The // result is limits and usage data on all instance types that are deployed in // ca-central-1 , by all of the fleets that reside in eu-west-1 . // // This operation can be used in the following ways: // - To get limit and usage data for all instance types that are deployed in an // Amazon Web Services Region by fleets that reside in the same Region: Specify the // Region only. Optionally, specify a single instance type to retrieve information // for. // - To get limit and usage data for all instance types that are deployed to a // remote location by fleets that reside in different Amazon Web Services Region: // Provide both the Amazon Web Services Region and the remote location. Optionally, // specify a single instance type to retrieve information for. // // If successful, an EC2InstanceLimits object is returned with limits and usage // data for each requested instance type. Learn more Setting up Amazon GameLift // fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) DescribeEC2InstanceLimits(ctx context.Context, params *DescribeEC2InstanceLimitsInput, optFns ...func(*Options)) (*DescribeEC2InstanceLimitsOutput, error) { if params == nil { params = &DescribeEC2InstanceLimitsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeEC2InstanceLimits", params, optFns, c.addOperationDescribeEC2InstanceLimitsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeEC2InstanceLimitsOutput) out.ResultMetadata = metadata return out, nil } type DescribeEC2InstanceLimitsInput struct { // Name of an Amazon EC2 instance type that is supported in Amazon GameLift. A // fleet instance type determines the computing resources of each instance in the // fleet, including CPU, memory, storage, and networking capacity. Do not specify a // value for this parameter to retrieve limits for all instance types. EC2InstanceType types.EC2InstanceType // The name of a remote location to request instance limits for, in the form of an // Amazon Web Services Region code such as us-west-2 . Location *string noSmithyDocumentSerde } type DescribeEC2InstanceLimitsOutput struct { // The maximum number of instances for the specified instance type. EC2InstanceLimits []types.EC2InstanceLimit // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeEC2InstanceLimitsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeEC2InstanceLimits{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeEC2InstanceLimits{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeEC2InstanceLimits(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeEC2InstanceLimits(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeEC2InstanceLimits", } }
164
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves core fleet-wide properties, including the computing hardware and // deployment configuration for all instances in the fleet. This operation can be // used in the following ways: // - To get attributes for one or more specific fleets, provide a list of fleet // IDs or fleet ARNs. // - To get attributes for all fleets, do not provide a fleet identifier. // // When requesting attributes for multiple fleets, use the pagination parameters // to retrieve results as a set of sequential pages. If successful, a // FleetAttributes object is returned for each fleet requested, unless the fleet // identifier is not found. Some API operations limit the number of fleet IDs that // allowed in one request. If a request exceeds this limit, the request fails and // the error message contains the maximum allowed number. Learn more Setting up // Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) DescribeFleetAttributes(ctx context.Context, params *DescribeFleetAttributesInput, optFns ...func(*Options)) (*DescribeFleetAttributesOutput, error) { if params == nil { params = &DescribeFleetAttributesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetAttributes", params, optFns, c.addOperationDescribeFleetAttributesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetAttributesOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetAttributesInput struct { // A list of unique fleet identifiers to retrieve attributes for. You can use // either the fleet ID or ARN value. To retrieve attributes for all current fleets, // do not include this parameter. FleetIds []string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. This parameter is // ignored when the request specifies one or a list of fleet IDs. NextToken *string noSmithyDocumentSerde } type DescribeFleetAttributesOutput struct { // A collection of objects containing attribute metadata for each requested fleet // ID. Attribute objects are returned only for fleets that currently exist. FleetAttributes []types.FleetAttributes // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetAttributesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetAttributes{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetAttributes{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetAttributes(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeFleetAttributesAPIClient is a client that implements the // DescribeFleetAttributes operation. type DescribeFleetAttributesAPIClient interface { DescribeFleetAttributes(context.Context, *DescribeFleetAttributesInput, ...func(*Options)) (*DescribeFleetAttributesOutput, error) } var _ DescribeFleetAttributesAPIClient = (*Client)(nil) // DescribeFleetAttributesPaginatorOptions is the paginator options for // DescribeFleetAttributes type DescribeFleetAttributesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeFleetAttributesPaginator is a paginator for DescribeFleetAttributes type DescribeFleetAttributesPaginator struct { options DescribeFleetAttributesPaginatorOptions client DescribeFleetAttributesAPIClient params *DescribeFleetAttributesInput nextToken *string firstPage bool } // NewDescribeFleetAttributesPaginator returns a new // DescribeFleetAttributesPaginator func NewDescribeFleetAttributesPaginator(client DescribeFleetAttributesAPIClient, params *DescribeFleetAttributesInput, optFns ...func(*DescribeFleetAttributesPaginatorOptions)) *DescribeFleetAttributesPaginator { if params == nil { params = &DescribeFleetAttributesInput{} } options := DescribeFleetAttributesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeFleetAttributesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeFleetAttributesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeFleetAttributes page. func (p *DescribeFleetAttributesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeFleetAttributesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeFleetAttributes(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeFleetAttributes(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetAttributes", } }
247
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the resource capacity settings for one or more fleets. The data // returned includes the current fleet capacity (number of EC2 instances), and // settings that can control how capacity scaling. For fleets with remote // locations, this operation retrieves data for the fleet's home Region only. This // operation can be used in the following ways: // - To get capacity data for one or more specific fleets, provide a list of // fleet IDs or fleet ARNs. // - To get capacity data for all fleets, do not provide a fleet identifier. // // When requesting multiple fleets, use the pagination parameters to retrieve // results as a set of sequential pages. If successful, a FleetCapacity object is // returned for each requested fleet ID. Each FleetCapacity object includes a // Location property, which is set to the fleet's home Region. When a list of fleet // IDs is provided, attribute objects are returned only for fleets that currently // exist. Some API operations may limit the number of fleet IDs that are allowed in // one request. If a request exceeds this limit, the request fails and the error // message includes the maximum allowed. Learn more Setting up Amazon GameLift // fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // GameLift metrics for fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet) func (c *Client) DescribeFleetCapacity(ctx context.Context, params *DescribeFleetCapacityInput, optFns ...func(*Options)) (*DescribeFleetCapacityOutput, error) { if params == nil { params = &DescribeFleetCapacityInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetCapacity", params, optFns, c.addOperationDescribeFleetCapacityMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetCapacityOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetCapacityInput struct { // A unique identifier for the fleet to retrieve capacity information for. You can // use either the fleet ID or ARN value. Leave this parameter empty to retrieve // capacity information for all fleets. FleetIds []string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. This parameter is // ignored when the request specifies one or a list of fleet IDs. NextToken *string noSmithyDocumentSerde } type DescribeFleetCapacityOutput struct { // A collection of objects that contains capacity information for each requested // fleet ID. Capacity objects are returned only for fleets that currently exist. FleetCapacity []types.FleetCapacity // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetCapacityMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetCapacity{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetCapacity{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetCapacity(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeFleetCapacityAPIClient is a client that implements the // DescribeFleetCapacity operation. type DescribeFleetCapacityAPIClient interface { DescribeFleetCapacity(context.Context, *DescribeFleetCapacityInput, ...func(*Options)) (*DescribeFleetCapacityOutput, error) } var _ DescribeFleetCapacityAPIClient = (*Client)(nil) // DescribeFleetCapacityPaginatorOptions is the paginator options for // DescribeFleetCapacity type DescribeFleetCapacityPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeFleetCapacityPaginator is a paginator for DescribeFleetCapacity type DescribeFleetCapacityPaginator struct { options DescribeFleetCapacityPaginatorOptions client DescribeFleetCapacityAPIClient params *DescribeFleetCapacityInput nextToken *string firstPage bool } // NewDescribeFleetCapacityPaginator returns a new DescribeFleetCapacityPaginator func NewDescribeFleetCapacityPaginator(client DescribeFleetCapacityAPIClient, params *DescribeFleetCapacityInput, optFns ...func(*DescribeFleetCapacityPaginatorOptions)) *DescribeFleetCapacityPaginator { if params == nil { params = &DescribeFleetCapacityInput{} } options := DescribeFleetCapacityPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeFleetCapacityPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeFleetCapacityPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeFleetCapacity page. func (p *DescribeFleetCapacityPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeFleetCapacityOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeFleetCapacity(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeFleetCapacity(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetCapacity", } }
251
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" "time" ) // Retrieves entries from a fleet's event log. Fleet events are initiated by // changes in status, such as during fleet creation and termination, changes in // capacity, etc. If a fleet has multiple locations, events are also initiated by // changes to status and capacity in remote locations. You can specify a time range // to limit the result set. Use the pagination parameters to retrieve results as a // set of sequential pages. If successful, a collection of event log entries // matching the request are returned. Learn more Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) DescribeFleetEvents(ctx context.Context, params *DescribeFleetEventsInput, optFns ...func(*Options)) (*DescribeFleetEventsOutput, error) { if params == nil { params = &DescribeFleetEventsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetEvents", params, optFns, c.addOperationDescribeFleetEventsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetEventsOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetEventsInput struct { // A unique identifier for the fleet to get event logs for. You can use either the // fleet ID or ARN value. // // This member is required. FleetId *string // The most recent date to retrieve event logs for. If no end time is specified, // this call returns entries from the specified start time up to the present. // Format is a number expressed in Unix time as milliseconds (ex: // "1469498468.057"). EndTime *time.Time // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // The earliest date to retrieve event logs for. If no start time is specified, // this call returns entries starting from when the fleet was created to the // specified end time. Format is a number expressed in Unix time as milliseconds // (ex: "1469498468.057"). StartTime *time.Time noSmithyDocumentSerde } type DescribeFleetEventsOutput struct { // A collection of objects containing event log entries for the specified fleet. Events []types.Event // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetEventsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetEvents{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetEvents{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeFleetEventsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetEvents(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeFleetEventsAPIClient is a client that implements the // DescribeFleetEvents operation. type DescribeFleetEventsAPIClient interface { DescribeFleetEvents(context.Context, *DescribeFleetEventsInput, ...func(*Options)) (*DescribeFleetEventsOutput, error) } var _ DescribeFleetEventsAPIClient = (*Client)(nil) // DescribeFleetEventsPaginatorOptions is the paginator options for // DescribeFleetEvents type DescribeFleetEventsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeFleetEventsPaginator is a paginator for DescribeFleetEvents type DescribeFleetEventsPaginator struct { options DescribeFleetEventsPaginatorOptions client DescribeFleetEventsAPIClient params *DescribeFleetEventsInput nextToken *string firstPage bool } // NewDescribeFleetEventsPaginator returns a new DescribeFleetEventsPaginator func NewDescribeFleetEventsPaginator(client DescribeFleetEventsAPIClient, params *DescribeFleetEventsInput, optFns ...func(*DescribeFleetEventsPaginatorOptions)) *DescribeFleetEventsPaginator { if params == nil { params = &DescribeFleetEventsInput{} } options := DescribeFleetEventsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeFleetEventsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeFleetEventsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeFleetEvents page. func (p *DescribeFleetEventsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeFleetEventsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeFleetEvents(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeFleetEvents(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetEvents", } }
252
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves information on a fleet's remote locations, including life-cycle // status and any suspended fleet activity. This operation can be used in the // following ways: // - To get data for specific locations, provide a fleet identifier and a list // of locations. Location data is returned in the order that it is requested. // - To get data for all locations, provide a fleet identifier only. Location // data is returned in no particular order. // // When requesting attributes for multiple locations, use the pagination // parameters to retrieve results as a set of sequential pages. If successful, a // LocationAttributes object is returned for each requested location. If the fleet // does not have a requested location, no information is returned. This operation // does not return the home Region. To get information on a fleet's home Region, // call DescribeFleetAttributes . Learn more Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) DescribeFleetLocationAttributes(ctx context.Context, params *DescribeFleetLocationAttributesInput, optFns ...func(*Options)) (*DescribeFleetLocationAttributesOutput, error) { if params == nil { params = &DescribeFleetLocationAttributesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetLocationAttributes", params, optFns, c.addOperationDescribeFleetLocationAttributesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetLocationAttributesOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetLocationAttributesInput struct { // A unique identifier for the fleet to retrieve remote locations for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This limit is not currently enforced. Limit *int32 // A list of fleet locations to retrieve information for. Specify locations in the // form of an Amazon Web Services Region code, such as us-west-2 . Locations []string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type DescribeFleetLocationAttributesOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that location attributes were requested for. FleetId *string // Location-specific information on the requested fleet's remote locations. LocationAttributes []types.LocationAttributes // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetLocationAttributesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetLocationAttributes{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetLocationAttributes{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeFleetLocationAttributesValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetLocationAttributes(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeFleetLocationAttributesAPIClient is a client that implements the // DescribeFleetLocationAttributes operation. type DescribeFleetLocationAttributesAPIClient interface { DescribeFleetLocationAttributes(context.Context, *DescribeFleetLocationAttributesInput, ...func(*Options)) (*DescribeFleetLocationAttributesOutput, error) } var _ DescribeFleetLocationAttributesAPIClient = (*Client)(nil) // DescribeFleetLocationAttributesPaginatorOptions is the paginator options for // DescribeFleetLocationAttributes type DescribeFleetLocationAttributesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This limit is not currently enforced. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeFleetLocationAttributesPaginator is a paginator for // DescribeFleetLocationAttributes type DescribeFleetLocationAttributesPaginator struct { options DescribeFleetLocationAttributesPaginatorOptions client DescribeFleetLocationAttributesAPIClient params *DescribeFleetLocationAttributesInput nextToken *string firstPage bool } // NewDescribeFleetLocationAttributesPaginator returns a new // DescribeFleetLocationAttributesPaginator func NewDescribeFleetLocationAttributesPaginator(client DescribeFleetLocationAttributesAPIClient, params *DescribeFleetLocationAttributesInput, optFns ...func(*DescribeFleetLocationAttributesPaginatorOptions)) *DescribeFleetLocationAttributesPaginator { if params == nil { params = &DescribeFleetLocationAttributesInput{} } options := DescribeFleetLocationAttributesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeFleetLocationAttributesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeFleetLocationAttributesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeFleetLocationAttributes page. func (p *DescribeFleetLocationAttributesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeFleetLocationAttributesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeFleetLocationAttributes(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeFleetLocationAttributes(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetLocationAttributes", } }
261
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the resource capacity settings for a fleet location. The data // returned includes the current capacity (number of EC2 instances) and some // scaling settings for the requested fleet location. Use this operation to // retrieve capacity information for a fleet's remote location or home Region (you // can also retrieve home Region capacity by calling DescribeFleetCapacity ). To // retrieve capacity data, identify a fleet and location. If successful, a // FleetCapacity object is returned for the requested fleet location. Learn more // Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // GameLift metrics for fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet) func (c *Client) DescribeFleetLocationCapacity(ctx context.Context, params *DescribeFleetLocationCapacityInput, optFns ...func(*Options)) (*DescribeFleetLocationCapacityOutput, error) { if params == nil { params = &DescribeFleetLocationCapacityInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetLocationCapacity", params, optFns, c.addOperationDescribeFleetLocationCapacityMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetLocationCapacityOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetLocationCapacityInput struct { // A unique identifier for the fleet to request location capacity for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // The fleet location to retrieve capacity information for. Specify a location in // the form of an Amazon Web Services Region code, such as us-west-2 . // // This member is required. Location *string noSmithyDocumentSerde } type DescribeFleetLocationCapacityOutput struct { // Resource capacity information for the requested fleet location. Capacity // objects are returned only for fleets and locations that currently exist. FleetCapacity *types.FleetCapacity // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetLocationCapacityMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetLocationCapacity{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetLocationCapacity{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeFleetLocationCapacityValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetLocationCapacity(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeFleetLocationCapacity(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetLocationCapacity", } }
141
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves current usage data for a fleet location. Utilization data provides a // snapshot of current game hosting activity at the requested location. Use this // operation to retrieve utilization information for a fleet's remote location or // home Region (you can also retrieve home Region utilization by calling // DescribeFleetUtilization ). To retrieve utilization data, identify a fleet and // location. If successful, a FleetUtilization object is returned for the // requested fleet location. Learn more Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // GameLift metrics for fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet) func (c *Client) DescribeFleetLocationUtilization(ctx context.Context, params *DescribeFleetLocationUtilizationInput, optFns ...func(*Options)) (*DescribeFleetLocationUtilizationOutput, error) { if params == nil { params = &DescribeFleetLocationUtilizationInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetLocationUtilization", params, optFns, c.addOperationDescribeFleetLocationUtilizationMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetLocationUtilizationOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetLocationUtilizationInput struct { // A unique identifier for the fleet to request location utilization for. You can // use either the fleet ID or ARN value. // // This member is required. FleetId *string // The fleet location to retrieve utilization information for. Specify a location // in the form of an Amazon Web Services Region code, such as us-west-2 . // // This member is required. Location *string noSmithyDocumentSerde } type DescribeFleetLocationUtilizationOutput struct { // Utilization information for the requested fleet location. Utilization objects // are returned only for fleets and locations that currently exist. FleetUtilization *types.FleetUtilization // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetLocationUtilizationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetLocationUtilization{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetLocationUtilization{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeFleetLocationUtilizationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetLocationUtilization(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeFleetLocationUtilization(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetLocationUtilization", } }
140
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a fleet's inbound connection permissions. Connection permissions // specify the range of IP addresses and port settings that incoming traffic can // use to access server processes in the fleet. Game sessions that are running on // instances in the fleet must use connections that fall in this range. This // operation can be used in the following ways: // - To retrieve the inbound connection permissions for a fleet, identify the // fleet's unique identifier. // - To check the status of recent updates to a fleet remote location, specify // the fleet ID and a location. Port setting updates can take time to propagate // across all locations. // // If successful, a set of IpPermission objects is returned for the requested // fleet ID. When a location is specified, a pending status is included. If the // requested fleet has been deleted, the result set is empty. Learn more Setting // up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) DescribeFleetPortSettings(ctx context.Context, params *DescribeFleetPortSettingsInput, optFns ...func(*Options)) (*DescribeFleetPortSettingsOutput, error) { if params == nil { params = &DescribeFleetPortSettingsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetPortSettings", params, optFns, c.addOperationDescribeFleetPortSettingsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetPortSettingsOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetPortSettingsInput struct { // A unique identifier for the fleet to retrieve port settings for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // A remote location to check for status of port setting updates. Use the Amazon // Web Services Region code format, such as us-west-2 . Location *string noSmithyDocumentSerde } type DescribeFleetPortSettingsOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that was requested. FleetId *string // The port settings for the requested fleet ID. InboundPermissions []types.IpPermission // The requested fleet location, expressed as an Amazon Web Services Region code, // such as us-west-2 . Location *string // The current status of updates to the fleet's port settings in the requested // fleet location. A status of PENDING_UPDATE indicates that an update was // requested for the fleet but has not yet been completed for the location. UpdateStatus types.LocationUpdateStatus // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetPortSettingsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetPortSettings{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetPortSettings{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeFleetPortSettingsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetPortSettings(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeFleetPortSettings(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetPortSettings", } }
162
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves utilization statistics for one or more fleets. Utilization data // provides a snapshot of how the fleet's hosting resources are currently being // used. For fleets with remote locations, this operation retrieves data for the // fleet's home Region only. See DescribeFleetLocationUtilization (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationUtilization.html) // to get utilization statistics for a fleet's remote locations. This operation can // be used in the following ways: // - To get utilization data for one or more specific fleets, provide a list of // fleet IDs or fleet ARNs. // - To get utilization data for all fleets, do not provide a fleet identifier. // // When requesting multiple fleets, use the pagination parameters to retrieve // results as a set of sequential pages. If successful, a FleetUtilization (https://docs.aws.amazon.com/gamelift/latest/apireference/API_FleetUtilization.html) // object is returned for each requested fleet ID, unless the fleet identifier is // not found. Each fleet utilization object includes a Location property, which is // set to the fleet's home Region. Some API operations may limit the number of // fleet IDs allowed in one request. If a request exceeds this limit, the request // fails and the error message includes the maximum allowed. Learn more Setting up // Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // GameLift Metrics for Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet) func (c *Client) DescribeFleetUtilization(ctx context.Context, params *DescribeFleetUtilizationInput, optFns ...func(*Options)) (*DescribeFleetUtilizationOutput, error) { if params == nil { params = &DescribeFleetUtilizationInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeFleetUtilization", params, optFns, c.addOperationDescribeFleetUtilizationMiddlewares) if err != nil { return nil, err } out := result.(*DescribeFleetUtilizationOutput) out.ResultMetadata = metadata return out, nil } type DescribeFleetUtilizationInput struct { // A unique identifier for the fleet to retrieve utilization data for. You can use // either the fleet ID or ARN value. To retrieve attributes for all current fleets, // do not include this parameter. FleetIds []string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. This parameter is // ignored when the request specifies one or a list of fleet IDs. NextToken *string noSmithyDocumentSerde } type DescribeFleetUtilizationOutput struct { // A collection of objects containing utilization information for each requested // fleet ID. Utilization objects are returned only for fleets that currently exist. FleetUtilization []types.FleetUtilization // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeFleetUtilizationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeFleetUtilization{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeFleetUtilization{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeFleetUtilization(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeFleetUtilizationAPIClient is a client that implements the // DescribeFleetUtilization operation. type DescribeFleetUtilizationAPIClient interface { DescribeFleetUtilization(context.Context, *DescribeFleetUtilizationInput, ...func(*Options)) (*DescribeFleetUtilizationOutput, error) } var _ DescribeFleetUtilizationAPIClient = (*Client)(nil) // DescribeFleetUtilizationPaginatorOptions is the paginator options for // DescribeFleetUtilization type DescribeFleetUtilizationPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is ignored when the // request specifies one or a list of fleet IDs. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeFleetUtilizationPaginator is a paginator for DescribeFleetUtilization type DescribeFleetUtilizationPaginator struct { options DescribeFleetUtilizationPaginatorOptions client DescribeFleetUtilizationAPIClient params *DescribeFleetUtilizationInput nextToken *string firstPage bool } // NewDescribeFleetUtilizationPaginator returns a new // DescribeFleetUtilizationPaginator func NewDescribeFleetUtilizationPaginator(client DescribeFleetUtilizationAPIClient, params *DescribeFleetUtilizationInput, optFns ...func(*DescribeFleetUtilizationPaginatorOptions)) *DescribeFleetUtilizationPaginator { if params == nil { params = &DescribeFleetUtilizationInput{} } options := DescribeFleetUtilizationPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeFleetUtilizationPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeFleetUtilizationPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeFleetUtilization page. func (p *DescribeFleetUtilizationPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeFleetUtilizationOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeFleetUtilization(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeFleetUtilization(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeFleetUtilization", } }
252
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves information for a registered game server. Information // includes game server status, health check info, and the instance that the game // server is running on. To retrieve game server information, specify the game // server ID. If successful, the requested game server object is returned. Learn // more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DescribeGameServer(ctx context.Context, params *DescribeGameServerInput, optFns ...func(*Options)) (*DescribeGameServerOutput, error) { if params == nil { params = &DescribeGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameServer", params, optFns, c.addOperationDescribeGameServerMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameServerOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server information to be // retrieved. // // This member is required. GameServerId *string noSmithyDocumentSerde } type DescribeGameServerOutput struct { // Object that describes the requested game server. GameServer *types.GameServer // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameServer", } }
136
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves information on a game server group. This operation // returns only properties related to Amazon GameLift FleetIQ. To view or update // properties for the corresponding Auto Scaling group, such as launch template, // auto scaling policies, and maximum/minimum group size, access the Auto Scaling // group directly. To get attributes for a game server group, provide a group name // or ARN value. If successful, a GameServerGroup object is returned. Learn more // Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DescribeGameServerGroup(ctx context.Context, params *DescribeGameServerGroupInput, optFns ...func(*Options)) (*DescribeGameServerGroupOutput, error) { if params == nil { params = &DescribeGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameServerGroup", params, optFns, c.addOperationDescribeGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameServerGroupInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string noSmithyDocumentSerde } type DescribeGameServerGroupOutput struct { // An object with the property settings for the requested game server group // resource. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameServerGroup", } }
133
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves status information about the Amazon EC2 instances // associated with a Amazon GameLift FleetIQ game server group. Use this operation // to detect when instances are active or not available to host new game servers. // To request status for all instances in the game server group, provide a game // server group ID only. To request status for specific instances, provide the game // server group ID and one or more instance IDs. Use the pagination parameters to // retrieve results in sequential segments. If successful, a collection of // GameServerInstance objects is returned. This operation is not designed to be // called with every game server claim request; this practice can cause you to // exceed your API limit, which results in errors. Instead, as a best practice, // cache the results and refresh your cache no more than once every 10 seconds. // Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DescribeGameServerInstances(ctx context.Context, params *DescribeGameServerInstancesInput, optFns ...func(*Options)) (*DescribeGameServerInstancesOutput, error) { if params == nil { params = &DescribeGameServerInstancesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameServerInstances", params, optFns, c.addOperationDescribeGameServerInstancesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameServerInstancesOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameServerInstancesInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 // instance IDs use a 17-character format, for example: i-1234567890abcdef0 . To // retrieve all instances in the game server group, leave this parameter empty. InstanceIds []string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type DescribeGameServerInstancesOutput struct { // The collection of requested game server instances. GameServerInstances []types.GameServerInstance // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameServerInstancesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameServerInstances{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameServerInstances{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeGameServerInstancesValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameServerInstances(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeGameServerInstancesAPIClient is a client that implements the // DescribeGameServerInstances operation. type DescribeGameServerInstancesAPIClient interface { DescribeGameServerInstances(context.Context, *DescribeGameServerInstancesInput, ...func(*Options)) (*DescribeGameServerInstancesOutput, error) } var _ DescribeGameServerInstancesAPIClient = (*Client)(nil) // DescribeGameServerInstancesPaginatorOptions is the paginator options for // DescribeGameServerInstances type DescribeGameServerInstancesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeGameServerInstancesPaginator is a paginator for // DescribeGameServerInstances type DescribeGameServerInstancesPaginator struct { options DescribeGameServerInstancesPaginatorOptions client DescribeGameServerInstancesAPIClient params *DescribeGameServerInstancesInput nextToken *string firstPage bool } // NewDescribeGameServerInstancesPaginator returns a new // DescribeGameServerInstancesPaginator func NewDescribeGameServerInstancesPaginator(client DescribeGameServerInstancesAPIClient, params *DescribeGameServerInstancesInput, optFns ...func(*DescribeGameServerInstancesPaginatorOptions)) *DescribeGameServerInstancesPaginator { if params == nil { params = &DescribeGameServerInstancesInput{} } options := DescribeGameServerInstancesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeGameServerInstancesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeGameServerInstancesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeGameServerInstances page. func (p *DescribeGameServerInstancesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameServerInstancesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeGameServerInstances(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeGameServerInstances(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameServerInstances", } }
251
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves additional game session properties, including the game session // protection policy in force, a set of one or more game sessions in a specific // fleet location. You can optionally filter the results by current game session // status. This operation can be used in the following ways: // - To retrieve details for all game sessions that are currently running on all // locations in a fleet, provide a fleet or alias ID, with an optional status // filter. This approach returns details from the fleet's home Region and all // remote locations. // - To retrieve details for all game sessions that are currently running on a // specific fleet location, provide a fleet or alias ID and a location name, with // optional status filter. The location can be the fleet's home Region or any // remote location. // - To retrieve details for a specific game session, provide the game session // ID. This approach looks for the game session ID in all fleets that reside in the // Amazon Web Services Region defined in the request. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, a GameSessionDetail object is returned for each game session // that matches the request. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeGameSessionDetails(ctx context.Context, params *DescribeGameSessionDetailsInput, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) { if params == nil { params = &DescribeGameSessionDetailsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessionDetails", params, optFns, c.addOperationDescribeGameSessionDetailsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameSessionDetailsOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameSessionDetailsInput struct { // A unique identifier for the alias associated with the fleet to retrieve all // game sessions for. You can use either the alias ID or ARN value. AliasId *string // A unique identifier for the fleet to retrieve all game sessions active on the // fleet. You can use either the fleet ID or ARN value. FleetId *string // A unique identifier for the game session to retrieve. GameSessionId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A fleet location to get game session details for. You can specify a fleet's // home Region or a remote location. Use the Amazon Web Services Region code // format, such as us-west-2 . Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Game session status to filter results on. Possible game session statuses // include ACTIVE , TERMINATED , ACTIVATING and TERMINATING (the last two are // transitory). StatusFilter *string noSmithyDocumentSerde } type DescribeGameSessionDetailsOutput struct { // A collection of properties for each game session that matches the request. GameSessionDetails []types.GameSessionDetail // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameSessionDetailsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessionDetails{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessionDetails{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessionDetails(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeGameSessionDetailsAPIClient is a client that implements the // DescribeGameSessionDetails operation. type DescribeGameSessionDetailsAPIClient interface { DescribeGameSessionDetails(context.Context, *DescribeGameSessionDetailsInput, ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) } var _ DescribeGameSessionDetailsAPIClient = (*Client)(nil) // DescribeGameSessionDetailsPaginatorOptions is the paginator options for // DescribeGameSessionDetails type DescribeGameSessionDetailsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeGameSessionDetailsPaginator is a paginator for // DescribeGameSessionDetails type DescribeGameSessionDetailsPaginator struct { options DescribeGameSessionDetailsPaginatorOptions client DescribeGameSessionDetailsAPIClient params *DescribeGameSessionDetailsInput nextToken *string firstPage bool } // NewDescribeGameSessionDetailsPaginator returns a new // DescribeGameSessionDetailsPaginator func NewDescribeGameSessionDetailsPaginator(client DescribeGameSessionDetailsAPIClient, params *DescribeGameSessionDetailsInput, optFns ...func(*DescribeGameSessionDetailsPaginatorOptions)) *DescribeGameSessionDetailsPaginator { if params == nil { params = &DescribeGameSessionDetailsInput{} } options := DescribeGameSessionDetailsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeGameSessionDetailsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeGameSessionDetailsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeGameSessionDetails page. func (p *DescribeGameSessionDetailsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeGameSessionDetails(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeGameSessionDetails(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameSessionDetails", } }
266
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves information, including current status, about a game session placement // request. To get game session placement details, specify the placement ID. This // operation is not designed to be continually called to track game session status. // This practice can cause you to exceed your API limit, which results in errors. // Instead, you must configure configure an Amazon Simple Notification Service // (SNS) topic to receive notifications from FlexMatch or queues. Continuously // polling with DescribeGameSessionPlacement should only be used for games in // development with low game session usage. func (c *Client) DescribeGameSessionPlacement(ctx context.Context, params *DescribeGameSessionPlacementInput, optFns ...func(*Options)) (*DescribeGameSessionPlacementOutput, error) { if params == nil { params = &DescribeGameSessionPlacementInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessionPlacement", params, optFns, c.addOperationDescribeGameSessionPlacementMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameSessionPlacementOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameSessionPlacementInput struct { // A unique identifier for a game session placement to retrieve. // // This member is required. PlacementId *string noSmithyDocumentSerde } type DescribeGameSessionPlacementOutput struct { // Object that describes the requested game session placement. GameSessionPlacement *types.GameSessionPlacement // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameSessionPlacementMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessionPlacement{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessionPlacement{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeGameSessionPlacementValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessionPlacement(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeGameSessionPlacement(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameSessionPlacement", } }
132
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the properties for one or more game session queues. When requesting // multiple queues, use the pagination parameters to retrieve results as a set of // sequential pages. When specifying a list of queues, objects are returned only // for queues that currently exist in the Region. Learn more View Your Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html) func (c *Client) DescribeGameSessionQueues(ctx context.Context, params *DescribeGameSessionQueuesInput, optFns ...func(*Options)) (*DescribeGameSessionQueuesOutput, error) { if params == nil { params = &DescribeGameSessionQueuesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessionQueues", params, optFns, c.addOperationDescribeGameSessionQueuesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameSessionQueuesOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameSessionQueuesInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. You can request up to 50 results. Limit *int32 // A list of queue names to retrieve information for. You can use either the queue // ID or ARN value. To request settings for all queues, leave this parameter empty. Names []string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type DescribeGameSessionQueuesOutput struct { // A collection of objects that describe the requested game session queues. GameSessionQueues []types.GameSessionQueue // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameSessionQueuesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessionQueues{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessionQueues{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessionQueues(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeGameSessionQueuesAPIClient is a client that implements the // DescribeGameSessionQueues operation. type DescribeGameSessionQueuesAPIClient interface { DescribeGameSessionQueues(context.Context, *DescribeGameSessionQueuesInput, ...func(*Options)) (*DescribeGameSessionQueuesOutput, error) } var _ DescribeGameSessionQueuesAPIClient = (*Client)(nil) // DescribeGameSessionQueuesPaginatorOptions is the paginator options for // DescribeGameSessionQueues type DescribeGameSessionQueuesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. You can request up to 50 results. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeGameSessionQueuesPaginator is a paginator for DescribeGameSessionQueues type DescribeGameSessionQueuesPaginator struct { options DescribeGameSessionQueuesPaginatorOptions client DescribeGameSessionQueuesAPIClient params *DescribeGameSessionQueuesInput nextToken *string firstPage bool } // NewDescribeGameSessionQueuesPaginator returns a new // DescribeGameSessionQueuesPaginator func NewDescribeGameSessionQueuesPaginator(client DescribeGameSessionQueuesAPIClient, params *DescribeGameSessionQueuesInput, optFns ...func(*DescribeGameSessionQueuesPaginatorOptions)) *DescribeGameSessionQueuesPaginator { if params == nil { params = &DescribeGameSessionQueuesInput{} } options := DescribeGameSessionQueuesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeGameSessionQueuesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeGameSessionQueuesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeGameSessionQueues page. func (p *DescribeGameSessionQueuesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionQueuesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeGameSessionQueues(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeGameSessionQueues(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameSessionQueues", } }
232
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a set of one or more game sessions in a specific fleet location. You // can optionally filter the results by current game session status. This operation // can be used in the following ways: // - To retrieve all game sessions that are currently running on all locations // in a fleet, provide a fleet or alias ID, with an optional status filter. This // approach returns all game sessions in the fleet's home Region and all remote // locations. // - To retrieve all game sessions that are currently running on a specific // fleet location, provide a fleet or alias ID and a location name, with optional // status filter. The location can be the fleet's home Region or any remote // location. // - To retrieve a specific game session, provide the game session ID. This // approach looks for the game session ID in all fleets that reside in the Amazon // Web Services Region defined in the request. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, a GameSession object is returned for each game session that // matches the request. This operation is not designed to be continually called to // track game session status. This practice can cause you to exceed your API limit, // which results in errors. Instead, you must configure an Amazon Simple // Notification Service (SNS) topic to receive notifications from FlexMatch or // queues. Continuously polling with DescribeGameSessions should only be used for // games in development with low game session usage. Available in Amazon GameLift // Local. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeGameSessions(ctx context.Context, params *DescribeGameSessionsInput, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) { if params == nil { params = &DescribeGameSessionsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessions", params, optFns, c.addOperationDescribeGameSessionsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameSessionsOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameSessionsInput struct { // A unique identifier for the alias associated with the fleet to retrieve game // sessions for. You can use either the alias ID or ARN value. AliasId *string // A unique identifier for the fleet to retrieve game sessions for. You can use // either the fleet ID or ARN value. FleetId *string // A unique identifier for the game session to retrieve. GameSessionId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A fleet location to get game sessions for. You can specify a fleet's home // Region or a remote location. Use the Amazon Web Services Region code format, // such as us-west-2 . Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Game session status to filter results on. You can filter on the following // states: ACTIVE , TERMINATED , ACTIVATING , and TERMINATING . The last two are // transitory and used for only very brief periods of time. StatusFilter *string noSmithyDocumentSerde } type DescribeGameSessionsOutput struct { // A collection of properties for each game session that matches the request. GameSessions []types.GameSession // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeGameSessionsAPIClient is a client that implements the // DescribeGameSessions operation. type DescribeGameSessionsAPIClient interface { DescribeGameSessions(context.Context, *DescribeGameSessionsInput, ...func(*Options)) (*DescribeGameSessionsOutput, error) } var _ DescribeGameSessionsAPIClient = (*Client)(nil) // DescribeGameSessionsPaginatorOptions is the paginator options for // DescribeGameSessions type DescribeGameSessionsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeGameSessionsPaginator is a paginator for DescribeGameSessions type DescribeGameSessionsPaginator struct { options DescribeGameSessionsPaginatorOptions client DescribeGameSessionsAPIClient params *DescribeGameSessionsInput nextToken *string firstPage bool } // NewDescribeGameSessionsPaginator returns a new DescribeGameSessionsPaginator func NewDescribeGameSessionsPaginator(client DescribeGameSessionsAPIClient, params *DescribeGameSessionsInput, optFns ...func(*DescribeGameSessionsPaginatorOptions)) *DescribeGameSessionsPaginator { if params == nil { params = &DescribeGameSessionsInput{} } options := DescribeGameSessionsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeGameSessionsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeGameSessionsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeGameSessions page. func (p *DescribeGameSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeGameSessions(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeGameSessions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameSessions", } }
269
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves information about a fleet's instances, including instance IDs, // connection data, and status. This operation can be used in the following ways: // - To get information on all instances that are deployed to a fleet's home // Region, provide the fleet ID. // - To get information on all instances that are deployed to a fleet's remote // location, provide the fleet ID and location name. // - To get information on a specific instance in a fleet, provide the fleet ID // and instance ID. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, an Instance object is returned for each requested instance. // Instances are not returned in any particular order. Learn more Remotely Access // Fleet Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) // Debug Fleet Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeInstances(ctx context.Context, params *DescribeInstancesInput, optFns ...func(*Options)) (*DescribeInstancesOutput, error) { if params == nil { params = &DescribeInstancesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeInstances", params, optFns, c.addOperationDescribeInstancesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeInstancesOutput) out.ResultMetadata = metadata return out, nil } type DescribeInstancesInput struct { // A unique identifier for the fleet to retrieve instance information for. You can // use either the fleet ID or ARN value. // // This member is required. FleetId *string // A unique identifier for an instance to retrieve. Specify an instance ID or // leave blank to retrieve all instances in the fleet. InstanceId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // The name of a location to retrieve instance information for, in the form of an // Amazon Web Services Region code such as us-west-2 . Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type DescribeInstancesOutput struct { // A collection of objects containing properties for each instance returned. Instances []types.Instance // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeInstancesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeInstances{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeInstances{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeInstancesValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeInstances(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeInstancesAPIClient is a client that implements the DescribeInstances // operation. type DescribeInstancesAPIClient interface { DescribeInstances(context.Context, *DescribeInstancesInput, ...func(*Options)) (*DescribeInstancesOutput, error) } var _ DescribeInstancesAPIClient = (*Client)(nil) // DescribeInstancesPaginatorOptions is the paginator options for DescribeInstances type DescribeInstancesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeInstancesPaginator is a paginator for DescribeInstances type DescribeInstancesPaginator struct { options DescribeInstancesPaginatorOptions client DescribeInstancesAPIClient params *DescribeInstancesInput nextToken *string firstPage bool } // NewDescribeInstancesPaginator returns a new DescribeInstancesPaginator func NewDescribeInstancesPaginator(client DescribeInstancesAPIClient, params *DescribeInstancesInput, optFns ...func(*DescribeInstancesPaginatorOptions)) *DescribeInstancesPaginator { if params == nil { params = &DescribeInstancesInput{} } options := DescribeInstancesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeInstancesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeInstancesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeInstances page. func (p *DescribeInstancesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeInstancesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeInstances(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeInstances(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeInstances", } }
254
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves one or more matchmaking tickets. Use this operation to retrieve // ticket information, including--after a successful match is made--connection // information for the resulting new game session. To request matchmaking tickets, // provide a list of up to 10 ticket IDs. If the request is successful, a ticket // object is returned for each requested ID that currently exists. This operation // is not designed to be continually called to track matchmaking ticket status. // This practice can cause you to exceed your API limit, which results in errors. // Instead, as a best practice, set up an Amazon Simple Notification Service to // receive notifications, and provide the topic ARN in the matchmaking // configuration. Learn more Add FlexMatch to a game client (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html) // Set Up FlexMatch event notification (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html) func (c *Client) DescribeMatchmaking(ctx context.Context, params *DescribeMatchmakingInput, optFns ...func(*Options)) (*DescribeMatchmakingOutput, error) { if params == nil { params = &DescribeMatchmakingInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeMatchmaking", params, optFns, c.addOperationDescribeMatchmakingMiddlewares) if err != nil { return nil, err } out := result.(*DescribeMatchmakingOutput) out.ResultMetadata = metadata return out, nil } type DescribeMatchmakingInput struct { // A unique identifier for a matchmaking ticket. You can include up to 10 ID // values. // // This member is required. TicketIds []string noSmithyDocumentSerde } type DescribeMatchmakingOutput struct { // A collection of existing matchmaking ticket objects matching the request. TicketList []types.MatchmakingTicket // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeMatchmakingMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeMatchmaking{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeMatchmaking{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeMatchmakingValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeMatchmaking(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeMatchmaking(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeMatchmaking", } }
136
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the details of FlexMatch matchmaking configurations. This operation // offers the following options: (1) retrieve all matchmaking configurations, (2) // retrieve configurations for a specified list, or (3) retrieve all configurations // that use a specified rule set name. When requesting multiple items, use the // pagination parameters to retrieve results as a set of sequential pages. If // successful, a configuration is returned for each requested name. When specifying // a list of names, only configurations that currently exist are returned. Learn // more Setting up FlexMatch matchmakers (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html) func (c *Client) DescribeMatchmakingConfigurations(ctx context.Context, params *DescribeMatchmakingConfigurationsInput, optFns ...func(*Options)) (*DescribeMatchmakingConfigurationsOutput, error) { if params == nil { params = &DescribeMatchmakingConfigurationsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeMatchmakingConfigurations", params, optFns, c.addOperationDescribeMatchmakingConfigurationsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeMatchmakingConfigurationsOutput) out.ResultMetadata = metadata return out, nil } type DescribeMatchmakingConfigurationsInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is limited to 10. Limit *int32 // A unique identifier for the matchmaking configuration(s) to retrieve. You can // use either the configuration name or ARN value. To request all existing // configurations, leave this parameter empty. Names []string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // A unique identifier for the matchmaking rule set. You can use either the rule // set name or ARN value. Use this parameter to retrieve all matchmaking // configurations that use this rule set. RuleSetName *string noSmithyDocumentSerde } type DescribeMatchmakingConfigurationsOutput struct { // A collection of requested matchmaking configurations. Configurations []types.MatchmakingConfiguration // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeMatchmakingConfigurationsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeMatchmakingConfigurations{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeMatchmakingConfigurations{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeMatchmakingConfigurations(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeMatchmakingConfigurationsAPIClient is a client that implements the // DescribeMatchmakingConfigurations operation. type DescribeMatchmakingConfigurationsAPIClient interface { DescribeMatchmakingConfigurations(context.Context, *DescribeMatchmakingConfigurationsInput, ...func(*Options)) (*DescribeMatchmakingConfigurationsOutput, error) } var _ DescribeMatchmakingConfigurationsAPIClient = (*Client)(nil) // DescribeMatchmakingConfigurationsPaginatorOptions is the paginator options for // DescribeMatchmakingConfigurations type DescribeMatchmakingConfigurationsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. This parameter is limited to 10. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeMatchmakingConfigurationsPaginator is a paginator for // DescribeMatchmakingConfigurations type DescribeMatchmakingConfigurationsPaginator struct { options DescribeMatchmakingConfigurationsPaginatorOptions client DescribeMatchmakingConfigurationsAPIClient params *DescribeMatchmakingConfigurationsInput nextToken *string firstPage bool } // NewDescribeMatchmakingConfigurationsPaginator returns a new // DescribeMatchmakingConfigurationsPaginator func NewDescribeMatchmakingConfigurationsPaginator(client DescribeMatchmakingConfigurationsAPIClient, params *DescribeMatchmakingConfigurationsInput, optFns ...func(*DescribeMatchmakingConfigurationsPaginatorOptions)) *DescribeMatchmakingConfigurationsPaginator { if params == nil { params = &DescribeMatchmakingConfigurationsInput{} } options := DescribeMatchmakingConfigurationsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeMatchmakingConfigurationsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeMatchmakingConfigurationsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeMatchmakingConfigurations page. func (p *DescribeMatchmakingConfigurationsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeMatchmakingConfigurationsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeMatchmakingConfigurations(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeMatchmakingConfigurations(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeMatchmakingConfigurations", } }
243
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the details for FlexMatch matchmaking rule sets. You can request all // existing rule sets for the Region, or provide a list of one or more rule set // names. When requesting multiple items, use the pagination parameters to retrieve // results as a set of sequential pages. If successful, a rule set is returned for // each requested name. Learn more // - Build a rule set (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html) func (c *Client) DescribeMatchmakingRuleSets(ctx context.Context, params *DescribeMatchmakingRuleSetsInput, optFns ...func(*Options)) (*DescribeMatchmakingRuleSetsOutput, error) { if params == nil { params = &DescribeMatchmakingRuleSetsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeMatchmakingRuleSets", params, optFns, c.addOperationDescribeMatchmakingRuleSetsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeMatchmakingRuleSetsOutput) out.ResultMetadata = metadata return out, nil } type DescribeMatchmakingRuleSetsInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A list of one or more matchmaking rule set names to retrieve details for. // (Note: The rule set name is different from the optional "name" field in the rule // set body.) You can use either the rule set name or ARN value. Names []string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type DescribeMatchmakingRuleSetsOutput struct { // A collection of requested matchmaking rule set objects. // // This member is required. RuleSets []types.MatchmakingRuleSet // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeMatchmakingRuleSetsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeMatchmakingRuleSets{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeMatchmakingRuleSets{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeMatchmakingRuleSets(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeMatchmakingRuleSetsAPIClient is a client that implements the // DescribeMatchmakingRuleSets operation. type DescribeMatchmakingRuleSetsAPIClient interface { DescribeMatchmakingRuleSets(context.Context, *DescribeMatchmakingRuleSetsInput, ...func(*Options)) (*DescribeMatchmakingRuleSetsOutput, error) } var _ DescribeMatchmakingRuleSetsAPIClient = (*Client)(nil) // DescribeMatchmakingRuleSetsPaginatorOptions is the paginator options for // DescribeMatchmakingRuleSets type DescribeMatchmakingRuleSetsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeMatchmakingRuleSetsPaginator is a paginator for // DescribeMatchmakingRuleSets type DescribeMatchmakingRuleSetsPaginator struct { options DescribeMatchmakingRuleSetsPaginatorOptions client DescribeMatchmakingRuleSetsAPIClient params *DescribeMatchmakingRuleSetsInput nextToken *string firstPage bool } // NewDescribeMatchmakingRuleSetsPaginator returns a new // DescribeMatchmakingRuleSetsPaginator func NewDescribeMatchmakingRuleSetsPaginator(client DescribeMatchmakingRuleSetsAPIClient, params *DescribeMatchmakingRuleSetsInput, optFns ...func(*DescribeMatchmakingRuleSetsPaginatorOptions)) *DescribeMatchmakingRuleSetsPaginator { if params == nil { params = &DescribeMatchmakingRuleSetsInput{} } options := DescribeMatchmakingRuleSetsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeMatchmakingRuleSetsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeMatchmakingRuleSetsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeMatchmakingRuleSets page. func (p *DescribeMatchmakingRuleSetsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeMatchmakingRuleSetsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeMatchmakingRuleSets(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeMatchmakingRuleSets(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeMatchmakingRuleSets", } }
238
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves properties for one or more player sessions. This action can be used // in the following ways: // - To retrieve a specific player session, provide the player session ID only. // - To retrieve all player sessions in a game session, provide the game session // ID only. // - To retrieve all player sessions for a specific player, provide a player ID // only. // // To request player sessions, specify either a player session ID, game session // ID, or player ID. You can filter this request by player session status. Use the // pagination parameters to retrieve results as a set of sequential pages. If // successful, a PlayerSession object is returned for each session that matches // the request. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribePlayerSessions(ctx context.Context, params *DescribePlayerSessionsInput, optFns ...func(*Options)) (*DescribePlayerSessionsOutput, error) { if params == nil { params = &DescribePlayerSessionsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribePlayerSessions", params, optFns, c.addOperationDescribePlayerSessionsMiddlewares) if err != nil { return nil, err } out := result.(*DescribePlayerSessionsOutput) out.ResultMetadata = metadata return out, nil } type DescribePlayerSessionsInput struct { // A unique identifier for the game session to retrieve player sessions for. GameSessionId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. If a player session ID is specified, // this parameter is ignored. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. If a player session ID // is specified, this parameter is ignored. NextToken *string // A unique identifier for a player to retrieve player sessions for. PlayerId *string // A unique identifier for a player session to retrieve. PlayerSessionId *string // Player session status to filter results on. Note that when a PlayerSessionId or // PlayerId is provided in a DescribePlayerSessions request, then the // PlayerSessionStatusFilter has no effect on the response. Possible player session // statuses include the following: // - RESERVED -- The player session request has been received, but the player // has not yet connected to the server process and/or been validated. // - ACTIVE -- The player has been validated by the server process and is // currently connected. // - COMPLETED -- The player connection has been dropped. // - TIMEDOUT -- A player session request was received, but the player did not // connect and/or was not validated within the timeout limit (60 seconds). PlayerSessionStatusFilter *string noSmithyDocumentSerde } type DescribePlayerSessionsOutput struct { // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // A collection of objects containing properties for each player session that // matches the request. PlayerSessions []types.PlayerSession // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribePlayerSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribePlayerSessions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribePlayerSessions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribePlayerSessions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribePlayerSessionsAPIClient is a client that implements the // DescribePlayerSessions operation. type DescribePlayerSessionsAPIClient interface { DescribePlayerSessions(context.Context, *DescribePlayerSessionsInput, ...func(*Options)) (*DescribePlayerSessionsOutput, error) } var _ DescribePlayerSessionsAPIClient = (*Client)(nil) // DescribePlayerSessionsPaginatorOptions is the paginator options for // DescribePlayerSessions type DescribePlayerSessionsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. If a player session ID is specified, // this parameter is ignored. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribePlayerSessionsPaginator is a paginator for DescribePlayerSessions type DescribePlayerSessionsPaginator struct { options DescribePlayerSessionsPaginatorOptions client DescribePlayerSessionsAPIClient params *DescribePlayerSessionsInput nextToken *string firstPage bool } // NewDescribePlayerSessionsPaginator returns a new DescribePlayerSessionsPaginator func NewDescribePlayerSessionsPaginator(client DescribePlayerSessionsAPIClient, params *DescribePlayerSessionsInput, optFns ...func(*DescribePlayerSessionsPaginatorOptions)) *DescribePlayerSessionsPaginator { if params == nil { params = &DescribePlayerSessionsInput{} } options := DescribePlayerSessionsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribePlayerSessionsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribePlayerSessionsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribePlayerSessions page. func (p *DescribePlayerSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribePlayerSessionsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribePlayerSessions(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribePlayerSessions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribePlayerSessions", } }
262
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a fleet's runtime configuration settings. The runtime configuration // tells Amazon GameLift which server processes to run (and how) on each instance // in the fleet. To get the runtime configuration that is currently in forces for a // fleet, provide the fleet ID. If successful, a RuntimeConfiguration object is // returned for the requested fleet. If the requested fleet has been deleted, the // result set is empty. Learn more Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) // Running multiple processes on a fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html) func (c *Client) DescribeRuntimeConfiguration(ctx context.Context, params *DescribeRuntimeConfigurationInput, optFns ...func(*Options)) (*DescribeRuntimeConfigurationOutput, error) { if params == nil { params = &DescribeRuntimeConfigurationInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeRuntimeConfiguration", params, optFns, c.addOperationDescribeRuntimeConfigurationMiddlewares) if err != nil { return nil, err } out := result.(*DescribeRuntimeConfigurationOutput) out.ResultMetadata = metadata return out, nil } type DescribeRuntimeConfigurationInput struct { // A unique identifier for the fleet to get the runtime configuration for. You can // use either the fleet ID or ARN value. // // This member is required. FleetId *string noSmithyDocumentSerde } type DescribeRuntimeConfigurationOutput struct { // Instructions that describe how server processes should be launched and // maintained on each instance in the fleet. RuntimeConfiguration *types.RuntimeConfiguration // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeRuntimeConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeRuntimeConfiguration{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeRuntimeConfiguration{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeRuntimeConfigurationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeRuntimeConfiguration(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeRuntimeConfiguration(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeRuntimeConfiguration", } }
133
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves all scaling policies applied to a fleet. To get a fleet's scaling // policies, specify the fleet ID. You can filter this request by policy status, // such as to retrieve only active scaling policies. Use the pagination parameters // to retrieve results as a set of sequential pages. If successful, set of // ScalingPolicy objects is returned for the fleet. A fleet may have all of its // scaling policies suspended. This operation does not affect the status of the // scaling policies, which remains ACTIVE. func (c *Client) DescribeScalingPolicies(ctx context.Context, params *DescribeScalingPoliciesInput, optFns ...func(*Options)) (*DescribeScalingPoliciesOutput, error) { if params == nil { params = &DescribeScalingPoliciesInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeScalingPolicies", params, optFns, c.addOperationDescribeScalingPoliciesMiddlewares) if err != nil { return nil, err } out := result.(*DescribeScalingPoliciesOutput) out.ResultMetadata = metadata return out, nil } type DescribeScalingPoliciesInput struct { // A unique identifier for the fleet for which to retrieve scaling policies. You // can use either the fleet ID or ARN value. // // This member is required. FleetId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // The fleet location. If you don't specify this value, the response contains the // scaling policies of every location in the fleet. Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Scaling policy status to filter results on. A scaling policy is only in force // when in an ACTIVE status. // - ACTIVE -- The scaling policy is currently in force. // - UPDATEREQUESTED -- A request to update the scaling policy has been // received. // - UPDATING -- A change is being made to the scaling policy. // - DELETEREQUESTED -- A request to delete the scaling policy has been // received. // - DELETING -- The scaling policy is being deleted. // - DELETED -- The scaling policy has been deleted. // - ERROR -- An error occurred in creating the policy. It should be removed and // recreated. StatusFilter types.ScalingStatusType noSmithyDocumentSerde } type DescribeScalingPoliciesOutput struct { // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // A collection of objects containing the scaling policies matching the request. ScalingPolicies []types.ScalingPolicy // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeScalingPoliciesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeScalingPolicies{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeScalingPolicies{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeScalingPoliciesValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeScalingPolicies(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeScalingPoliciesAPIClient is a client that implements the // DescribeScalingPolicies operation. type DescribeScalingPoliciesAPIClient interface { DescribeScalingPolicies(context.Context, *DescribeScalingPoliciesInput, ...func(*Options)) (*DescribeScalingPoliciesOutput, error) } var _ DescribeScalingPoliciesAPIClient = (*Client)(nil) // DescribeScalingPoliciesPaginatorOptions is the paginator options for // DescribeScalingPolicies type DescribeScalingPoliciesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeScalingPoliciesPaginator is a paginator for DescribeScalingPolicies type DescribeScalingPoliciesPaginator struct { options DescribeScalingPoliciesPaginatorOptions client DescribeScalingPoliciesAPIClient params *DescribeScalingPoliciesInput nextToken *string firstPage bool } // NewDescribeScalingPoliciesPaginator returns a new // DescribeScalingPoliciesPaginator func NewDescribeScalingPoliciesPaginator(client DescribeScalingPoliciesAPIClient, params *DescribeScalingPoliciesInput, optFns ...func(*DescribeScalingPoliciesPaginatorOptions)) *DescribeScalingPoliciesPaginator { if params == nil { params = &DescribeScalingPoliciesInput{} } options := DescribeScalingPoliciesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeScalingPoliciesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeScalingPoliciesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeScalingPolicies page. func (p *DescribeScalingPoliciesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeScalingPoliciesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeScalingPolicies(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeScalingPolicies(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeScalingPolicies", } }
258
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves properties for a Realtime script. To request a script record, specify // the script ID. If successful, an object containing the script properties is // returned. Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeScript(ctx context.Context, params *DescribeScriptInput, optFns ...func(*Options)) (*DescribeScriptOutput, error) { if params == nil { params = &DescribeScriptInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeScript", params, optFns, c.addOperationDescribeScriptMiddlewares) if err != nil { return nil, err } out := result.(*DescribeScriptOutput) out.ResultMetadata = metadata return out, nil } type DescribeScriptInput struct { // A unique identifier for the Realtime script to retrieve properties for. You can // use either the script ID or ARN value. // // This member is required. ScriptId *string noSmithyDocumentSerde } type DescribeScriptOutput struct { // A set of properties describing the requested script. Script *types.Script // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeScriptMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeScript{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeScript{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeScriptValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeScript(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeScript(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeScript", } }
129
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves valid VPC peering authorizations that are pending for the Amazon Web // Services account. This operation returns all VPC peering authorizations and // requests for peering. This includes those initiated and received by this // account. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeVpcPeeringAuthorizations(ctx context.Context, params *DescribeVpcPeeringAuthorizationsInput, optFns ...func(*Options)) (*DescribeVpcPeeringAuthorizationsOutput, error) { if params == nil { params = &DescribeVpcPeeringAuthorizationsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeVpcPeeringAuthorizations", params, optFns, c.addOperationDescribeVpcPeeringAuthorizationsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeVpcPeeringAuthorizationsOutput) out.ResultMetadata = metadata return out, nil } type DescribeVpcPeeringAuthorizationsInput struct { noSmithyDocumentSerde } type DescribeVpcPeeringAuthorizationsOutput struct { // A collection of objects that describe all valid VPC peering operations for the // current Amazon Web Services account. VpcPeeringAuthorizations []types.VpcPeeringAuthorization // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeVpcPeeringAuthorizationsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeVpcPeeringAuthorizations{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeVpcPeeringAuthorizations{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeVpcPeeringAuthorizations(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeVpcPeeringAuthorizations(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeVpcPeeringAuthorizations", } }
120
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves information on VPC peering connections. Use this operation to get // peering information for all fleets or for one specific fleet ID. To retrieve // connection information, call this operation from the Amazon Web Services account // that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave // the parameter empty to retrieve all connection records. If successful, the // retrieved information includes both active and pending connections. Active // connections identify the IpV4 CIDR block that the VPC uses to connect. Related // actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeVpcPeeringConnections(ctx context.Context, params *DescribeVpcPeeringConnectionsInput, optFns ...func(*Options)) (*DescribeVpcPeeringConnectionsOutput, error) { if params == nil { params = &DescribeVpcPeeringConnectionsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeVpcPeeringConnections", params, optFns, c.addOperationDescribeVpcPeeringConnectionsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeVpcPeeringConnectionsOutput) out.ResultMetadata = metadata return out, nil } type DescribeVpcPeeringConnectionsInput struct { // A unique identifier for the fleet. You can use either the fleet ID or ARN value. FleetId *string noSmithyDocumentSerde } type DescribeVpcPeeringConnectionsOutput struct { // A collection of VPC peering connection records that match the request. VpcPeeringConnections []types.VpcPeeringConnection // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeVpcPeeringConnectionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeVpcPeeringConnections{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeVpcPeeringConnections{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeVpcPeeringConnections(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeVpcPeeringConnections(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeVpcPeeringConnections", } }
127
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Requests remote access to a fleet instance. Remote access is useful for // debugging, gathering benchmarking data, or observing activity in real time. To // remotely access an instance, you need credentials that match the operating // system of the instance. For a Windows instance, Amazon GameLift returns a user // name and password as strings for use with a Windows Remote Desktop client. For a // Linux instance, Amazon GameLift returns a user name and RSA private key, also as // strings, for use with an SSH client. The private key must be saved in the proper // format to a .pem file before using. If you're making this request using the // CLI, saving the secret can be handled as part of the GetInstanceAccess request, // as shown in one of the examples for this operation. To request access to a // specific instance, specify the IDs of both the instance and the fleet it belongs // to. Learn more Remotely Access Fleet Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) // Debug Fleet Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html) func (c *Client) GetComputeAccess(ctx context.Context, params *GetComputeAccessInput, optFns ...func(*Options)) (*GetComputeAccessOutput, error) { if params == nil { params = &GetComputeAccessInput{} } result, metadata, err := c.invokeOperation(ctx, "GetComputeAccess", params, optFns, c.addOperationGetComputeAccessMiddlewares) if err != nil { return nil, err } out := result.(*GetComputeAccessOutput) out.ResultMetadata = metadata return out, nil } type GetComputeAccessInput struct { // The name of the compute resource you are requesting credentials for. // // This member is required. ComputeName *string // A unique identifier for the fleet that the compute resource is registered to. // // This member is required. FleetId *string noSmithyDocumentSerde } type GetComputeAccessOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift compute resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . ComputeArn *string // The name of the compute resource you requested credentials for. ComputeName *string // The access credentials for the compute resource. Credentials *types.AwsCredentials // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // The fleet ID of compute resource. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationGetComputeAccessMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetComputeAccess{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetComputeAccess{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpGetComputeAccessValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetComputeAccess(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opGetComputeAccess(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "GetComputeAccess", } }
160
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" "time" ) // Requests an authentication token from Amazon GameLift. The authentication token // is used by your game server to authenticate with Amazon GameLift. Each // authentication token has an expiration time. To continue using the compute // resource to host your game server, regularly retrieve a new authorization token. func (c *Client) GetComputeAuthToken(ctx context.Context, params *GetComputeAuthTokenInput, optFns ...func(*Options)) (*GetComputeAuthTokenOutput, error) { if params == nil { params = &GetComputeAuthTokenInput{} } result, metadata, err := c.invokeOperation(ctx, "GetComputeAuthToken", params, optFns, c.addOperationGetComputeAuthTokenMiddlewares) if err != nil { return nil, err } out := result.(*GetComputeAuthTokenOutput) out.ResultMetadata = metadata return out, nil } type GetComputeAuthTokenInput struct { // The name of the compute resource you are requesting the authentication token // for. // // This member is required. ComputeName *string // A unique identifier for the fleet that the compute is registered to. // // This member is required. FleetId *string noSmithyDocumentSerde } type GetComputeAuthTokenOutput struct { // The authentication token that your game server uses to authenticate with Amazon // GameLift. AuthToken *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift compute resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 ComputeArn *string // The name of the compute resource you are requesting the authentication token // for. ComputeName *string // The amount of time until the authentication token is no longer valid. To // continue using the compute resource for game server hosting, renew the // authentication token by using this operation again. ExpirationTimestamp *time.Time // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that the compute is registered to. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationGetComputeAuthTokenMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetComputeAuthToken{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetComputeAuthToken{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpGetComputeAuthTokenValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetComputeAuthToken(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opGetComputeAuthToken(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "GetComputeAuthToken", } }
159
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the location of stored game session logs for a specified game session // on Amazon GameLift managed fleets. When a game session is terminated, Amazon // GameLift automatically stores the logs in Amazon S3 and retains them for 14 // days. Use this URL to download the logs. See the Amazon Web Services Service // Limits (https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift) // page for maximum log file sizes. Log files that exceed this limit are not saved. // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) GetGameSessionLogUrl(ctx context.Context, params *GetGameSessionLogUrlInput, optFns ...func(*Options)) (*GetGameSessionLogUrlOutput, error) { if params == nil { params = &GetGameSessionLogUrlInput{} } result, metadata, err := c.invokeOperation(ctx, "GetGameSessionLogUrl", params, optFns, c.addOperationGetGameSessionLogUrlMiddlewares) if err != nil { return nil, err } out := result.(*GetGameSessionLogUrlOutput) out.ResultMetadata = metadata return out, nil } type GetGameSessionLogUrlInput struct { // A unique identifier for the game session to get logs for. // // This member is required. GameSessionId *string noSmithyDocumentSerde } type GetGameSessionLogUrlOutput struct { // Location of the requested game session logs, available for download. This URL // is valid for 15 minutes, after which S3 will reject any download request using // this URL. You can request a new URL any time within the 14-day period that the // logs are retained. PreSignedUrl *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationGetGameSessionLogUrlMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetGameSessionLogUrl{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetGameSessionLogUrl{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpGetGameSessionLogUrlValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetGameSessionLogUrl(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opGetGameSessionLogUrl(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "GetGameSessionLogUrl", } }
133
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Requests remote access to a fleet instance. Remote access is useful for // debugging, gathering benchmarking data, or observing activity in real time. To // remotely access an instance, you need credentials that match the operating // system of the instance. For a Windows instance, Amazon GameLift returns a user // name and password as strings for use with a Windows Remote Desktop client. For a // Linux instance, Amazon GameLift returns a user name and RSA private key, also as // strings, for use with an SSH client. The private key must be saved in the proper // format to a .pem file before using. If you're making this request using the // CLI, saving the secret can be handled as part of the GetInstanceAccess request, // as shown in one of the examples for this operation. To request access to a // specific instance, specify the IDs of both the instance and the fleet it belongs // to. You can retrieve a fleet's instance IDs by calling DescribeInstances (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html) // . Learn more Remotely Access Fleet Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) // Debug Fleet Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) GetInstanceAccess(ctx context.Context, params *GetInstanceAccessInput, optFns ...func(*Options)) (*GetInstanceAccessOutput, error) { if params == nil { params = &GetInstanceAccessInput{} } result, metadata, err := c.invokeOperation(ctx, "GetInstanceAccess", params, optFns, c.addOperationGetInstanceAccessMiddlewares) if err != nil { return nil, err } out := result.(*GetInstanceAccessOutput) out.ResultMetadata = metadata return out, nil } type GetInstanceAccessInput struct { // A unique identifier for the fleet that contains the instance you want access // to. You can use either the fleet ID or ARN value. The fleet can be in any of the // following statuses: ACTIVATING , ACTIVE , or ERROR . Fleets with an ERROR // status may be accessible for a short time before they are deleted. // // This member is required. FleetId *string // A unique identifier for the instance you want to get access to. You can access // an instance in any status. // // This member is required. InstanceId *string noSmithyDocumentSerde } type GetInstanceAccessOutput struct { // The connection information for a fleet instance, including IP address and // access credentials. InstanceAccess *types.InstanceAccess // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationGetInstanceAccessMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetInstanceAccess{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetInstanceAccess{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpGetInstanceAccessValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetInstanceAccess(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opGetInstanceAccess(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "GetInstanceAccess", } }
149
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves all aliases for this Amazon Web Services account. You can filter the // result set by alias name and/or routing strategy type. Use the pagination // parameters to retrieve results in sequential pages. Returned aliases are not // listed in any particular order. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) ListAliases(ctx context.Context, params *ListAliasesInput, optFns ...func(*Options)) (*ListAliasesOutput, error) { if params == nil { params = &ListAliasesInput{} } result, metadata, err := c.invokeOperation(ctx, "ListAliases", params, optFns, c.addOperationListAliasesMiddlewares) if err != nil { return nil, err } out := result.(*ListAliasesOutput) out.ResultMetadata = metadata return out, nil } type ListAliasesInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A descriptive label that is associated with an alias. Alias names do not need // to be unique. Name *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // The routing type to filter results on. Use this parameter to retrieve only // aliases with a certain routing type. To retrieve all aliases, leave this // parameter empty. Possible routing types include the following: // - SIMPLE -- The alias resolves to one specific fleet. Use this type when // routing to active fleets. // - TERMINAL -- The alias does not resolve to a fleet but instead can be used // to display a message to the user. A terminal alias throws a // TerminalRoutingStrategyException with the RoutingStrategy (https://docs.aws.amazon.com/gamelift/latest/apireference/API_RoutingStrategy.html) // message embedded. RoutingStrategyType types.RoutingStrategyType noSmithyDocumentSerde } type ListAliasesOutput struct { // A collection of alias resources that match the request parameters. Aliases []types.Alias // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListAliasesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListAliases{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListAliases{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListAliases(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListAliasesAPIClient is a client that implements the ListAliases operation. type ListAliasesAPIClient interface { ListAliases(context.Context, *ListAliasesInput, ...func(*Options)) (*ListAliasesOutput, error) } var _ ListAliasesAPIClient = (*Client)(nil) // ListAliasesPaginatorOptions is the paginator options for ListAliases type ListAliasesPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListAliasesPaginator is a paginator for ListAliases type ListAliasesPaginator struct { options ListAliasesPaginatorOptions client ListAliasesAPIClient params *ListAliasesInput nextToken *string firstPage bool } // NewListAliasesPaginator returns a new ListAliasesPaginator func NewListAliasesPaginator(client ListAliasesAPIClient, params *ListAliasesInput, optFns ...func(*ListAliasesPaginatorOptions)) *ListAliasesPaginator { if params == nil { params = &ListAliasesInput{} } options := ListAliasesPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListAliasesPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListAliasesPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListAliases page. func (p *ListAliasesPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListAliasesOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListAliases(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListAliases(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListAliases", } }
240
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves build resources for all builds associated with the Amazon Web // Services account in use. You can limit results to builds that are in a specific // status by using the Status parameter. Use the pagination parameters to retrieve // results in a set of sequential pages. Build resources are not listed in any // particular order. Learn more Upload a Custom Server Build (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) ListBuilds(ctx context.Context, params *ListBuildsInput, optFns ...func(*Options)) (*ListBuildsOutput, error) { if params == nil { params = &ListBuildsInput{} } result, metadata, err := c.invokeOperation(ctx, "ListBuilds", params, optFns, c.addOperationListBuildsMiddlewares) if err != nil { return nil, err } out := result.(*ListBuildsOutput) out.ResultMetadata = metadata return out, nil } type ListBuildsInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, don't specify a value. NextToken *string // Build status to filter results by. To retrieve all builds, leave this parameter // empty. Possible build statuses include the following: // - INITIALIZED -- A new build has been defined, but no files have been // uploaded. You cannot create fleets for builds that are in this status. When a // build is successfully created, the build status is set to this value. // - READY -- The game build has been successfully uploaded. You can now create // new fleets for this build. // - FAILED -- The game build upload failed. You cannot create new fleets for // this build. Status types.BuildStatus noSmithyDocumentSerde } type ListBuildsOutput struct { // A collection of build resources that match the request. Builds []types.Build // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListBuildsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListBuilds{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListBuilds{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListBuilds(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListBuildsAPIClient is a client that implements the ListBuilds operation. type ListBuildsAPIClient interface { ListBuilds(context.Context, *ListBuildsInput, ...func(*Options)) (*ListBuildsOutput, error) } var _ ListBuildsAPIClient = (*Client)(nil) // ListBuildsPaginatorOptions is the paginator options for ListBuilds type ListBuildsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListBuildsPaginator is a paginator for ListBuilds type ListBuildsPaginator struct { options ListBuildsPaginatorOptions client ListBuildsAPIClient params *ListBuildsInput nextToken *string firstPage bool } // NewListBuildsPaginator returns a new ListBuildsPaginator func NewListBuildsPaginator(client ListBuildsAPIClient, params *ListBuildsInput, optFns ...func(*ListBuildsPaginatorOptions)) *ListBuildsPaginator { if params == nil { params = &ListBuildsInput{} } options := ListBuildsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListBuildsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListBuildsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListBuilds page. func (p *ListBuildsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListBuildsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListBuilds(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListBuilds(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListBuilds", } }
238
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves all compute resources registered to a fleet in your Amazon Web // Services account. You can filter the result set by location. func (c *Client) ListCompute(ctx context.Context, params *ListComputeInput, optFns ...func(*Options)) (*ListComputeOutput, error) { if params == nil { params = &ListComputeInput{} } result, metadata, err := c.invokeOperation(ctx, "ListCompute", params, optFns, c.addOperationListComputeMiddlewares) if err != nil { return nil, err } out := result.(*ListComputeOutput) out.ResultMetadata = metadata return out, nil } type ListComputeInput struct { // A unique identifier for the fleet the compute resources are registered to. // // This member is required. FleetId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // The name of the custom location that the compute resources are assigned to. Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type ListComputeOutput struct { // A list of compute resources registered to the fleet you specified. ComputeList []types.Compute // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListComputeMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListCompute{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListCompute{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpListComputeValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListCompute(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListComputeAPIClient is a client that implements the ListCompute operation. type ListComputeAPIClient interface { ListCompute(context.Context, *ListComputeInput, ...func(*Options)) (*ListComputeOutput, error) } var _ ListComputeAPIClient = (*Client)(nil) // ListComputePaginatorOptions is the paginator options for ListCompute type ListComputePaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListComputePaginator is a paginator for ListCompute type ListComputePaginator struct { options ListComputePaginatorOptions client ListComputeAPIClient params *ListComputeInput nextToken *string firstPage bool } // NewListComputePaginator returns a new ListComputePaginator func NewListComputePaginator(client ListComputeAPIClient, params *ListComputeInput, optFns ...func(*ListComputePaginatorOptions)) *ListComputePaginator { if params == nil { params = &ListComputeInput{} } options := ListComputePaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListComputePaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListComputePaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListCompute page. func (p *ListComputePaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListComputeOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListCompute(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListCompute(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListCompute", } }
234
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a collection of fleet resources in an Amazon Web Services Region. You // can call this operation to get fleets in a previously selected default Region // (see // https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html (https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html) // or specify a Region in your request. You can filter the result set to find only // those fleets that are deployed with a specific build or script. For fleets that // have multiple locations, this operation retrieves fleets based on their home // Region only. This operation can be used in the following ways: // - To get a list of all fleets in a Region, don't provide a build or script // identifier. // - To get a list of all fleets where a specific custom game build is deployed, // provide the build ID. // - To get a list of all Realtime Servers fleets with a specific configuration // script, provide the script ID. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, a list of fleet IDs that match the request parameters is // returned. A NextToken value is also returned if there are more result pages to // retrieve. Fleet resources are not listed in a particular order. Learn more // Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) ListFleets(ctx context.Context, params *ListFleetsInput, optFns ...func(*Options)) (*ListFleetsOutput, error) { if params == nil { params = &ListFleetsInput{} } result, metadata, err := c.invokeOperation(ctx, "ListFleets", params, optFns, c.addOperationListFleetsMiddlewares) if err != nil { return nil, err } out := result.(*ListFleetsOutput) out.ResultMetadata = metadata return out, nil } type ListFleetsInput struct { // A unique identifier for the build to request fleets for. Use this parameter to // return only fleets using a specified build. Use either the build ID or ARN // value. BuildId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // A unique identifier for the Realtime script to request fleets for. Use this // parameter to return only fleets using a specified script. Use either the script // ID or ARN value. ScriptId *string noSmithyDocumentSerde } type ListFleetsOutput struct { // A set of fleet IDs that match the list request. FleetIds []string // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListFleetsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListFleets{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListFleets{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListFleets(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListFleetsAPIClient is a client that implements the ListFleets operation. type ListFleetsAPIClient interface { ListFleets(context.Context, *ListFleetsInput, ...func(*Options)) (*ListFleetsOutput, error) } var _ ListFleetsAPIClient = (*Client)(nil) // ListFleetsPaginatorOptions is the paginator options for ListFleets type ListFleetsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListFleetsPaginator is a paginator for ListFleets type ListFleetsPaginator struct { options ListFleetsPaginatorOptions client ListFleetsAPIClient params *ListFleetsInput nextToken *string firstPage bool } // NewListFleetsPaginator returns a new ListFleetsPaginator func NewListFleetsPaginator(client ListFleetsAPIClient, params *ListFleetsInput, optFns ...func(*ListFleetsPaginatorOptions)) *ListFleetsPaginator { if params == nil { params = &ListFleetsInput{} } options := ListFleetsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListFleetsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListFleetsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListFleets page. func (p *ListFleetsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListFleetsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListFleets(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListFleets(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListFleets", } }
250
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Lists a game server groups. func (c *Client) ListGameServerGroups(ctx context.Context, params *ListGameServerGroupsInput, optFns ...func(*Options)) (*ListGameServerGroupsOutput, error) { if params == nil { params = &ListGameServerGroupsInput{} } result, metadata, err := c.invokeOperation(ctx, "ListGameServerGroups", params, optFns, c.addOperationListGameServerGroupsMiddlewares) if err != nil { return nil, err } out := result.(*ListGameServerGroupsOutput) out.ResultMetadata = metadata return out, nil } type ListGameServerGroupsInput struct { // The game server groups' limit. Limit *int32 // Specify the pagination token from a previous request to retrieve the next page // of results. NextToken *string noSmithyDocumentSerde } type ListGameServerGroupsOutput struct { // The game server groups' game server groups. GameServerGroups []types.GameServerGroup // Specify the pagination token from a previous request to retrieve the next page // of results. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListGameServerGroupsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListGameServerGroups{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListGameServerGroups{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListGameServerGroups(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListGameServerGroupsAPIClient is a client that implements the // ListGameServerGroups operation. type ListGameServerGroupsAPIClient interface { ListGameServerGroups(context.Context, *ListGameServerGroupsInput, ...func(*Options)) (*ListGameServerGroupsOutput, error) } var _ ListGameServerGroupsAPIClient = (*Client)(nil) // ListGameServerGroupsPaginatorOptions is the paginator options for // ListGameServerGroups type ListGameServerGroupsPaginatorOptions struct { // The game server groups' limit. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListGameServerGroupsPaginator is a paginator for ListGameServerGroups type ListGameServerGroupsPaginator struct { options ListGameServerGroupsPaginatorOptions client ListGameServerGroupsAPIClient params *ListGameServerGroupsInput nextToken *string firstPage bool } // NewListGameServerGroupsPaginator returns a new ListGameServerGroupsPaginator func NewListGameServerGroupsPaginator(client ListGameServerGroupsAPIClient, params *ListGameServerGroupsInput, optFns ...func(*ListGameServerGroupsPaginatorOptions)) *ListGameServerGroupsPaginator { if params == nil { params = &ListGameServerGroupsInput{} } options := ListGameServerGroupsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListGameServerGroupsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListGameServerGroupsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListGameServerGroups page. func (p *ListGameServerGroupsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListGameServerGroupsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListGameServerGroups(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListGameServerGroups(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListGameServerGroups", } }
220
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves information on all game servers that are currently // active in a specified game server group. You can opt to sort the list by game // server age. Use the pagination parameters to retrieve results in a set of // sequential segments. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) ListGameServers(ctx context.Context, params *ListGameServersInput, optFns ...func(*Options)) (*ListGameServersOutput, error) { if params == nil { params = &ListGameServersInput{} } result, metadata, err := c.invokeOperation(ctx, "ListGameServers", params, optFns, c.addOperationListGameServersMiddlewares) if err != nil { return nil, err } out := result.(*ListGameServersOutput) out.ResultMetadata = metadata return out, nil } type ListGameServersInput struct { // An identifier for the game server group to retrieve a list of game servers // from. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Indicates how to sort the returned data based on game server registration // timestamp. Use ASCENDING to retrieve oldest game servers first, or use // DESCENDING to retrieve newest game servers first. If this parameter is left // empty, game servers are returned in no particular order. SortOrder types.SortOrder noSmithyDocumentSerde } type ListGameServersOutput struct { // A collection of game server objects that match the request. GameServers []types.GameServer // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListGameServersMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListGameServers{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListGameServers{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpListGameServersValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListGameServers(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListGameServersAPIClient is a client that implements the ListGameServers // operation. type ListGameServersAPIClient interface { ListGameServers(context.Context, *ListGameServersInput, ...func(*Options)) (*ListGameServersOutput, error) } var _ ListGameServersAPIClient = (*Client)(nil) // ListGameServersPaginatorOptions is the paginator options for ListGameServers type ListGameServersPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListGameServersPaginator is a paginator for ListGameServers type ListGameServersPaginator struct { options ListGameServersPaginatorOptions client ListGameServersAPIClient params *ListGameServersInput nextToken *string firstPage bool } // NewListGameServersPaginator returns a new ListGameServersPaginator func NewListGameServersPaginator(client ListGameServersAPIClient, params *ListGameServersInput, optFns ...func(*ListGameServersPaginatorOptions)) *ListGameServersPaginator { if params == nil { params = &ListGameServersInput{} } options := ListGameServersPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListGameServersPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListGameServersPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListGameServers page. func (p *ListGameServersPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListGameServersOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListGameServers(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListGameServers(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListGameServers", } }
242
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Lists all custom and Amazon Web Services locations. func (c *Client) ListLocations(ctx context.Context, params *ListLocationsInput, optFns ...func(*Options)) (*ListLocationsOutput, error) { if params == nil { params = &ListLocationsInput{} } result, metadata, err := c.invokeOperation(ctx, "ListLocations", params, optFns, c.addOperationListLocationsMiddlewares) if err != nil { return nil, err } out := result.(*ListLocationsOutput) out.ResultMetadata = metadata return out, nil } type ListLocationsInput struct { // Filters the list for AWS or CUSTOM locations. Filters []types.LocationFilter // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string noSmithyDocumentSerde } type ListLocationsOutput struct { // A collection of locations. Locations []types.LocationModel // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListLocationsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListLocations{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListLocations{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListLocations(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListLocationsAPIClient is a client that implements the ListLocations operation. type ListLocationsAPIClient interface { ListLocations(context.Context, *ListLocationsInput, ...func(*Options)) (*ListLocationsOutput, error) } var _ ListLocationsAPIClient = (*Client)(nil) // ListLocationsPaginatorOptions is the paginator options for ListLocations type ListLocationsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListLocationsPaginator is a paginator for ListLocations type ListLocationsPaginator struct { options ListLocationsPaginatorOptions client ListLocationsAPIClient params *ListLocationsInput nextToken *string firstPage bool } // NewListLocationsPaginator returns a new ListLocationsPaginator func NewListLocationsPaginator(client ListLocationsAPIClient, params *ListLocationsInput, optFns ...func(*ListLocationsPaginatorOptions)) *ListLocationsPaginator { if params == nil { params = &ListLocationsInput{} } options := ListLocationsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListLocationsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListLocationsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListLocations page. func (p *ListLocationsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListLocationsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListLocations(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListLocations(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListLocations", } }
225
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves script records for all Realtime scripts that are associated with the // Amazon Web Services account in use. Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) ListScripts(ctx context.Context, params *ListScriptsInput, optFns ...func(*Options)) (*ListScriptsOutput, error) { if params == nil { params = &ListScriptsInput{} } result, metadata, err := c.invokeOperation(ctx, "ListScripts", params, optFns, c.addOperationListScriptsMiddlewares) if err != nil { return nil, err } out := result.(*ListScriptsOutput) out.ResultMetadata = metadata return out, nil } type ListScriptsInput struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, don't specify a value. NextToken *string noSmithyDocumentSerde } type ListScriptsOutput struct { // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // A set of properties describing the requested script. Scripts []types.Script // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListScriptsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListScripts{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListScripts{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListScripts(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListScriptsAPIClient is a client that implements the ListScripts operation. type ListScriptsAPIClient interface { ListScripts(context.Context, *ListScriptsInput, ...func(*Options)) (*ListScriptsOutput, error) } var _ ListScriptsAPIClient = (*Client)(nil) // ListScriptsPaginatorOptions is the paginator options for ListScripts type ListScriptsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListScriptsPaginator is a paginator for ListScripts type ListScriptsPaginator struct { options ListScriptsPaginatorOptions client ListScriptsAPIClient params *ListScriptsInput nextToken *string firstPage bool } // NewListScriptsPaginator returns a new ListScriptsPaginator func NewListScriptsPaginator(client ListScriptsAPIClient, params *ListScriptsInput, optFns ...func(*ListScriptsPaginatorOptions)) *ListScriptsPaginator { if params == nil { params = &ListScriptsInput{} } options := ListScriptsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListScriptsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListScriptsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListScripts page. func (p *ListScriptsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListScriptsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListScripts(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListScripts(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListScripts", } }
224
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves all tags assigned to a Amazon GameLift resource. Use resource tags to // organize Amazon Web Services resources for a range of purposes. This operation // handles the permissions necessary to manage tags for Amazon GameLift resources // that support tagging. To list tags for a resource, specify the unique ARN value // for the resource. Learn more Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) // in the Amazon Web Services General Reference Amazon Web Services Tagging // Strategies (http://aws.amazon.com/answers/account-management/aws-tagging-strategies/) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) ListTagsForResource(ctx context.Context, params *ListTagsForResourceInput, optFns ...func(*Options)) (*ListTagsForResourceOutput, error) { if params == nil { params = &ListTagsForResourceInput{} } result, metadata, err := c.invokeOperation(ctx, "ListTagsForResource", params, optFns, c.addOperationListTagsForResourceMiddlewares) if err != nil { return nil, err } out := result.(*ListTagsForResourceOutput) out.ResultMetadata = metadata return out, nil } type ListTagsForResourceInput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that uniquely identifies the Amazon GameLift resource that you want to // retrieve tags for. Amazon GameLift includes resource ARNs in the data object for // the resource. You can retrieve the ARN by calling a List or Describe operation // for the resource type. // // This member is required. ResourceARN *string noSmithyDocumentSerde } type ListTagsForResourceOutput struct { // The collection of tags assigned to the resource. Tags []types.Tag // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListTagsForResourceMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListTagsForResource{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListTagsForResource{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpListTagsForResourceValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListTagsForResource(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opListTagsForResource(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListTagsForResource", } }
136
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Creates or updates a scaling policy for a fleet. Scaling policies are used to // automatically scale a fleet's hosting capacity to meet player demand. An active // scaling policy instructs Amazon GameLift to track a fleet metric and // automatically change the fleet's capacity when a certain threshold is reached. // There are two types of scaling policies: target-based and rule-based. Use a // target-based policy to quickly and efficiently manage fleet scaling; this option // is the most commonly used. Use rule-based policies when you need to exert // fine-grained control over auto-scaling. Fleets can have multiple scaling // policies of each type in force at the same time; you can have one target-based // policy, one or multiple rule-based scaling policies, or both. We recommend // caution, however, because multiple auto-scaling policies can have unintended // consequences. Learn more about how to work with auto-scaling in Set Up Fleet // Automatic Scaling (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html) // . Target-based policy A target-based policy tracks a single metric: // PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting // capacity is ready to host game sessions but is not currently in use. This is the // fleet's buffer; it measures the additional player demand that the fleet could // handle at current capacity. With a target-based policy, you set your ideal // buffer size and leave it to Amazon GameLift to take whatever action is needed to // maintain that target. For example, you might choose to maintain a 10% buffer for // a fleet that has the capacity to host 100 simultaneous game sessions. This // policy tells Amazon GameLift to take action whenever the fleet's available // capacity falls below or rises above 10 game sessions. Amazon GameLift will start // new instances or stop unused instances in order to return to the 10% buffer. To // create or update a target-based policy, specify a fleet ID and name, and set the // policy type to "TargetBased". Specify the metric to track // (PercentAvailableGameSessions) and reference a TargetConfiguration object with // your desired buffer value. Exclude all other parameters. On a successful // request, the policy name is returned. The scaling policy is automatically in // force as soon as it's successfully created. If the fleet's auto-scaling actions // are temporarily suspended, the new policy will be in force once the fleet // actions are restarted. Rule-based policy A rule-based policy tracks specified // fleet metric, sets a threshold value, and specifies the type of action to // initiate when triggered. With a rule-based policy, you can select from several // available fleet metrics. Each policy specifies whether to scale up or scale down // (and by how much), so you need one policy for each type of action. For example, // a policy may make the following statement: "If the percentage of idle instances // is greater than 20% for more than 15 minutes, then reduce the fleet capacity by // 10%." A policy's rule statement has the following structure: If [MetricName] is // [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then // [ScalingAdjustmentType] to/by [ScalingAdjustment] . To implement the example, // the rule statement would look like this: If [PercentIdleInstances] is // [GreaterThanThreshold] [20] for [15] minutes, then [PercentChangeInCapacity] // to/by [10] . To create or update a scaling policy, specify a unique combination // of name and fleet ID, and set the policy type to "RuleBased". Specify the // parameter values for a policy rule statement. On a successful request, the // policy name is returned. Scaling policies are automatically in force as soon as // they're successfully created. If the fleet's auto-scaling actions are // temporarily suspended, the new policy will be in force once the fleet actions // are restarted. func (c *Client) PutScalingPolicy(ctx context.Context, params *PutScalingPolicyInput, optFns ...func(*Options)) (*PutScalingPolicyOutput, error) { if params == nil { params = &PutScalingPolicyInput{} } result, metadata, err := c.invokeOperation(ctx, "PutScalingPolicy", params, optFns, c.addOperationPutScalingPolicyMiddlewares) if err != nil { return nil, err } out := result.(*PutScalingPolicyOutput) out.ResultMetadata = metadata return out, nil } type PutScalingPolicyInput struct { // A unique identifier for the fleet to apply this policy to. You can use either // the fleet ID or ARN value. The fleet cannot be in any of the following statuses: // ERROR or DELETING. // // This member is required. FleetId *string // Name of the Amazon GameLift-defined metric that is used to trigger a scaling // adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon // GameLift with Amazon CloudWatch (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html) // . // - ActivatingGameSessions -- Game sessions in the process of being created. // - ActiveGameSessions -- Game sessions that are currently running. // - ActiveInstances -- Fleet instances that are currently running at least one // game session. // - AvailableGameSessions -- Additional game sessions that fleet could host // simultaneously, given current capacity. // - AvailablePlayerSessions -- Empty player slots in currently active game // sessions. This includes game sessions that are not currently accepting players. // Reserved player slots are not included. // - CurrentPlayerSessions -- Player slots in active game sessions that are // being used by a player or are reserved for a player. // - IdleInstances -- Active instances that are currently hosting zero game // sessions. // - PercentAvailableGameSessions -- Unused percentage of the total number of // game sessions that a fleet could host simultaneously, given current capacity. // Use this metric for a target-based scaling policy. // - PercentIdleInstances -- Percentage of the total number of active instances // that are hosting zero game sessions. // - QueueDepth -- Pending game session placement requests, in any queue, where // the current fleet is the top-priority destination. // - WaitTime -- Current wait time for pending game session placement requests, // in any queue, where the current fleet is the top-priority destination. // // This member is required. MetricName types.MetricName // A descriptive label that is associated with a fleet's scaling policy. Policy // names do not need to be unique. A fleet can have only one scaling policy with // the same name. // // This member is required. Name *string // Comparison operator to use when measuring the metric against the threshold // value. ComparisonOperator types.ComparisonOperatorType // Length of time (in minutes) the metric must be at or beyond the threshold // before a scaling event is triggered. EvaluationPeriods *int32 // The type of scaling policy to create. For a target-based policy, set the // parameter MetricName to 'PercentAvailableGameSessions' and specify a // TargetConfiguration. For a rule-based policy set the following parameters: // MetricName, ComparisonOperator, Threshold, EvaluationPeriods, // ScalingAdjustmentType, and ScalingAdjustment. PolicyType types.PolicyType // Amount of adjustment to make, based on the scaling adjustment type. ScalingAdjustment int32 // The type of adjustment to make to a fleet's instance count: // - ChangeInCapacity -- add (or subtract) the scaling adjustment value from the // current instance count. Positive values scale up while negative values scale // down. // - ExactCapacity -- set the instance count to the scaling adjustment value. // - PercentChangeInCapacity -- increase or reduce the current instance count by // the scaling adjustment, read as a percentage. Positive values scale up while // negative values scale down; for example, a value of "-10" scales the fleet down // by 10%. ScalingAdjustmentType types.ScalingAdjustmentType // An object that contains settings for a target-based scaling policy. TargetConfiguration *types.TargetConfiguration // Metric value used to trigger a scaling event. Threshold float64 noSmithyDocumentSerde } type PutScalingPolicyOutput struct { // A descriptive label that is associated with a fleet's scaling policy. Policy // names do not need to be unique. Name *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationPutScalingPolicyMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpPutScalingPolicy{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpPutScalingPolicy{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpPutScalingPolicyValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opPutScalingPolicy(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opPutScalingPolicy(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "PutScalingPolicy", } }
249
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Registers your compute resources in a fleet you previously created. After you // register a compute to your fleet, you can monitor and manage your compute using // Amazon GameLift. The operation returns the compute resource containing SDK // endpoint you can use to connect your game server to Amazon GameLift. Learn more // - Create an Anywhere fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html) // - Test your integration (https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html) func (c *Client) RegisterCompute(ctx context.Context, params *RegisterComputeInput, optFns ...func(*Options)) (*RegisterComputeOutput, error) { if params == nil { params = &RegisterComputeInput{} } result, metadata, err := c.invokeOperation(ctx, "RegisterCompute", params, optFns, c.addOperationRegisterComputeMiddlewares) if err != nil { return nil, err } out := result.(*RegisterComputeOutput) out.ResultMetadata = metadata return out, nil } type RegisterComputeInput struct { // A descriptive label that is associated with the compute resource registered to // your fleet. // // This member is required. ComputeName *string // A unique identifier for the fleet to register the compute to. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // The path to the TLS certificate on your compute resource. The path and // certificate are not validated by Amazon GameLift. CertificatePath *string // The DNS name of the compute resource. Amazon GameLift requires the DNS name or // IP address to manage your compute resource. DnsName *string // The IP address of the compute resource. Amazon GameLift requires the DNS name // or IP address to manage your compute resource. IpAddress *string // The name of the custom location you added to the fleet you are registering this // compute resource to. Location *string noSmithyDocumentSerde } type RegisterComputeOutput struct { // The details of the compute resource you registered to the specified fleet. Compute *types.Compute // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationRegisterComputeMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpRegisterCompute{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRegisterCompute{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpRegisterComputeValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRegisterCompute(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opRegisterCompute(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "RegisterCompute", } }
153
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Creates a new game server resource and notifies Amazon GameLift // FleetIQ that the game server is ready to host gameplay and players. This // operation is called by a game server process that is running on an instance in a // game server group. Registering game servers enables Amazon GameLift FleetIQ to // track available game servers and enables game clients and services to claim a // game server for a new game session. To register a game server, identify the game // server group and instance where the game server is running, and provide a unique // identifier for the game server. You can also include connection and game server // data. Once a game server is successfully registered, it is put in status // AVAILABLE . A request to register a game server may fail if the instance it is // running on is in the process of shutting down as part of instance balancing or // scale-down activity. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) RegisterGameServer(ctx context.Context, params *RegisterGameServerInput, optFns ...func(*Options)) (*RegisterGameServerOutput, error) { if params == nil { params = &RegisterGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "RegisterGameServer", params, optFns, c.addOperationRegisterGameServerMiddlewares) if err != nil { return nil, err } out := result.(*RegisterGameServerOutput) out.ResultMetadata = metadata return out, nil } type RegisterGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server to register. Game // server IDs are developer-defined and must be unique across all game server // groups in your Amazon Web Services account. // // This member is required. GameServerId *string // The unique identifier for the instance where the game server is running. This // ID is available in the instance metadata. EC2 instance IDs use a 17-character // format, for example: i-1234567890abcdef0 . // // This member is required. InstanceId *string // Information that is needed to make inbound client connections to the game // server. This might include the IP address and port, DNS name, and other // information. ConnectionInfo *string // A set of custom game server properties, formatted as a single string value. // This data is passed to a game client or service when it requests information on // game servers. GameServerData *string noSmithyDocumentSerde } type RegisterGameServerOutput struct { // Object that describes the newly registered game server. GameServer *types.GameServer // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationRegisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpRegisterGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRegisterGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpRegisterGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRegisterGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opRegisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "RegisterGameServer", } }
161
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a fresh set of credentials for use when uploading a new set of game // build files to Amazon GameLift's Amazon S3. This is done as part of the build // creation process; see GameSession (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html) // . To request new credentials, specify the build ID as returned with an initial // CreateBuild request. If successful, a new set of credentials are returned, along // with the S3 storage location associated with the build ID. Learn more Create a // Build with Files in S3 (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) RequestUploadCredentials(ctx context.Context, params *RequestUploadCredentialsInput, optFns ...func(*Options)) (*RequestUploadCredentialsOutput, error) { if params == nil { params = &RequestUploadCredentialsInput{} } result, metadata, err := c.invokeOperation(ctx, "RequestUploadCredentials", params, optFns, c.addOperationRequestUploadCredentialsMiddlewares) if err != nil { return nil, err } out := result.(*RequestUploadCredentialsOutput) out.ResultMetadata = metadata return out, nil } type RequestUploadCredentialsInput struct { // A unique identifier for the build to get credentials for. You can use either // the build ID or ARN value. // // This member is required. BuildId *string noSmithyDocumentSerde } type RequestUploadCredentialsOutput struct { // Amazon S3 path and key, identifying where the game build files are stored. StorageLocation *types.S3Location // Amazon Web Services credentials required when uploading a game build to the // storage location. These credentials have a limited lifespan and are valid only // for the build they were issued for. UploadCredentials *types.AwsCredentials // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationRequestUploadCredentialsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpRequestUploadCredentials{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRequestUploadCredentials{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpRequestUploadCredentialsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRequestUploadCredentials(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opRequestUploadCredentials(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "RequestUploadCredentials", } }
138
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves the fleet ID that an alias is currently pointing to. Related actions // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) ResolveAlias(ctx context.Context, params *ResolveAliasInput, optFns ...func(*Options)) (*ResolveAliasOutput, error) { if params == nil { params = &ResolveAliasInput{} } result, metadata, err := c.invokeOperation(ctx, "ResolveAlias", params, optFns, c.addOperationResolveAliasMiddlewares) if err != nil { return nil, err } out := result.(*ResolveAliasOutput) out.ResultMetadata = metadata return out, nil } type ResolveAliasInput struct { // The unique identifier of the alias that you want to retrieve a fleet ID for. // You can use either the alias ID or ARN value. // // This member is required. AliasId *string noSmithyDocumentSerde } type ResolveAliasOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift fleet resource that this alias points to. FleetArn *string // The fleet identifier that the alias is pointing to. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationResolveAliasMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpResolveAlias{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpResolveAlias{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpResolveAliasValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opResolveAlias(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opResolveAlias(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ResolveAlias", } }
130
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Reinstates activity on a game server group after it has been // suspended. A game server group might be suspended by the SuspendGameServerGroup // operation, or it might be suspended involuntarily due to a configuration // problem. In the second case, you can manually resume activity on the group once // the configuration problem has been resolved. Refer to the game server group // status and status reason for more information on why group activity is // suspended. To resume activity, specify a game server group ARN and the type of // activity to be resumed. If successful, a GameServerGroup object is returned // showing that the resumed activity is no longer listed in SuspendedActions . // Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) ResumeGameServerGroup(ctx context.Context, params *ResumeGameServerGroupInput, optFns ...func(*Options)) (*ResumeGameServerGroupOutput, error) { if params == nil { params = &ResumeGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "ResumeGameServerGroup", params, optFns, c.addOperationResumeGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*ResumeGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type ResumeGameServerGroupInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The activity to resume for this game server group. // // This member is required. ResumeActions []types.GameServerGroupAction noSmithyDocumentSerde } type ResumeGameServerGroupOutput struct { // An object that describes the game server group resource, with the // SuspendedActions property updated to reflect the resumed activity. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationResumeGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpResumeGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpResumeGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpResumeGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opResumeGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opResumeGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ResumeGameServerGroup", } }
141
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves all active game sessions that match a set of search criteria and // sorts them into a specified order. This operation is not designed to be // continually called to track game session status. This practice can cause you to // exceed your API limit, which results in errors. Instead, you must configure // configure an Amazon Simple Notification Service (SNS) topic to receive // notifications from FlexMatch or queues. Continuously polling game session status // with DescribeGameSessions should only be used for games in development with low // game session usage. When searching for game sessions, you specify exactly where // you want to search and provide a search filter expression, a sort expression, or // both. A search request can search only one fleet, but it can search all of a // fleet's locations. This operation can be used in the following ways: // - To search all game sessions that are currently running on all locations in // a fleet, provide a fleet or alias ID. This approach returns game sessions in the // fleet's home Region and all remote locations that fit the search criteria. // - To search all game sessions that are currently running on a specific fleet // location, provide a fleet or alias ID and a location name. For location, you can // specify a fleet's home Region or any remote location. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, a GameSession object is returned for each game session that // matches the request. Search finds game sessions that are in ACTIVE status only. // To retrieve information on game sessions in other statuses, use // DescribeGameSessions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html) // . You can search or sort by the following game session attributes: // - gameSessionId -- A unique identifier for the game session. You can use // either a GameSessionId or GameSessionArn value. // - gameSessionName -- Name assigned to a game session. Game session names do // not need to be unique to a game session. // - gameSessionProperties -- Custom data defined in a game session's // GameProperty parameter. GameProperty values are stored as key:value pairs; the // filter expression must indicate the key and a string to search the data values // for. For example, to search for game sessions with custom data containing the // key:value pair "gameMode:brawl", specify the following: // gameSessionProperties.gameMode = "brawl" . All custom data values are searched // as strings. // - maximumSessions -- Maximum number of player sessions allowed for a game // session. // - creationTimeMillis -- Value indicating when a game session was created. It // is expressed in Unix time as milliseconds. // - playerSessionCount -- Number of players currently connected to a game // session. This value changes rapidly as players join the session or drop out. // - hasAvailablePlayerSessions -- Boolean value indicating whether a game // session has reached its maximum number of players. It is highly recommended that // all search requests include this filter attribute to optimize search performance // and return only sessions that players can join. // // Returned values for playerSessionCount and hasAvailablePlayerSessions change // quickly as players join sessions and others drop out. Results should be // considered a snapshot in time. Be sure to refresh search results often, and // handle sessions that fill up before a player can join. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) SearchGameSessions(ctx context.Context, params *SearchGameSessionsInput, optFns ...func(*Options)) (*SearchGameSessionsOutput, error) { if params == nil { params = &SearchGameSessionsInput{} } result, metadata, err := c.invokeOperation(ctx, "SearchGameSessions", params, optFns, c.addOperationSearchGameSessionsMiddlewares) if err != nil { return nil, err } out := result.(*SearchGameSessionsOutput) out.ResultMetadata = metadata return out, nil } type SearchGameSessionsInput struct { // A unique identifier for the alias associated with the fleet to search for // active game sessions. You can use either the alias ID or ARN value. Each request // must reference either a fleet ID or alias ID, but not both. AliasId *string // String containing the search criteria for the session search. If no filter // expression is included, the request returns results for all game sessions in the // fleet that are in ACTIVE status. A filter expression can contain one or // multiple conditions. Each condition consists of the following: // - Operand -- Name of a game session attribute. Valid values are // gameSessionName , gameSessionId , gameSessionProperties , maximumSessions , // creationTimeMillis , playerSessionCount , hasAvailablePlayerSessions . // - Comparator -- Valid comparators are: = , <> , < , > , <= , >= . // - Value -- Value to be searched for. Values may be numbers, boolean values // (true/false) or strings depending on the operand. String values are case // sensitive and must be enclosed in single quotes. Special characters must be // escaped. Boolean and string values can only be used with the comparators = and // <> . For example, the following filter expression searches on gameSessionName // : " FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" . // To chain multiple conditions in a single expression, use the logical keywords // AND , OR , and NOT and parentheses as needed. For example: x AND y AND NOT z , // NOT (x OR y) . Session search evaluates conditions from left to right using the // following precedence rules: // - = , <> , < , > , <= , >= // - Parentheses // - NOT // - AND // - OR // For example, this filter expression retrieves game sessions hosting at least // ten players that have an open player slot: "maximumSessions>=10 AND // hasAvailablePlayerSessions=true" . FilterExpression *string // A unique identifier for the fleet to search for active game sessions. You can // use either the fleet ID or ARN value. Each request must reference either a fleet // ID or alias ID, but not both. FleetId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. The maximum number of results returned // is 20, even if this value is not set or is set higher than 20. Limit *int32 // A fleet location to search for game sessions. You can specify a fleet's home // Region or a remote location. Use the Amazon Web Services Region code format, // such as us-west-2 . Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Instructions on how to sort the search results. If no sort expression is // included, the request returns results in random order. A sort expression // consists of the following elements: // - Operand -- Name of a game session attribute. Valid values are // gameSessionName , gameSessionId , gameSessionProperties , maximumSessions , // creationTimeMillis , playerSessionCount , hasAvailablePlayerSessions . // - Order -- Valid sort orders are ASC (ascending) and DESC (descending). // For example, this sort expression returns the oldest active sessions first: // "SortExpression": "creationTimeMillis ASC" . Results with a null value for the // sort operand are returned at the end of the list. SortExpression *string noSmithyDocumentSerde } type SearchGameSessionsOutput struct { // A collection of objects containing game session properties for each session // that matches the request. GameSessions []types.GameSession // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationSearchGameSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpSearchGameSessions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpSearchGameSessions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opSearchGameSessions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // SearchGameSessionsAPIClient is a client that implements the SearchGameSessions // operation. type SearchGameSessionsAPIClient interface { SearchGameSessions(context.Context, *SearchGameSessionsInput, ...func(*Options)) (*SearchGameSessionsOutput, error) } var _ SearchGameSessionsAPIClient = (*Client)(nil) // SearchGameSessionsPaginatorOptions is the paginator options for // SearchGameSessions type SearchGameSessionsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. The maximum number of results returned // is 20, even if this value is not set or is set higher than 20. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // SearchGameSessionsPaginator is a paginator for SearchGameSessions type SearchGameSessionsPaginator struct { options SearchGameSessionsPaginatorOptions client SearchGameSessionsAPIClient params *SearchGameSessionsInput nextToken *string firstPage bool } // NewSearchGameSessionsPaginator returns a new SearchGameSessionsPaginator func NewSearchGameSessionsPaginator(client SearchGameSessionsAPIClient, params *SearchGameSessionsInput, optFns ...func(*SearchGameSessionsPaginatorOptions)) *SearchGameSessionsPaginator { if params == nil { params = &SearchGameSessionsInput{} } options := SearchGameSessionsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &SearchGameSessionsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *SearchGameSessionsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next SearchGameSessions page. func (p *SearchGameSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*SearchGameSessionsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.SearchGameSessions(ctx, &params, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opSearchGameSessions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "SearchGameSessions", } }
331
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Resumes certain types of activity on fleet instances that were suspended with // StopFleetActions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html) // . For multi-location fleets, fleet actions are managed separately for each // location. Currently, this operation is used to restart a fleet's auto-scaling // activity. This operation can be used in the following ways: // - To restart actions on instances in the fleet's home Region, provide a fleet // ID and the type of actions to resume. // - To restart actions on instances in one of the fleet's remote locations, // provide a fleet ID, a location name, and the type of actions to resume. // // If successful, Amazon GameLift once again initiates scaling events as triggered // by the fleet's scaling policies. If actions on the fleet location were never // stopped, this operation will have no effect. Learn more Setting up Amazon // GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) StartFleetActions(ctx context.Context, params *StartFleetActionsInput, optFns ...func(*Options)) (*StartFleetActionsOutput, error) { if params == nil { params = &StartFleetActionsInput{} } result, metadata, err := c.invokeOperation(ctx, "StartFleetActions", params, optFns, c.addOperationStartFleetActionsMiddlewares) if err != nil { return nil, err } out := result.(*StartFleetActionsOutput) out.ResultMetadata = metadata return out, nil } type StartFleetActionsInput struct { // List of actions to restart on the fleet. // // This member is required. Actions []types.FleetAction // A unique identifier for the fleet to restart actions on. You can use either the // fleet ID or ARN value. // // This member is required. FleetId *string // The fleet location to restart fleet actions for. Specify a location in the form // of an Amazon Web Services Region code, such as us-west-2 . Location *string noSmithyDocumentSerde } type StartFleetActionsOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet to restart actions on. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStartFleetActionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStartFleetActions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStartFleetActions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStartFleetActionsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStartFleetActions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStartFleetActions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StartFleetActions", } }
154
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Places a request for a new game session in a queue. When processing a placement // request, Amazon GameLift searches for available resources on the queue's // destinations, scanning each until it finds resources or the placement request // times out. A game session placement request can also request player sessions. // When a new game session is successfully created, Amazon GameLift creates a // player session for each player included in the request. When placing a game // session, by default Amazon GameLift tries each fleet in the order they are // listed in the queue configuration. Ideally, a queue's destinations are listed in // preference order. Alternatively, when requesting a game session with players, // you can also provide latency data for each player in relevant Regions. Latency // data indicates the performance lag a player experiences when connected to a // fleet in the Region. Amazon GameLift uses latency data to reorder the list of // destinations to place the game session in a Region with minimal lag. If latency // data is provided for multiple players, Amazon GameLift calculates each Region's // average lag for all players and reorders to get the best game play across all // players. To place a new game session request, specify the following: // - The queue name and a set of game session properties and settings // - A unique ID (such as a UUID) for the placement. You use this ID to track // the status of the placement request // - (Optional) A set of player data and a unique player ID for each player that // you are joining to the new game session (player data is optional, but if you // include it, you must also provide a unique ID for each player) // - Latency data for all players (if you want to optimize game play for the // players) // // If successful, a new game session placement is created. To track the status of // a placement request, call DescribeGameSessionPlacement (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html) // and check the request's status. If the status is FULFILLED , a new game session // has been created and a game session ARN and Region are referenced. If the // placement request times out, you can resubmit the request or retry it with a // different queue. func (c *Client) StartGameSessionPlacement(ctx context.Context, params *StartGameSessionPlacementInput, optFns ...func(*Options)) (*StartGameSessionPlacementOutput, error) { if params == nil { params = &StartGameSessionPlacementInput{} } result, metadata, err := c.invokeOperation(ctx, "StartGameSessionPlacement", params, optFns, c.addOperationStartGameSessionPlacementMiddlewares) if err != nil { return nil, err } out := result.(*StartGameSessionPlacementOutput) out.ResultMetadata = metadata return out, nil } type StartGameSessionPlacementInput struct { // Name of the queue to use to place the new game session. You can use either the // queue name or ARN value. // // This member is required. GameSessionQueueName *string // The maximum number of players that can be connected simultaneously to the game // session. // // This member is required. MaximumPlayerSessionCount *int32 // A unique identifier to assign to the new game session placement. This value is // developer-defined. The value must be unique across all Regions and cannot be // reused. // // This member is required. PlacementId *string // Set of information on each player to create a player session for. DesiredPlayerSessions []types.DesiredPlayerSession // A set of custom properties for a game session, formatted as key:value pairs. // These properties are passed to a game server process with a request to start a // new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameProperties []types.GameProperty // A set of custom game session properties, formatted as a single string value. // This data is passed to a game server process in the GameSession object with a // request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameSessionData *string // A descriptive label that is associated with a game session. Session names do // not need to be unique. GameSessionName *string // A set of values, expressed in milliseconds, that indicates the amount of // latency that a player experiences when connected to Amazon Web Services Regions. // This information is used to try to place the new game session where it can offer // the best possible gameplay experience for the players. PlayerLatencies []types.PlayerLatency noSmithyDocumentSerde } type StartGameSessionPlacementOutput struct { // Object that describes the newly created game session placement. This object // includes all the information provided in the request, as well as start/end time // stamps and placement status. GameSessionPlacement *types.GameSessionPlacement // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStartGameSessionPlacementMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStartGameSessionPlacement{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStartGameSessionPlacement{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStartGameSessionPlacementValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStartGameSessionPlacement(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStartGameSessionPlacement(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StartGameSessionPlacement", } }
196
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Finds new players to fill open slots in currently running game sessions. The // backfill match process is essentially identical to the process of forming new // matches. Backfill requests use the same matchmaker that was used to make the // original match, and they provide matchmaking data for all players currently in // the game session. FlexMatch uses this information to select new players so that // backfilled match continues to meet the original match requirements. When using // FlexMatch with Amazon GameLift managed hosting, you can request a backfill match // from a client service by calling this operation with a GameSessions ID. You // also have the option of making backfill requests directly from your game server. // In response to a request, FlexMatch creates player sessions for the new players, // updates the GameSession resource, and sends updated matchmaking data to the // game server. You can request a backfill match at any point after a game session // is started. Each game session can have only one active backfill request at a // time; a subsequent request automatically replaces the earlier request. When // using FlexMatch as a standalone component, request a backfill match by calling // this operation without a game session identifier. As with newly formed matches, // matchmaking results are returned in a matchmaking event so that your game can // update the game session that is being backfilled. To request a backfill match, // specify a unique ticket ID, the original matchmaking configuration, and // matchmaking data for all current players in the game session being backfilled. // Optionally, specify the GameSession ARN. If successful, a match backfill ticket // is created and returned with status set to QUEUED. Track the status of backfill // tickets using the same method for tracking tickets for new matches. Only game // sessions created by FlexMatch are supported for match backfill. Learn more // Backfill existing games with FlexMatch (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html) // Matchmaking events (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html) // (reference) How Amazon GameLift FlexMatch works (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html) func (c *Client) StartMatchBackfill(ctx context.Context, params *StartMatchBackfillInput, optFns ...func(*Options)) (*StartMatchBackfillOutput, error) { if params == nil { params = &StartMatchBackfillInput{} } result, metadata, err := c.invokeOperation(ctx, "StartMatchBackfill", params, optFns, c.addOperationStartMatchBackfillMiddlewares) if err != nil { return nil, err } out := result.(*StartMatchBackfillOutput) out.ResultMetadata = metadata return out, nil } type StartMatchBackfillInput struct { // Name of the matchmaker to use for this request. You can use either the // configuration name or ARN value. The ARN of the matchmaker that was used with // the original game session is listed in the GameSession object, MatchmakerData // property. // // This member is required. ConfigurationName *string // Match information on all players that are currently assigned to the game // session. This information is used by the matchmaker to find new players and add // them to the existing game. You can include up to 199 Players in a // StartMatchBackfill request. // - PlayerID, PlayerAttributes, Team -- This information is maintained in the // GameSession object, MatchmakerData property, for all players who are currently // assigned to the game session. The matchmaker data is in JSON syntax, formatted // as a string. For more details, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data) // . The backfill request must specify the team membership for every player. Do not // specify team if you are not using backfill. // - LatencyInMs -- If the matchmaker uses player latency, include a latency // value, in milliseconds, for the Region that the game session is currently in. Do // not include latency values for any other Region. // // This member is required. Players []types.Player // A unique identifier for the game session. Use the game session ID. When using // FlexMatch as a standalone matchmaking solution, this parameter is not needed. GameSessionArn *string // A unique identifier for a matchmaking ticket. If no ticket ID is specified // here, Amazon GameLift will generate one in the form of a UUID. Use this // identifier to track the match backfill ticket status and retrieve match results. TicketId *string noSmithyDocumentSerde } type StartMatchBackfillOutput struct { // Ticket representing the backfill matchmaking request. This object includes the // information in the request, ticket status, and match results as generated during // the matchmaking process. MatchmakingTicket *types.MatchmakingTicket // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStartMatchBackfillMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStartMatchBackfill{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStartMatchBackfill{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStartMatchBackfillValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStartMatchBackfill(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStartMatchBackfill(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StartMatchBackfill", } }
182
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Uses FlexMatch to create a game match for a group of players based on custom // matchmaking rules. With games that use Amazon GameLift managed hosting, this // operation also triggers Amazon GameLift to find hosting resources and start a // new game session for the new match. Each matchmaking request includes // information on one or more players and specifies the FlexMatch matchmaker to // use. When a request is for multiple players, FlexMatch attempts to build a match // that includes all players in the request, placing them in the same team and // finding additional players as needed to fill the match. To start matchmaking, // provide a unique ticket ID, specify a matchmaking configuration, and include the // players to be matched. You must also include any player attributes that are // required by the matchmaking configuration's rule set. If successful, a // matchmaking ticket is returned with status set to QUEUED . Track matchmaking // events to respond as needed and acquire game session connection information for // successfully completed matches. Ticket status updates are tracked using event // notification through Amazon Simple Notification Service, which is defined in the // matchmaking configuration. Learn more Add FlexMatch to a game client (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html) // Set Up FlexMatch event notification (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html) // How Amazon GameLift FlexMatch works (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html) func (c *Client) StartMatchmaking(ctx context.Context, params *StartMatchmakingInput, optFns ...func(*Options)) (*StartMatchmakingOutput, error) { if params == nil { params = &StartMatchmakingInput{} } result, metadata, err := c.invokeOperation(ctx, "StartMatchmaking", params, optFns, c.addOperationStartMatchmakingMiddlewares) if err != nil { return nil, err } out := result.(*StartMatchmakingOutput) out.ResultMetadata = metadata return out, nil } type StartMatchmakingInput struct { // Name of the matchmaking configuration to use for this request. Matchmaking // configurations must exist in the same Region as this request. You can use either // the configuration name or ARN value. // // This member is required. ConfigurationName *string // Information on each player to be matched. This information must include a // player ID, and may contain player attributes and latency data to be used in the // matchmaking process. After a successful match, Player objects contain the name // of the team the player is assigned to. You can include up to 10 Players in a // StartMatchmaking request. // // This member is required. Players []types.Player // A unique identifier for a matchmaking ticket. If no ticket ID is specified // here, Amazon GameLift will generate one in the form of a UUID. Use this // identifier to track the matchmaking ticket status and retrieve match results. TicketId *string noSmithyDocumentSerde } type StartMatchmakingOutput struct { // Ticket representing the matchmaking request. This object include the // information included in the request, ticket status, and match results as // generated during the matchmaking process. MatchmakingTicket *types.MatchmakingTicket // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStartMatchmakingMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStartMatchmaking{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStartMatchmaking{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStartMatchmakingValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStartMatchmaking(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStartMatchmaking(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StartMatchmaking", } }
160
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Suspends certain types of activity in a fleet location. Currently, this // operation is used to stop auto-scaling activity. For multi-location fleets, // fleet actions are managed separately for each location. Stopping fleet actions // has several potential purposes. It allows you to temporarily stop auto-scaling // activity but retain your scaling policies for use in the future. For // multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out // of it for certain locations. This operation can be used in the following ways: // - To stop actions on instances in the fleet's home Region, provide a fleet ID // and the type of actions to suspend. // - To stop actions on instances in one of the fleet's remote locations, // provide a fleet ID, a location name, and the type of actions to suspend. // // If successful, Amazon GameLift no longer initiates scaling events except in // response to manual changes using UpdateFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html) // . Learn more Setting up Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) StopFleetActions(ctx context.Context, params *StopFleetActionsInput, optFns ...func(*Options)) (*StopFleetActionsOutput, error) { if params == nil { params = &StopFleetActionsInput{} } result, metadata, err := c.invokeOperation(ctx, "StopFleetActions", params, optFns, c.addOperationStopFleetActionsMiddlewares) if err != nil { return nil, err } out := result.(*StopFleetActionsOutput) out.ResultMetadata = metadata return out, nil } type StopFleetActionsInput struct { // List of actions to suspend on the fleet. // // This member is required. Actions []types.FleetAction // A unique identifier for the fleet to stop actions on. You can use either the // fleet ID or ARN value. // // This member is required. FleetId *string // The fleet location to stop fleet actions for. Specify a location in the form of // an Amazon Web Services Region code, such as us-west-2 . Location *string noSmithyDocumentSerde } type StopFleetActionsOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet to stop actions on. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStopFleetActionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStopFleetActions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStopFleetActions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStopFleetActionsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStopFleetActions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStopFleetActions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StopFleetActions", } }
155
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Cancels a game session placement that is in PENDING status. To stop a // placement, provide the placement ID values. If successful, the placement is // moved to CANCELLED status. func (c *Client) StopGameSessionPlacement(ctx context.Context, params *StopGameSessionPlacementInput, optFns ...func(*Options)) (*StopGameSessionPlacementOutput, error) { if params == nil { params = &StopGameSessionPlacementInput{} } result, metadata, err := c.invokeOperation(ctx, "StopGameSessionPlacement", params, optFns, c.addOperationStopGameSessionPlacementMiddlewares) if err != nil { return nil, err } out := result.(*StopGameSessionPlacementOutput) out.ResultMetadata = metadata return out, nil } type StopGameSessionPlacementInput struct { // A unique identifier for a game session placement to stop. // // This member is required. PlacementId *string noSmithyDocumentSerde } type StopGameSessionPlacementOutput struct { // Object that describes the canceled game session placement, with CANCELLED // status and an end time stamp. GameSessionPlacement *types.GameSessionPlacement // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStopGameSessionPlacementMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStopGameSessionPlacement{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStopGameSessionPlacement{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStopGameSessionPlacementValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStopGameSessionPlacement(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStopGameSessionPlacement(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StopGameSessionPlacement", } }
128
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Cancels a matchmaking ticket or match backfill ticket that is currently being // processed. To stop the matchmaking operation, specify the ticket ID. If // successful, work on the ticket is stopped, and the ticket status is changed to // CANCELLED . This call is also used to turn off automatic backfill for an // individual game session. This is for game sessions that are created with a // matchmaking configuration that has automatic backfill enabled. The ticket ID is // included in the MatchmakerData of an updated game session object, which is // provided to the game server. If the operation is successful, the service sends // back an empty JSON struct with the HTTP 200 response (not an empty HTTP body). // Learn more Add FlexMatch to a game client (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html) func (c *Client) StopMatchmaking(ctx context.Context, params *StopMatchmakingInput, optFns ...func(*Options)) (*StopMatchmakingOutput, error) { if params == nil { params = &StopMatchmakingInput{} } result, metadata, err := c.invokeOperation(ctx, "StopMatchmaking", params, optFns, c.addOperationStopMatchmakingMiddlewares) if err != nil { return nil, err } out := result.(*StopMatchmakingOutput) out.ResultMetadata = metadata return out, nil } type StopMatchmakingInput struct { // A unique identifier for a matchmaking ticket. // // This member is required. TicketId *string noSmithyDocumentSerde } type StopMatchmakingOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationStopMatchmakingMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpStopMatchmaking{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpStopMatchmaking{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpStopMatchmakingValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opStopMatchmaking(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opStopMatchmaking(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "StopMatchmaking", } }
129
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Temporarily stops activity on a game server group without // terminating instances or the game server group. You can restart activity by // calling ResumeGameServerGroup . You can suspend the following activity: // - Instance type replacement - This activity evaluates the current game // hosting viability of all Spot instance types that are defined for the game // server group. It updates the Auto Scaling group to remove nonviable Spot // Instance types, which have a higher chance of game server interruptions. It then // balances capacity across the remaining viable Spot Instance types. When this // activity is suspended, the Auto Scaling group continues with its current // balance, regardless of viability. Instance protection, utilization metrics, and // capacity scaling activities continue to be active. // // To suspend activity, specify a game server group ARN and the type of activity // to be suspended. If successful, a GameServerGroup object is returned showing // that the activity is listed in SuspendedActions . Learn more Amazon GameLift // FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) SuspendGameServerGroup(ctx context.Context, params *SuspendGameServerGroupInput, optFns ...func(*Options)) (*SuspendGameServerGroupOutput, error) { if params == nil { params = &SuspendGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "SuspendGameServerGroup", params, optFns, c.addOperationSuspendGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*SuspendGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type SuspendGameServerGroupInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The activity to suspend for this game server group. // // This member is required. SuspendActions []types.GameServerGroupAction noSmithyDocumentSerde } type SuspendGameServerGroupOutput struct { // An object that describes the game server group resource, with the // SuspendedActions property updated to reflect the suspended activity. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationSuspendGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpSuspendGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpSuspendGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpSuspendGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opSuspendGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opSuspendGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "SuspendGameServerGroup", } }
147
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Assigns a tag to an Amazon GameLift resource. You can use tags to organize // resources, create IAM permissions policies to manage access to groups of // resources, customize Amazon Web Services cost breakdowns, and more. This // operation handles the permissions necessary to manage tags for Amazon GameLift // resources that support tagging. To add a tag to a resource, specify the unique // ARN value for the resource and provide a tag list containing one or more tags. // The operation succeeds even if the list includes tags that are already assigned // to the resource. Learn more Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) // in the Amazon Web Services General Reference Amazon Web Services Tagging // Strategies (http://aws.amazon.com/answers/account-management/aws-tagging-strategies/) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) TagResource(ctx context.Context, params *TagResourceInput, optFns ...func(*Options)) (*TagResourceOutput, error) { if params == nil { params = &TagResourceInput{} } result, metadata, err := c.invokeOperation(ctx, "TagResource", params, optFns, c.addOperationTagResourceMiddlewares) if err != nil { return nil, err } out := result.(*TagResourceOutput) out.ResultMetadata = metadata return out, nil } type TagResourceInput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that uniquely identifies the Amazon GameLift resource that you want to assign // tags to. Amazon GameLift includes resource ARNs in the data object for the // resource. You can retrieve the ARN by calling a List or Describe operation for // the resource type. // // This member is required. ResourceARN *string // A list of one or more tags to assign to the specified Amazon GameLift resource. // Tags are developer-defined and structured as key-value pairs. The maximum tag // limit may be lower than stated. See Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) // for tagging limits. // // This member is required. Tags []types.Tag noSmithyDocumentSerde } type TagResourceOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationTagResourceMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpTagResource{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpTagResource{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpTagResourceValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opTagResource(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opTagResource(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "TagResource", } }
143
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Removes a tag assigned to a Amazon GameLift resource. You can use resource tags // to organize Amazon Web Services resources for a range of purposes. This // operation handles the permissions necessary to manage tags for Amazon GameLift // resources that support tagging. To remove a tag from a resource, specify the // unique ARN value for the resource and provide a string list containing one or // more tags to remove. This operation succeeds even if the list includes tags that // aren't assigned to the resource. Learn more Tagging Amazon Web Services // Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in // the Amazon Web Services General Reference Amazon Web Services Tagging Strategies (http://aws.amazon.com/answers/account-management/aws-tagging-strategies/) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UntagResource(ctx context.Context, params *UntagResourceInput, optFns ...func(*Options)) (*UntagResourceOutput, error) { if params == nil { params = &UntagResourceInput{} } result, metadata, err := c.invokeOperation(ctx, "UntagResource", params, optFns, c.addOperationUntagResourceMiddlewares) if err != nil { return nil, err } out := result.(*UntagResourceOutput) out.ResultMetadata = metadata return out, nil } type UntagResourceInput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that uniquely identifies the Amazon GameLift resource that you want to remove // tags from. Amazon GameLift includes resource ARNs in the data object for the // resource. You can retrieve the ARN by calling a List or Describe operation for // the resource type. // // This member is required. ResourceARN *string // A list of one or more tag keys to remove from the specified Amazon GameLift // resource. // // This member is required. TagKeys []string noSmithyDocumentSerde } type UntagResourceOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUntagResourceMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUntagResource{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUntagResource{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUntagResourceValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUntagResource(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUntagResource(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UntagResource", } }
139
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates properties for an alias. To update properties, specify the alias ID to // be updated and provide the information to be changed. To reassign an alias to // another fleet, provide an updated routing strategy. If successful, the updated // alias record is returned. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UpdateAlias(ctx context.Context, params *UpdateAliasInput, optFns ...func(*Options)) (*UpdateAliasOutput, error) { if params == nil { params = &UpdateAliasInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateAlias", params, optFns, c.addOperationUpdateAliasMiddlewares) if err != nil { return nil, err } out := result.(*UpdateAliasOutput) out.ResultMetadata = metadata return out, nil } type UpdateAliasInput struct { // A unique identifier for the alias that you want to update. You can use either // the alias ID or ARN value. // // This member is required. AliasId *string // A human-readable description of the alias. Description *string // A descriptive label that is associated with an alias. Alias names do not need // to be unique. Name *string // The routing configuration, including routing type and fleet target, for the // alias. RoutingStrategy *types.RoutingStrategy noSmithyDocumentSerde } type UpdateAliasOutput struct { // The updated alias resource. Alias *types.Alias // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateAliasMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateAlias{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateAlias{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateAliasValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateAlias(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateAlias(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateAlias", } }
140
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates metadata in a build resource, including the build name and version. To // update the metadata, specify the build ID to update and provide the new values. // If successful, a build object containing the updated metadata is returned. Learn // more Upload a Custom Server Build (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UpdateBuild(ctx context.Context, params *UpdateBuildInput, optFns ...func(*Options)) (*UpdateBuildOutput, error) { if params == nil { params = &UpdateBuildInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateBuild", params, optFns, c.addOperationUpdateBuildMiddlewares) if err != nil { return nil, err } out := result.(*UpdateBuildOutput) out.ResultMetadata = metadata return out, nil } type UpdateBuildInput struct { // A unique identifier for the build to update. You can use either the build ID or // ARN value. // // This member is required. BuildId *string // A descriptive label associated with a build. Build names don't need to be // unique. Name *string // Version information associated with a build or script. Version strings don't // need to be unique. Version *string noSmithyDocumentSerde } type UpdateBuildOutput struct { // The updated build resource. Build *types.Build // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateBuildMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateBuild{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateBuild{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateBuildValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateBuild(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateBuild(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateBuild", } }
138
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates a fleet's mutable attributes, including game session protection and // resource creation limits. To update fleet attributes, specify the fleet ID and // the property values that you want to change. If successful, an updated // FleetAttributes object is returned. Learn more Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) UpdateFleetAttributes(ctx context.Context, params *UpdateFleetAttributesInput, optFns ...func(*Options)) (*UpdateFleetAttributesOutput, error) { if params == nil { params = &UpdateFleetAttributesInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateFleetAttributes", params, optFns, c.addOperationUpdateFleetAttributesMiddlewares) if err != nil { return nil, err } out := result.(*UpdateFleetAttributesOutput) out.ResultMetadata = metadata return out, nil } type UpdateFleetAttributesInput struct { // A unique identifier for the fleet to update attribute metadata for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // Amazon GameLift Anywhere configuration options. AnywhereConfiguration *types.AnywhereConfiguration // A human-readable description of a fleet. Description *string // The name of a metric group to add this fleet to. Use a metric group in Amazon // CloudWatch to aggregate the metrics from multiple fleets. Provide an existing // metric group name, or create a new metric group by providing a new name. A fleet // can only be in one metric group at a time. MetricGroups []string // A descriptive label that is associated with a fleet. Fleet names do not need to // be unique. Name *string // The game session protection policy to apply to all new instances created in // this fleet. Instances that already exist are not affected. You can set // protection for individual instances using UpdateGameSession (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html) // . // - NoProtection -- The game session can be terminated during a scale-down // event. // - FullProtection -- If the game session is in an ACTIVE status, it cannot be // terminated during a scale-down event. NewGameSessionProtectionPolicy types.ProtectionPolicy // Policy settings that limit the number of game sessions an individual player can // create over a span of time. ResourceCreationLimitPolicy *types.ResourceCreationLimitPolicy noSmithyDocumentSerde } type UpdateFleetAttributesOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that was updated. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateFleetAttributesMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateFleetAttributes{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateFleetAttributes{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateFleetAttributesValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateFleetAttributes(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateFleetAttributes(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateFleetAttributes", } }
165
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates capacity settings for a fleet. For fleets with multiple locations, use // this operation to manage capacity settings in each location individually. Fleet // capacity determines the number of game sessions and players that can be hosted // based on the fleet configuration. Use this operation to set the following fleet // capacity properties: // - Minimum/maximum size: Set hard limits on fleet capacity. Amazon GameLift // cannot set the fleet's capacity to a value outside of this range, whether the // capacity is changed manually or through automatic scaling. // - Desired capacity: Manually set the number of Amazon EC2 instances to be // maintained in a fleet location. Before changing a fleet's desired capacity, you // may want to call DescribeEC2InstanceLimits (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html) // to get the maximum capacity of the fleet's Amazon EC2 instance type. // Alternatively, consider using automatic scaling to adjust capacity based on // player demand. // // This operation can be used in the following ways: // - To update capacity for a fleet's home Region, or if the fleet has no remote // locations, omit the Location parameter. The fleet must be in ACTIVE status. // - To update capacity for a fleet's remote location, include the Location // parameter set to the location to be updated. The location must be in ACTIVE // status. // // If successful, capacity settings are updated immediately. In response a change // in desired capacity, Amazon GameLift initiates steps to start new instances or // terminate existing instances in the requested fleet location. This continues // until the location's active instance count matches the new desired instance // count. You can track a fleet's current capacity by calling DescribeFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html) // or DescribeFleetLocationCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html) // . If the requested desired instance count is higher than the instance type's // limit, the LimitExceeded exception occurs. Learn more Scaling fleet capacity (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html) func (c *Client) UpdateFleetCapacity(ctx context.Context, params *UpdateFleetCapacityInput, optFns ...func(*Options)) (*UpdateFleetCapacityOutput, error) { if params == nil { params = &UpdateFleetCapacityInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateFleetCapacity", params, optFns, c.addOperationUpdateFleetCapacityMiddlewares) if err != nil { return nil, err } out := result.(*UpdateFleetCapacityOutput) out.ResultMetadata = metadata return out, nil } type UpdateFleetCapacityInput struct { // A unique identifier for the fleet to update capacity settings for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // The number of Amazon EC2 instances you want to maintain in the specified fleet // location. This value must fall between the minimum and maximum size limits. DesiredInstances *int32 // The name of a remote location to update fleet capacity settings for, in the // form of an Amazon Web Services Region code such as us-west-2 . Location *string // The maximum number of instances that are allowed in the specified fleet // location. If this parameter is not set, the default is 1. MaxSize *int32 // The minimum number of instances that are allowed in the specified fleet // location. If this parameter is not set, the default is 0. MinSize *int32 noSmithyDocumentSerde } type UpdateFleetCapacityOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that was updated. FleetId *string // The remote location being updated, expressed as an Amazon Web Services Region // code, such as us-west-2 . Location *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateFleetCapacityMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateFleetCapacity{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateFleetCapacity{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateFleetCapacityValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateFleetCapacity(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateFleetCapacity(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateFleetCapacity", } }
180
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates permissions that allow inbound traffic to connect to game sessions that // are being hosted on instances in the fleet. To update settings, specify the // fleet ID to be updated and specify the changes to be made. List the permissions // you want to add in InboundPermissionAuthorizations , and permissions you want to // remove in InboundPermissionRevocations . Permissions to be removed must match // existing fleet permissions. If successful, the fleet ID for the updated fleet is // returned. For fleets with remote locations, port setting updates can take time // to propagate across all locations. You can check the status of updates in each // location by calling DescribeFleetPortSettings with a location name. Learn more // Setting up Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) UpdateFleetPortSettings(ctx context.Context, params *UpdateFleetPortSettingsInput, optFns ...func(*Options)) (*UpdateFleetPortSettingsOutput, error) { if params == nil { params = &UpdateFleetPortSettingsInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateFleetPortSettings", params, optFns, c.addOperationUpdateFleetPortSettingsMiddlewares) if err != nil { return nil, err } out := result.(*UpdateFleetPortSettingsOutput) out.ResultMetadata = metadata return out, nil } type UpdateFleetPortSettingsInput struct { // A unique identifier for the fleet to update port settings for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // A collection of port settings to be added to the fleet resource. InboundPermissionAuthorizations []types.IpPermission // A collection of port settings to be removed from the fleet resource. InboundPermissionRevocations []types.IpPermission noSmithyDocumentSerde } type UpdateFleetPortSettingsOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that was updated. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateFleetPortSettingsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateFleetPortSettings{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateFleetPortSettings{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateFleetPortSettingsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateFleetPortSettings(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateFleetPortSettings(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateFleetPortSettings", } }
147
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Updates information about a registered game server to help Amazon // GameLift FleetIQ to track game server availability. This operation is called by // a game server process that is running on an instance in a game server group. Use // this operation to update the following types of game server information. You can // make all three types of updates in the same request: // - To update the game server's utilization status, identify the game server // and game server group and specify the current utilization status. Use this // status to identify when game servers are currently hosting games and when they // are available to be claimed. // - To report health status, identify the game server and game server group and // set health check to HEALTHY . If a game server does not report health status // for a certain length of time, the game server is no longer considered healthy. // As a result, it will be eventually deregistered from the game server group to // avoid affecting utilization metrics. The best practice is to report health every // 60 seconds. // - To change game server metadata, provide updated game server data. // // Once a game server is successfully updated, the relevant statuses and // timestamps are updated. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) UpdateGameServer(ctx context.Context, params *UpdateGameServerInput, optFns ...func(*Options)) (*UpdateGameServerOutput, error) { if params == nil { params = &UpdateGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameServer", params, optFns, c.addOperationUpdateGameServerMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameServerOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server to update. // // This member is required. GameServerId *string // A set of custom game server properties, formatted as a single string value. // This data is passed to a game client or service when it requests information on // game servers. GameServerData *string // Indicates health status of the game server. A request that includes this // parameter updates the game server's LastHealthCheckTime timestamp. HealthCheck types.GameServerHealthCheck // Indicates whether the game server is available or is currently hosting gameplay. UtilizationStatus types.GameServerUtilizationStatus noSmithyDocumentSerde } type UpdateGameServerOutput struct { // Object that describes the newly updated game server. GameServer *types.GameServer // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameServer", } }
161
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Updates Amazon GameLift FleetIQ-specific properties for a game // server group. Many Auto Scaling group properties are updated on the Auto Scaling // group directly, including the launch template, Auto Scaling policies, and // maximum/minimum/desired instance counts. To update the game server group, // specify the game server group ID and provide the updated values. Before applying // the updates, the new values are validated to ensure that Amazon GameLift FleetIQ // can continue to perform instance balancing activity. If successful, a // GameServerGroup object is returned. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) UpdateGameServerGroup(ctx context.Context, params *UpdateGameServerGroupInput, optFns ...func(*Options)) (*UpdateGameServerGroupOutput, error) { if params == nil { params = &UpdateGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameServerGroup", params, optFns, c.addOperationUpdateGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameServerGroupInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and // On-Demand Instances in the game server group. Method options include the // following: // - SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot // Instances are unavailable or not viable for game hosting, the game server group // provides no hosting capacity until Spot Instances can again be used. Until then, // no new instances are started, and the existing nonviable Spot Instances are // terminated (after current gameplay ends) and are not replaced. // - SPOT_PREFERRED - (default value) Spot Instances are used whenever available // in the game server group. If Spot Instances are unavailable, the game server // group continues to provide hosting capacity by falling back to On-Demand // Instances. Existing nonviable Spot Instances are terminated (after current // gameplay ends) and are replaced with new On-Demand Instances. // - ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. // No Spot Instances are used, even when available, while this balancing strategy // is in force. BalancingStrategy types.BalancingStrategy // A flag that indicates whether instances in the game server group are protected // from early termination. Unprotected instances that have active game servers // running might be terminated during a scale-down event, causing players to be // dropped from the game. Protected instances cannot be terminated while there are // active game servers running except in the event of a forced game server group // deletion (see ). An exception to this is with Spot Instances, which can be // terminated by Amazon Web Services regardless of protection status. This property // is set to NO_PROTECTION by default. GameServerProtectionPolicy types.GameServerProtectionPolicy // An updated list of Amazon EC2 instance types to use in the Auto Scaling group. // The instance definitions must specify at least two different instance types that // are supported by Amazon GameLift FleetIQ. This updated list replaces the entire // current list of instance definitions for the game server group. For more // information on instance types, see EC2 Instance Types (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html) // in the Amazon EC2 User Guide. You can optionally specify capacity weighting for // each instance type. If no weight value is specified for an instance type, it is // set to the default value "1". For more information about capacity weighting, see // Instance Weighting for Amazon EC2 Auto Scaling (https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html) // in the Amazon EC2 Auto Scaling User Guide. InstanceDefinitions []types.InstanceDefinition // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto // Scaling groups. RoleArn *string noSmithyDocumentSerde } type UpdateGameServerGroupOutput struct { // An object that describes the game server group resource with updated properties. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameServerGroup", } }
178
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the mutable properties of a game session. To update a game session, // specify the game session ID and the values you want to change. If successful, // the updated GameSession object is returned. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UpdateGameSession(ctx context.Context, params *UpdateGameSessionInput, optFns ...func(*Options)) (*UpdateGameSessionOutput, error) { if params == nil { params = &UpdateGameSessionInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameSession", params, optFns, c.addOperationUpdateGameSessionMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameSessionOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameSessionInput struct { // A unique identifier for the game session to update. // // This member is required. GameSessionId *string // The maximum number of players that can be connected simultaneously to the game // session. MaximumPlayerSessionCount *int32 // A descriptive label that is associated with a game session. Session names do // not need to be unique. Name *string // A policy that determines whether the game session is accepting new players. PlayerSessionCreationPolicy types.PlayerSessionCreationPolicy // Game session protection policy to apply to this game session only. // - NoProtection -- The game session can be terminated during a scale-down // event. // - FullProtection -- If the game session is in an ACTIVE status, it cannot be // terminated during a scale-down event. ProtectionPolicy types.ProtectionPolicy noSmithyDocumentSerde } type UpdateGameSessionOutput struct { // The updated game session properties. GameSession *types.GameSession // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameSessionMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameSession{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameSession{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameSessionValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameSession(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameSession(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameSession", } }
145
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the configuration of a game session queue, which determines how the // queue processes new game session requests. To update settings, specify the queue // name to be updated and provide the new settings. When updating destinations, // provide a complete list of destinations. Learn more Using Multi-Region Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html) func (c *Client) UpdateGameSessionQueue(ctx context.Context, params *UpdateGameSessionQueueInput, optFns ...func(*Options)) (*UpdateGameSessionQueueOutput, error) { if params == nil { params = &UpdateGameSessionQueueInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameSessionQueue", params, optFns, c.addOperationUpdateGameSessionQueueMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameSessionQueueOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameSessionQueueInput struct { // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. You can use either the queue ID or ARN value. // // This member is required. Name *string // Information to be added to all events that are related to this game session // queue. CustomEventData *string // A list of fleets and/or fleet aliases that can be used to fulfill game session // placement requests in the queue. Destinations are identified by either a fleet // ARN or a fleet alias ARN, and are listed in order of placement preference. When // updating this list, provide a complete list of destinations. Destinations []types.GameSessionQueueDestination // A list of locations where a queue is allowed to place new game sessions. // Locations are specified in the form of Amazon Web Services Region codes, such as // us-west-2 . If this parameter is not set, game sessions can be placed in any // queue location. To remove an existing filter configuration, pass in an empty // set. FilterConfiguration *types.FilterConfiguration // An SNS topic ARN that is set up to receive game session placement // notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html) // . NotificationTarget *string // A set of policies that act as a sliding cap on player latency. FleetIQ works to // deliver low latency for most players in a game session. These policies ensure // that no individual player can be placed into a game with unreasonably high // latency. Use multiple policies to gradually relax latency requirements a step at // a time. Multiple policies are applied based on their maximum allowed latency, // starting with the lowest value. When updating policies, provide a complete // collection of policies. PlayerLatencyPolicies []types.PlayerLatencyPolicy // Custom settings to use when prioritizing destinations and locations for game // session placements. This configuration replaces the FleetIQ default // prioritization process. Priority types that are not explicitly named will be // automatically applied at the end of the prioritization process. To remove an // existing priority configuration, pass in an empty set. PriorityConfiguration *types.PriorityConfiguration // The maximum time, in seconds, that a new game session placement request remains // in the queue. When a request exceeds this time, the game session placement // changes to a TIMED_OUT status. By default, this property is set to 600 . TimeoutInSeconds *int32 noSmithyDocumentSerde } type UpdateGameSessionQueueOutput struct { // An object that describes the newly updated game session queue. GameSessionQueue *types.GameSessionQueue // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameSessionQueueMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameSessionQueue{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameSessionQueue{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameSessionQueueValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameSessionQueue(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameSessionQueue(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameSessionQueue", } }
172
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates settings for a FlexMatch matchmaking configuration. These changes // affect all matches and game sessions that are created after the update. To // update settings, specify the configuration name to be updated and provide the // new settings. Learn more Design a FlexMatch matchmaker (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html) func (c *Client) UpdateMatchmakingConfiguration(ctx context.Context, params *UpdateMatchmakingConfigurationInput, optFns ...func(*Options)) (*UpdateMatchmakingConfigurationOutput, error) { if params == nil { params = &UpdateMatchmakingConfigurationInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateMatchmakingConfiguration", params, optFns, c.addOperationUpdateMatchmakingConfigurationMiddlewares) if err != nil { return nil, err } out := result.(*UpdateMatchmakingConfigurationOutput) out.ResultMetadata = metadata return out, nil } type UpdateMatchmakingConfigurationInput struct { // A unique identifier for the matchmaking configuration to update. You can use // either the configuration name or ARN value. // // This member is required. Name *string // A flag that indicates whether a match that was created with this configuration // must be accepted by the matched players. To require acceptance, set to TRUE. // With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE // to indicate when a completed potential match is waiting for player acceptance. AcceptanceRequired *bool // The length of time (in seconds) to wait for players to accept a proposed match, // if acceptance is required. AcceptanceTimeoutSeconds *int32 // The number of player slots in a match to keep open for future players. For // example, if the configuration's rule set specifies a match for a single // 10-person team, and the additional player count is set to 2, 10 players will be // selected for the match and 2 more player slots will be open for future players. // This parameter is not used if FlexMatchMode is set to STANDALONE . AdditionalPlayerCount *int32 // The method that is used to backfill game sessions created with this matchmaking // configuration. Specify MANUAL when your game manages backfill requests manually // or does not use the match backfill feature. Specify AUTOMATIC to have GameLift // create a match backfill request whenever a game session has one or more open // slots. Learn more about manual and automatic backfill in Backfill Existing // Games with FlexMatch (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html) // . Automatic backfill is not available when FlexMatchMode is set to STANDALONE . BackfillMode types.BackfillMode // Information to add to all events related to the matchmaking configuration. CustomEventData *string // A description for the matchmaking configuration. Description *string // Indicates whether this matchmaking configuration is being used with Amazon // GameLift hosting or as a standalone matchmaking solution. // - STANDALONE - FlexMatch forms matches and returns match information, // including players and team assignments, in a MatchmakingSucceeded (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded) // event. // - WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift // queue to start a game session for the match. FlexMatchMode types.FlexMatchMode // A set of custom properties for a game session, formatted as key:value pairs. // These properties are passed to a game server process with a request to start a // new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). This information is added to the new GameSession object that is created for // a successful match. This parameter is not used if FlexMatchMode is set to // STANDALONE . GameProperties []types.GameProperty // A set of custom game session properties, formatted as a single string value. // This data is passed to a game server process with a request to start a new game // session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). This information is added to the game session that is created for a // successful match. This parameter is not used if FlexMatchMode is set to // STANDALONE . GameSessionData *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift game session queue resource and uniquely // identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::gamesessionqueue/ . Queues can be located in any Region. // Queues are used to start new Amazon GameLift-hosted game sessions for matches // that are created with this matchmaking configuration. If FlexMatchMode is set // to STANDALONE , do not set this parameter. GameSessionQueueArns []string // An SNS topic ARN that is set up to receive matchmaking notifications. See // Setting up notifications for matchmaking (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html) // for more information. NotificationTarget *string // The maximum duration, in seconds, that a matchmaking ticket can remain in // process before timing out. Requests that fail due to timing out can be // resubmitted as needed. RequestTimeoutSeconds *int32 // A unique identifier for the matchmaking rule set to use with this // configuration. You can use either the rule set name or ARN value. A matchmaking // configuration can only use rule sets that are defined in the same Region. RuleSetName *string noSmithyDocumentSerde } type UpdateMatchmakingConfigurationOutput struct { // The updated matchmaking configuration. Configuration *types.MatchmakingConfiguration // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateMatchmakingConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateMatchmakingConfiguration{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateMatchmakingConfiguration{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateMatchmakingConfigurationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateMatchmakingConfiguration(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateMatchmakingConfiguration(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateMatchmakingConfiguration", } }
210
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the current runtime configuration for the specified fleet, which tells // Amazon GameLift how to launch server processes on all instances in the fleet. // You can update a fleet's runtime configuration at any time after the fleet is // created; it does not need to be in ACTIVE status. To update runtime // configuration, specify the fleet ID and provide a RuntimeConfiguration with an // updated set of server process configurations. If successful, the fleet's runtime // configuration settings are updated. Each instance in the fleet regularly checks // for and retrieves updated runtime configurations. Instances immediately begin // complying with the new configuration by launching new server processes or not // replacing existing processes when they shut down. Updating a fleet's runtime // configuration never affects existing server processes. Learn more Setting up // Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) UpdateRuntimeConfiguration(ctx context.Context, params *UpdateRuntimeConfigurationInput, optFns ...func(*Options)) (*UpdateRuntimeConfigurationOutput, error) { if params == nil { params = &UpdateRuntimeConfigurationInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateRuntimeConfiguration", params, optFns, c.addOperationUpdateRuntimeConfigurationMiddlewares) if err != nil { return nil, err } out := result.(*UpdateRuntimeConfigurationOutput) out.ResultMetadata = metadata return out, nil } type UpdateRuntimeConfigurationInput struct { // A unique identifier for the fleet to update runtime configuration for. You can // use either the fleet ID or ARN value. // // This member is required. FleetId *string // Instructions for launching server processes on each instance in the fleet. // Server processes run either a custom game build executable or a Realtime Servers // script. The runtime configuration lists the types of server processes to run on // an instance, how to launch them, and the number of processes to run // concurrently. // // This member is required. RuntimeConfiguration *types.RuntimeConfiguration noSmithyDocumentSerde } type UpdateRuntimeConfigurationOutput struct { // The runtime configuration currently in use by all instances in the fleet. If // the update was successful, all property changes are shown. RuntimeConfiguration *types.RuntimeConfiguration // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateRuntimeConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateRuntimeConfiguration{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateRuntimeConfiguration{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateRuntimeConfigurationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateRuntimeConfiguration", } }
147
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates Realtime script metadata and content. To update script metadata, // specify the script ID and provide updated name and/or version values. To update // script content, provide an updated zip file by pointing to either a local file // or an Amazon S3 bucket location. You can use either method regardless of how the // original script was uploaded. Use the Version parameter to track updates to the // script. If the call is successful, the updated metadata is stored in the script // record and a revised script is uploaded to the Amazon GameLift service. Once the // script is updated and acquired by a fleet instance, the new version is used for // all new game sessions. Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UpdateScript(ctx context.Context, params *UpdateScriptInput, optFns ...func(*Options)) (*UpdateScriptOutput, error) { if params == nil { params = &UpdateScriptInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateScript", params, optFns, c.addOperationUpdateScriptMiddlewares) if err != nil { return nil, err } out := result.(*UpdateScriptOutput) out.ResultMetadata = metadata return out, nil } type UpdateScriptInput struct { // A unique identifier for the Realtime script to update. You can use either the // script ID or ARN value. // // This member is required. ScriptId *string // A descriptive label that is associated with a script. Script names don't need // to be unique. Name *string // The location of the Amazon S3 bucket where a zipped file containing your // Realtime scripts is stored. The storage location must specify the Amazon S3 // bucket name, the zip file name (the "key"), and a role ARN that allows Amazon // GameLift to access the Amazon S3 storage location. The S3 bucket must be in the // same Region where you want to create a new script. By default, Amazon GameLift // uploads the latest version of the zip file; if you have S3 object versioning // turned on, you can use the ObjectVersion parameter to specify an earlier // version. StorageLocation *types.S3Location // Version information associated with a build or script. Version strings don't // need to be unique. Version *string // A data object containing your Realtime scripts and dependencies as a zip file. // The zip file can have one or multiple files. Maximum size of a zip file is 5 MB. // When using the Amazon Web Services CLI tool to create a script, this parameter // is set to the zip file name. It must be prepended with the string "fileb://" to // indicate that the file data is a binary object. For example: --zip-file // fileb://myRealtimeScript.zip . ZipFile []byte noSmithyDocumentSerde } type UpdateScriptOutput struct { // The newly created script record with a unique script ID. The new script's // storage location reflects an Amazon S3 location: (1) If the script was uploaded // from an S3 bucket under your account, the storage location reflects the // information that was provided in the CreateScript request; (2) If the script // file was uploaded from a local zip file, the storage location reflects an S3 // location controls by the Amazon GameLift service. Script *types.Script // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateScriptMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateScript{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateScript{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateScriptValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateScript(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateScript(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateScript", } }
166
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Validates the syntax of a matchmaking rule or rule set. This operation checks // that the rule set is using syntactically correct JSON and that it conforms to // allowed property expressions. To validate syntax, provide a rule set JSON // string. Learn more // - Build a rule set (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html) func (c *Client) ValidateMatchmakingRuleSet(ctx context.Context, params *ValidateMatchmakingRuleSetInput, optFns ...func(*Options)) (*ValidateMatchmakingRuleSetOutput, error) { if params == nil { params = &ValidateMatchmakingRuleSetInput{} } result, metadata, err := c.invokeOperation(ctx, "ValidateMatchmakingRuleSet", params, optFns, c.addOperationValidateMatchmakingRuleSetMiddlewares) if err != nil { return nil, err } out := result.(*ValidateMatchmakingRuleSetOutput) out.ResultMetadata = metadata return out, nil } type ValidateMatchmakingRuleSetInput struct { // A collection of matchmaking rules to validate, formatted as a JSON string. // // This member is required. RuleSetBody *string noSmithyDocumentSerde } type ValidateMatchmakingRuleSetOutput struct { // A response indicating whether the rule set is valid. Valid *bool // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationValidateMatchmakingRuleSetMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpValidateMatchmakingRuleSet{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpValidateMatchmakingRuleSet{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpValidateMatchmakingRuleSetValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opValidateMatchmakingRuleSet(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opValidateMatchmakingRuleSet(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ValidateMatchmakingRuleSet", } }
128
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. // Package gamelift provides the API client, operations, and parameter types for // Amazon GameLift. // // Amazon GameLift provides solutions for hosting session-based multiplayer game // servers in the cloud, including tools for deploying, operating, and scaling game // servers. Built on Amazon Web Services global computing infrastructure, GameLift // helps you deliver high-performance, high-reliability, low-cost game servers // while dynamically scaling your resource usage to meet player demand. About // Amazon GameLift solutions Get more information on these Amazon GameLift // solutions in the Amazon GameLift Developer Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/) // . // - Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed // service to set up and maintain computing machines for hosting, manage game // session and player session life cycle, and handle security, storage, and // performance tracking. You can use automatic scaling tools to balance player // demand and hosting costs, configure your game session management to minimize // player latency, and add FlexMatch for matchmaking. // - Managed hosting with Realtime Servers -- With Amazon GameLift Realtime // Servers, you can quickly configure and set up ready-to-go game servers for your // game. Realtime Servers provides a game server framework with core Amazon // GameLift infrastructure already built in. Then use the full range of Amazon // GameLift managed hosting features, including FlexMatch, for your game. // - Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone // service while hosting your games using EC2 instances and Auto Scaling groups. // Amazon GameLift FleetIQ provides optimizations for game hosting, including // boosting the viability of low-cost Spot Instances gaming. For a complete // solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services. // - Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. // FlexMatch is a customizable matchmaking service for multiplayer games. Use // FlexMatch as integrated with Amazon GameLift managed hosting or incorporate // FlexMatch as a standalone service into your own hosting solution. // // About this API Reference This reference guide describes the low-level service // API for Amazon GameLift. With each topic in this guide, you can find links to // language-specific SDK guides and the Amazon Web Services CLI reference. Useful // links: // - Amazon GameLift API operations listed by tasks (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html) // - Amazon GameLift tools and resources (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html) package gamelift
42
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "errors" "fmt" "github.com/aws/aws-sdk-go-v2/aws" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" internalendpoints "github.com/aws/aws-sdk-go-v2/service/gamelift/internal/endpoints" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" "net/url" "strings" ) // EndpointResolverOptions is the service endpoint resolver options type EndpointResolverOptions = internalendpoints.Options // EndpointResolver interface for resolving service endpoints. type EndpointResolver interface { ResolveEndpoint(region string, options EndpointResolverOptions) (aws.Endpoint, error) } var _ EndpointResolver = &internalendpoints.Resolver{} // NewDefaultEndpointResolver constructs a new service endpoint resolver func NewDefaultEndpointResolver() *internalendpoints.Resolver { return internalendpoints.New() } // EndpointResolverFunc is a helper utility that wraps a function so it satisfies // the EndpointResolver interface. This is useful when you want to add additional // endpoint resolving logic, or stub out specific endpoints with custom values. type EndpointResolverFunc func(region string, options EndpointResolverOptions) (aws.Endpoint, error) func (fn EndpointResolverFunc) ResolveEndpoint(region string, options EndpointResolverOptions) (endpoint aws.Endpoint, err error) { return fn(region, options) } func resolveDefaultEndpointConfiguration(o *Options) { if o.EndpointResolver != nil { return } o.EndpointResolver = NewDefaultEndpointResolver() } // EndpointResolverFromURL returns an EndpointResolver configured using the // provided endpoint url. By default, the resolved endpoint resolver uses the // client region as signing region, and the endpoint source is set to // EndpointSourceCustom.You can provide functional options to configure endpoint // values for the resolved endpoint. func EndpointResolverFromURL(url string, optFns ...func(*aws.Endpoint)) EndpointResolver { e := aws.Endpoint{URL: url, Source: aws.EndpointSourceCustom} for _, fn := range optFns { fn(&e) } return EndpointResolverFunc( func(region string, options EndpointResolverOptions) (aws.Endpoint, error) { if len(e.SigningRegion) == 0 { e.SigningRegion = region } return e, nil }, ) } type ResolveEndpoint struct { Resolver EndpointResolver Options EndpointResolverOptions } func (*ResolveEndpoint) ID() string { return "ResolveEndpoint" } func (m *ResolveEndpoint) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { req, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, fmt.Errorf("unknown transport type %T", in.Request) } if m.Resolver == nil { return out, metadata, fmt.Errorf("expected endpoint resolver to not be nil") } eo := m.Options eo.Logger = middleware.GetLogger(ctx) var endpoint aws.Endpoint endpoint, err = m.Resolver.ResolveEndpoint(awsmiddleware.GetRegion(ctx), eo) if err != nil { return out, metadata, fmt.Errorf("failed to resolve service endpoint, %w", err) } req.URL, err = url.Parse(endpoint.URL) if err != nil { return out, metadata, fmt.Errorf("failed to parse endpoint URL: %w", err) } if len(awsmiddleware.GetSigningName(ctx)) == 0 { signingName := endpoint.SigningName if len(signingName) == 0 { signingName = "gamelift" } ctx = awsmiddleware.SetSigningName(ctx, signingName) } ctx = awsmiddleware.SetEndpointSource(ctx, endpoint.Source) ctx = smithyhttp.SetHostnameImmutable(ctx, endpoint.HostnameImmutable) ctx = awsmiddleware.SetSigningRegion(ctx, endpoint.SigningRegion) ctx = awsmiddleware.SetPartitionID(ctx, endpoint.PartitionID) return next.HandleSerialize(ctx, in) } func addResolveEndpointMiddleware(stack *middleware.Stack, o Options) error { return stack.Serialize.Insert(&ResolveEndpoint{ Resolver: o.EndpointResolver, Options: o.EndpointOptions, }, "OperationSerializer", middleware.Before) } func removeResolveEndpointMiddleware(stack *middleware.Stack) error { _, err := stack.Serialize.Remove((&ResolveEndpoint{}).ID()) return err } type wrappedEndpointResolver struct { awsResolver aws.EndpointResolverWithOptions resolver EndpointResolver } func (w *wrappedEndpointResolver) ResolveEndpoint(region string, options EndpointResolverOptions) (endpoint aws.Endpoint, err error) { if w.awsResolver == nil { goto fallback } endpoint, err = w.awsResolver.ResolveEndpoint(ServiceID, region, options) if err == nil { return endpoint, nil } if nf := (&aws.EndpointNotFoundError{}); !errors.As(err, &nf) { return endpoint, err } fallback: if w.resolver == nil { return endpoint, fmt.Errorf("default endpoint resolver provided was nil") } return w.resolver.ResolveEndpoint(region, options) } type awsEndpointResolverAdaptor func(service, region string) (aws.Endpoint, error) func (a awsEndpointResolverAdaptor) ResolveEndpoint(service, region string, options ...interface{}) (aws.Endpoint, error) { return a(service, region) } var _ aws.EndpointResolverWithOptions = awsEndpointResolverAdaptor(nil) // withEndpointResolver returns an EndpointResolver that first delegates endpoint resolution to the awsResolver. // If awsResolver returns aws.EndpointNotFoundError error, the resolver will use the the provided // fallbackResolver for resolution. // // fallbackResolver must not be nil func withEndpointResolver(awsResolver aws.EndpointResolver, awsResolverWithOptions aws.EndpointResolverWithOptions, fallbackResolver EndpointResolver) EndpointResolver { var resolver aws.EndpointResolverWithOptions if awsResolverWithOptions != nil { resolver = awsResolverWithOptions } else if awsResolver != nil { resolver = awsEndpointResolverAdaptor(awsResolver.ResolveEndpoint) } return &wrappedEndpointResolver{ awsResolver: resolver, resolver: fallbackResolver, } } func finalizeClientEndpointResolverOptions(options *Options) { options.EndpointOptions.LogDeprecated = options.ClientLogMode.IsDeprecatedUsage() if len(options.EndpointOptions.ResolvedRegion) == 0 { const fipsInfix = "-fips-" const fipsPrefix = "fips-" const fipsSuffix = "-fips" if strings.Contains(options.Region, fipsInfix) || strings.Contains(options.Region, fipsPrefix) || strings.Contains(options.Region, fipsSuffix) { options.EndpointOptions.ResolvedRegion = strings.ReplaceAll(strings.ReplaceAll(strings.ReplaceAll( options.Region, fipsInfix, "-"), fipsPrefix, ""), fipsSuffix, "") options.EndpointOptions.UseFIPSEndpoint = aws.FIPSEndpointStateEnabled } } }
201
aws-sdk-go-v2
aws
Go
// Code generated by internal/repotools/cmd/updatemodulemeta DO NOT EDIT. package gamelift // goModuleVersion is the tagged release for this module const goModuleVersion = "1.20.0"
7
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift
4
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "bytes" "context" "fmt" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" smithy "github.com/aws/smithy-go" "github.com/aws/smithy-go/encoding/httpbinding" smithyjson "github.com/aws/smithy-go/encoding/json" "github.com/aws/smithy-go/middleware" smithytime "github.com/aws/smithy-go/time" smithyhttp "github.com/aws/smithy-go/transport/http" "math" "path" ) type awsAwsjson11_serializeOpAcceptMatch struct { } func (*awsAwsjson11_serializeOpAcceptMatch) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpAcceptMatch) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*AcceptMatchInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.AcceptMatch") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentAcceptMatchInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpClaimGameServer struct { } func (*awsAwsjson11_serializeOpClaimGameServer) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpClaimGameServer) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ClaimGameServerInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ClaimGameServer") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentClaimGameServerInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateAlias struct { } func (*awsAwsjson11_serializeOpCreateAlias) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateAlias) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateAliasInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateAlias") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateAliasInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateBuild struct { } func (*awsAwsjson11_serializeOpCreateBuild) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateBuild) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateBuildInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateBuild") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateBuildInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateFleet struct { } func (*awsAwsjson11_serializeOpCreateFleet) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateFleet) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateFleetInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateFleet") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateFleetInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateFleetLocations struct { } func (*awsAwsjson11_serializeOpCreateFleetLocations) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateFleetLocations) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateFleetLocationsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateFleetLocations") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateFleetLocationsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateGameServerGroup struct { } func (*awsAwsjson11_serializeOpCreateGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateGameSession struct { } func (*awsAwsjson11_serializeOpCreateGameSession) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateGameSession) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateGameSessionInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateGameSession") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateGameSessionInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateGameSessionQueue struct { } func (*awsAwsjson11_serializeOpCreateGameSessionQueue) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateGameSessionQueue) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateGameSessionQueueInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateGameSessionQueue") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateGameSessionQueueInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateLocation struct { } func (*awsAwsjson11_serializeOpCreateLocation) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateLocation) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateLocationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateLocation") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateLocationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateMatchmakingConfiguration struct { } func (*awsAwsjson11_serializeOpCreateMatchmakingConfiguration) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateMatchmakingConfiguration) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateMatchmakingConfigurationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateMatchmakingConfiguration") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateMatchmakingConfigurationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateMatchmakingRuleSet struct { } func (*awsAwsjson11_serializeOpCreateMatchmakingRuleSet) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateMatchmakingRuleSet) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateMatchmakingRuleSetInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateMatchmakingRuleSet") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateMatchmakingRuleSetInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreatePlayerSession struct { } func (*awsAwsjson11_serializeOpCreatePlayerSession) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreatePlayerSession) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreatePlayerSessionInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreatePlayerSession") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreatePlayerSessionInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreatePlayerSessions struct { } func (*awsAwsjson11_serializeOpCreatePlayerSessions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreatePlayerSessions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreatePlayerSessionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreatePlayerSessions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreatePlayerSessionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateScript struct { } func (*awsAwsjson11_serializeOpCreateScript) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateScript) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateScriptInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateScript") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateScriptInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateVpcPeeringAuthorization struct { } func (*awsAwsjson11_serializeOpCreateVpcPeeringAuthorization) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateVpcPeeringAuthorization) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateVpcPeeringAuthorizationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateVpcPeeringAuthorization") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateVpcPeeringAuthorizationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpCreateVpcPeeringConnection struct { } func (*awsAwsjson11_serializeOpCreateVpcPeeringConnection) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpCreateVpcPeeringConnection) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*CreateVpcPeeringConnectionInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.CreateVpcPeeringConnection") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentCreateVpcPeeringConnectionInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteAlias struct { } func (*awsAwsjson11_serializeOpDeleteAlias) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteAlias) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteAliasInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteAlias") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteAliasInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteBuild struct { } func (*awsAwsjson11_serializeOpDeleteBuild) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteBuild) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteBuildInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteBuild") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteBuildInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteFleet struct { } func (*awsAwsjson11_serializeOpDeleteFleet) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteFleet) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteFleetInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteFleet") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteFleetInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteFleetLocations struct { } func (*awsAwsjson11_serializeOpDeleteFleetLocations) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteFleetLocations) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteFleetLocationsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteFleetLocations") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteFleetLocationsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteGameServerGroup struct { } func (*awsAwsjson11_serializeOpDeleteGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteGameSessionQueue struct { } func (*awsAwsjson11_serializeOpDeleteGameSessionQueue) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteGameSessionQueue) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteGameSessionQueueInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteGameSessionQueue") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteGameSessionQueueInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteLocation struct { } func (*awsAwsjson11_serializeOpDeleteLocation) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteLocation) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteLocationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteLocation") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteLocationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteMatchmakingConfiguration struct { } func (*awsAwsjson11_serializeOpDeleteMatchmakingConfiguration) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteMatchmakingConfiguration) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteMatchmakingConfigurationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteMatchmakingConfiguration") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteMatchmakingConfigurationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteMatchmakingRuleSet struct { } func (*awsAwsjson11_serializeOpDeleteMatchmakingRuleSet) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteMatchmakingRuleSet) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteMatchmakingRuleSetInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteMatchmakingRuleSet") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteMatchmakingRuleSetInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteScalingPolicy struct { } func (*awsAwsjson11_serializeOpDeleteScalingPolicy) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteScalingPolicy) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteScalingPolicyInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteScalingPolicy") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteScalingPolicyInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteScript struct { } func (*awsAwsjson11_serializeOpDeleteScript) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteScript) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteScriptInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteScript") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteScriptInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteVpcPeeringAuthorization struct { } func (*awsAwsjson11_serializeOpDeleteVpcPeeringAuthorization) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteVpcPeeringAuthorization) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteVpcPeeringAuthorizationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteVpcPeeringAuthorization") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteVpcPeeringAuthorizationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeleteVpcPeeringConnection struct { } func (*awsAwsjson11_serializeOpDeleteVpcPeeringConnection) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeleteVpcPeeringConnection) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeleteVpcPeeringConnectionInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeleteVpcPeeringConnection") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeleteVpcPeeringConnectionInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeregisterCompute struct { } func (*awsAwsjson11_serializeOpDeregisterCompute) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeregisterCompute) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeregisterComputeInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeregisterCompute") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeregisterComputeInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDeregisterGameServer struct { } func (*awsAwsjson11_serializeOpDeregisterGameServer) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDeregisterGameServer) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DeregisterGameServerInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DeregisterGameServer") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDeregisterGameServerInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeAlias struct { } func (*awsAwsjson11_serializeOpDescribeAlias) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeAlias) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeAliasInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeAlias") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeAliasInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeBuild struct { } func (*awsAwsjson11_serializeOpDescribeBuild) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeBuild) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeBuildInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeBuild") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeBuildInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeCompute struct { } func (*awsAwsjson11_serializeOpDescribeCompute) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeCompute) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeComputeInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeCompute") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeComputeInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeEC2InstanceLimits struct { } func (*awsAwsjson11_serializeOpDescribeEC2InstanceLimits) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeEC2InstanceLimits) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeEC2InstanceLimitsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeEC2InstanceLimits") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeEC2InstanceLimitsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetAttributes struct { } func (*awsAwsjson11_serializeOpDescribeFleetAttributes) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetAttributes) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetAttributesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetAttributes") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetAttributesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetCapacity struct { } func (*awsAwsjson11_serializeOpDescribeFleetCapacity) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetCapacity) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetCapacityInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetCapacity") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetCapacityInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetEvents struct { } func (*awsAwsjson11_serializeOpDescribeFleetEvents) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetEvents) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetEventsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetEvents") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetEventsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetLocationAttributes struct { } func (*awsAwsjson11_serializeOpDescribeFleetLocationAttributes) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetLocationAttributes) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetLocationAttributesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetLocationAttributes") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetLocationAttributesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetLocationCapacity struct { } func (*awsAwsjson11_serializeOpDescribeFleetLocationCapacity) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetLocationCapacity) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetLocationCapacityInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetLocationCapacity") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetLocationCapacityInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetLocationUtilization struct { } func (*awsAwsjson11_serializeOpDescribeFleetLocationUtilization) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetLocationUtilization) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetLocationUtilizationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetLocationUtilization") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetLocationUtilizationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetPortSettings struct { } func (*awsAwsjson11_serializeOpDescribeFleetPortSettings) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetPortSettings) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetPortSettingsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetPortSettings") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetPortSettingsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeFleetUtilization struct { } func (*awsAwsjson11_serializeOpDescribeFleetUtilization) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeFleetUtilization) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeFleetUtilizationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeFleetUtilization") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeFleetUtilizationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameServer struct { } func (*awsAwsjson11_serializeOpDescribeGameServer) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameServer) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameServerInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameServer") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameServerInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameServerGroup struct { } func (*awsAwsjson11_serializeOpDescribeGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameServerInstances struct { } func (*awsAwsjson11_serializeOpDescribeGameServerInstances) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameServerInstances) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameServerInstancesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameServerInstances") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameServerInstancesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameSessionDetails struct { } func (*awsAwsjson11_serializeOpDescribeGameSessionDetails) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameSessionDetails) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameSessionDetailsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameSessionDetails") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameSessionDetailsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameSessionPlacement struct { } func (*awsAwsjson11_serializeOpDescribeGameSessionPlacement) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameSessionPlacement) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameSessionPlacementInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameSessionPlacement") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameSessionPlacementInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameSessionQueues struct { } func (*awsAwsjson11_serializeOpDescribeGameSessionQueues) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameSessionQueues) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameSessionQueuesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameSessionQueues") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameSessionQueuesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeGameSessions struct { } func (*awsAwsjson11_serializeOpDescribeGameSessions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeGameSessions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeGameSessionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeGameSessions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeGameSessionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeInstances struct { } func (*awsAwsjson11_serializeOpDescribeInstances) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeInstances) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeInstancesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeInstances") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeInstancesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeMatchmaking struct { } func (*awsAwsjson11_serializeOpDescribeMatchmaking) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeMatchmaking) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeMatchmakingInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeMatchmaking") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeMatchmakingInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeMatchmakingConfigurations struct { } func (*awsAwsjson11_serializeOpDescribeMatchmakingConfigurations) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeMatchmakingConfigurations) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeMatchmakingConfigurationsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeMatchmakingConfigurations") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeMatchmakingConfigurationsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeMatchmakingRuleSets struct { } func (*awsAwsjson11_serializeOpDescribeMatchmakingRuleSets) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeMatchmakingRuleSets) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeMatchmakingRuleSetsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeMatchmakingRuleSets") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeMatchmakingRuleSetsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribePlayerSessions struct { } func (*awsAwsjson11_serializeOpDescribePlayerSessions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribePlayerSessions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribePlayerSessionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribePlayerSessions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribePlayerSessionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeRuntimeConfiguration struct { } func (*awsAwsjson11_serializeOpDescribeRuntimeConfiguration) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeRuntimeConfiguration) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeRuntimeConfigurationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeRuntimeConfiguration") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeRuntimeConfigurationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeScalingPolicies struct { } func (*awsAwsjson11_serializeOpDescribeScalingPolicies) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeScalingPolicies) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeScalingPoliciesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeScalingPolicies") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeScalingPoliciesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeScript struct { } func (*awsAwsjson11_serializeOpDescribeScript) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeScript) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeScriptInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeScript") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeScriptInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeVpcPeeringAuthorizations struct { } func (*awsAwsjson11_serializeOpDescribeVpcPeeringAuthorizations) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeVpcPeeringAuthorizations) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeVpcPeeringAuthorizationsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeVpcPeeringAuthorizations") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeVpcPeeringAuthorizationsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpDescribeVpcPeeringConnections struct { } func (*awsAwsjson11_serializeOpDescribeVpcPeeringConnections) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpDescribeVpcPeeringConnections) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*DescribeVpcPeeringConnectionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.DescribeVpcPeeringConnections") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentDescribeVpcPeeringConnectionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpGetComputeAccess struct { } func (*awsAwsjson11_serializeOpGetComputeAccess) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpGetComputeAccess) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*GetComputeAccessInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.GetComputeAccess") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentGetComputeAccessInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpGetComputeAuthToken struct { } func (*awsAwsjson11_serializeOpGetComputeAuthToken) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpGetComputeAuthToken) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*GetComputeAuthTokenInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.GetComputeAuthToken") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentGetComputeAuthTokenInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpGetGameSessionLogUrl struct { } func (*awsAwsjson11_serializeOpGetGameSessionLogUrl) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpGetGameSessionLogUrl) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*GetGameSessionLogUrlInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.GetGameSessionLogUrl") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentGetGameSessionLogUrlInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpGetInstanceAccess struct { } func (*awsAwsjson11_serializeOpGetInstanceAccess) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpGetInstanceAccess) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*GetInstanceAccessInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.GetInstanceAccess") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentGetInstanceAccessInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListAliases struct { } func (*awsAwsjson11_serializeOpListAliases) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListAliases) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListAliasesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListAliases") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListAliasesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListBuilds struct { } func (*awsAwsjson11_serializeOpListBuilds) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListBuilds) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListBuildsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListBuilds") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListBuildsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListCompute struct { } func (*awsAwsjson11_serializeOpListCompute) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListCompute) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListComputeInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListCompute") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListComputeInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListFleets struct { } func (*awsAwsjson11_serializeOpListFleets) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListFleets) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListFleetsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListFleets") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListFleetsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListGameServerGroups struct { } func (*awsAwsjson11_serializeOpListGameServerGroups) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListGameServerGroups) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListGameServerGroupsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListGameServerGroups") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListGameServerGroupsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListGameServers struct { } func (*awsAwsjson11_serializeOpListGameServers) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListGameServers) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListGameServersInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListGameServers") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListGameServersInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListLocations struct { } func (*awsAwsjson11_serializeOpListLocations) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListLocations) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListLocationsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListLocations") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListLocationsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListScripts struct { } func (*awsAwsjson11_serializeOpListScripts) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListScripts) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListScriptsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListScripts") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListScriptsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpListTagsForResource struct { } func (*awsAwsjson11_serializeOpListTagsForResource) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpListTagsForResource) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ListTagsForResourceInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ListTagsForResource") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentListTagsForResourceInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpPutScalingPolicy struct { } func (*awsAwsjson11_serializeOpPutScalingPolicy) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpPutScalingPolicy) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*PutScalingPolicyInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.PutScalingPolicy") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentPutScalingPolicyInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpRegisterCompute struct { } func (*awsAwsjson11_serializeOpRegisterCompute) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpRegisterCompute) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*RegisterComputeInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.RegisterCompute") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentRegisterComputeInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpRegisterGameServer struct { } func (*awsAwsjson11_serializeOpRegisterGameServer) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpRegisterGameServer) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*RegisterGameServerInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.RegisterGameServer") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentRegisterGameServerInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpRequestUploadCredentials struct { } func (*awsAwsjson11_serializeOpRequestUploadCredentials) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpRequestUploadCredentials) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*RequestUploadCredentialsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.RequestUploadCredentials") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentRequestUploadCredentialsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpResolveAlias struct { } func (*awsAwsjson11_serializeOpResolveAlias) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpResolveAlias) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ResolveAliasInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ResolveAlias") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentResolveAliasInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpResumeGameServerGroup struct { } func (*awsAwsjson11_serializeOpResumeGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpResumeGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ResumeGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ResumeGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentResumeGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpSearchGameSessions struct { } func (*awsAwsjson11_serializeOpSearchGameSessions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpSearchGameSessions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*SearchGameSessionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.SearchGameSessions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentSearchGameSessionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStartFleetActions struct { } func (*awsAwsjson11_serializeOpStartFleetActions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStartFleetActions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StartFleetActionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StartFleetActions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStartFleetActionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStartGameSessionPlacement struct { } func (*awsAwsjson11_serializeOpStartGameSessionPlacement) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStartGameSessionPlacement) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StartGameSessionPlacementInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StartGameSessionPlacement") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStartGameSessionPlacementInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStartMatchBackfill struct { } func (*awsAwsjson11_serializeOpStartMatchBackfill) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStartMatchBackfill) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StartMatchBackfillInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StartMatchBackfill") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStartMatchBackfillInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStartMatchmaking struct { } func (*awsAwsjson11_serializeOpStartMatchmaking) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStartMatchmaking) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StartMatchmakingInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StartMatchmaking") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStartMatchmakingInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStopFleetActions struct { } func (*awsAwsjson11_serializeOpStopFleetActions) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStopFleetActions) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StopFleetActionsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StopFleetActions") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStopFleetActionsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStopGameSessionPlacement struct { } func (*awsAwsjson11_serializeOpStopGameSessionPlacement) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStopGameSessionPlacement) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StopGameSessionPlacementInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StopGameSessionPlacement") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStopGameSessionPlacementInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpStopMatchmaking struct { } func (*awsAwsjson11_serializeOpStopMatchmaking) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpStopMatchmaking) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*StopMatchmakingInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.StopMatchmaking") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentStopMatchmakingInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpSuspendGameServerGroup struct { } func (*awsAwsjson11_serializeOpSuspendGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpSuspendGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*SuspendGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.SuspendGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentSuspendGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpTagResource struct { } func (*awsAwsjson11_serializeOpTagResource) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpTagResource) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*TagResourceInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.TagResource") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentTagResourceInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUntagResource struct { } func (*awsAwsjson11_serializeOpUntagResource) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUntagResource) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UntagResourceInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UntagResource") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUntagResourceInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateAlias struct { } func (*awsAwsjson11_serializeOpUpdateAlias) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateAlias) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateAliasInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateAlias") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateAliasInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateBuild struct { } func (*awsAwsjson11_serializeOpUpdateBuild) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateBuild) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateBuildInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateBuild") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateBuildInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateFleetAttributes struct { } func (*awsAwsjson11_serializeOpUpdateFleetAttributes) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateFleetAttributes) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateFleetAttributesInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateFleetAttributes") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateFleetAttributesInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateFleetCapacity struct { } func (*awsAwsjson11_serializeOpUpdateFleetCapacity) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateFleetCapacity) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateFleetCapacityInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateFleetCapacity") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateFleetCapacityInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateFleetPortSettings struct { } func (*awsAwsjson11_serializeOpUpdateFleetPortSettings) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateFleetPortSettings) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateFleetPortSettingsInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateFleetPortSettings") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateFleetPortSettingsInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateGameServer struct { } func (*awsAwsjson11_serializeOpUpdateGameServer) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateGameServer) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateGameServerInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateGameServer") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateGameServerInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateGameServerGroup struct { } func (*awsAwsjson11_serializeOpUpdateGameServerGroup) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateGameServerGroup) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateGameServerGroupInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateGameServerGroup") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateGameServerGroupInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateGameSession struct { } func (*awsAwsjson11_serializeOpUpdateGameSession) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateGameSession) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateGameSessionInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateGameSession") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateGameSessionInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateGameSessionQueue struct { } func (*awsAwsjson11_serializeOpUpdateGameSessionQueue) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateGameSessionQueue) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateGameSessionQueueInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateGameSessionQueue") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateGameSessionQueueInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateMatchmakingConfiguration struct { } func (*awsAwsjson11_serializeOpUpdateMatchmakingConfiguration) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateMatchmakingConfiguration) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateMatchmakingConfigurationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateMatchmakingConfiguration") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateMatchmakingConfigurationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateRuntimeConfiguration struct { } func (*awsAwsjson11_serializeOpUpdateRuntimeConfiguration) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateRuntimeConfiguration) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateRuntimeConfigurationInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateRuntimeConfiguration") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateRuntimeConfigurationInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpUpdateScript struct { } func (*awsAwsjson11_serializeOpUpdateScript) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpUpdateScript) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*UpdateScriptInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.UpdateScript") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentUpdateScriptInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } type awsAwsjson11_serializeOpValidateMatchmakingRuleSet struct { } func (*awsAwsjson11_serializeOpValidateMatchmakingRuleSet) ID() string { return "OperationSerializer" } func (m *awsAwsjson11_serializeOpValidateMatchmakingRuleSet) HandleSerialize(ctx context.Context, in middleware.SerializeInput, next middleware.SerializeHandler) ( out middleware.SerializeOutput, metadata middleware.Metadata, err error, ) { request, ok := in.Request.(*smithyhttp.Request) if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown transport type %T", in.Request)} } input, ok := in.Parameters.(*ValidateMatchmakingRuleSetInput) _ = input if !ok { return out, metadata, &smithy.SerializationError{Err: fmt.Errorf("unknown input parameters type %T", in.Parameters)} } operationPath := "/" if len(request.Request.URL.Path) == 0 { request.Request.URL.Path = operationPath } else { request.Request.URL.Path = path.Join(request.Request.URL.Path, operationPath) if request.Request.URL.Path != "/" && operationPath[len(operationPath)-1] == '/' { request.Request.URL.Path += "/" } } request.Request.Method = "POST" httpBindingEncoder, err := httpbinding.NewEncoder(request.URL.Path, request.URL.RawQuery, request.Header) if err != nil { return out, metadata, &smithy.SerializationError{Err: err} } httpBindingEncoder.SetHeader("Content-Type").String("application/x-amz-json-1.1") httpBindingEncoder.SetHeader("X-Amz-Target").String("GameLift.ValidateMatchmakingRuleSet") jsonEncoder := smithyjson.NewEncoder() if err := awsAwsjson11_serializeOpDocumentValidateMatchmakingRuleSetInput(input, jsonEncoder.Value); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request, err = request.SetStream(bytes.NewReader(jsonEncoder.Bytes())); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } if request.Request, err = httpBindingEncoder.Encode(request.Request); err != nil { return out, metadata, &smithy.SerializationError{Err: err} } in.Request = request return next.HandleSerialize(ctx, in) } func awsAwsjson11_serializeDocumentAnywhereConfiguration(v *types.AnywhereConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Cost != nil { ok := object.Key("Cost") ok.String(*v.Cost) } return nil } func awsAwsjson11_serializeDocumentAttributeValue(v *types.AttributeValue, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.N != nil { ok := object.Key("N") switch { case math.IsNaN(*v.N): ok.String("NaN") case math.IsInf(*v.N, 1): ok.String("Infinity") case math.IsInf(*v.N, -1): ok.String("-Infinity") default: ok.Double(*v.N) } } if v.S != nil { ok := object.Key("S") ok.String(*v.S) } if v.SDM != nil { ok := object.Key("SDM") if err := awsAwsjson11_serializeDocumentPlayerAttributeStringDoubleMap(v.SDM, ok); err != nil { return err } } if v.SL != nil { ok := object.Key("SL") if err := awsAwsjson11_serializeDocumentPlayerAttributeStringList(v.SL, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentCertificateConfiguration(v *types.CertificateConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.CertificateType) > 0 { ok := object.Key("CertificateType") ok.String(string(v.CertificateType)) } return nil } func awsAwsjson11_serializeDocumentClaimFilterOption(v *types.ClaimFilterOption, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.InstanceStatuses != nil { ok := object.Key("InstanceStatuses") if err := awsAwsjson11_serializeDocumentFilterInstanceStatuses(v.InstanceStatuses, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentDesiredPlayerSession(v *types.DesiredPlayerSession, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.PlayerData != nil { ok := object.Key("PlayerData") ok.String(*v.PlayerData) } if v.PlayerId != nil { ok := object.Key("PlayerId") ok.String(*v.PlayerId) } return nil } func awsAwsjson11_serializeDocumentDesiredPlayerSessionList(v []types.DesiredPlayerSession, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentDesiredPlayerSession(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentFilterConfiguration(v *types.FilterConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AllowedLocations != nil { ok := object.Key("AllowedLocations") if err := awsAwsjson11_serializeDocumentLocationList(v.AllowedLocations, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentFilterInstanceStatuses(v []types.FilterInstanceStatus, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(string(v[i])) } return nil } func awsAwsjson11_serializeDocumentFleetActionList(v []types.FleetAction, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(string(v[i])) } return nil } func awsAwsjson11_serializeDocumentFleetIdOrArnList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentGameProperty(v *types.GameProperty, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Key != nil { ok := object.Key("Key") ok.String(*v.Key) } if v.Value != nil { ok := object.Key("Value") ok.String(*v.Value) } return nil } func awsAwsjson11_serializeDocumentGamePropertyList(v []types.GameProperty, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentGameProperty(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentGameServerGroupActions(v []types.GameServerGroupAction, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(string(v[i])) } return nil } func awsAwsjson11_serializeDocumentGameServerGroupAutoScalingPolicy(v *types.GameServerGroupAutoScalingPolicy, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.EstimatedInstanceWarmup != nil { ok := object.Key("EstimatedInstanceWarmup") ok.Integer(*v.EstimatedInstanceWarmup) } if v.TargetTrackingConfiguration != nil { ok := object.Key("TargetTrackingConfiguration") if err := awsAwsjson11_serializeDocumentTargetTrackingConfiguration(v.TargetTrackingConfiguration, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentGameServerInstanceIds(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentGameSessionQueueDestination(v *types.GameSessionQueueDestination, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.DestinationArn != nil { ok := object.Key("DestinationArn") ok.String(*v.DestinationArn) } return nil } func awsAwsjson11_serializeDocumentGameSessionQueueDestinationList(v []types.GameSessionQueueDestination, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentGameSessionQueueDestination(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentGameSessionQueueNameOrArnList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentInstanceDefinition(v *types.InstanceDefinition, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.InstanceType) > 0 { ok := object.Key("InstanceType") ok.String(string(v.InstanceType)) } if v.WeightedCapacity != nil { ok := object.Key("WeightedCapacity") ok.String(*v.WeightedCapacity) } return nil } func awsAwsjson11_serializeDocumentInstanceDefinitions(v []types.InstanceDefinition, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentInstanceDefinition(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentIpPermission(v *types.IpPermission, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FromPort != nil { ok := object.Key("FromPort") ok.Integer(*v.FromPort) } if v.IpRange != nil { ok := object.Key("IpRange") ok.String(*v.IpRange) } if len(v.Protocol) > 0 { ok := object.Key("Protocol") ok.String(string(v.Protocol)) } if v.ToPort != nil { ok := object.Key("ToPort") ok.Integer(*v.ToPort) } return nil } func awsAwsjson11_serializeDocumentIpPermissionsList(v []types.IpPermission, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentIpPermission(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentLatencyMap(v map[string]int32, value smithyjson.Value) error { object := value.Object() defer object.Close() for key := range v { om := object.Key(key) om.Integer(v[key]) } return nil } func awsAwsjson11_serializeDocumentLaunchTemplateSpecification(v *types.LaunchTemplateSpecification, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LaunchTemplateId != nil { ok := object.Key("LaunchTemplateId") ok.String(*v.LaunchTemplateId) } if v.LaunchTemplateName != nil { ok := object.Key("LaunchTemplateName") ok.String(*v.LaunchTemplateName) } if v.Version != nil { ok := object.Key("Version") ok.String(*v.Version) } return nil } func awsAwsjson11_serializeDocumentLocationConfiguration(v *types.LocationConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeDocumentLocationConfigurationList(v []types.LocationConfiguration, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentLocationConfiguration(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentLocationFilterList(v []types.LocationFilter, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(string(v[i])) } return nil } func awsAwsjson11_serializeDocumentLocationList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentMatchmakingConfigurationNameList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentMatchmakingIdList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentMatchmakingRuleSetNameList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentMetricGroupList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentPlayer(v *types.Player, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LatencyInMs != nil { ok := object.Key("LatencyInMs") if err := awsAwsjson11_serializeDocumentLatencyMap(v.LatencyInMs, ok); err != nil { return err } } if v.PlayerAttributes != nil { ok := object.Key("PlayerAttributes") if err := awsAwsjson11_serializeDocumentPlayerAttributeMap(v.PlayerAttributes, ok); err != nil { return err } } if v.PlayerId != nil { ok := object.Key("PlayerId") ok.String(*v.PlayerId) } if v.Team != nil { ok := object.Key("Team") ok.String(*v.Team) } return nil } func awsAwsjson11_serializeDocumentPlayerAttributeMap(v map[string]types.AttributeValue, value smithyjson.Value) error { object := value.Object() defer object.Close() for key := range v { om := object.Key(key) mapVar := v[key] if err := awsAwsjson11_serializeDocumentAttributeValue(&mapVar, om); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentPlayerAttributeStringDoubleMap(v map[string]float64, value smithyjson.Value) error { object := value.Object() defer object.Close() for key := range v { om := object.Key(key) switch { case math.IsNaN(v[key]): om.String("NaN") case math.IsInf(v[key], 1): om.String("Infinity") case math.IsInf(v[key], -1): om.String("-Infinity") default: om.Double(v[key]) } } return nil } func awsAwsjson11_serializeDocumentPlayerAttributeStringList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentPlayerDataMap(v map[string]string, value smithyjson.Value) error { object := value.Object() defer object.Close() for key := range v { om := object.Key(key) om.String(v[key]) } return nil } func awsAwsjson11_serializeDocumentPlayerIdList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentPlayerLatency(v *types.PlayerLatency, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LatencyInMilliseconds != 0 { ok := object.Key("LatencyInMilliseconds") switch { case math.IsNaN(float64(v.LatencyInMilliseconds)): ok.String("NaN") case math.IsInf(float64(v.LatencyInMilliseconds), 1): ok.String("Infinity") case math.IsInf(float64(v.LatencyInMilliseconds), -1): ok.String("-Infinity") default: ok.Float(v.LatencyInMilliseconds) } } if v.PlayerId != nil { ok := object.Key("PlayerId") ok.String(*v.PlayerId) } if v.RegionIdentifier != nil { ok := object.Key("RegionIdentifier") ok.String(*v.RegionIdentifier) } return nil } func awsAwsjson11_serializeDocumentPlayerLatencyList(v []types.PlayerLatency, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentPlayerLatency(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentPlayerLatencyPolicy(v *types.PlayerLatencyPolicy, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.MaximumIndividualPlayerLatencyMilliseconds != nil { ok := object.Key("MaximumIndividualPlayerLatencyMilliseconds") ok.Integer(*v.MaximumIndividualPlayerLatencyMilliseconds) } if v.PolicyDurationSeconds != nil { ok := object.Key("PolicyDurationSeconds") ok.Integer(*v.PolicyDurationSeconds) } return nil } func awsAwsjson11_serializeDocumentPlayerLatencyPolicyList(v []types.PlayerLatencyPolicy, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentPlayerLatencyPolicy(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentPlayerList(v []types.Player, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentPlayer(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentPriorityConfiguration(v *types.PriorityConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LocationOrder != nil { ok := object.Key("LocationOrder") if err := awsAwsjson11_serializeDocumentLocationList(v.LocationOrder, ok); err != nil { return err } } if v.PriorityOrder != nil { ok := object.Key("PriorityOrder") if err := awsAwsjson11_serializeDocumentPriorityTypeList(v.PriorityOrder, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentPriorityTypeList(v []types.PriorityType, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(string(v[i])) } return nil } func awsAwsjson11_serializeDocumentQueueArnsList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentResourceCreationLimitPolicy(v *types.ResourceCreationLimitPolicy, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.NewGameSessionsPerCreator != nil { ok := object.Key("NewGameSessionsPerCreator") ok.Integer(*v.NewGameSessionsPerCreator) } if v.PolicyPeriodInMinutes != nil { ok := object.Key("PolicyPeriodInMinutes") ok.Integer(*v.PolicyPeriodInMinutes) } return nil } func awsAwsjson11_serializeDocumentRoutingStrategy(v *types.RoutingStrategy, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Message != nil { ok := object.Key("Message") ok.String(*v.Message) } if len(v.Type) > 0 { ok := object.Key("Type") ok.String(string(v.Type)) } return nil } func awsAwsjson11_serializeDocumentRuntimeConfiguration(v *types.RuntimeConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionActivationTimeoutSeconds != nil { ok := object.Key("GameSessionActivationTimeoutSeconds") ok.Integer(*v.GameSessionActivationTimeoutSeconds) } if v.MaxConcurrentGameSessionActivations != nil { ok := object.Key("MaxConcurrentGameSessionActivations") ok.Integer(*v.MaxConcurrentGameSessionActivations) } if v.ServerProcesses != nil { ok := object.Key("ServerProcesses") if err := awsAwsjson11_serializeDocumentServerProcessList(v.ServerProcesses, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentS3Location(v *types.S3Location, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Bucket != nil { ok := object.Key("Bucket") ok.String(*v.Bucket) } if v.Key != nil { ok := object.Key("Key") ok.String(*v.Key) } if v.ObjectVersion != nil { ok := object.Key("ObjectVersion") ok.String(*v.ObjectVersion) } if v.RoleArn != nil { ok := object.Key("RoleArn") ok.String(*v.RoleArn) } return nil } func awsAwsjson11_serializeDocumentServerProcess(v *types.ServerProcess, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ConcurrentExecutions != nil { ok := object.Key("ConcurrentExecutions") ok.Integer(*v.ConcurrentExecutions) } if v.LaunchPath != nil { ok := object.Key("LaunchPath") ok.String(*v.LaunchPath) } if v.Parameters != nil { ok := object.Key("Parameters") ok.String(*v.Parameters) } return nil } func awsAwsjson11_serializeDocumentServerProcessList(v []types.ServerProcess, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentServerProcess(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentStringList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentTag(v *types.Tag, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Key != nil { ok := object.Key("Key") ok.String(*v.Key) } if v.Value != nil { ok := object.Key("Value") ok.String(*v.Value) } return nil } func awsAwsjson11_serializeDocumentTagKeyList(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeDocumentTagList(v []types.Tag, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() if err := awsAwsjson11_serializeDocumentTag(&v[i], av); err != nil { return err } } return nil } func awsAwsjson11_serializeDocumentTargetConfiguration(v *types.TargetConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() { ok := object.Key("TargetValue") switch { case math.IsNaN(v.TargetValue): ok.String("NaN") case math.IsInf(v.TargetValue, 1): ok.String("Infinity") case math.IsInf(v.TargetValue, -1): ok.String("-Infinity") default: ok.Double(v.TargetValue) } } return nil } func awsAwsjson11_serializeDocumentTargetTrackingConfiguration(v *types.TargetTrackingConfiguration, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.TargetValue != nil { ok := object.Key("TargetValue") switch { case math.IsNaN(*v.TargetValue): ok.String("NaN") case math.IsInf(*v.TargetValue, 1): ok.String("Infinity") case math.IsInf(*v.TargetValue, -1): ok.String("-Infinity") default: ok.Double(*v.TargetValue) } } return nil } func awsAwsjson11_serializeDocumentVpcSubnets(v []string, value smithyjson.Value) error { array := value.Array() defer array.Close() for i := range v { av := array.Value() av.String(v[i]) } return nil } func awsAwsjson11_serializeOpDocumentAcceptMatchInput(v *AcceptMatchInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.AcceptanceType) > 0 { ok := object.Key("AcceptanceType") ok.String(string(v.AcceptanceType)) } if v.PlayerIds != nil { ok := object.Key("PlayerIds") if err := awsAwsjson11_serializeDocumentStringList(v.PlayerIds, ok); err != nil { return err } } if v.TicketId != nil { ok := object.Key("TicketId") ok.String(*v.TicketId) } return nil } func awsAwsjson11_serializeOpDocumentClaimGameServerInput(v *ClaimGameServerInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FilterOption != nil { ok := object.Key("FilterOption") if err := awsAwsjson11_serializeDocumentClaimFilterOption(v.FilterOption, ok); err != nil { return err } } if v.GameServerData != nil { ok := object.Key("GameServerData") ok.String(*v.GameServerData) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.GameServerId != nil { ok := object.Key("GameServerId") ok.String(*v.GameServerId) } return nil } func awsAwsjson11_serializeOpDocumentCreateAliasInput(v *CreateAliasInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.RoutingStrategy != nil { ok := object.Key("RoutingStrategy") if err := awsAwsjson11_serializeDocumentRoutingStrategy(v.RoutingStrategy, ok); err != nil { return err } } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateBuildInput(v *CreateBuildInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if len(v.OperatingSystem) > 0 { ok := object.Key("OperatingSystem") ok.String(string(v.OperatingSystem)) } if v.ServerSdkVersion != nil { ok := object.Key("ServerSdkVersion") ok.String(*v.ServerSdkVersion) } if v.StorageLocation != nil { ok := object.Key("StorageLocation") if err := awsAwsjson11_serializeDocumentS3Location(v.StorageLocation, ok); err != nil { return err } } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } if v.Version != nil { ok := object.Key("Version") ok.String(*v.Version) } return nil } func awsAwsjson11_serializeOpDocumentCreateFleetInput(v *CreateFleetInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AnywhereConfiguration != nil { ok := object.Key("AnywhereConfiguration") if err := awsAwsjson11_serializeDocumentAnywhereConfiguration(v.AnywhereConfiguration, ok); err != nil { return err } } if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } if v.CertificateConfiguration != nil { ok := object.Key("CertificateConfiguration") if err := awsAwsjson11_serializeDocumentCertificateConfiguration(v.CertificateConfiguration, ok); err != nil { return err } } if len(v.ComputeType) > 0 { ok := object.Key("ComputeType") ok.String(string(v.ComputeType)) } if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if v.EC2InboundPermissions != nil { ok := object.Key("EC2InboundPermissions") if err := awsAwsjson11_serializeDocumentIpPermissionsList(v.EC2InboundPermissions, ok); err != nil { return err } } if len(v.EC2InstanceType) > 0 { ok := object.Key("EC2InstanceType") ok.String(string(v.EC2InstanceType)) } if len(v.FleetType) > 0 { ok := object.Key("FleetType") ok.String(string(v.FleetType)) } if v.InstanceRoleArn != nil { ok := object.Key("InstanceRoleArn") ok.String(*v.InstanceRoleArn) } if v.Locations != nil { ok := object.Key("Locations") if err := awsAwsjson11_serializeDocumentLocationConfigurationList(v.Locations, ok); err != nil { return err } } if v.LogPaths != nil { ok := object.Key("LogPaths") if err := awsAwsjson11_serializeDocumentStringList(v.LogPaths, ok); err != nil { return err } } if v.MetricGroups != nil { ok := object.Key("MetricGroups") if err := awsAwsjson11_serializeDocumentMetricGroupList(v.MetricGroups, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if len(v.NewGameSessionProtectionPolicy) > 0 { ok := object.Key("NewGameSessionProtectionPolicy") ok.String(string(v.NewGameSessionProtectionPolicy)) } if v.PeerVpcAwsAccountId != nil { ok := object.Key("PeerVpcAwsAccountId") ok.String(*v.PeerVpcAwsAccountId) } if v.PeerVpcId != nil { ok := object.Key("PeerVpcId") ok.String(*v.PeerVpcId) } if v.ResourceCreationLimitPolicy != nil { ok := object.Key("ResourceCreationLimitPolicy") if err := awsAwsjson11_serializeDocumentResourceCreationLimitPolicy(v.ResourceCreationLimitPolicy, ok); err != nil { return err } } if v.RuntimeConfiguration != nil { ok := object.Key("RuntimeConfiguration") if err := awsAwsjson11_serializeDocumentRuntimeConfiguration(v.RuntimeConfiguration, ok); err != nil { return err } } if v.ScriptId != nil { ok := object.Key("ScriptId") ok.String(*v.ScriptId) } if v.ServerLaunchParameters != nil { ok := object.Key("ServerLaunchParameters") ok.String(*v.ServerLaunchParameters) } if v.ServerLaunchPath != nil { ok := object.Key("ServerLaunchPath") ok.String(*v.ServerLaunchPath) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateFleetLocationsInput(v *CreateFleetLocationsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Locations != nil { ok := object.Key("Locations") if err := awsAwsjson11_serializeDocumentLocationConfigurationList(v.Locations, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateGameServerGroupInput(v *CreateGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AutoScalingPolicy != nil { ok := object.Key("AutoScalingPolicy") if err := awsAwsjson11_serializeDocumentGameServerGroupAutoScalingPolicy(v.AutoScalingPolicy, ok); err != nil { return err } } if len(v.BalancingStrategy) > 0 { ok := object.Key("BalancingStrategy") ok.String(string(v.BalancingStrategy)) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if len(v.GameServerProtectionPolicy) > 0 { ok := object.Key("GameServerProtectionPolicy") ok.String(string(v.GameServerProtectionPolicy)) } if v.InstanceDefinitions != nil { ok := object.Key("InstanceDefinitions") if err := awsAwsjson11_serializeDocumentInstanceDefinitions(v.InstanceDefinitions, ok); err != nil { return err } } if v.LaunchTemplate != nil { ok := object.Key("LaunchTemplate") if err := awsAwsjson11_serializeDocumentLaunchTemplateSpecification(v.LaunchTemplate, ok); err != nil { return err } } if v.MaxSize != nil { ok := object.Key("MaxSize") ok.Integer(*v.MaxSize) } if v.MinSize != nil { ok := object.Key("MinSize") ok.Integer(*v.MinSize) } if v.RoleArn != nil { ok := object.Key("RoleArn") ok.String(*v.RoleArn) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } if v.VpcSubnets != nil { ok := object.Key("VpcSubnets") if err := awsAwsjson11_serializeDocumentVpcSubnets(v.VpcSubnets, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateGameSessionInput(v *CreateGameSessionInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } if v.CreatorId != nil { ok := object.Key("CreatorId") ok.String(*v.CreatorId) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.GameProperties != nil { ok := object.Key("GameProperties") if err := awsAwsjson11_serializeDocumentGamePropertyList(v.GameProperties, ok); err != nil { return err } } if v.GameSessionData != nil { ok := object.Key("GameSessionData") ok.String(*v.GameSessionData) } if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.IdempotencyToken != nil { ok := object.Key("IdempotencyToken") ok.String(*v.IdempotencyToken) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.MaximumPlayerSessionCount != nil { ok := object.Key("MaximumPlayerSessionCount") ok.Integer(*v.MaximumPlayerSessionCount) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } return nil } func awsAwsjson11_serializeOpDocumentCreateGameSessionQueueInput(v *CreateGameSessionQueueInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.CustomEventData != nil { ok := object.Key("CustomEventData") ok.String(*v.CustomEventData) } if v.Destinations != nil { ok := object.Key("Destinations") if err := awsAwsjson11_serializeDocumentGameSessionQueueDestinationList(v.Destinations, ok); err != nil { return err } } if v.FilterConfiguration != nil { ok := object.Key("FilterConfiguration") if err := awsAwsjson11_serializeDocumentFilterConfiguration(v.FilterConfiguration, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.NotificationTarget != nil { ok := object.Key("NotificationTarget") ok.String(*v.NotificationTarget) } if v.PlayerLatencyPolicies != nil { ok := object.Key("PlayerLatencyPolicies") if err := awsAwsjson11_serializeDocumentPlayerLatencyPolicyList(v.PlayerLatencyPolicies, ok); err != nil { return err } } if v.PriorityConfiguration != nil { ok := object.Key("PriorityConfiguration") if err := awsAwsjson11_serializeDocumentPriorityConfiguration(v.PriorityConfiguration, ok); err != nil { return err } } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } if v.TimeoutInSeconds != nil { ok := object.Key("TimeoutInSeconds") ok.Integer(*v.TimeoutInSeconds) } return nil } func awsAwsjson11_serializeOpDocumentCreateLocationInput(v *CreateLocationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LocationName != nil { ok := object.Key("LocationName") ok.String(*v.LocationName) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateMatchmakingConfigurationInput(v *CreateMatchmakingConfigurationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AcceptanceRequired != nil { ok := object.Key("AcceptanceRequired") ok.Boolean(*v.AcceptanceRequired) } if v.AcceptanceTimeoutSeconds != nil { ok := object.Key("AcceptanceTimeoutSeconds") ok.Integer(*v.AcceptanceTimeoutSeconds) } if v.AdditionalPlayerCount != nil { ok := object.Key("AdditionalPlayerCount") ok.Integer(*v.AdditionalPlayerCount) } if len(v.BackfillMode) > 0 { ok := object.Key("BackfillMode") ok.String(string(v.BackfillMode)) } if v.CustomEventData != nil { ok := object.Key("CustomEventData") ok.String(*v.CustomEventData) } if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if len(v.FlexMatchMode) > 0 { ok := object.Key("FlexMatchMode") ok.String(string(v.FlexMatchMode)) } if v.GameProperties != nil { ok := object.Key("GameProperties") if err := awsAwsjson11_serializeDocumentGamePropertyList(v.GameProperties, ok); err != nil { return err } } if v.GameSessionData != nil { ok := object.Key("GameSessionData") ok.String(*v.GameSessionData) } if v.GameSessionQueueArns != nil { ok := object.Key("GameSessionQueueArns") if err := awsAwsjson11_serializeDocumentQueueArnsList(v.GameSessionQueueArns, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.NotificationTarget != nil { ok := object.Key("NotificationTarget") ok.String(*v.NotificationTarget) } if v.RequestTimeoutSeconds != nil { ok := object.Key("RequestTimeoutSeconds") ok.Integer(*v.RequestTimeoutSeconds) } if v.RuleSetName != nil { ok := object.Key("RuleSetName") ok.String(*v.RuleSetName) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateMatchmakingRuleSetInput(v *CreateMatchmakingRuleSetInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.RuleSetBody != nil { ok := object.Key("RuleSetBody") ok.String(*v.RuleSetBody) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreatePlayerSessionInput(v *CreatePlayerSessionInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.PlayerData != nil { ok := object.Key("PlayerData") ok.String(*v.PlayerData) } if v.PlayerId != nil { ok := object.Key("PlayerId") ok.String(*v.PlayerId) } return nil } func awsAwsjson11_serializeOpDocumentCreatePlayerSessionsInput(v *CreatePlayerSessionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.PlayerDataMap != nil { ok := object.Key("PlayerDataMap") if err := awsAwsjson11_serializeDocumentPlayerDataMap(v.PlayerDataMap, ok); err != nil { return err } } if v.PlayerIds != nil { ok := object.Key("PlayerIds") if err := awsAwsjson11_serializeDocumentPlayerIdList(v.PlayerIds, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentCreateScriptInput(v *CreateScriptInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.StorageLocation != nil { ok := object.Key("StorageLocation") if err := awsAwsjson11_serializeDocumentS3Location(v.StorageLocation, ok); err != nil { return err } } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } if v.Version != nil { ok := object.Key("Version") ok.String(*v.Version) } if v.ZipFile != nil { ok := object.Key("ZipFile") ok.Base64EncodeBytes(v.ZipFile) } return nil } func awsAwsjson11_serializeOpDocumentCreateVpcPeeringAuthorizationInput(v *CreateVpcPeeringAuthorizationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameLiftAwsAccountId != nil { ok := object.Key("GameLiftAwsAccountId") ok.String(*v.GameLiftAwsAccountId) } if v.PeerVpcId != nil { ok := object.Key("PeerVpcId") ok.String(*v.PeerVpcId) } return nil } func awsAwsjson11_serializeOpDocumentCreateVpcPeeringConnectionInput(v *CreateVpcPeeringConnectionInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.PeerVpcAwsAccountId != nil { ok := object.Key("PeerVpcAwsAccountId") ok.String(*v.PeerVpcAwsAccountId) } if v.PeerVpcId != nil { ok := object.Key("PeerVpcId") ok.String(*v.PeerVpcId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteAliasInput(v *DeleteAliasInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteBuildInput(v *DeleteBuildInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteFleetInput(v *DeleteFleetInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteFleetLocationsInput(v *DeleteFleetLocationsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Locations != nil { ok := object.Key("Locations") if err := awsAwsjson11_serializeDocumentLocationList(v.Locations, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentDeleteGameServerGroupInput(v *DeleteGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.DeleteOption) > 0 { ok := object.Key("DeleteOption") ok.String(string(v.DeleteOption)) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } return nil } func awsAwsjson11_serializeOpDocumentDeleteGameSessionQueueInput(v *DeleteGameSessionQueueInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } return nil } func awsAwsjson11_serializeOpDocumentDeleteLocationInput(v *DeleteLocationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.LocationName != nil { ok := object.Key("LocationName") ok.String(*v.LocationName) } return nil } func awsAwsjson11_serializeOpDocumentDeleteMatchmakingConfigurationInput(v *DeleteMatchmakingConfigurationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } return nil } func awsAwsjson11_serializeOpDocumentDeleteMatchmakingRuleSetInput(v *DeleteMatchmakingRuleSetInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } return nil } func awsAwsjson11_serializeOpDocumentDeleteScalingPolicyInput(v *DeleteScalingPolicyInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } return nil } func awsAwsjson11_serializeOpDocumentDeleteScriptInput(v *DeleteScriptInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ScriptId != nil { ok := object.Key("ScriptId") ok.String(*v.ScriptId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteVpcPeeringAuthorizationInput(v *DeleteVpcPeeringAuthorizationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameLiftAwsAccountId != nil { ok := object.Key("GameLiftAwsAccountId") ok.String(*v.GameLiftAwsAccountId) } if v.PeerVpcId != nil { ok := object.Key("PeerVpcId") ok.String(*v.PeerVpcId) } return nil } func awsAwsjson11_serializeOpDocumentDeleteVpcPeeringConnectionInput(v *DeleteVpcPeeringConnectionInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.VpcPeeringConnectionId != nil { ok := object.Key("VpcPeeringConnectionId") ok.String(*v.VpcPeeringConnectionId) } return nil } func awsAwsjson11_serializeOpDocumentDeregisterComputeInput(v *DeregisterComputeInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ComputeName != nil { ok := object.Key("ComputeName") ok.String(*v.ComputeName) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentDeregisterGameServerInput(v *DeregisterGameServerInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.GameServerId != nil { ok := object.Key("GameServerId") ok.String(*v.GameServerId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeAliasInput(v *DescribeAliasInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeBuildInput(v *DescribeBuildInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeComputeInput(v *DescribeComputeInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ComputeName != nil { ok := object.Key("ComputeName") ok.String(*v.ComputeName) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeEC2InstanceLimitsInput(v *DescribeEC2InstanceLimitsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.EC2InstanceType) > 0 { ok := object.Key("EC2InstanceType") ok.String(string(v.EC2InstanceType)) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetAttributesInput(v *DescribeFleetAttributesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetIds != nil { ok := object.Key("FleetIds") if err := awsAwsjson11_serializeDocumentFleetIdOrArnList(v.FleetIds, ok); err != nil { return err } } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetCapacityInput(v *DescribeFleetCapacityInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetIds != nil { ok := object.Key("FleetIds") if err := awsAwsjson11_serializeDocumentFleetIdOrArnList(v.FleetIds, ok); err != nil { return err } } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetEventsInput(v *DescribeFleetEventsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.EndTime != nil { ok := object.Key("EndTime") ok.Double(smithytime.FormatEpochSeconds(*v.EndTime)) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.StartTime != nil { ok := object.Key("StartTime") ok.Double(smithytime.FormatEpochSeconds(*v.StartTime)) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetLocationAttributesInput(v *DescribeFleetLocationAttributesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Locations != nil { ok := object.Key("Locations") if err := awsAwsjson11_serializeDocumentLocationList(v.Locations, ok); err != nil { return err } } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetLocationCapacityInput(v *DescribeFleetLocationCapacityInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetLocationUtilizationInput(v *DescribeFleetLocationUtilizationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetPortSettingsInput(v *DescribeFleetPortSettingsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentDescribeFleetUtilizationInput(v *DescribeFleetUtilizationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetIds != nil { ok := object.Key("FleetIds") if err := awsAwsjson11_serializeDocumentFleetIdOrArnList(v.FleetIds, ok); err != nil { return err } } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameServerGroupInput(v *DescribeGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameServerInput(v *DescribeGameServerInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.GameServerId != nil { ok := object.Key("GameServerId") ok.String(*v.GameServerId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameServerInstancesInput(v *DescribeGameServerInstancesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.InstanceIds != nil { ok := object.Key("InstanceIds") if err := awsAwsjson11_serializeDocumentGameServerInstanceIds(v.InstanceIds, ok); err != nil { return err } } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameSessionDetailsInput(v *DescribeGameSessionDetailsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.StatusFilter != nil { ok := object.Key("StatusFilter") ok.String(*v.StatusFilter) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameSessionPlacementInput(v *DescribeGameSessionPlacementInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.PlacementId != nil { ok := object.Key("PlacementId") ok.String(*v.PlacementId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameSessionQueuesInput(v *DescribeGameSessionQueuesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Names != nil { ok := object.Key("Names") if err := awsAwsjson11_serializeDocumentGameSessionQueueNameOrArnList(v.Names, ok); err != nil { return err } } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeGameSessionsInput(v *DescribeGameSessionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.StatusFilter != nil { ok := object.Key("StatusFilter") ok.String(*v.StatusFilter) } return nil } func awsAwsjson11_serializeOpDocumentDescribeInstancesInput(v *DescribeInstancesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.InstanceId != nil { ok := object.Key("InstanceId") ok.String(*v.InstanceId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribeMatchmakingConfigurationsInput(v *DescribeMatchmakingConfigurationsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Names != nil { ok := object.Key("Names") if err := awsAwsjson11_serializeDocumentMatchmakingConfigurationNameList(v.Names, ok); err != nil { return err } } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.RuleSetName != nil { ok := object.Key("RuleSetName") ok.String(*v.RuleSetName) } return nil } func awsAwsjson11_serializeOpDocumentDescribeMatchmakingInput(v *DescribeMatchmakingInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.TicketIds != nil { ok := object.Key("TicketIds") if err := awsAwsjson11_serializeDocumentMatchmakingIdList(v.TicketIds, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentDescribeMatchmakingRuleSetsInput(v *DescribeMatchmakingRuleSetsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Names != nil { ok := object.Key("Names") if err := awsAwsjson11_serializeDocumentMatchmakingRuleSetNameList(v.Names, ok); err != nil { return err } } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentDescribePlayerSessionsInput(v *DescribePlayerSessionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.PlayerId != nil { ok := object.Key("PlayerId") ok.String(*v.PlayerId) } if v.PlayerSessionId != nil { ok := object.Key("PlayerSessionId") ok.String(*v.PlayerSessionId) } if v.PlayerSessionStatusFilter != nil { ok := object.Key("PlayerSessionStatusFilter") ok.String(*v.PlayerSessionStatusFilter) } return nil } func awsAwsjson11_serializeOpDocumentDescribeRuntimeConfigurationInput(v *DescribeRuntimeConfigurationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeScalingPoliciesInput(v *DescribeScalingPoliciesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if len(v.StatusFilter) > 0 { ok := object.Key("StatusFilter") ok.String(string(v.StatusFilter)) } return nil } func awsAwsjson11_serializeOpDocumentDescribeScriptInput(v *DescribeScriptInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ScriptId != nil { ok := object.Key("ScriptId") ok.String(*v.ScriptId) } return nil } func awsAwsjson11_serializeOpDocumentDescribeVpcPeeringAuthorizationsInput(v *DescribeVpcPeeringAuthorizationsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() return nil } func awsAwsjson11_serializeOpDocumentDescribeVpcPeeringConnectionsInput(v *DescribeVpcPeeringConnectionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentGetComputeAccessInput(v *GetComputeAccessInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ComputeName != nil { ok := object.Key("ComputeName") ok.String(*v.ComputeName) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentGetComputeAuthTokenInput(v *GetComputeAuthTokenInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ComputeName != nil { ok := object.Key("ComputeName") ok.String(*v.ComputeName) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } return nil } func awsAwsjson11_serializeOpDocumentGetGameSessionLogUrlInput(v *GetGameSessionLogUrlInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } return nil } func awsAwsjson11_serializeOpDocumentGetInstanceAccessInput(v *GetInstanceAccessInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.InstanceId != nil { ok := object.Key("InstanceId") ok.String(*v.InstanceId) } return nil } func awsAwsjson11_serializeOpDocumentListAliasesInput(v *ListAliasesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if len(v.RoutingStrategyType) > 0 { ok := object.Key("RoutingStrategyType") ok.String(string(v.RoutingStrategyType)) } return nil } func awsAwsjson11_serializeOpDocumentListBuildsInput(v *ListBuildsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if len(v.Status) > 0 { ok := object.Key("Status") ok.String(string(v.Status)) } return nil } func awsAwsjson11_serializeOpDocumentListComputeInput(v *ListComputeInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentListFleetsInput(v *ListFleetsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.ScriptId != nil { ok := object.Key("ScriptId") ok.String(*v.ScriptId) } return nil } func awsAwsjson11_serializeOpDocumentListGameServerGroupsInput(v *ListGameServerGroupsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentListGameServersInput(v *ListGameServersInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if len(v.SortOrder) > 0 { ok := object.Key("SortOrder") ok.String(string(v.SortOrder)) } return nil } func awsAwsjson11_serializeOpDocumentListLocationsInput(v *ListLocationsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Filters != nil { ok := object.Key("Filters") if err := awsAwsjson11_serializeDocumentLocationFilterList(v.Filters, ok); err != nil { return err } } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentListScriptsInput(v *ListScriptsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } return nil } func awsAwsjson11_serializeOpDocumentListTagsForResourceInput(v *ListTagsForResourceInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ResourceARN != nil { ok := object.Key("ResourceARN") ok.String(*v.ResourceARN) } return nil } func awsAwsjson11_serializeOpDocumentPutScalingPolicyInput(v *PutScalingPolicyInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.ComparisonOperator) > 0 { ok := object.Key("ComparisonOperator") ok.String(string(v.ComparisonOperator)) } if v.EvaluationPeriods != nil { ok := object.Key("EvaluationPeriods") ok.Integer(*v.EvaluationPeriods) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if len(v.MetricName) > 0 { ok := object.Key("MetricName") ok.String(string(v.MetricName)) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if len(v.PolicyType) > 0 { ok := object.Key("PolicyType") ok.String(string(v.PolicyType)) } if v.ScalingAdjustment != 0 { ok := object.Key("ScalingAdjustment") ok.Integer(v.ScalingAdjustment) } if len(v.ScalingAdjustmentType) > 0 { ok := object.Key("ScalingAdjustmentType") ok.String(string(v.ScalingAdjustmentType)) } if v.TargetConfiguration != nil { ok := object.Key("TargetConfiguration") if err := awsAwsjson11_serializeDocumentTargetConfiguration(v.TargetConfiguration, ok); err != nil { return err } } if v.Threshold != 0 { ok := object.Key("Threshold") switch { case math.IsNaN(v.Threshold): ok.String("NaN") case math.IsInf(v.Threshold, 1): ok.String("Infinity") case math.IsInf(v.Threshold, -1): ok.String("-Infinity") default: ok.Double(v.Threshold) } } return nil } func awsAwsjson11_serializeOpDocumentRegisterComputeInput(v *RegisterComputeInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.CertificatePath != nil { ok := object.Key("CertificatePath") ok.String(*v.CertificatePath) } if v.ComputeName != nil { ok := object.Key("ComputeName") ok.String(*v.ComputeName) } if v.DnsName != nil { ok := object.Key("DnsName") ok.String(*v.DnsName) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.IpAddress != nil { ok := object.Key("IpAddress") ok.String(*v.IpAddress) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentRegisterGameServerInput(v *RegisterGameServerInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ConnectionInfo != nil { ok := object.Key("ConnectionInfo") ok.String(*v.ConnectionInfo) } if v.GameServerData != nil { ok := object.Key("GameServerData") ok.String(*v.GameServerData) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.GameServerId != nil { ok := object.Key("GameServerId") ok.String(*v.GameServerId) } if v.InstanceId != nil { ok := object.Key("InstanceId") ok.String(*v.InstanceId) } return nil } func awsAwsjson11_serializeOpDocumentRequestUploadCredentialsInput(v *RequestUploadCredentialsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } return nil } func awsAwsjson11_serializeOpDocumentResolveAliasInput(v *ResolveAliasInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } return nil } func awsAwsjson11_serializeOpDocumentResumeGameServerGroupInput(v *ResumeGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.ResumeActions != nil { ok := object.Key("ResumeActions") if err := awsAwsjson11_serializeDocumentGameServerGroupActions(v.ResumeActions, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentSearchGameSessionsInput(v *SearchGameSessionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } if v.FilterExpression != nil { ok := object.Key("FilterExpression") ok.String(*v.FilterExpression) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Limit != nil { ok := object.Key("Limit") ok.Integer(*v.Limit) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.NextToken != nil { ok := object.Key("NextToken") ok.String(*v.NextToken) } if v.SortExpression != nil { ok := object.Key("SortExpression") ok.String(*v.SortExpression) } return nil } func awsAwsjson11_serializeOpDocumentStartFleetActionsInput(v *StartFleetActionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Actions != nil { ok := object.Key("Actions") if err := awsAwsjson11_serializeDocumentFleetActionList(v.Actions, ok); err != nil { return err } } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentStartGameSessionPlacementInput(v *StartGameSessionPlacementInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.DesiredPlayerSessions != nil { ok := object.Key("DesiredPlayerSessions") if err := awsAwsjson11_serializeDocumentDesiredPlayerSessionList(v.DesiredPlayerSessions, ok); err != nil { return err } } if v.GameProperties != nil { ok := object.Key("GameProperties") if err := awsAwsjson11_serializeDocumentGamePropertyList(v.GameProperties, ok); err != nil { return err } } if v.GameSessionData != nil { ok := object.Key("GameSessionData") ok.String(*v.GameSessionData) } if v.GameSessionName != nil { ok := object.Key("GameSessionName") ok.String(*v.GameSessionName) } if v.GameSessionQueueName != nil { ok := object.Key("GameSessionQueueName") ok.String(*v.GameSessionQueueName) } if v.MaximumPlayerSessionCount != nil { ok := object.Key("MaximumPlayerSessionCount") ok.Integer(*v.MaximumPlayerSessionCount) } if v.PlacementId != nil { ok := object.Key("PlacementId") ok.String(*v.PlacementId) } if v.PlayerLatencies != nil { ok := object.Key("PlayerLatencies") if err := awsAwsjson11_serializeDocumentPlayerLatencyList(v.PlayerLatencies, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentStartMatchBackfillInput(v *StartMatchBackfillInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ConfigurationName != nil { ok := object.Key("ConfigurationName") ok.String(*v.ConfigurationName) } if v.GameSessionArn != nil { ok := object.Key("GameSessionArn") ok.String(*v.GameSessionArn) } if v.Players != nil { ok := object.Key("Players") if err := awsAwsjson11_serializeDocumentPlayerList(v.Players, ok); err != nil { return err } } if v.TicketId != nil { ok := object.Key("TicketId") ok.String(*v.TicketId) } return nil } func awsAwsjson11_serializeOpDocumentStartMatchmakingInput(v *StartMatchmakingInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ConfigurationName != nil { ok := object.Key("ConfigurationName") ok.String(*v.ConfigurationName) } if v.Players != nil { ok := object.Key("Players") if err := awsAwsjson11_serializeDocumentPlayerList(v.Players, ok); err != nil { return err } } if v.TicketId != nil { ok := object.Key("TicketId") ok.String(*v.TicketId) } return nil } func awsAwsjson11_serializeOpDocumentStopFleetActionsInput(v *StopFleetActionsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Actions != nil { ok := object.Key("Actions") if err := awsAwsjson11_serializeDocumentFleetActionList(v.Actions, ok); err != nil { return err } } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } return nil } func awsAwsjson11_serializeOpDocumentStopGameSessionPlacementInput(v *StopGameSessionPlacementInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.PlacementId != nil { ok := object.Key("PlacementId") ok.String(*v.PlacementId) } return nil } func awsAwsjson11_serializeOpDocumentStopMatchmakingInput(v *StopMatchmakingInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.TicketId != nil { ok := object.Key("TicketId") ok.String(*v.TicketId) } return nil } func awsAwsjson11_serializeOpDocumentSuspendGameServerGroupInput(v *SuspendGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.SuspendActions != nil { ok := object.Key("SuspendActions") if err := awsAwsjson11_serializeDocumentGameServerGroupActions(v.SuspendActions, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentTagResourceInput(v *TagResourceInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ResourceARN != nil { ok := object.Key("ResourceARN") ok.String(*v.ResourceARN) } if v.Tags != nil { ok := object.Key("Tags") if err := awsAwsjson11_serializeDocumentTagList(v.Tags, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUntagResourceInput(v *UntagResourceInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.ResourceARN != nil { ok := object.Key("ResourceARN") ok.String(*v.ResourceARN) } if v.TagKeys != nil { ok := object.Key("TagKeys") if err := awsAwsjson11_serializeDocumentTagKeyList(v.TagKeys, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUpdateAliasInput(v *UpdateAliasInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AliasId != nil { ok := object.Key("AliasId") ok.String(*v.AliasId) } if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.RoutingStrategy != nil { ok := object.Key("RoutingStrategy") if err := awsAwsjson11_serializeDocumentRoutingStrategy(v.RoutingStrategy, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUpdateBuildInput(v *UpdateBuildInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.BuildId != nil { ok := object.Key("BuildId") ok.String(*v.BuildId) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.Version != nil { ok := object.Key("Version") ok.String(*v.Version) } return nil } func awsAwsjson11_serializeOpDocumentUpdateFleetAttributesInput(v *UpdateFleetAttributesInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AnywhereConfiguration != nil { ok := object.Key("AnywhereConfiguration") if err := awsAwsjson11_serializeDocumentAnywhereConfiguration(v.AnywhereConfiguration, ok); err != nil { return err } } if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.MetricGroups != nil { ok := object.Key("MetricGroups") if err := awsAwsjson11_serializeDocumentMetricGroupList(v.MetricGroups, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if len(v.NewGameSessionProtectionPolicy) > 0 { ok := object.Key("NewGameSessionProtectionPolicy") ok.String(string(v.NewGameSessionProtectionPolicy)) } if v.ResourceCreationLimitPolicy != nil { ok := object.Key("ResourceCreationLimitPolicy") if err := awsAwsjson11_serializeDocumentResourceCreationLimitPolicy(v.ResourceCreationLimitPolicy, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUpdateFleetCapacityInput(v *UpdateFleetCapacityInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.DesiredInstances != nil { ok := object.Key("DesiredInstances") ok.Integer(*v.DesiredInstances) } if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.Location != nil { ok := object.Key("Location") ok.String(*v.Location) } if v.MaxSize != nil { ok := object.Key("MaxSize") ok.Integer(*v.MaxSize) } if v.MinSize != nil { ok := object.Key("MinSize") ok.Integer(*v.MinSize) } return nil } func awsAwsjson11_serializeOpDocumentUpdateFleetPortSettingsInput(v *UpdateFleetPortSettingsInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.InboundPermissionAuthorizations != nil { ok := object.Key("InboundPermissionAuthorizations") if err := awsAwsjson11_serializeDocumentIpPermissionsList(v.InboundPermissionAuthorizations, ok); err != nil { return err } } if v.InboundPermissionRevocations != nil { ok := object.Key("InboundPermissionRevocations") if err := awsAwsjson11_serializeDocumentIpPermissionsList(v.InboundPermissionRevocations, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUpdateGameServerGroupInput(v *UpdateGameServerGroupInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if len(v.BalancingStrategy) > 0 { ok := object.Key("BalancingStrategy") ok.String(string(v.BalancingStrategy)) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if len(v.GameServerProtectionPolicy) > 0 { ok := object.Key("GameServerProtectionPolicy") ok.String(string(v.GameServerProtectionPolicy)) } if v.InstanceDefinitions != nil { ok := object.Key("InstanceDefinitions") if err := awsAwsjson11_serializeDocumentInstanceDefinitions(v.InstanceDefinitions, ok); err != nil { return err } } if v.RoleArn != nil { ok := object.Key("RoleArn") ok.String(*v.RoleArn) } return nil } func awsAwsjson11_serializeOpDocumentUpdateGameServerInput(v *UpdateGameServerInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameServerData != nil { ok := object.Key("GameServerData") ok.String(*v.GameServerData) } if v.GameServerGroupName != nil { ok := object.Key("GameServerGroupName") ok.String(*v.GameServerGroupName) } if v.GameServerId != nil { ok := object.Key("GameServerId") ok.String(*v.GameServerId) } if len(v.HealthCheck) > 0 { ok := object.Key("HealthCheck") ok.String(string(v.HealthCheck)) } if len(v.UtilizationStatus) > 0 { ok := object.Key("UtilizationStatus") ok.String(string(v.UtilizationStatus)) } return nil } func awsAwsjson11_serializeOpDocumentUpdateGameSessionInput(v *UpdateGameSessionInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.GameSessionId != nil { ok := object.Key("GameSessionId") ok.String(*v.GameSessionId) } if v.MaximumPlayerSessionCount != nil { ok := object.Key("MaximumPlayerSessionCount") ok.Integer(*v.MaximumPlayerSessionCount) } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if len(v.PlayerSessionCreationPolicy) > 0 { ok := object.Key("PlayerSessionCreationPolicy") ok.String(string(v.PlayerSessionCreationPolicy)) } if len(v.ProtectionPolicy) > 0 { ok := object.Key("ProtectionPolicy") ok.String(string(v.ProtectionPolicy)) } return nil } func awsAwsjson11_serializeOpDocumentUpdateGameSessionQueueInput(v *UpdateGameSessionQueueInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.CustomEventData != nil { ok := object.Key("CustomEventData") ok.String(*v.CustomEventData) } if v.Destinations != nil { ok := object.Key("Destinations") if err := awsAwsjson11_serializeDocumentGameSessionQueueDestinationList(v.Destinations, ok); err != nil { return err } } if v.FilterConfiguration != nil { ok := object.Key("FilterConfiguration") if err := awsAwsjson11_serializeDocumentFilterConfiguration(v.FilterConfiguration, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.NotificationTarget != nil { ok := object.Key("NotificationTarget") ok.String(*v.NotificationTarget) } if v.PlayerLatencyPolicies != nil { ok := object.Key("PlayerLatencyPolicies") if err := awsAwsjson11_serializeDocumentPlayerLatencyPolicyList(v.PlayerLatencyPolicies, ok); err != nil { return err } } if v.PriorityConfiguration != nil { ok := object.Key("PriorityConfiguration") if err := awsAwsjson11_serializeDocumentPriorityConfiguration(v.PriorityConfiguration, ok); err != nil { return err } } if v.TimeoutInSeconds != nil { ok := object.Key("TimeoutInSeconds") ok.Integer(*v.TimeoutInSeconds) } return nil } func awsAwsjson11_serializeOpDocumentUpdateMatchmakingConfigurationInput(v *UpdateMatchmakingConfigurationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.AcceptanceRequired != nil { ok := object.Key("AcceptanceRequired") ok.Boolean(*v.AcceptanceRequired) } if v.AcceptanceTimeoutSeconds != nil { ok := object.Key("AcceptanceTimeoutSeconds") ok.Integer(*v.AcceptanceTimeoutSeconds) } if v.AdditionalPlayerCount != nil { ok := object.Key("AdditionalPlayerCount") ok.Integer(*v.AdditionalPlayerCount) } if len(v.BackfillMode) > 0 { ok := object.Key("BackfillMode") ok.String(string(v.BackfillMode)) } if v.CustomEventData != nil { ok := object.Key("CustomEventData") ok.String(*v.CustomEventData) } if v.Description != nil { ok := object.Key("Description") ok.String(*v.Description) } if len(v.FlexMatchMode) > 0 { ok := object.Key("FlexMatchMode") ok.String(string(v.FlexMatchMode)) } if v.GameProperties != nil { ok := object.Key("GameProperties") if err := awsAwsjson11_serializeDocumentGamePropertyList(v.GameProperties, ok); err != nil { return err } } if v.GameSessionData != nil { ok := object.Key("GameSessionData") ok.String(*v.GameSessionData) } if v.GameSessionQueueArns != nil { ok := object.Key("GameSessionQueueArns") if err := awsAwsjson11_serializeDocumentQueueArnsList(v.GameSessionQueueArns, ok); err != nil { return err } } if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.NotificationTarget != nil { ok := object.Key("NotificationTarget") ok.String(*v.NotificationTarget) } if v.RequestTimeoutSeconds != nil { ok := object.Key("RequestTimeoutSeconds") ok.Integer(*v.RequestTimeoutSeconds) } if v.RuleSetName != nil { ok := object.Key("RuleSetName") ok.String(*v.RuleSetName) } return nil } func awsAwsjson11_serializeOpDocumentUpdateRuntimeConfigurationInput(v *UpdateRuntimeConfigurationInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.FleetId != nil { ok := object.Key("FleetId") ok.String(*v.FleetId) } if v.RuntimeConfiguration != nil { ok := object.Key("RuntimeConfiguration") if err := awsAwsjson11_serializeDocumentRuntimeConfiguration(v.RuntimeConfiguration, ok); err != nil { return err } } return nil } func awsAwsjson11_serializeOpDocumentUpdateScriptInput(v *UpdateScriptInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.Name != nil { ok := object.Key("Name") ok.String(*v.Name) } if v.ScriptId != nil { ok := object.Key("ScriptId") ok.String(*v.ScriptId) } if v.StorageLocation != nil { ok := object.Key("StorageLocation") if err := awsAwsjson11_serializeDocumentS3Location(v.StorageLocation, ok); err != nil { return err } } if v.Version != nil { ok := object.Key("Version") ok.String(*v.Version) } if v.ZipFile != nil { ok := object.Key("ZipFile") ok.Base64EncodeBytes(v.ZipFile) } return nil } func awsAwsjson11_serializeOpDocumentValidateMatchmakingRuleSetInput(v *ValidateMatchmakingRuleSetInput, value smithyjson.Value) error { object := value.Object() defer object.Close() if v.RuleSetBody != nil { ok := object.Key("RuleSetBody") ok.String(*v.RuleSetBody) } return nil }
9,426
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" smithy "github.com/aws/smithy-go" "github.com/aws/smithy-go/middleware" ) type validateOpAcceptMatch struct { } func (*validateOpAcceptMatch) ID() string { return "OperationInputValidation" } func (m *validateOpAcceptMatch) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*AcceptMatchInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpAcceptMatchInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpClaimGameServer struct { } func (*validateOpClaimGameServer) ID() string { return "OperationInputValidation" } func (m *validateOpClaimGameServer) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ClaimGameServerInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpClaimGameServerInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateAlias struct { } func (*validateOpCreateAlias) ID() string { return "OperationInputValidation" } func (m *validateOpCreateAlias) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateAliasInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateAliasInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateBuild struct { } func (*validateOpCreateBuild) ID() string { return "OperationInputValidation" } func (m *validateOpCreateBuild) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateBuildInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateBuildInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateFleet struct { } func (*validateOpCreateFleet) ID() string { return "OperationInputValidation" } func (m *validateOpCreateFleet) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateFleetInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateFleetInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateFleetLocations struct { } func (*validateOpCreateFleetLocations) ID() string { return "OperationInputValidation" } func (m *validateOpCreateFleetLocations) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateFleetLocationsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateFleetLocationsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateGameServerGroup struct { } func (*validateOpCreateGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpCreateGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateGameSession struct { } func (*validateOpCreateGameSession) ID() string { return "OperationInputValidation" } func (m *validateOpCreateGameSession) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateGameSessionInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateGameSessionInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateGameSessionQueue struct { } func (*validateOpCreateGameSessionQueue) ID() string { return "OperationInputValidation" } func (m *validateOpCreateGameSessionQueue) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateGameSessionQueueInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateGameSessionQueueInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateLocation struct { } func (*validateOpCreateLocation) ID() string { return "OperationInputValidation" } func (m *validateOpCreateLocation) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateLocationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateLocationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateMatchmakingConfiguration struct { } func (*validateOpCreateMatchmakingConfiguration) ID() string { return "OperationInputValidation" } func (m *validateOpCreateMatchmakingConfiguration) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateMatchmakingConfigurationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateMatchmakingConfigurationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateMatchmakingRuleSet struct { } func (*validateOpCreateMatchmakingRuleSet) ID() string { return "OperationInputValidation" } func (m *validateOpCreateMatchmakingRuleSet) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateMatchmakingRuleSetInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateMatchmakingRuleSetInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreatePlayerSession struct { } func (*validateOpCreatePlayerSession) ID() string { return "OperationInputValidation" } func (m *validateOpCreatePlayerSession) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreatePlayerSessionInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreatePlayerSessionInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreatePlayerSessions struct { } func (*validateOpCreatePlayerSessions) ID() string { return "OperationInputValidation" } func (m *validateOpCreatePlayerSessions) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreatePlayerSessionsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreatePlayerSessionsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateScript struct { } func (*validateOpCreateScript) ID() string { return "OperationInputValidation" } func (m *validateOpCreateScript) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateScriptInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateScriptInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateVpcPeeringAuthorization struct { } func (*validateOpCreateVpcPeeringAuthorization) ID() string { return "OperationInputValidation" } func (m *validateOpCreateVpcPeeringAuthorization) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateVpcPeeringAuthorizationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateVpcPeeringAuthorizationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpCreateVpcPeeringConnection struct { } func (*validateOpCreateVpcPeeringConnection) ID() string { return "OperationInputValidation" } func (m *validateOpCreateVpcPeeringConnection) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*CreateVpcPeeringConnectionInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpCreateVpcPeeringConnectionInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteAlias struct { } func (*validateOpDeleteAlias) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteAlias) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteAliasInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteAliasInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteBuild struct { } func (*validateOpDeleteBuild) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteBuild) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteBuildInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteBuildInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteFleet struct { } func (*validateOpDeleteFleet) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteFleet) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteFleetInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteFleetInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteFleetLocations struct { } func (*validateOpDeleteFleetLocations) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteFleetLocations) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteFleetLocationsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteFleetLocationsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteGameServerGroup struct { } func (*validateOpDeleteGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteGameSessionQueue struct { } func (*validateOpDeleteGameSessionQueue) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteGameSessionQueue) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteGameSessionQueueInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteGameSessionQueueInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteLocation struct { } func (*validateOpDeleteLocation) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteLocation) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteLocationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteLocationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteMatchmakingConfiguration struct { } func (*validateOpDeleteMatchmakingConfiguration) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteMatchmakingConfiguration) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteMatchmakingConfigurationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteMatchmakingConfigurationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteMatchmakingRuleSet struct { } func (*validateOpDeleteMatchmakingRuleSet) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteMatchmakingRuleSet) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteMatchmakingRuleSetInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteMatchmakingRuleSetInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteScalingPolicy struct { } func (*validateOpDeleteScalingPolicy) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteScalingPolicy) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteScalingPolicyInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteScalingPolicyInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteScript struct { } func (*validateOpDeleteScript) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteScript) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteScriptInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteScriptInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteVpcPeeringAuthorization struct { } func (*validateOpDeleteVpcPeeringAuthorization) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteVpcPeeringAuthorization) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteVpcPeeringAuthorizationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteVpcPeeringAuthorizationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeleteVpcPeeringConnection struct { } func (*validateOpDeleteVpcPeeringConnection) ID() string { return "OperationInputValidation" } func (m *validateOpDeleteVpcPeeringConnection) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeleteVpcPeeringConnectionInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeleteVpcPeeringConnectionInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeregisterCompute struct { } func (*validateOpDeregisterCompute) ID() string { return "OperationInputValidation" } func (m *validateOpDeregisterCompute) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeregisterComputeInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeregisterComputeInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDeregisterGameServer struct { } func (*validateOpDeregisterGameServer) ID() string { return "OperationInputValidation" } func (m *validateOpDeregisterGameServer) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DeregisterGameServerInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDeregisterGameServerInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeAlias struct { } func (*validateOpDescribeAlias) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeAlias) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeAliasInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeAliasInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeBuild struct { } func (*validateOpDescribeBuild) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeBuild) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeBuildInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeBuildInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeCompute struct { } func (*validateOpDescribeCompute) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeCompute) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeComputeInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeComputeInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeFleetEvents struct { } func (*validateOpDescribeFleetEvents) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeFleetEvents) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeFleetEventsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeFleetEventsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeFleetLocationAttributes struct { } func (*validateOpDescribeFleetLocationAttributes) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeFleetLocationAttributes) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeFleetLocationAttributesInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeFleetLocationAttributesInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeFleetLocationCapacity struct { } func (*validateOpDescribeFleetLocationCapacity) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeFleetLocationCapacity) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeFleetLocationCapacityInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeFleetLocationCapacityInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeFleetLocationUtilization struct { } func (*validateOpDescribeFleetLocationUtilization) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeFleetLocationUtilization) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeFleetLocationUtilizationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeFleetLocationUtilizationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeFleetPortSettings struct { } func (*validateOpDescribeFleetPortSettings) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeFleetPortSettings) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeFleetPortSettingsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeFleetPortSettingsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeGameServerGroup struct { } func (*validateOpDescribeGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeGameServer struct { } func (*validateOpDescribeGameServer) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeGameServer) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeGameServerInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeGameServerInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeGameServerInstances struct { } func (*validateOpDescribeGameServerInstances) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeGameServerInstances) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeGameServerInstancesInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeGameServerInstancesInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeGameSessionPlacement struct { } func (*validateOpDescribeGameSessionPlacement) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeGameSessionPlacement) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeGameSessionPlacementInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeGameSessionPlacementInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeInstances struct { } func (*validateOpDescribeInstances) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeInstances) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeInstancesInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeInstancesInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeMatchmaking struct { } func (*validateOpDescribeMatchmaking) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeMatchmaking) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeMatchmakingInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeMatchmakingInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeRuntimeConfiguration struct { } func (*validateOpDescribeRuntimeConfiguration) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeRuntimeConfiguration) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeRuntimeConfigurationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeRuntimeConfigurationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeScalingPolicies struct { } func (*validateOpDescribeScalingPolicies) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeScalingPolicies) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeScalingPoliciesInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeScalingPoliciesInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpDescribeScript struct { } func (*validateOpDescribeScript) ID() string { return "OperationInputValidation" } func (m *validateOpDescribeScript) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*DescribeScriptInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpDescribeScriptInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpGetComputeAccess struct { } func (*validateOpGetComputeAccess) ID() string { return "OperationInputValidation" } func (m *validateOpGetComputeAccess) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*GetComputeAccessInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpGetComputeAccessInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpGetComputeAuthToken struct { } func (*validateOpGetComputeAuthToken) ID() string { return "OperationInputValidation" } func (m *validateOpGetComputeAuthToken) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*GetComputeAuthTokenInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpGetComputeAuthTokenInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpGetGameSessionLogUrl struct { } func (*validateOpGetGameSessionLogUrl) ID() string { return "OperationInputValidation" } func (m *validateOpGetGameSessionLogUrl) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*GetGameSessionLogUrlInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpGetGameSessionLogUrlInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpGetInstanceAccess struct { } func (*validateOpGetInstanceAccess) ID() string { return "OperationInputValidation" } func (m *validateOpGetInstanceAccess) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*GetInstanceAccessInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpGetInstanceAccessInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpListCompute struct { } func (*validateOpListCompute) ID() string { return "OperationInputValidation" } func (m *validateOpListCompute) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ListComputeInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpListComputeInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpListGameServers struct { } func (*validateOpListGameServers) ID() string { return "OperationInputValidation" } func (m *validateOpListGameServers) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ListGameServersInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpListGameServersInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpListTagsForResource struct { } func (*validateOpListTagsForResource) ID() string { return "OperationInputValidation" } func (m *validateOpListTagsForResource) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ListTagsForResourceInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpListTagsForResourceInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpPutScalingPolicy struct { } func (*validateOpPutScalingPolicy) ID() string { return "OperationInputValidation" } func (m *validateOpPutScalingPolicy) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*PutScalingPolicyInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpPutScalingPolicyInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpRegisterCompute struct { } func (*validateOpRegisterCompute) ID() string { return "OperationInputValidation" } func (m *validateOpRegisterCompute) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*RegisterComputeInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpRegisterComputeInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpRegisterGameServer struct { } func (*validateOpRegisterGameServer) ID() string { return "OperationInputValidation" } func (m *validateOpRegisterGameServer) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*RegisterGameServerInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpRegisterGameServerInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpRequestUploadCredentials struct { } func (*validateOpRequestUploadCredentials) ID() string { return "OperationInputValidation" } func (m *validateOpRequestUploadCredentials) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*RequestUploadCredentialsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpRequestUploadCredentialsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpResolveAlias struct { } func (*validateOpResolveAlias) ID() string { return "OperationInputValidation" } func (m *validateOpResolveAlias) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ResolveAliasInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpResolveAliasInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpResumeGameServerGroup struct { } func (*validateOpResumeGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpResumeGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ResumeGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpResumeGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStartFleetActions struct { } func (*validateOpStartFleetActions) ID() string { return "OperationInputValidation" } func (m *validateOpStartFleetActions) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StartFleetActionsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStartFleetActionsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStartGameSessionPlacement struct { } func (*validateOpStartGameSessionPlacement) ID() string { return "OperationInputValidation" } func (m *validateOpStartGameSessionPlacement) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StartGameSessionPlacementInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStartGameSessionPlacementInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStartMatchBackfill struct { } func (*validateOpStartMatchBackfill) ID() string { return "OperationInputValidation" } func (m *validateOpStartMatchBackfill) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StartMatchBackfillInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStartMatchBackfillInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStartMatchmaking struct { } func (*validateOpStartMatchmaking) ID() string { return "OperationInputValidation" } func (m *validateOpStartMatchmaking) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StartMatchmakingInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStartMatchmakingInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStopFleetActions struct { } func (*validateOpStopFleetActions) ID() string { return "OperationInputValidation" } func (m *validateOpStopFleetActions) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StopFleetActionsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStopFleetActionsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStopGameSessionPlacement struct { } func (*validateOpStopGameSessionPlacement) ID() string { return "OperationInputValidation" } func (m *validateOpStopGameSessionPlacement) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StopGameSessionPlacementInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStopGameSessionPlacementInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpStopMatchmaking struct { } func (*validateOpStopMatchmaking) ID() string { return "OperationInputValidation" } func (m *validateOpStopMatchmaking) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*StopMatchmakingInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpStopMatchmakingInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpSuspendGameServerGroup struct { } func (*validateOpSuspendGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpSuspendGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*SuspendGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpSuspendGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpTagResource struct { } func (*validateOpTagResource) ID() string { return "OperationInputValidation" } func (m *validateOpTagResource) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*TagResourceInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpTagResourceInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUntagResource struct { } func (*validateOpUntagResource) ID() string { return "OperationInputValidation" } func (m *validateOpUntagResource) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UntagResourceInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUntagResourceInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateAlias struct { } func (*validateOpUpdateAlias) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateAlias) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateAliasInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateAliasInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateBuild struct { } func (*validateOpUpdateBuild) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateBuild) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateBuildInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateBuildInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateFleetAttributes struct { } func (*validateOpUpdateFleetAttributes) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateFleetAttributes) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateFleetAttributesInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateFleetAttributesInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateFleetCapacity struct { } func (*validateOpUpdateFleetCapacity) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateFleetCapacity) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateFleetCapacityInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateFleetCapacityInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateFleetPortSettings struct { } func (*validateOpUpdateFleetPortSettings) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateFleetPortSettings) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateFleetPortSettingsInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateFleetPortSettingsInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateGameServerGroup struct { } func (*validateOpUpdateGameServerGroup) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateGameServerGroup) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateGameServerGroupInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateGameServerGroupInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateGameServer struct { } func (*validateOpUpdateGameServer) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateGameServer) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateGameServerInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateGameServerInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateGameSession struct { } func (*validateOpUpdateGameSession) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateGameSession) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateGameSessionInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateGameSessionInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateGameSessionQueue struct { } func (*validateOpUpdateGameSessionQueue) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateGameSessionQueue) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateGameSessionQueueInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateGameSessionQueueInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateMatchmakingConfiguration struct { } func (*validateOpUpdateMatchmakingConfiguration) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateMatchmakingConfiguration) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateMatchmakingConfigurationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateMatchmakingConfigurationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateRuntimeConfiguration struct { } func (*validateOpUpdateRuntimeConfiguration) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateRuntimeConfiguration) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateRuntimeConfigurationInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateRuntimeConfigurationInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpUpdateScript struct { } func (*validateOpUpdateScript) ID() string { return "OperationInputValidation" } func (m *validateOpUpdateScript) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*UpdateScriptInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpUpdateScriptInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } type validateOpValidateMatchmakingRuleSet struct { } func (*validateOpValidateMatchmakingRuleSet) ID() string { return "OperationInputValidation" } func (m *validateOpValidateMatchmakingRuleSet) HandleInitialize(ctx context.Context, in middleware.InitializeInput, next middleware.InitializeHandler) ( out middleware.InitializeOutput, metadata middleware.Metadata, err error, ) { input, ok := in.Parameters.(*ValidateMatchmakingRuleSetInput) if !ok { return out, metadata, fmt.Errorf("unknown input parameters type %T", in.Parameters) } if err := validateOpValidateMatchmakingRuleSetInput(input); err != nil { return out, metadata, err } return next.HandleInitialize(ctx, in) } func addOpAcceptMatchValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpAcceptMatch{}, middleware.After) } func addOpClaimGameServerValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpClaimGameServer{}, middleware.After) } func addOpCreateAliasValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateAlias{}, middleware.After) } func addOpCreateBuildValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateBuild{}, middleware.After) } func addOpCreateFleetValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateFleet{}, middleware.After) } func addOpCreateFleetLocationsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateFleetLocations{}, middleware.After) } func addOpCreateGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateGameServerGroup{}, middleware.After) } func addOpCreateGameSessionValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateGameSession{}, middleware.After) } func addOpCreateGameSessionQueueValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateGameSessionQueue{}, middleware.After) } func addOpCreateLocationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateLocation{}, middleware.After) } func addOpCreateMatchmakingConfigurationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateMatchmakingConfiguration{}, middleware.After) } func addOpCreateMatchmakingRuleSetValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateMatchmakingRuleSet{}, middleware.After) } func addOpCreatePlayerSessionValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreatePlayerSession{}, middleware.After) } func addOpCreatePlayerSessionsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreatePlayerSessions{}, middleware.After) } func addOpCreateScriptValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateScript{}, middleware.After) } func addOpCreateVpcPeeringAuthorizationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateVpcPeeringAuthorization{}, middleware.After) } func addOpCreateVpcPeeringConnectionValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpCreateVpcPeeringConnection{}, middleware.After) } func addOpDeleteAliasValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteAlias{}, middleware.After) } func addOpDeleteBuildValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteBuild{}, middleware.After) } func addOpDeleteFleetValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteFleet{}, middleware.After) } func addOpDeleteFleetLocationsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteFleetLocations{}, middleware.After) } func addOpDeleteGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteGameServerGroup{}, middleware.After) } func addOpDeleteGameSessionQueueValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteGameSessionQueue{}, middleware.After) } func addOpDeleteLocationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteLocation{}, middleware.After) } func addOpDeleteMatchmakingConfigurationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteMatchmakingConfiguration{}, middleware.After) } func addOpDeleteMatchmakingRuleSetValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteMatchmakingRuleSet{}, middleware.After) } func addOpDeleteScalingPolicyValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteScalingPolicy{}, middleware.After) } func addOpDeleteScriptValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteScript{}, middleware.After) } func addOpDeleteVpcPeeringAuthorizationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteVpcPeeringAuthorization{}, middleware.After) } func addOpDeleteVpcPeeringConnectionValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeleteVpcPeeringConnection{}, middleware.After) } func addOpDeregisterComputeValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeregisterCompute{}, middleware.After) } func addOpDeregisterGameServerValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDeregisterGameServer{}, middleware.After) } func addOpDescribeAliasValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeAlias{}, middleware.After) } func addOpDescribeBuildValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeBuild{}, middleware.After) } func addOpDescribeComputeValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeCompute{}, middleware.After) } func addOpDescribeFleetEventsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeFleetEvents{}, middleware.After) } func addOpDescribeFleetLocationAttributesValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeFleetLocationAttributes{}, middleware.After) } func addOpDescribeFleetLocationCapacityValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeFleetLocationCapacity{}, middleware.After) } func addOpDescribeFleetLocationUtilizationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeFleetLocationUtilization{}, middleware.After) } func addOpDescribeFleetPortSettingsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeFleetPortSettings{}, middleware.After) } func addOpDescribeGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeGameServerGroup{}, middleware.After) } func addOpDescribeGameServerValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeGameServer{}, middleware.After) } func addOpDescribeGameServerInstancesValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeGameServerInstances{}, middleware.After) } func addOpDescribeGameSessionPlacementValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeGameSessionPlacement{}, middleware.After) } func addOpDescribeInstancesValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeInstances{}, middleware.After) } func addOpDescribeMatchmakingValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeMatchmaking{}, middleware.After) } func addOpDescribeRuntimeConfigurationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeRuntimeConfiguration{}, middleware.After) } func addOpDescribeScalingPoliciesValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeScalingPolicies{}, middleware.After) } func addOpDescribeScriptValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpDescribeScript{}, middleware.After) } func addOpGetComputeAccessValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpGetComputeAccess{}, middleware.After) } func addOpGetComputeAuthTokenValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpGetComputeAuthToken{}, middleware.After) } func addOpGetGameSessionLogUrlValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpGetGameSessionLogUrl{}, middleware.After) } func addOpGetInstanceAccessValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpGetInstanceAccess{}, middleware.After) } func addOpListComputeValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpListCompute{}, middleware.After) } func addOpListGameServersValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpListGameServers{}, middleware.After) } func addOpListTagsForResourceValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpListTagsForResource{}, middleware.After) } func addOpPutScalingPolicyValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpPutScalingPolicy{}, middleware.After) } func addOpRegisterComputeValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpRegisterCompute{}, middleware.After) } func addOpRegisterGameServerValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpRegisterGameServer{}, middleware.After) } func addOpRequestUploadCredentialsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpRequestUploadCredentials{}, middleware.After) } func addOpResolveAliasValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpResolveAlias{}, middleware.After) } func addOpResumeGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpResumeGameServerGroup{}, middleware.After) } func addOpStartFleetActionsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStartFleetActions{}, middleware.After) } func addOpStartGameSessionPlacementValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStartGameSessionPlacement{}, middleware.After) } func addOpStartMatchBackfillValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStartMatchBackfill{}, middleware.After) } func addOpStartMatchmakingValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStartMatchmaking{}, middleware.After) } func addOpStopFleetActionsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStopFleetActions{}, middleware.After) } func addOpStopGameSessionPlacementValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStopGameSessionPlacement{}, middleware.After) } func addOpStopMatchmakingValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpStopMatchmaking{}, middleware.After) } func addOpSuspendGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpSuspendGameServerGroup{}, middleware.After) } func addOpTagResourceValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpTagResource{}, middleware.After) } func addOpUntagResourceValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUntagResource{}, middleware.After) } func addOpUpdateAliasValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateAlias{}, middleware.After) } func addOpUpdateBuildValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateBuild{}, middleware.After) } func addOpUpdateFleetAttributesValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateFleetAttributes{}, middleware.After) } func addOpUpdateFleetCapacityValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateFleetCapacity{}, middleware.After) } func addOpUpdateFleetPortSettingsValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateFleetPortSettings{}, middleware.After) } func addOpUpdateGameServerGroupValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateGameServerGroup{}, middleware.After) } func addOpUpdateGameServerValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateGameServer{}, middleware.After) } func addOpUpdateGameSessionValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateGameSession{}, middleware.After) } func addOpUpdateGameSessionQueueValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateGameSessionQueue{}, middleware.After) } func addOpUpdateMatchmakingConfigurationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateMatchmakingConfiguration{}, middleware.After) } func addOpUpdateRuntimeConfigurationValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateRuntimeConfiguration{}, middleware.After) } func addOpUpdateScriptValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpUpdateScript{}, middleware.After) } func addOpValidateMatchmakingRuleSetValidationMiddleware(stack *middleware.Stack) error { return stack.Initialize.Add(&validateOpValidateMatchmakingRuleSet{}, middleware.After) } func validateAnywhereConfiguration(v *types.AnywhereConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "AnywhereConfiguration"} if v.Cost == nil { invalidParams.Add(smithy.NewErrParamRequired("Cost")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateCertificateConfiguration(v *types.CertificateConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CertificateConfiguration"} if len(v.CertificateType) == 0 { invalidParams.Add(smithy.NewErrParamRequired("CertificateType")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateGameProperty(v *types.GameProperty) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GameProperty"} if v.Key == nil { invalidParams.Add(smithy.NewErrParamRequired("Key")) } if v.Value == nil { invalidParams.Add(smithy.NewErrParamRequired("Value")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateGamePropertyList(v []types.GameProperty) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GamePropertyList"} for i := range v { if err := validateGameProperty(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateGameServerGroupAutoScalingPolicy(v *types.GameServerGroupAutoScalingPolicy) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GameServerGroupAutoScalingPolicy"} if v.TargetTrackingConfiguration == nil { invalidParams.Add(smithy.NewErrParamRequired("TargetTrackingConfiguration")) } else if v.TargetTrackingConfiguration != nil { if err := validateTargetTrackingConfiguration(v.TargetTrackingConfiguration); err != nil { invalidParams.AddNested("TargetTrackingConfiguration", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateInstanceDefinition(v *types.InstanceDefinition) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "InstanceDefinition"} if len(v.InstanceType) == 0 { invalidParams.Add(smithy.NewErrParamRequired("InstanceType")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateInstanceDefinitions(v []types.InstanceDefinition) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "InstanceDefinitions"} for i := range v { if err := validateInstanceDefinition(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateIpPermission(v *types.IpPermission) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "IpPermission"} if v.FromPort == nil { invalidParams.Add(smithy.NewErrParamRequired("FromPort")) } if v.ToPort == nil { invalidParams.Add(smithy.NewErrParamRequired("ToPort")) } if v.IpRange == nil { invalidParams.Add(smithy.NewErrParamRequired("IpRange")) } if len(v.Protocol) == 0 { invalidParams.Add(smithy.NewErrParamRequired("Protocol")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateIpPermissionsList(v []types.IpPermission) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "IpPermissionsList"} for i := range v { if err := validateIpPermission(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateLocationConfiguration(v *types.LocationConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "LocationConfiguration"} if v.Location == nil { invalidParams.Add(smithy.NewErrParamRequired("Location")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateLocationConfigurationList(v []types.LocationConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "LocationConfigurationList"} for i := range v { if err := validateLocationConfiguration(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateRuntimeConfiguration(v *types.RuntimeConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "RuntimeConfiguration"} if v.ServerProcesses != nil { if err := validateServerProcessList(v.ServerProcesses); err != nil { invalidParams.AddNested("ServerProcesses", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateServerProcess(v *types.ServerProcess) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ServerProcess"} if v.LaunchPath == nil { invalidParams.Add(smithy.NewErrParamRequired("LaunchPath")) } if v.ConcurrentExecutions == nil { invalidParams.Add(smithy.NewErrParamRequired("ConcurrentExecutions")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateServerProcessList(v []types.ServerProcess) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ServerProcessList"} for i := range v { if err := validateServerProcess(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateTag(v *types.Tag) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "Tag"} if v.Key == nil { invalidParams.Add(smithy.NewErrParamRequired("Key")) } if v.Value == nil { invalidParams.Add(smithy.NewErrParamRequired("Value")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateTagList(v []types.Tag) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "TagList"} for i := range v { if err := validateTag(&v[i]); err != nil { invalidParams.AddNested(fmt.Sprintf("[%d]", i), err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateTargetConfiguration(v *types.TargetConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "TargetConfiguration"} if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateTargetTrackingConfiguration(v *types.TargetTrackingConfiguration) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "TargetTrackingConfiguration"} if v.TargetValue == nil { invalidParams.Add(smithy.NewErrParamRequired("TargetValue")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpAcceptMatchInput(v *AcceptMatchInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "AcceptMatchInput"} if v.TicketId == nil { invalidParams.Add(smithy.NewErrParamRequired("TicketId")) } if v.PlayerIds == nil { invalidParams.Add(smithy.NewErrParamRequired("PlayerIds")) } if len(v.AcceptanceType) == 0 { invalidParams.Add(smithy.NewErrParamRequired("AcceptanceType")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpClaimGameServerInput(v *ClaimGameServerInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ClaimGameServerInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateAliasInput(v *CreateAliasInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateAliasInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.RoutingStrategy == nil { invalidParams.Add(smithy.NewErrParamRequired("RoutingStrategy")) } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateBuildInput(v *CreateBuildInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateBuildInput"} if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateFleetInput(v *CreateFleetInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateFleetInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.EC2InboundPermissions != nil { if err := validateIpPermissionsList(v.EC2InboundPermissions); err != nil { invalidParams.AddNested("EC2InboundPermissions", err.(smithy.InvalidParamsError)) } } if v.RuntimeConfiguration != nil { if err := validateRuntimeConfiguration(v.RuntimeConfiguration); err != nil { invalidParams.AddNested("RuntimeConfiguration", err.(smithy.InvalidParamsError)) } } if v.CertificateConfiguration != nil { if err := validateCertificateConfiguration(v.CertificateConfiguration); err != nil { invalidParams.AddNested("CertificateConfiguration", err.(smithy.InvalidParamsError)) } } if v.Locations != nil { if err := validateLocationConfigurationList(v.Locations); err != nil { invalidParams.AddNested("Locations", err.(smithy.InvalidParamsError)) } } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if v.AnywhereConfiguration != nil { if err := validateAnywhereConfiguration(v.AnywhereConfiguration); err != nil { invalidParams.AddNested("AnywhereConfiguration", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateFleetLocationsInput(v *CreateFleetLocationsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateFleetLocationsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Locations == nil { invalidParams.Add(smithy.NewErrParamRequired("Locations")) } else if v.Locations != nil { if err := validateLocationConfigurationList(v.Locations); err != nil { invalidParams.AddNested("Locations", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateGameServerGroupInput(v *CreateGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.RoleArn == nil { invalidParams.Add(smithy.NewErrParamRequired("RoleArn")) } if v.MinSize == nil { invalidParams.Add(smithy.NewErrParamRequired("MinSize")) } if v.MaxSize == nil { invalidParams.Add(smithy.NewErrParamRequired("MaxSize")) } if v.LaunchTemplate == nil { invalidParams.Add(smithy.NewErrParamRequired("LaunchTemplate")) } if v.InstanceDefinitions == nil { invalidParams.Add(smithy.NewErrParamRequired("InstanceDefinitions")) } else if v.InstanceDefinitions != nil { if err := validateInstanceDefinitions(v.InstanceDefinitions); err != nil { invalidParams.AddNested("InstanceDefinitions", err.(smithy.InvalidParamsError)) } } if v.AutoScalingPolicy != nil { if err := validateGameServerGroupAutoScalingPolicy(v.AutoScalingPolicy); err != nil { invalidParams.AddNested("AutoScalingPolicy", err.(smithy.InvalidParamsError)) } } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateGameSessionInput(v *CreateGameSessionInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateGameSessionInput"} if v.MaximumPlayerSessionCount == nil { invalidParams.Add(smithy.NewErrParamRequired("MaximumPlayerSessionCount")) } if v.GameProperties != nil { if err := validateGamePropertyList(v.GameProperties); err != nil { invalidParams.AddNested("GameProperties", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateGameSessionQueueInput(v *CreateGameSessionQueueInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateGameSessionQueueInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateLocationInput(v *CreateLocationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateLocationInput"} if v.LocationName == nil { invalidParams.Add(smithy.NewErrParamRequired("LocationName")) } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateMatchmakingConfigurationInput(v *CreateMatchmakingConfigurationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateMatchmakingConfigurationInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.RequestTimeoutSeconds == nil { invalidParams.Add(smithy.NewErrParamRequired("RequestTimeoutSeconds")) } if v.AcceptanceRequired == nil { invalidParams.Add(smithy.NewErrParamRequired("AcceptanceRequired")) } if v.RuleSetName == nil { invalidParams.Add(smithy.NewErrParamRequired("RuleSetName")) } if v.GameProperties != nil { if err := validateGamePropertyList(v.GameProperties); err != nil { invalidParams.AddNested("GameProperties", err.(smithy.InvalidParamsError)) } } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateMatchmakingRuleSetInput(v *CreateMatchmakingRuleSetInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateMatchmakingRuleSetInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.RuleSetBody == nil { invalidParams.Add(smithy.NewErrParamRequired("RuleSetBody")) } if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreatePlayerSessionInput(v *CreatePlayerSessionInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreatePlayerSessionInput"} if v.GameSessionId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameSessionId")) } if v.PlayerId == nil { invalidParams.Add(smithy.NewErrParamRequired("PlayerId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreatePlayerSessionsInput(v *CreatePlayerSessionsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreatePlayerSessionsInput"} if v.GameSessionId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameSessionId")) } if v.PlayerIds == nil { invalidParams.Add(smithy.NewErrParamRequired("PlayerIds")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateScriptInput(v *CreateScriptInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateScriptInput"} if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateVpcPeeringAuthorizationInput(v *CreateVpcPeeringAuthorizationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateVpcPeeringAuthorizationInput"} if v.GameLiftAwsAccountId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameLiftAwsAccountId")) } if v.PeerVpcId == nil { invalidParams.Add(smithy.NewErrParamRequired("PeerVpcId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpCreateVpcPeeringConnectionInput(v *CreateVpcPeeringConnectionInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "CreateVpcPeeringConnectionInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.PeerVpcAwsAccountId == nil { invalidParams.Add(smithy.NewErrParamRequired("PeerVpcAwsAccountId")) } if v.PeerVpcId == nil { invalidParams.Add(smithy.NewErrParamRequired("PeerVpcId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteAliasInput(v *DeleteAliasInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteAliasInput"} if v.AliasId == nil { invalidParams.Add(smithy.NewErrParamRequired("AliasId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteBuildInput(v *DeleteBuildInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteBuildInput"} if v.BuildId == nil { invalidParams.Add(smithy.NewErrParamRequired("BuildId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteFleetInput(v *DeleteFleetInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteFleetInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteFleetLocationsInput(v *DeleteFleetLocationsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteFleetLocationsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Locations == nil { invalidParams.Add(smithy.NewErrParamRequired("Locations")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteGameServerGroupInput(v *DeleteGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteGameSessionQueueInput(v *DeleteGameSessionQueueInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteGameSessionQueueInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteLocationInput(v *DeleteLocationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteLocationInput"} if v.LocationName == nil { invalidParams.Add(smithy.NewErrParamRequired("LocationName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteMatchmakingConfigurationInput(v *DeleteMatchmakingConfigurationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteMatchmakingConfigurationInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteMatchmakingRuleSetInput(v *DeleteMatchmakingRuleSetInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteMatchmakingRuleSetInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteScalingPolicyInput(v *DeleteScalingPolicyInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteScalingPolicyInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteScriptInput(v *DeleteScriptInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteScriptInput"} if v.ScriptId == nil { invalidParams.Add(smithy.NewErrParamRequired("ScriptId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteVpcPeeringAuthorizationInput(v *DeleteVpcPeeringAuthorizationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteVpcPeeringAuthorizationInput"} if v.GameLiftAwsAccountId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameLiftAwsAccountId")) } if v.PeerVpcId == nil { invalidParams.Add(smithy.NewErrParamRequired("PeerVpcId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeleteVpcPeeringConnectionInput(v *DeleteVpcPeeringConnectionInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeleteVpcPeeringConnectionInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.VpcPeeringConnectionId == nil { invalidParams.Add(smithy.NewErrParamRequired("VpcPeeringConnectionId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeregisterComputeInput(v *DeregisterComputeInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeregisterComputeInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.ComputeName == nil { invalidParams.Add(smithy.NewErrParamRequired("ComputeName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDeregisterGameServerInput(v *DeregisterGameServerInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DeregisterGameServerInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.GameServerId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeAliasInput(v *DescribeAliasInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeAliasInput"} if v.AliasId == nil { invalidParams.Add(smithy.NewErrParamRequired("AliasId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeBuildInput(v *DescribeBuildInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeBuildInput"} if v.BuildId == nil { invalidParams.Add(smithy.NewErrParamRequired("BuildId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeComputeInput(v *DescribeComputeInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeComputeInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.ComputeName == nil { invalidParams.Add(smithy.NewErrParamRequired("ComputeName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeFleetEventsInput(v *DescribeFleetEventsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeFleetEventsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeFleetLocationAttributesInput(v *DescribeFleetLocationAttributesInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeFleetLocationAttributesInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeFleetLocationCapacityInput(v *DescribeFleetLocationCapacityInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeFleetLocationCapacityInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Location == nil { invalidParams.Add(smithy.NewErrParamRequired("Location")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeFleetLocationUtilizationInput(v *DescribeFleetLocationUtilizationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeFleetLocationUtilizationInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Location == nil { invalidParams.Add(smithy.NewErrParamRequired("Location")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeFleetPortSettingsInput(v *DescribeFleetPortSettingsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeFleetPortSettingsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeGameServerGroupInput(v *DescribeGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeGameServerInput(v *DescribeGameServerInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeGameServerInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.GameServerId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeGameServerInstancesInput(v *DescribeGameServerInstancesInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeGameServerInstancesInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeGameSessionPlacementInput(v *DescribeGameSessionPlacementInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeGameSessionPlacementInput"} if v.PlacementId == nil { invalidParams.Add(smithy.NewErrParamRequired("PlacementId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeInstancesInput(v *DescribeInstancesInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeInstancesInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeMatchmakingInput(v *DescribeMatchmakingInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeMatchmakingInput"} if v.TicketIds == nil { invalidParams.Add(smithy.NewErrParamRequired("TicketIds")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeRuntimeConfigurationInput(v *DescribeRuntimeConfigurationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeRuntimeConfigurationInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeScalingPoliciesInput(v *DescribeScalingPoliciesInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeScalingPoliciesInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpDescribeScriptInput(v *DescribeScriptInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "DescribeScriptInput"} if v.ScriptId == nil { invalidParams.Add(smithy.NewErrParamRequired("ScriptId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpGetComputeAccessInput(v *GetComputeAccessInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GetComputeAccessInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.ComputeName == nil { invalidParams.Add(smithy.NewErrParamRequired("ComputeName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpGetComputeAuthTokenInput(v *GetComputeAuthTokenInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GetComputeAuthTokenInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.ComputeName == nil { invalidParams.Add(smithy.NewErrParamRequired("ComputeName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpGetGameSessionLogUrlInput(v *GetGameSessionLogUrlInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GetGameSessionLogUrlInput"} if v.GameSessionId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameSessionId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpGetInstanceAccessInput(v *GetInstanceAccessInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "GetInstanceAccessInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.InstanceId == nil { invalidParams.Add(smithy.NewErrParamRequired("InstanceId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpListComputeInput(v *ListComputeInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ListComputeInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpListGameServersInput(v *ListGameServersInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ListGameServersInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpListTagsForResourceInput(v *ListTagsForResourceInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ListTagsForResourceInput"} if v.ResourceARN == nil { invalidParams.Add(smithy.NewErrParamRequired("ResourceARN")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpPutScalingPolicyInput(v *PutScalingPolicyInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "PutScalingPolicyInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if len(v.MetricName) == 0 { invalidParams.Add(smithy.NewErrParamRequired("MetricName")) } if v.TargetConfiguration != nil { if err := validateTargetConfiguration(v.TargetConfiguration); err != nil { invalidParams.AddNested("TargetConfiguration", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpRegisterComputeInput(v *RegisterComputeInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "RegisterComputeInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.ComputeName == nil { invalidParams.Add(smithy.NewErrParamRequired("ComputeName")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpRegisterGameServerInput(v *RegisterGameServerInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "RegisterGameServerInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.GameServerId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerId")) } if v.InstanceId == nil { invalidParams.Add(smithy.NewErrParamRequired("InstanceId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpRequestUploadCredentialsInput(v *RequestUploadCredentialsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "RequestUploadCredentialsInput"} if v.BuildId == nil { invalidParams.Add(smithy.NewErrParamRequired("BuildId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpResolveAliasInput(v *ResolveAliasInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ResolveAliasInput"} if v.AliasId == nil { invalidParams.Add(smithy.NewErrParamRequired("AliasId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpResumeGameServerGroupInput(v *ResumeGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ResumeGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.ResumeActions == nil { invalidParams.Add(smithy.NewErrParamRequired("ResumeActions")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStartFleetActionsInput(v *StartFleetActionsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StartFleetActionsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Actions == nil { invalidParams.Add(smithy.NewErrParamRequired("Actions")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStartGameSessionPlacementInput(v *StartGameSessionPlacementInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StartGameSessionPlacementInput"} if v.PlacementId == nil { invalidParams.Add(smithy.NewErrParamRequired("PlacementId")) } if v.GameSessionQueueName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameSessionQueueName")) } if v.GameProperties != nil { if err := validateGamePropertyList(v.GameProperties); err != nil { invalidParams.AddNested("GameProperties", err.(smithy.InvalidParamsError)) } } if v.MaximumPlayerSessionCount == nil { invalidParams.Add(smithy.NewErrParamRequired("MaximumPlayerSessionCount")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStartMatchBackfillInput(v *StartMatchBackfillInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StartMatchBackfillInput"} if v.ConfigurationName == nil { invalidParams.Add(smithy.NewErrParamRequired("ConfigurationName")) } if v.Players == nil { invalidParams.Add(smithy.NewErrParamRequired("Players")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStartMatchmakingInput(v *StartMatchmakingInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StartMatchmakingInput"} if v.ConfigurationName == nil { invalidParams.Add(smithy.NewErrParamRequired("ConfigurationName")) } if v.Players == nil { invalidParams.Add(smithy.NewErrParamRequired("Players")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStopFleetActionsInput(v *StopFleetActionsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StopFleetActionsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.Actions == nil { invalidParams.Add(smithy.NewErrParamRequired("Actions")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStopGameSessionPlacementInput(v *StopGameSessionPlacementInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StopGameSessionPlacementInput"} if v.PlacementId == nil { invalidParams.Add(smithy.NewErrParamRequired("PlacementId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpStopMatchmakingInput(v *StopMatchmakingInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "StopMatchmakingInput"} if v.TicketId == nil { invalidParams.Add(smithy.NewErrParamRequired("TicketId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpSuspendGameServerGroupInput(v *SuspendGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "SuspendGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.SuspendActions == nil { invalidParams.Add(smithy.NewErrParamRequired("SuspendActions")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpTagResourceInput(v *TagResourceInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "TagResourceInput"} if v.ResourceARN == nil { invalidParams.Add(smithy.NewErrParamRequired("ResourceARN")) } if v.Tags == nil { invalidParams.Add(smithy.NewErrParamRequired("Tags")) } else if v.Tags != nil { if err := validateTagList(v.Tags); err != nil { invalidParams.AddNested("Tags", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUntagResourceInput(v *UntagResourceInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UntagResourceInput"} if v.ResourceARN == nil { invalidParams.Add(smithy.NewErrParamRequired("ResourceARN")) } if v.TagKeys == nil { invalidParams.Add(smithy.NewErrParamRequired("TagKeys")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateAliasInput(v *UpdateAliasInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateAliasInput"} if v.AliasId == nil { invalidParams.Add(smithy.NewErrParamRequired("AliasId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateBuildInput(v *UpdateBuildInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateBuildInput"} if v.BuildId == nil { invalidParams.Add(smithy.NewErrParamRequired("BuildId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateFleetAttributesInput(v *UpdateFleetAttributesInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateFleetAttributesInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.AnywhereConfiguration != nil { if err := validateAnywhereConfiguration(v.AnywhereConfiguration); err != nil { invalidParams.AddNested("AnywhereConfiguration", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateFleetCapacityInput(v *UpdateFleetCapacityInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateFleetCapacityInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateFleetPortSettingsInput(v *UpdateFleetPortSettingsInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateFleetPortSettingsInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.InboundPermissionAuthorizations != nil { if err := validateIpPermissionsList(v.InboundPermissionAuthorizations); err != nil { invalidParams.AddNested("InboundPermissionAuthorizations", err.(smithy.InvalidParamsError)) } } if v.InboundPermissionRevocations != nil { if err := validateIpPermissionsList(v.InboundPermissionRevocations); err != nil { invalidParams.AddNested("InboundPermissionRevocations", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateGameServerGroupInput(v *UpdateGameServerGroupInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateGameServerGroupInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.InstanceDefinitions != nil { if err := validateInstanceDefinitions(v.InstanceDefinitions); err != nil { invalidParams.AddNested("InstanceDefinitions", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateGameServerInput(v *UpdateGameServerInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateGameServerInput"} if v.GameServerGroupName == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerGroupName")) } if v.GameServerId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameServerId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateGameSessionInput(v *UpdateGameSessionInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateGameSessionInput"} if v.GameSessionId == nil { invalidParams.Add(smithy.NewErrParamRequired("GameSessionId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateGameSessionQueueInput(v *UpdateGameSessionQueueInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateGameSessionQueueInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateMatchmakingConfigurationInput(v *UpdateMatchmakingConfigurationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateMatchmakingConfigurationInput"} if v.Name == nil { invalidParams.Add(smithy.NewErrParamRequired("Name")) } if v.GameProperties != nil { if err := validateGamePropertyList(v.GameProperties); err != nil { invalidParams.AddNested("GameProperties", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateRuntimeConfigurationInput(v *UpdateRuntimeConfigurationInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateRuntimeConfigurationInput"} if v.FleetId == nil { invalidParams.Add(smithy.NewErrParamRequired("FleetId")) } if v.RuntimeConfiguration == nil { invalidParams.Add(smithy.NewErrParamRequired("RuntimeConfiguration")) } else if v.RuntimeConfiguration != nil { if err := validateRuntimeConfiguration(v.RuntimeConfiguration); err != nil { invalidParams.AddNested("RuntimeConfiguration", err.(smithy.InvalidParamsError)) } } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpUpdateScriptInput(v *UpdateScriptInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "UpdateScriptInput"} if v.ScriptId == nil { invalidParams.Add(smithy.NewErrParamRequired("ScriptId")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } } func validateOpValidateMatchmakingRuleSetInput(v *ValidateMatchmakingRuleSetInput) error { if v == nil { return nil } invalidParams := smithy.InvalidParamsError{Context: "ValidateMatchmakingRuleSetInput"} if v.RuleSetBody == nil { invalidParams.Add(smithy.NewErrParamRequired("RuleSetBody")) } if invalidParams.Len() > 0 { return invalidParams } else { return nil } }
3,904
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package endpoints import ( "github.com/aws/aws-sdk-go-v2/aws" endpoints "github.com/aws/aws-sdk-go-v2/internal/endpoints/v2" "github.com/aws/smithy-go/logging" "regexp" ) // Options is the endpoint resolver configuration options type Options struct { // Logger is a logging implementation that log events should be sent to. Logger logging.Logger // LogDeprecated indicates that deprecated endpoints should be logged to the // provided logger. LogDeprecated bool // ResolvedRegion is used to override the region to be resolved, rather then the // using the value passed to the ResolveEndpoint method. This value is used by the // SDK to translate regions like fips-us-east-1 or us-east-1-fips to an alternative // name. You must not set this value directly in your application. ResolvedRegion string // DisableHTTPS informs the resolver to return an endpoint that does not use the // HTTPS scheme. DisableHTTPS bool // UseDualStackEndpoint specifies the resolver must resolve a dual-stack endpoint. UseDualStackEndpoint aws.DualStackEndpointState // UseFIPSEndpoint specifies the resolver must resolve a FIPS endpoint. UseFIPSEndpoint aws.FIPSEndpointState } func (o Options) GetResolvedRegion() string { return o.ResolvedRegion } func (o Options) GetDisableHTTPS() bool { return o.DisableHTTPS } func (o Options) GetUseDualStackEndpoint() aws.DualStackEndpointState { return o.UseDualStackEndpoint } func (o Options) GetUseFIPSEndpoint() aws.FIPSEndpointState { return o.UseFIPSEndpoint } func transformToSharedOptions(options Options) endpoints.Options { return endpoints.Options{ Logger: options.Logger, LogDeprecated: options.LogDeprecated, ResolvedRegion: options.ResolvedRegion, DisableHTTPS: options.DisableHTTPS, UseDualStackEndpoint: options.UseDualStackEndpoint, UseFIPSEndpoint: options.UseFIPSEndpoint, } } // Resolver GameLift endpoint resolver type Resolver struct { partitions endpoints.Partitions } // ResolveEndpoint resolves the service endpoint for the given region and options func (r *Resolver) ResolveEndpoint(region string, options Options) (endpoint aws.Endpoint, err error) { if len(region) == 0 { return endpoint, &aws.MissingRegionError{} } opt := transformToSharedOptions(options) return r.partitions.ResolveEndpoint(region, opt) } // New returns a new Resolver func New() *Resolver { return &Resolver{ partitions: defaultPartitions, } } var partitionRegexp = struct { Aws *regexp.Regexp AwsCn *regexp.Regexp AwsIso *regexp.Regexp AwsIsoB *regexp.Regexp AwsIsoE *regexp.Regexp AwsIsoF *regexp.Regexp AwsUsGov *regexp.Regexp }{ Aws: regexp.MustCompile("^(us|eu|ap|sa|ca|me|af)\\-\\w+\\-\\d+$"), AwsCn: regexp.MustCompile("^cn\\-\\w+\\-\\d+$"), AwsIso: regexp.MustCompile("^us\\-iso\\-\\w+\\-\\d+$"), AwsIsoB: regexp.MustCompile("^us\\-isob\\-\\w+\\-\\d+$"), AwsIsoE: regexp.MustCompile("^eu\\-isoe\\-\\w+\\-\\d+$"), AwsIsoF: regexp.MustCompile("^us\\-isof\\-\\w+\\-\\d+$"), AwsUsGov: regexp.MustCompile("^us\\-gov\\-\\w+\\-\\d+$"), } var defaultPartitions = endpoints.Partitions{ { ID: "aws", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.DualStackVariant, }: { Hostname: "gamelift.{region}.api.aws", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.amazonaws.com", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant | endpoints.DualStackVariant, }: { Hostname: "gamelift-fips.{region}.api.aws", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.amazonaws.com", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.Aws, IsRegionalized: true, Endpoints: endpoints.Endpoints{ endpoints.EndpointKey{ Region: "af-south-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-east-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-northeast-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-northeast-2", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-northeast-3", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-south-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-southeast-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ap-southeast-2", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "ca-central-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-central-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-north-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-south-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-west-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-west-2", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "eu-west-3", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "me-south-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "sa-east-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "us-east-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "us-east-2", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "us-west-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "us-west-2", }: endpoints.Endpoint{}, }, }, { ID: "aws-cn", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.DualStackVariant, }: { Hostname: "gamelift.{region}.api.amazonwebservices.com.cn", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.amazonaws.com.cn", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant | endpoints.DualStackVariant, }: { Hostname: "gamelift-fips.{region}.api.amazonwebservices.com.cn", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.amazonaws.com.cn", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsCn, IsRegionalized: true, Endpoints: endpoints.Endpoints{ endpoints.EndpointKey{ Region: "cn-north-1", }: endpoints.Endpoint{}, endpoints.EndpointKey{ Region: "cn-northwest-1", }: endpoints.Endpoint{}, }, }, { ID: "aws-iso", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.c2s.ic.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.c2s.ic.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsIso, IsRegionalized: true, }, { ID: "aws-iso-b", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.sc2s.sgov.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.sc2s.sgov.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsIsoB, IsRegionalized: true, }, { ID: "aws-iso-e", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.cloud.adc-e.uk", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.cloud.adc-e.uk", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsIsoE, IsRegionalized: true, }, { ID: "aws-iso-f", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.csp.hci.ic.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.csp.hci.ic.gov", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsIsoF, IsRegionalized: true, }, { ID: "aws-us-gov", Defaults: map[endpoints.DefaultKey]endpoints.Endpoint{ { Variant: endpoints.DualStackVariant, }: { Hostname: "gamelift.{region}.api.aws", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant, }: { Hostname: "gamelift-fips.{region}.amazonaws.com", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: endpoints.FIPSVariant | endpoints.DualStackVariant, }: { Hostname: "gamelift-fips.{region}.api.aws", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, { Variant: 0, }: { Hostname: "gamelift.{region}.amazonaws.com", Protocols: []string{"https"}, SignatureVersions: []string{"v4"}, }, }, RegionRegex: partitionRegexp.AwsUsGov, IsRegionalized: true, }, }
370
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package endpoints import ( "testing" ) func TestRegexCompile(t *testing.T) { _ = defaultPartitions }
12
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package types type AcceptanceType string // Enum values for AcceptanceType const ( AcceptanceTypeAccept AcceptanceType = "ACCEPT" AcceptanceTypeReject AcceptanceType = "REJECT" ) // Values returns all known values for AcceptanceType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AcceptanceType) Values() []AcceptanceType { return []AcceptanceType{ "ACCEPT", "REJECT", } } type BackfillMode string // Enum values for BackfillMode const ( BackfillModeAutomatic BackfillMode = "AUTOMATIC" BackfillModeManual BackfillMode = "MANUAL" ) // Values returns all known values for BackfillMode. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (BackfillMode) Values() []BackfillMode { return []BackfillMode{ "AUTOMATIC", "MANUAL", } } type BalancingStrategy string // Enum values for BalancingStrategy const ( BalancingStrategySpotOnly BalancingStrategy = "SPOT_ONLY" BalancingStrategySpotPreferred BalancingStrategy = "SPOT_PREFERRED" BalancingStrategyOnDemandOnly BalancingStrategy = "ON_DEMAND_ONLY" ) // Values returns all known values for BalancingStrategy. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (BalancingStrategy) Values() []BalancingStrategy { return []BalancingStrategy{ "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY", } } type BuildStatus string // Enum values for BuildStatus const ( BuildStatusInitialized BuildStatus = "INITIALIZED" BuildStatusReady BuildStatus = "READY" BuildStatusFailed BuildStatus = "FAILED" ) // Values returns all known values for BuildStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (BuildStatus) Values() []BuildStatus { return []BuildStatus{ "INITIALIZED", "READY", "FAILED", } } type CertificateType string // Enum values for CertificateType const ( CertificateTypeDisabled CertificateType = "DISABLED" CertificateTypeGenerated CertificateType = "GENERATED" ) // Values returns all known values for CertificateType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (CertificateType) Values() []CertificateType { return []CertificateType{ "DISABLED", "GENERATED", } } type ComparisonOperatorType string // Enum values for ComparisonOperatorType const ( ComparisonOperatorTypeGreaterThanOrEqualToThreshold ComparisonOperatorType = "GreaterThanOrEqualToThreshold" ComparisonOperatorTypeGreaterThanThreshold ComparisonOperatorType = "GreaterThanThreshold" ComparisonOperatorTypeLessThanThreshold ComparisonOperatorType = "LessThanThreshold" ComparisonOperatorTypeLessThanOrEqualToThreshold ComparisonOperatorType = "LessThanOrEqualToThreshold" ) // Values returns all known values for ComparisonOperatorType. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ComparisonOperatorType) Values() []ComparisonOperatorType { return []ComparisonOperatorType{ "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold", } } type ComputeStatus string // Enum values for ComputeStatus const ( ComputeStatusPending ComputeStatus = "PENDING" ComputeStatusActive ComputeStatus = "ACTIVE" ComputeStatusTerminating ComputeStatus = "TERMINATING" ) // Values returns all known values for ComputeStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ComputeStatus) Values() []ComputeStatus { return []ComputeStatus{ "PENDING", "ACTIVE", "TERMINATING", } } type ComputeType string // Enum values for ComputeType const ( ComputeTypeEc2 ComputeType = "EC2" ComputeTypeAnywhere ComputeType = "ANYWHERE" ) // Values returns all known values for ComputeType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (ComputeType) Values() []ComputeType { return []ComputeType{ "EC2", "ANYWHERE", } } type EC2InstanceType string // Enum values for EC2InstanceType const ( EC2InstanceTypeT2Micro EC2InstanceType = "t2.micro" EC2InstanceTypeT2Small EC2InstanceType = "t2.small" EC2InstanceTypeT2Medium EC2InstanceType = "t2.medium" EC2InstanceTypeT2Large EC2InstanceType = "t2.large" EC2InstanceTypeC3Large EC2InstanceType = "c3.large" EC2InstanceTypeC3Xlarge EC2InstanceType = "c3.xlarge" EC2InstanceTypeC32xlarge EC2InstanceType = "c3.2xlarge" EC2InstanceTypeC34xlarge EC2InstanceType = "c3.4xlarge" EC2InstanceTypeC38xlarge EC2InstanceType = "c3.8xlarge" EC2InstanceTypeC4Large EC2InstanceType = "c4.large" EC2InstanceTypeC4Xlarge EC2InstanceType = "c4.xlarge" EC2InstanceTypeC42xlarge EC2InstanceType = "c4.2xlarge" EC2InstanceTypeC44xlarge EC2InstanceType = "c4.4xlarge" EC2InstanceTypeC48xlarge EC2InstanceType = "c4.8xlarge" EC2InstanceTypeC5Large EC2InstanceType = "c5.large" EC2InstanceTypeC5Xlarge EC2InstanceType = "c5.xlarge" EC2InstanceTypeC52xlarge EC2InstanceType = "c5.2xlarge" EC2InstanceTypeC54xlarge EC2InstanceType = "c5.4xlarge" EC2InstanceTypeC59xlarge EC2InstanceType = "c5.9xlarge" EC2InstanceTypeC512xlarge EC2InstanceType = "c5.12xlarge" EC2InstanceTypeC518xlarge EC2InstanceType = "c5.18xlarge" EC2InstanceTypeC524xlarge EC2InstanceType = "c5.24xlarge" EC2InstanceTypeC5aLarge EC2InstanceType = "c5a.large" EC2InstanceTypeC5aXlarge EC2InstanceType = "c5a.xlarge" EC2InstanceTypeC5a2xlarge EC2InstanceType = "c5a.2xlarge" EC2InstanceTypeC5a4xlarge EC2InstanceType = "c5a.4xlarge" EC2InstanceTypeC5a8xlarge EC2InstanceType = "c5a.8xlarge" EC2InstanceTypeC5a12xlarge EC2InstanceType = "c5a.12xlarge" EC2InstanceTypeC5a16xlarge EC2InstanceType = "c5a.16xlarge" EC2InstanceTypeC5a24xlarge EC2InstanceType = "c5a.24xlarge" EC2InstanceTypeR3Large EC2InstanceType = "r3.large" EC2InstanceTypeR3Xlarge EC2InstanceType = "r3.xlarge" EC2InstanceTypeR32xlarge EC2InstanceType = "r3.2xlarge" EC2InstanceTypeR34xlarge EC2InstanceType = "r3.4xlarge" EC2InstanceTypeR38xlarge EC2InstanceType = "r3.8xlarge" EC2InstanceTypeR4Large EC2InstanceType = "r4.large" EC2InstanceTypeR4Xlarge EC2InstanceType = "r4.xlarge" EC2InstanceTypeR42xlarge EC2InstanceType = "r4.2xlarge" EC2InstanceTypeR44xlarge EC2InstanceType = "r4.4xlarge" EC2InstanceTypeR48xlarge EC2InstanceType = "r4.8xlarge" EC2InstanceTypeR416xlarge EC2InstanceType = "r4.16xlarge" EC2InstanceTypeR5Large EC2InstanceType = "r5.large" EC2InstanceTypeR5Xlarge EC2InstanceType = "r5.xlarge" EC2InstanceTypeR52xlarge EC2InstanceType = "r5.2xlarge" EC2InstanceTypeR54xlarge EC2InstanceType = "r5.4xlarge" EC2InstanceTypeR58xlarge EC2InstanceType = "r5.8xlarge" EC2InstanceTypeR512xlarge EC2InstanceType = "r5.12xlarge" EC2InstanceTypeR516xlarge EC2InstanceType = "r5.16xlarge" EC2InstanceTypeR524xlarge EC2InstanceType = "r5.24xlarge" EC2InstanceTypeR5aLarge EC2InstanceType = "r5a.large" EC2InstanceTypeR5aXlarge EC2InstanceType = "r5a.xlarge" EC2InstanceTypeR5a2xlarge EC2InstanceType = "r5a.2xlarge" EC2InstanceTypeR5a4xlarge EC2InstanceType = "r5a.4xlarge" EC2InstanceTypeR5a8xlarge EC2InstanceType = "r5a.8xlarge" EC2InstanceTypeR5a12xlarge EC2InstanceType = "r5a.12xlarge" EC2InstanceTypeR5a16xlarge EC2InstanceType = "r5a.16xlarge" EC2InstanceTypeR5a24xlarge EC2InstanceType = "r5a.24xlarge" EC2InstanceTypeM3Medium EC2InstanceType = "m3.medium" EC2InstanceTypeM3Large EC2InstanceType = "m3.large" EC2InstanceTypeM3Xlarge EC2InstanceType = "m3.xlarge" EC2InstanceTypeM32xlarge EC2InstanceType = "m3.2xlarge" EC2InstanceTypeM4Large EC2InstanceType = "m4.large" EC2InstanceTypeM4Xlarge EC2InstanceType = "m4.xlarge" EC2InstanceTypeM42xlarge EC2InstanceType = "m4.2xlarge" EC2InstanceTypeM44xlarge EC2InstanceType = "m4.4xlarge" EC2InstanceTypeM410xlarge EC2InstanceType = "m4.10xlarge" EC2InstanceTypeM5Large EC2InstanceType = "m5.large" EC2InstanceTypeM5Xlarge EC2InstanceType = "m5.xlarge" EC2InstanceTypeM52xlarge EC2InstanceType = "m5.2xlarge" EC2InstanceTypeM54xlarge EC2InstanceType = "m5.4xlarge" EC2InstanceTypeM58xlarge EC2InstanceType = "m5.8xlarge" EC2InstanceTypeM512xlarge EC2InstanceType = "m5.12xlarge" EC2InstanceTypeM516xlarge EC2InstanceType = "m5.16xlarge" EC2InstanceTypeM524xlarge EC2InstanceType = "m5.24xlarge" EC2InstanceTypeM5aLarge EC2InstanceType = "m5a.large" EC2InstanceTypeM5aXlarge EC2InstanceType = "m5a.xlarge" EC2InstanceTypeM5a2xlarge EC2InstanceType = "m5a.2xlarge" EC2InstanceTypeM5a4xlarge EC2InstanceType = "m5a.4xlarge" EC2InstanceTypeM5a8xlarge EC2InstanceType = "m5a.8xlarge" EC2InstanceTypeM5a12xlarge EC2InstanceType = "m5a.12xlarge" EC2InstanceTypeM5a16xlarge EC2InstanceType = "m5a.16xlarge" EC2InstanceTypeM5a24xlarge EC2InstanceType = "m5a.24xlarge" EC2InstanceTypeC5dLarge EC2InstanceType = "c5d.large" EC2InstanceTypeC5dXlarge EC2InstanceType = "c5d.xlarge" EC2InstanceTypeC5d2xlarge EC2InstanceType = "c5d.2xlarge" EC2InstanceTypeC5d4xlarge EC2InstanceType = "c5d.4xlarge" EC2InstanceTypeC5d9xlarge EC2InstanceType = "c5d.9xlarge" EC2InstanceTypeC5d12xlarge EC2InstanceType = "c5d.12xlarge" EC2InstanceTypeC5d18xlarge EC2InstanceType = "c5d.18xlarge" EC2InstanceTypeC5d24xlarge EC2InstanceType = "c5d.24xlarge" EC2InstanceTypeC6aLarge EC2InstanceType = "c6a.large" EC2InstanceTypeC6aXlarge EC2InstanceType = "c6a.xlarge" EC2InstanceTypeC6a2xlarge EC2InstanceType = "c6a.2xlarge" EC2InstanceTypeC6a4xlarge EC2InstanceType = "c6a.4xlarge" EC2InstanceTypeC6a8xlarge EC2InstanceType = "c6a.8xlarge" EC2InstanceTypeC6a12xlarge EC2InstanceType = "c6a.12xlarge" EC2InstanceTypeC6a16xlarge EC2InstanceType = "c6a.16xlarge" EC2InstanceTypeC6a24xlarge EC2InstanceType = "c6a.24xlarge" EC2InstanceTypeC6iLarge EC2InstanceType = "c6i.large" EC2InstanceTypeC6iXlarge EC2InstanceType = "c6i.xlarge" EC2InstanceTypeC6i2xlarge EC2InstanceType = "c6i.2xlarge" EC2InstanceTypeC6i4xlarge EC2InstanceType = "c6i.4xlarge" EC2InstanceTypeC6i8xlarge EC2InstanceType = "c6i.8xlarge" EC2InstanceTypeC6i12xlarge EC2InstanceType = "c6i.12xlarge" EC2InstanceTypeC6i16xlarge EC2InstanceType = "c6i.16xlarge" EC2InstanceTypeC6i24xlarge EC2InstanceType = "c6i.24xlarge" EC2InstanceTypeR5dLarge EC2InstanceType = "r5d.large" EC2InstanceTypeR5dXlarge EC2InstanceType = "r5d.xlarge" EC2InstanceTypeR5d2xlarge EC2InstanceType = "r5d.2xlarge" EC2InstanceTypeR5d4xlarge EC2InstanceType = "r5d.4xlarge" EC2InstanceTypeR5d8xlarge EC2InstanceType = "r5d.8xlarge" EC2InstanceTypeR5d12xlarge EC2InstanceType = "r5d.12xlarge" EC2InstanceTypeR5d16xlarge EC2InstanceType = "r5d.16xlarge" EC2InstanceTypeR5d24xlarge EC2InstanceType = "r5d.24xlarge" ) // Values returns all known values for EC2InstanceType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (EC2InstanceType) Values() []EC2InstanceType { return []EC2InstanceType{ "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge", } } type EventCode string // Enum values for EventCode const ( EventCodeGenericEvent EventCode = "GENERIC_EVENT" EventCodeFleetCreated EventCode = "FLEET_CREATED" EventCodeFleetDeleted EventCode = "FLEET_DELETED" EventCodeFleetScalingEvent EventCode = "FLEET_SCALING_EVENT" EventCodeFleetStateDownloading EventCode = "FLEET_STATE_DOWNLOADING" EventCodeFleetStateValidating EventCode = "FLEET_STATE_VALIDATING" EventCodeFleetStateBuilding EventCode = "FLEET_STATE_BUILDING" EventCodeFleetStateActivating EventCode = "FLEET_STATE_ACTIVATING" EventCodeFleetStateActive EventCode = "FLEET_STATE_ACTIVE" EventCodeFleetStateError EventCode = "FLEET_STATE_ERROR" EventCodeFleetInitializationFailed EventCode = "FLEET_INITIALIZATION_FAILED" EventCodeFleetBinaryDownloadFailed EventCode = "FLEET_BINARY_DOWNLOAD_FAILED" EventCodeFleetValidationLaunchPathNotFound EventCode = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" EventCodeFleetValidationExecutableRuntimeFailure EventCode = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" EventCodeFleetValidationTimedOut EventCode = "FLEET_VALIDATION_TIMED_OUT" EventCodeFleetActivationFailed EventCode = "FLEET_ACTIVATION_FAILED" EventCodeFleetActivationFailedNoInstances EventCode = "FLEET_ACTIVATION_FAILED_NO_INSTANCES" EventCodeFleetNewGameSessionProtectionPolicyUpdated EventCode = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" EventCodeServerProcessInvalidPath EventCode = "SERVER_PROCESS_INVALID_PATH" EventCodeServerProcessSdkInitializationTimeout EventCode = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" EventCodeServerProcessProcessReadyTimeout EventCode = "SERVER_PROCESS_PROCESS_READY_TIMEOUT" EventCodeServerProcessCrashed EventCode = "SERVER_PROCESS_CRASHED" EventCodeServerProcessTerminatedUnhealthy EventCode = "SERVER_PROCESS_TERMINATED_UNHEALTHY" EventCodeServerProcessForceTerminated EventCode = "SERVER_PROCESS_FORCE_TERMINATED" EventCodeServerProcessProcessExitTimeout EventCode = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" EventCodeGameSessionActivationTimeout EventCode = "GAME_SESSION_ACTIVATION_TIMEOUT" EventCodeFleetCreationExtractingBuild EventCode = "FLEET_CREATION_EXTRACTING_BUILD" EventCodeFleetCreationRunningInstaller EventCode = "FLEET_CREATION_RUNNING_INSTALLER" EventCodeFleetCreationValidatingRuntimeConfig EventCode = "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" EventCodeFleetVpcPeeringSucceeded EventCode = "FLEET_VPC_PEERING_SUCCEEDED" EventCodeFleetVpcPeeringFailed EventCode = "FLEET_VPC_PEERING_FAILED" EventCodeFleetVpcPeeringDeleted EventCode = "FLEET_VPC_PEERING_DELETED" EventCodeInstanceInterrupted EventCode = "INSTANCE_INTERRUPTED" EventCodeInstanceRecycled EventCode = "INSTANCE_RECYCLED" ) // Values returns all known values for EventCode. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (EventCode) Values() []EventCode { return []EventCode{ "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", } } type FilterInstanceStatus string // Enum values for FilterInstanceStatus const ( FilterInstanceStatusActive FilterInstanceStatus = "ACTIVE" FilterInstanceStatusDraining FilterInstanceStatus = "DRAINING" ) // Values returns all known values for FilterInstanceStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (FilterInstanceStatus) Values() []FilterInstanceStatus { return []FilterInstanceStatus{ "ACTIVE", "DRAINING", } } type FleetAction string // Enum values for FleetAction const ( FleetActionAutoScaling FleetAction = "AUTO_SCALING" ) // Values returns all known values for FleetAction. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetAction) Values() []FleetAction { return []FleetAction{ "AUTO_SCALING", } } type FleetStatus string // Enum values for FleetStatus const ( FleetStatusNew FleetStatus = "NEW" FleetStatusDownloading FleetStatus = "DOWNLOADING" FleetStatusValidating FleetStatus = "VALIDATING" FleetStatusBuilding FleetStatus = "BUILDING" FleetStatusActivating FleetStatus = "ACTIVATING" FleetStatusActive FleetStatus = "ACTIVE" FleetStatusDeleting FleetStatus = "DELETING" FleetStatusError FleetStatus = "ERROR" FleetStatusTerminated FleetStatus = "TERMINATED" FleetStatusNotFound FleetStatus = "NOT_FOUND" ) // Values returns all known values for FleetStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetStatus) Values() []FleetStatus { return []FleetStatus{ "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND", } } type FleetType string // Enum values for FleetType const ( FleetTypeOnDemand FleetType = "ON_DEMAND" FleetTypeSpot FleetType = "SPOT" ) // Values returns all known values for FleetType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetType) Values() []FleetType { return []FleetType{ "ON_DEMAND", "SPOT", } } type FlexMatchMode string // Enum values for FlexMatchMode const ( FlexMatchModeStandalone FlexMatchMode = "STANDALONE" FlexMatchModeWithQueue FlexMatchMode = "WITH_QUEUE" ) // Values returns all known values for FlexMatchMode. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (FlexMatchMode) Values() []FlexMatchMode { return []FlexMatchMode{ "STANDALONE", "WITH_QUEUE", } } type GameServerClaimStatus string // Enum values for GameServerClaimStatus const ( GameServerClaimStatusClaimed GameServerClaimStatus = "CLAIMED" ) // Values returns all known values for GameServerClaimStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerClaimStatus) Values() []GameServerClaimStatus { return []GameServerClaimStatus{ "CLAIMED", } } type GameServerGroupAction string // Enum values for GameServerGroupAction const ( GameServerGroupActionReplaceInstanceTypes GameServerGroupAction = "REPLACE_INSTANCE_TYPES" ) // Values returns all known values for GameServerGroupAction. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupAction) Values() []GameServerGroupAction { return []GameServerGroupAction{ "REPLACE_INSTANCE_TYPES", } } type GameServerGroupDeleteOption string // Enum values for GameServerGroupDeleteOption const ( GameServerGroupDeleteOptionSafeDelete GameServerGroupDeleteOption = "SAFE_DELETE" GameServerGroupDeleteOptionForceDelete GameServerGroupDeleteOption = "FORCE_DELETE" GameServerGroupDeleteOptionRetain GameServerGroupDeleteOption = "RETAIN" ) // Values returns all known values for GameServerGroupDeleteOption. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupDeleteOption) Values() []GameServerGroupDeleteOption { return []GameServerGroupDeleteOption{ "SAFE_DELETE", "FORCE_DELETE", "RETAIN", } } type GameServerGroupInstanceType string // Enum values for GameServerGroupInstanceType const ( GameServerGroupInstanceTypeC4Large GameServerGroupInstanceType = "c4.large" GameServerGroupInstanceTypeC4Xlarge GameServerGroupInstanceType = "c4.xlarge" GameServerGroupInstanceTypeC42xlarge GameServerGroupInstanceType = "c4.2xlarge" GameServerGroupInstanceTypeC44xlarge GameServerGroupInstanceType = "c4.4xlarge" GameServerGroupInstanceTypeC48xlarge GameServerGroupInstanceType = "c4.8xlarge" GameServerGroupInstanceTypeC5Large GameServerGroupInstanceType = "c5.large" GameServerGroupInstanceTypeC5Xlarge GameServerGroupInstanceType = "c5.xlarge" GameServerGroupInstanceTypeC52xlarge GameServerGroupInstanceType = "c5.2xlarge" GameServerGroupInstanceTypeC54xlarge GameServerGroupInstanceType = "c5.4xlarge" GameServerGroupInstanceTypeC59xlarge GameServerGroupInstanceType = "c5.9xlarge" GameServerGroupInstanceTypeC512xlarge GameServerGroupInstanceType = "c5.12xlarge" GameServerGroupInstanceTypeC518xlarge GameServerGroupInstanceType = "c5.18xlarge" GameServerGroupInstanceTypeC524xlarge GameServerGroupInstanceType = "c5.24xlarge" GameServerGroupInstanceTypeC5aLarge GameServerGroupInstanceType = "c5a.large" GameServerGroupInstanceTypeC5aXlarge GameServerGroupInstanceType = "c5a.xlarge" GameServerGroupInstanceTypeC5a2xlarge GameServerGroupInstanceType = "c5a.2xlarge" GameServerGroupInstanceTypeC5a4xlarge GameServerGroupInstanceType = "c5a.4xlarge" GameServerGroupInstanceTypeC5a8xlarge GameServerGroupInstanceType = "c5a.8xlarge" GameServerGroupInstanceTypeC5a12xlarge GameServerGroupInstanceType = "c5a.12xlarge" GameServerGroupInstanceTypeC5a16xlarge GameServerGroupInstanceType = "c5a.16xlarge" GameServerGroupInstanceTypeC5a24xlarge GameServerGroupInstanceType = "c5a.24xlarge" GameServerGroupInstanceTypeC6gMedium GameServerGroupInstanceType = "c6g.medium" GameServerGroupInstanceTypeC6gLarge GameServerGroupInstanceType = "c6g.large" GameServerGroupInstanceTypeC6gXlarge GameServerGroupInstanceType = "c6g.xlarge" GameServerGroupInstanceTypeC6g2xlarge GameServerGroupInstanceType = "c6g.2xlarge" GameServerGroupInstanceTypeC6g4xlarge GameServerGroupInstanceType = "c6g.4xlarge" GameServerGroupInstanceTypeC6g8xlarge GameServerGroupInstanceType = "c6g.8xlarge" GameServerGroupInstanceTypeC6g12xlarge GameServerGroupInstanceType = "c6g.12xlarge" GameServerGroupInstanceTypeC6g16xlarge GameServerGroupInstanceType = "c6g.16xlarge" GameServerGroupInstanceTypeR4Large GameServerGroupInstanceType = "r4.large" GameServerGroupInstanceTypeR4Xlarge GameServerGroupInstanceType = "r4.xlarge" GameServerGroupInstanceTypeR42xlarge GameServerGroupInstanceType = "r4.2xlarge" GameServerGroupInstanceTypeR44xlarge GameServerGroupInstanceType = "r4.4xlarge" GameServerGroupInstanceTypeR48xlarge GameServerGroupInstanceType = "r4.8xlarge" GameServerGroupInstanceTypeR416xlarge GameServerGroupInstanceType = "r4.16xlarge" GameServerGroupInstanceTypeR5Large GameServerGroupInstanceType = "r5.large" GameServerGroupInstanceTypeR5Xlarge GameServerGroupInstanceType = "r5.xlarge" GameServerGroupInstanceTypeR52xlarge GameServerGroupInstanceType = "r5.2xlarge" GameServerGroupInstanceTypeR54xlarge GameServerGroupInstanceType = "r5.4xlarge" GameServerGroupInstanceTypeR58xlarge GameServerGroupInstanceType = "r5.8xlarge" GameServerGroupInstanceTypeR512xlarge GameServerGroupInstanceType = "r5.12xlarge" GameServerGroupInstanceTypeR516xlarge GameServerGroupInstanceType = "r5.16xlarge" GameServerGroupInstanceTypeR524xlarge GameServerGroupInstanceType = "r5.24xlarge" GameServerGroupInstanceTypeR5aLarge GameServerGroupInstanceType = "r5a.large" GameServerGroupInstanceTypeR5aXlarge GameServerGroupInstanceType = "r5a.xlarge" GameServerGroupInstanceTypeR5a2xlarge GameServerGroupInstanceType = "r5a.2xlarge" GameServerGroupInstanceTypeR5a4xlarge GameServerGroupInstanceType = "r5a.4xlarge" GameServerGroupInstanceTypeR5a8xlarge GameServerGroupInstanceType = "r5a.8xlarge" GameServerGroupInstanceTypeR5a12xlarge GameServerGroupInstanceType = "r5a.12xlarge" GameServerGroupInstanceTypeR5a16xlarge GameServerGroupInstanceType = "r5a.16xlarge" GameServerGroupInstanceTypeR5a24xlarge GameServerGroupInstanceType = "r5a.24xlarge" GameServerGroupInstanceTypeR6gMedium GameServerGroupInstanceType = "r6g.medium" GameServerGroupInstanceTypeR6gLarge GameServerGroupInstanceType = "r6g.large" GameServerGroupInstanceTypeR6gXlarge GameServerGroupInstanceType = "r6g.xlarge" GameServerGroupInstanceTypeR6g2xlarge GameServerGroupInstanceType = "r6g.2xlarge" GameServerGroupInstanceTypeR6g4xlarge GameServerGroupInstanceType = "r6g.4xlarge" GameServerGroupInstanceTypeR6g8xlarge GameServerGroupInstanceType = "r6g.8xlarge" GameServerGroupInstanceTypeR6g12xlarge GameServerGroupInstanceType = "r6g.12xlarge" GameServerGroupInstanceTypeR6g16xlarge GameServerGroupInstanceType = "r6g.16xlarge" GameServerGroupInstanceTypeM4Large GameServerGroupInstanceType = "m4.large" GameServerGroupInstanceTypeM4Xlarge GameServerGroupInstanceType = "m4.xlarge" GameServerGroupInstanceTypeM42xlarge GameServerGroupInstanceType = "m4.2xlarge" GameServerGroupInstanceTypeM44xlarge GameServerGroupInstanceType = "m4.4xlarge" GameServerGroupInstanceTypeM410xlarge GameServerGroupInstanceType = "m4.10xlarge" GameServerGroupInstanceTypeM5Large GameServerGroupInstanceType = "m5.large" GameServerGroupInstanceTypeM5Xlarge GameServerGroupInstanceType = "m5.xlarge" GameServerGroupInstanceTypeM52xlarge GameServerGroupInstanceType = "m5.2xlarge" GameServerGroupInstanceTypeM54xlarge GameServerGroupInstanceType = "m5.4xlarge" GameServerGroupInstanceTypeM58xlarge GameServerGroupInstanceType = "m5.8xlarge" GameServerGroupInstanceTypeM512xlarge GameServerGroupInstanceType = "m5.12xlarge" GameServerGroupInstanceTypeM516xlarge GameServerGroupInstanceType = "m5.16xlarge" GameServerGroupInstanceTypeM524xlarge GameServerGroupInstanceType = "m5.24xlarge" GameServerGroupInstanceTypeM5aLarge GameServerGroupInstanceType = "m5a.large" GameServerGroupInstanceTypeM5aXlarge GameServerGroupInstanceType = "m5a.xlarge" GameServerGroupInstanceTypeM5a2xlarge GameServerGroupInstanceType = "m5a.2xlarge" GameServerGroupInstanceTypeM5a4xlarge GameServerGroupInstanceType = "m5a.4xlarge" GameServerGroupInstanceTypeM5a8xlarge GameServerGroupInstanceType = "m5a.8xlarge" GameServerGroupInstanceTypeM5a12xlarge GameServerGroupInstanceType = "m5a.12xlarge" GameServerGroupInstanceTypeM5a16xlarge GameServerGroupInstanceType = "m5a.16xlarge" GameServerGroupInstanceTypeM5a24xlarge GameServerGroupInstanceType = "m5a.24xlarge" GameServerGroupInstanceTypeM6gMedium GameServerGroupInstanceType = "m6g.medium" GameServerGroupInstanceTypeM6gLarge GameServerGroupInstanceType = "m6g.large" GameServerGroupInstanceTypeM6gXlarge GameServerGroupInstanceType = "m6g.xlarge" GameServerGroupInstanceTypeM6g2xlarge GameServerGroupInstanceType = "m6g.2xlarge" GameServerGroupInstanceTypeM6g4xlarge GameServerGroupInstanceType = "m6g.4xlarge" GameServerGroupInstanceTypeM6g8xlarge GameServerGroupInstanceType = "m6g.8xlarge" GameServerGroupInstanceTypeM6g12xlarge GameServerGroupInstanceType = "m6g.12xlarge" GameServerGroupInstanceTypeM6g16xlarge GameServerGroupInstanceType = "m6g.16xlarge" ) // Values returns all known values for GameServerGroupInstanceType. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupInstanceType) Values() []GameServerGroupInstanceType { return []GameServerGroupInstanceType{ "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge", } } type GameServerGroupStatus string // Enum values for GameServerGroupStatus const ( GameServerGroupStatusNew GameServerGroupStatus = "NEW" GameServerGroupStatusActivating GameServerGroupStatus = "ACTIVATING" GameServerGroupStatusActive GameServerGroupStatus = "ACTIVE" GameServerGroupStatusDeleteScheduled GameServerGroupStatus = "DELETE_SCHEDULED" GameServerGroupStatusDeleting GameServerGroupStatus = "DELETING" GameServerGroupStatusDeleted GameServerGroupStatus = "DELETED" GameServerGroupStatusError GameServerGroupStatus = "ERROR" ) // Values returns all known values for GameServerGroupStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupStatus) Values() []GameServerGroupStatus { return []GameServerGroupStatus{ "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR", } } type GameServerHealthCheck string // Enum values for GameServerHealthCheck const ( GameServerHealthCheckHealthy GameServerHealthCheck = "HEALTHY" ) // Values returns all known values for GameServerHealthCheck. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerHealthCheck) Values() []GameServerHealthCheck { return []GameServerHealthCheck{ "HEALTHY", } } type GameServerInstanceStatus string // Enum values for GameServerInstanceStatus const ( GameServerInstanceStatusActive GameServerInstanceStatus = "ACTIVE" GameServerInstanceStatusDraining GameServerInstanceStatus = "DRAINING" GameServerInstanceStatusSpotTerminating GameServerInstanceStatus = "SPOT_TERMINATING" ) // Values returns all known values for GameServerInstanceStatus. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerInstanceStatus) Values() []GameServerInstanceStatus { return []GameServerInstanceStatus{ "ACTIVE", "DRAINING", "SPOT_TERMINATING", } } type GameServerProtectionPolicy string // Enum values for GameServerProtectionPolicy const ( GameServerProtectionPolicyNoProtection GameServerProtectionPolicy = "NO_PROTECTION" GameServerProtectionPolicyFullProtection GameServerProtectionPolicy = "FULL_PROTECTION" ) // Values returns all known values for GameServerProtectionPolicy. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerProtectionPolicy) Values() []GameServerProtectionPolicy { return []GameServerProtectionPolicy{ "NO_PROTECTION", "FULL_PROTECTION", } } type GameServerUtilizationStatus string // Enum values for GameServerUtilizationStatus const ( GameServerUtilizationStatusAvailable GameServerUtilizationStatus = "AVAILABLE" GameServerUtilizationStatusUtilized GameServerUtilizationStatus = "UTILIZED" ) // Values returns all known values for GameServerUtilizationStatus. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerUtilizationStatus) Values() []GameServerUtilizationStatus { return []GameServerUtilizationStatus{ "AVAILABLE", "UTILIZED", } } type GameSessionPlacementState string // Enum values for GameSessionPlacementState const ( GameSessionPlacementStatePending GameSessionPlacementState = "PENDING" GameSessionPlacementStateFulfilled GameSessionPlacementState = "FULFILLED" GameSessionPlacementStateCancelled GameSessionPlacementState = "CANCELLED" GameSessionPlacementStateTimedOut GameSessionPlacementState = "TIMED_OUT" GameSessionPlacementStateFailed GameSessionPlacementState = "FAILED" ) // Values returns all known values for GameSessionPlacementState. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameSessionPlacementState) Values() []GameSessionPlacementState { return []GameSessionPlacementState{ "PENDING", "FULFILLED", "CANCELLED", "TIMED_OUT", "FAILED", } } type GameSessionStatus string // Enum values for GameSessionStatus const ( GameSessionStatusActive GameSessionStatus = "ACTIVE" GameSessionStatusActivating GameSessionStatus = "ACTIVATING" GameSessionStatusTerminated GameSessionStatus = "TERMINATED" GameSessionStatusTerminating GameSessionStatus = "TERMINATING" GameSessionStatusError GameSessionStatus = "ERROR" ) // Values returns all known values for GameSessionStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameSessionStatus) Values() []GameSessionStatus { return []GameSessionStatus{ "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR", } } type GameSessionStatusReason string // Enum values for GameSessionStatusReason const ( GameSessionStatusReasonInterrupted GameSessionStatusReason = "INTERRUPTED" ) // Values returns all known values for GameSessionStatusReason. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameSessionStatusReason) Values() []GameSessionStatusReason { return []GameSessionStatusReason{ "INTERRUPTED", } } type InstanceStatus string // Enum values for InstanceStatus const ( InstanceStatusPending InstanceStatus = "PENDING" InstanceStatusActive InstanceStatus = "ACTIVE" InstanceStatusTerminating InstanceStatus = "TERMINATING" ) // Values returns all known values for InstanceStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (InstanceStatus) Values() []InstanceStatus { return []InstanceStatus{ "PENDING", "ACTIVE", "TERMINATING", } } type IpProtocol string // Enum values for IpProtocol const ( IpProtocolTcp IpProtocol = "TCP" IpProtocolUdp IpProtocol = "UDP" ) // Values returns all known values for IpProtocol. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (IpProtocol) Values() []IpProtocol { return []IpProtocol{ "TCP", "UDP", } } type LocationFilter string // Enum values for LocationFilter const ( LocationFilterAws LocationFilter = "AWS" LocationFilterCustom LocationFilter = "CUSTOM" ) // Values returns all known values for LocationFilter. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (LocationFilter) Values() []LocationFilter { return []LocationFilter{ "AWS", "CUSTOM", } } type LocationUpdateStatus string // Enum values for LocationUpdateStatus const ( LocationUpdateStatusPendingUpdate LocationUpdateStatus = "PENDING_UPDATE" ) // Values returns all known values for LocationUpdateStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (LocationUpdateStatus) Values() []LocationUpdateStatus { return []LocationUpdateStatus{ "PENDING_UPDATE", } } type MatchmakingConfigurationStatus string // Enum values for MatchmakingConfigurationStatus const ( MatchmakingConfigurationStatusCancelled MatchmakingConfigurationStatus = "CANCELLED" MatchmakingConfigurationStatusCompleted MatchmakingConfigurationStatus = "COMPLETED" MatchmakingConfigurationStatusFailed MatchmakingConfigurationStatus = "FAILED" MatchmakingConfigurationStatusPlacing MatchmakingConfigurationStatus = "PLACING" MatchmakingConfigurationStatusQueued MatchmakingConfigurationStatus = "QUEUED" MatchmakingConfigurationStatusRequiresAcceptance MatchmakingConfigurationStatus = "REQUIRES_ACCEPTANCE" MatchmakingConfigurationStatusSearching MatchmakingConfigurationStatus = "SEARCHING" MatchmakingConfigurationStatusTimedOut MatchmakingConfigurationStatus = "TIMED_OUT" ) // Values returns all known values for MatchmakingConfigurationStatus. Note that // this can be expanded in the future, and so it is only as up to date as the // client. The ordering of this slice is not guaranteed to be stable across // updates. func (MatchmakingConfigurationStatus) Values() []MatchmakingConfigurationStatus { return []MatchmakingConfigurationStatus{ "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT", } } type MetricName string // Enum values for MetricName const ( MetricNameActivatingGameSessions MetricName = "ActivatingGameSessions" MetricNameActiveGameSessions MetricName = "ActiveGameSessions" MetricNameActiveInstances MetricName = "ActiveInstances" MetricNameAvailableGameSessions MetricName = "AvailableGameSessions" MetricNameAvailablePlayerSessions MetricName = "AvailablePlayerSessions" MetricNameCurrentPlayerSessions MetricName = "CurrentPlayerSessions" MetricNameIdleInstances MetricName = "IdleInstances" MetricNamePercentAvailableGameSessions MetricName = "PercentAvailableGameSessions" MetricNamePercentIdleInstances MetricName = "PercentIdleInstances" MetricNameQueueDepth MetricName = "QueueDepth" MetricNameWaitTime MetricName = "WaitTime" MetricNameConcurrentActivatableGameSessions MetricName = "ConcurrentActivatableGameSessions" ) // Values returns all known values for MetricName. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (MetricName) Values() []MetricName { return []MetricName{ "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions", } } type OperatingSystem string // Enum values for OperatingSystem const ( OperatingSystemWindows2012 OperatingSystem = "WINDOWS_2012" OperatingSystemAmazonLinux OperatingSystem = "AMAZON_LINUX" OperatingSystemAmazonLinux2 OperatingSystem = "AMAZON_LINUX_2" OperatingSystemWindows2016 OperatingSystem = "WINDOWS_2016" OperatingSystemAmazonLinux2023 OperatingSystem = "AMAZON_LINUX_2023" ) // Values returns all known values for OperatingSystem. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (OperatingSystem) Values() []OperatingSystem { return []OperatingSystem{ "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023", } } type PlayerSessionCreationPolicy string // Enum values for PlayerSessionCreationPolicy const ( PlayerSessionCreationPolicyAcceptAll PlayerSessionCreationPolicy = "ACCEPT_ALL" PlayerSessionCreationPolicyDenyAll PlayerSessionCreationPolicy = "DENY_ALL" ) // Values returns all known values for PlayerSessionCreationPolicy. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (PlayerSessionCreationPolicy) Values() []PlayerSessionCreationPolicy { return []PlayerSessionCreationPolicy{ "ACCEPT_ALL", "DENY_ALL", } } type PlayerSessionStatus string // Enum values for PlayerSessionStatus const ( PlayerSessionStatusReserved PlayerSessionStatus = "RESERVED" PlayerSessionStatusActive PlayerSessionStatus = "ACTIVE" PlayerSessionStatusCompleted PlayerSessionStatus = "COMPLETED" PlayerSessionStatusTimedout PlayerSessionStatus = "TIMEDOUT" ) // Values returns all known values for PlayerSessionStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (PlayerSessionStatus) Values() []PlayerSessionStatus { return []PlayerSessionStatus{ "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT", } } type PolicyType string // Enum values for PolicyType const ( PolicyTypeRuleBased PolicyType = "RuleBased" PolicyTypeTargetBased PolicyType = "TargetBased" ) // Values returns all known values for PolicyType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (PolicyType) Values() []PolicyType { return []PolicyType{ "RuleBased", "TargetBased", } } type PriorityType string // Enum values for PriorityType const ( PriorityTypeLatency PriorityType = "LATENCY" PriorityTypeCost PriorityType = "COST" PriorityTypeDestination PriorityType = "DESTINATION" PriorityTypeLocation PriorityType = "LOCATION" ) // Values returns all known values for PriorityType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (PriorityType) Values() []PriorityType { return []PriorityType{ "LATENCY", "COST", "DESTINATION", "LOCATION", } } type ProtectionPolicy string // Enum values for ProtectionPolicy const ( ProtectionPolicyNoProtection ProtectionPolicy = "NoProtection" ProtectionPolicyFullProtection ProtectionPolicy = "FullProtection" ) // Values returns all known values for ProtectionPolicy. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ProtectionPolicy) Values() []ProtectionPolicy { return []ProtectionPolicy{ "NoProtection", "FullProtection", } } type RoutingStrategyType string // Enum values for RoutingStrategyType const ( RoutingStrategyTypeSimple RoutingStrategyType = "SIMPLE" RoutingStrategyTypeTerminal RoutingStrategyType = "TERMINAL" ) // Values returns all known values for RoutingStrategyType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (RoutingStrategyType) Values() []RoutingStrategyType { return []RoutingStrategyType{ "SIMPLE", "TERMINAL", } } type ScalingAdjustmentType string // Enum values for ScalingAdjustmentType const ( ScalingAdjustmentTypeChangeInCapacity ScalingAdjustmentType = "ChangeInCapacity" ScalingAdjustmentTypeExactCapacity ScalingAdjustmentType = "ExactCapacity" ScalingAdjustmentTypePercentChangeInCapacity ScalingAdjustmentType = "PercentChangeInCapacity" ) // Values returns all known values for ScalingAdjustmentType. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ScalingAdjustmentType) Values() []ScalingAdjustmentType { return []ScalingAdjustmentType{ "ChangeInCapacity", "ExactCapacity", "PercentChangeInCapacity", } } type ScalingStatusType string // Enum values for ScalingStatusType const ( ScalingStatusTypeActive ScalingStatusType = "ACTIVE" ScalingStatusTypeUpdateRequested ScalingStatusType = "UPDATE_REQUESTED" ScalingStatusTypeUpdating ScalingStatusType = "UPDATING" ScalingStatusTypeDeleteRequested ScalingStatusType = "DELETE_REQUESTED" ScalingStatusTypeDeleting ScalingStatusType = "DELETING" ScalingStatusTypeDeleted ScalingStatusType = "DELETED" ScalingStatusTypeError ScalingStatusType = "ERROR" ) // Values returns all known values for ScalingStatusType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ScalingStatusType) Values() []ScalingStatusType { return []ScalingStatusType{ "ACTIVE", "UPDATE_REQUESTED", "UPDATING", "DELETE_REQUESTED", "DELETING", "DELETED", "ERROR", } } type SortOrder string // Enum values for SortOrder const ( SortOrderAscending SortOrder = "ASCENDING" SortOrderDescending SortOrder = "DESCENDING" ) // Values returns all known values for SortOrder. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (SortOrder) Values() []SortOrder { return []SortOrder{ "ASCENDING", "DESCENDING", } }
1,339
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package types import ( "fmt" smithy "github.com/aws/smithy-go" ) // The requested operation would cause a conflict with the current state of a // service resource associated with the request. Resolve the conflict before // retrying this request. type ConflictException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *ConflictException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *ConflictException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *ConflictException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "ConflictException" } return *e.ErrorCodeOverride } func (e *ConflictException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The specified fleet has no available instances to fulfill a CreateGameSession // request. Clients can retry such requests immediately or after a waiting period. type FleetCapacityExceededException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *FleetCapacityExceededException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *FleetCapacityExceededException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *FleetCapacityExceededException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "FleetCapacityExceededException" } return *e.ErrorCodeOverride } func (e *FleetCapacityExceededException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The game instance is currently full and cannot allow the requested player(s) to // join. Clients can retry such requests immediately or after a waiting period. type GameSessionFullException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *GameSessionFullException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *GameSessionFullException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *GameSessionFullException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "GameSessionFullException" } return *e.ErrorCodeOverride } func (e *GameSessionFullException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // A game session with this custom ID string already exists in this fleet. Resolve // this conflict before retrying this request. type IdempotentParameterMismatchException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *IdempotentParameterMismatchException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *IdempotentParameterMismatchException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *IdempotentParameterMismatchException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "IdempotentParameterMismatchException" } return *e.ErrorCodeOverride } func (e *IdempotentParameterMismatchException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The service encountered an unrecoverable internal failure while processing the // request. Clients can retry such requests immediately or after a waiting period. type InternalServiceException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *InternalServiceException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *InternalServiceException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *InternalServiceException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "InternalServiceException" } return *e.ErrorCodeOverride } func (e *InternalServiceException) ErrorFault() smithy.ErrorFault { return smithy.FaultServer } // The requested operation would cause a conflict with the current state of a // resource associated with the request and/or the fleet. Resolve the conflict // before retrying. type InvalidFleetStatusException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *InvalidFleetStatusException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *InvalidFleetStatusException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *InvalidFleetStatusException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "InvalidFleetStatusException" } return *e.ErrorCodeOverride } func (e *InvalidFleetStatusException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The requested operation would cause a conflict with the current state of a // resource associated with the request and/or the game instance. Resolve the // conflict before retrying. type InvalidGameSessionStatusException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *InvalidGameSessionStatusException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *InvalidGameSessionStatusException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *InvalidGameSessionStatusException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "InvalidGameSessionStatusException" } return *e.ErrorCodeOverride } func (e *InvalidGameSessionStatusException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // One or more parameter values in the request are invalid. Correct the invalid // parameter values before retrying. type InvalidRequestException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *InvalidRequestException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *InvalidRequestException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *InvalidRequestException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "InvalidRequestException" } return *e.ErrorCodeOverride } func (e *InvalidRequestException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The requested operation would cause the resource to exceed the allowed service // limit. Resolve the issue before retrying. type LimitExceededException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *LimitExceededException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *LimitExceededException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *LimitExceededException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "LimitExceededException" } return *e.ErrorCodeOverride } func (e *LimitExceededException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // THe requested resources was not found. The resource was either not created yet // or deleted. type NotFoundException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *NotFoundException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *NotFoundException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *NotFoundException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "NotFoundException" } return *e.ErrorCodeOverride } func (e *NotFoundException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The specified game server group has no available game servers to fulfill a // ClaimGameServer request. Clients can retry such requests immediately or after a // waiting period. type OutOfCapacityException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *OutOfCapacityException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *OutOfCapacityException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *OutOfCapacityException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "OutOfCapacityException" } return *e.ErrorCodeOverride } func (e *OutOfCapacityException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The requested tagging operation did not succeed. This may be due to invalid tag // format or the maximum tag limit may have been exceeded. Resolve the issue before // retrying. type TaggingFailedException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *TaggingFailedException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *TaggingFailedException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *TaggingFailedException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "TaggingFailedException" } return *e.ErrorCodeOverride } func (e *TaggingFailedException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The service is unable to resolve the routing for a particular alias because it // has a terminal RoutingStrategy associated with it. The message returned in this // exception is the message defined in the routing strategy itself. Such requests // should only be retried if the routing strategy for the specified alias is // modified. type TerminalRoutingStrategyException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *TerminalRoutingStrategyException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *TerminalRoutingStrategyException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *TerminalRoutingStrategyException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "TerminalRoutingStrategyException" } return *e.ErrorCodeOverride } func (e *TerminalRoutingStrategyException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The client failed authentication. Clients should not retry such requests. type UnauthorizedException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *UnauthorizedException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *UnauthorizedException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *UnauthorizedException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "UnauthorizedException" } return *e.ErrorCodeOverride } func (e *UnauthorizedException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient } // The requested operation is not supported in the Region specified. type UnsupportedRegionException struct { Message *string ErrorCodeOverride *string noSmithyDocumentSerde } func (e *UnsupportedRegionException) Error() string { return fmt.Sprintf("%s: %s", e.ErrorCode(), e.ErrorMessage()) } func (e *UnsupportedRegionException) ErrorMessage() string { if e.Message == nil { return "" } return *e.Message } func (e *UnsupportedRegionException) ErrorCode() string { if e == nil || e.ErrorCodeOverride == nil { return "UnsupportedRegionException" } return *e.ErrorCodeOverride } func (e *UnsupportedRegionException) ErrorFault() smithy.ErrorFault { return smithy.FaultClient }
422
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package types import ( smithydocument "github.com/aws/smithy-go/document" "time" ) // Properties that describe an alias resource. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type Alias struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift alias resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a // GameLift alias ARN, the resource ID matches the alias ID value. AliasArn *string // A unique identifier for the alias. Alias IDs are unique within a Region. AliasId *string // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A human-readable description of an alias. Description *string // The time that this data object was last modified. Format is a number expressed // in Unix time as milliseconds (for example "1469498468.057" ). LastUpdatedTime *time.Time // A descriptive label that is associated with an alias. Alias names do not need // to be unique. Name *string // The routing configuration, including routing type and fleet target, for the // alias. RoutingStrategy *RoutingStrategy noSmithyDocumentSerde } // Amazon GameLift Anywhere configuration options for your Anywhere fleets. type AnywhereConfiguration struct { // The cost to run your fleet per hour. Amazon GameLift uses the provided cost of // your fleet to balance usage in queues. For more information about queues, see // Setting up queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html) // in the Amazon GameLift Developer Guide. // // This member is required. Cost *string noSmithyDocumentSerde } // Values for use in player attribute key-value pairs. This object lets you // specify an attribute value using any of the valid data types: string, number, // string array, or data map. Each AttributeValue object can use only one of the // available properties. type AttributeValue struct { // For number values, expressed as double. N *float64 // For single string values. Maximum string length is 100 characters. S *string // For a map of up to 10 data type:value pairs. Maximum length for each string // value is 100 characters. SDM map[string]float64 // For a list of up to 100 strings. Maximum length for each string is 100 // characters. Duplicate values are not recognized; all occurrences of the repeated // value after the first of a repeated value are ignored. SL []string noSmithyDocumentSerde } // Temporary access credentials used for uploading game build files to Amazon // GameLift. They are valid for a limited time. If they expire before you upload // your game build, get a new set by calling RequestUploadCredentials (https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html) // . type AwsCredentials struct { // Temporary key allowing access to the Amazon GameLift S3 account. AccessKeyId *string // Temporary secret key allowing access to the Amazon GameLift S3 account. SecretAccessKey *string // Token used to associate a specific build ID with the files uploaded using these // credentials. SessionToken *string noSmithyDocumentSerde } // Properties describing a custom game build. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type Build struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs // are unique across all Regions. Format is // arn:aws:gamelift:::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a // GameLift build ARN, the resource ID matches the BuildId value. BuildArn *string // A unique identifier for the build. BuildId *string // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A descriptive label associated with a build. Build names don't need to be // unique. It can be set using CreateBuild (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html) // or UpdateBuild (https://docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild) // . Name *string // Operating system that the game server binaries are built to run on. This value // determines the type of fleet resources that you can use for this build. OperatingSystem OperatingSystem // The Amazon GameLift Server SDK version used to develop your game server. ServerSdkVersion *string // File size of the uploaded game build, expressed in bytes. When the build status // is INITIALIZED or when using a custom Amazon S3 storage location, this value is // 0. SizeOnDisk *int64 // Current status of the build. Possible build statuses include the following: // - INITIALIZED -- A new build has been defined, but no files have been // uploaded. You cannot create fleets for builds that are in this status. When a // build is successfully created, the build status is set to this value. // - READY -- The game build has been successfully uploaded. You can now create // new fleets for this build. // - FAILED -- The game build upload failed. You cannot create new fleets for // this build. Status BuildStatus // Version information associated with a build or script. Version strings don't // need to be unique. Version *string noSmithyDocumentSerde } // Determines whether a TLS/SSL certificate is generated for a fleet. This feature // must be enabled when creating the fleet. All instances in a fleet share the same // certificate. The certificate can be retrieved by calling the Amazon GameLift // Server SDK (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html) // operation GetInstanceCertificate . type CertificateConfiguration struct { // Indicates whether a TLS/SSL certificate is generated for a fleet. Valid values // include: // - GENERATED - Generate a TLS/SSL certificate for this fleet. // - DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet. // // This member is required. CertificateType CertificateType noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Filters which game servers may be claimed when calling ClaimGameServer . type ClaimFilterOption struct { // List of instance statuses that game servers may be claimed on. If provided, the // list must contain the ACTIVE status. InstanceStatuses []FilterInstanceStatus noSmithyDocumentSerde } // Resources used to host your game servers. A compute resource can be managed // Amazon GameLift Amazon EC2 instances or your own resources. type Compute struct { // The ARN that is assigned to the compute resource and uniquely identifies it. // ARNs are unique across locations. ComputeArn *string // A descriptive label that is associated with the compute resource registered to // your fleet. ComputeName *string // Current status of the compute. A compute must have an ACTIVE status to host // game sessions. ComputeStatus ComputeStatus // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // The DNS name of the compute resource. Amazon GameLift requires the DNS name or // IP address to manage your compute resource. DnsName *string // The Amazon Resource Name (ARN) of the fleet that the compute is registered to. FleetArn *string // A unique identifier for the fleet that the compute is registered to. FleetId *string // The endpoint connection details of the Amazon GameLift SDK endpoint that your // game server connects to. GameLiftServiceSdkEndpoint *string // The IP address of the compute resource. Amazon GameLift requires the DNS name // or IP address to manage your compute resource. IpAddress *string // The name of the custom location you added to the fleet that this compute // resource resides in. Location *string // The type of operating system on your compute resource. OperatingSystem OperatingSystem // The compute type that the fleet uses. A fleet can use Anywhere compute // resources that you own, or use managed Amazon EC2 instances. Type EC2InstanceType noSmithyDocumentSerde } // Player information for use when creating player sessions using a game session // placement request. type DesiredPlayerSession struct { // Developer-defined information related to a player. Amazon GameLift does not use // this data, so it can be formatted as needed for use in the game. PlayerData *string // A unique identifier for a player to associate with the player session. PlayerId *string noSmithyDocumentSerde } // Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. // Pending and terminating counts are non-zero when the fleet capacity is adjusting // to a scaling event or if access to resources is temporarily affected. type EC2InstanceCounts struct { // Actual number of instances that are ready to host game sessions. ACTIVE *int32 // Ideal number of active instances. GameLift will always try to maintain the // desired number of instances. Capacity is scaled up or down by changing the // desired instances. DESIRED *int32 // Number of active instances that are not currently hosting a game session. IDLE *int32 // The maximum instance count value allowed. MAXIMUM *int32 // The minimum instance count value allowed. MINIMUM *int32 // Number of instances that are starting but not yet active. PENDING *int32 // Number of instances that are no longer active but haven't yet been terminated. TERMINATING *int32 noSmithyDocumentSerde } // The Amazon GameLift service limits for an Amazon EC2 instance type and current // utilization. Amazon GameLift allows Amazon Web Services accounts a maximum // number of instances, per instance type, per Amazon Web Services Region or // location, for use with Amazon GameLift. You can request an limit increase for // your account by using the Service limits page in the Amazon GameLift console. type EC2InstanceLimit struct { // The number of instances for the specified type and location that are currently // being used by the Amazon Web Services account. CurrentInstances *int32 // The name of an Amazon EC2 instance type. See Amazon Elastic Compute Cloud // Instance Types (http://aws.amazon.com/ec2/instance-types/) for detailed // descriptions. EC2InstanceType EC2InstanceType // The number of instances that is allowed for the specified instance type and // location. InstanceLimit *int32 // An Amazon Web Services Region code, such as us-west-2 . Location *string noSmithyDocumentSerde } // Log entry describing an event that involves Amazon GameLift resources (such as // a fleet). In addition to tracking activity, event codes and messages can provide // additional information for troubleshooting and debugging problems. type Event struct { // The type of event being logged. Fleet state transition events: // - FLEET_CREATED -- A fleet resource was successfully created with a status of // NEW . Event messaging includes the fleet ID. // - FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING . // The compressed build has started downloading to a fleet instance for // installation. // - FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to // VALIDATING . Amazon GameLift has successfully downloaded the build and is now // validating the build files. // - FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING . // Amazon GameLift has successfully verified the build files and is now running the // installation scripts. // - FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING . // Amazon GameLift is trying to launch an instance and test the connectivity // between the build and the Amazon GameLift Service via the Server SDK. // - FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to ACTIVE . // The fleet is now ready to host game sessions. // - FLEET_STATE_ERROR -- The Fleet's status changed to ERROR . Describe the // fleet event message for more details. // Fleet creation events (ordered by fleet creation activity): // - FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet // instance. // - FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully // downloaded to an instance, and the build files are now being extracted from the // uploaded build and saved to an instance. Failure at this stage prevents a fleet // from moving to ACTIVE status. Logs for this stage display a list of the files // that are extracted and saved on the instance. Access the logs by using the URL // in PreSignedLogUrl. // - FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were // successfully extracted, and the GameLift is now running the build's install // script (if one is included). Failure in this stage prevents a fleet from moving // to ACTIVE status. Logs for this stage list the installation steps and whether or // not the install completed successfully. Access the logs by using the URL in // PreSignedLogUrl. // - FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was // successful, and the GameLift is now verifying that the game server launch paths, // which are specified in the fleet's runtime configuration, exist. If any listed // launch path exists, Amazon GameLift tries to launch a game server process and // waits for the process to report ready. Failures in this stage prevent a fleet // from moving to ACTIVE status. Logs for this stage list the launch paths in the // runtime configuration and indicate whether each is found. Access the logs by // using the URL in PreSignedLogUrl. // - FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime // configuration failed because the executable specified in a launch path does not // exist on the instance. // - FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime // configuration failed because the executable specified in a launch path failed to // run on the fleet instance. // - FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of // creation timed out. Try fleet creation again. // - FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of // the steps in the fleet activation process. This event code indicates that the // game build was successfully downloaded to a fleet instance, built, and // validated, but was not able to start a server process. For more information, see // Debug Fleet Creation Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation) // . // - FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to // obtain any instances based on the input fleet attributes. Try again at a // different time or choose a different combination of fleet attributes such as // fleet type, instance type, etc. // - FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet // creation. Describe the fleet event message for more details. // VPC peering events: // - FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been // established between the VPC for an Amazon GameLift fleet and a VPC in your // Amazon Web Services account. // - FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. // Event details and status information provide additional detail. A common reason // for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 // addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web // Services account. For more information on VPC peering failures, see // https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html (https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html) // - FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully // deleted. // Spot instance events: // - INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a // two-minute notification. // Server process events: // - SERVER_PROCESS_INVALID_PATH -- The game server executable or script could // not be found based on the Fleet runtime configuration. Check that the launch // path is correct based on the operating system of the Fleet. // - SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not // call InitSDK() within the time expected. Check your game session log to see why // InitSDK() was not called in time. // - SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call // ProcessReady() within the time expected after calling InitSDK(). Check your game // session log to see why ProcessReady() was not called in time. // - SERVER_PROCESS_CRASHED -- The server process exited without calling // ProcessEnding(). Check your game session log to see why ProcessEnding() was not // called. // - SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a // valid health check for too long and was therefore terminated by GameLift. Check // your game session log to see if the thread became stuck processing a synchronous // task for too long. // - SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly // after OnProcessTerminate() was sent within the time expected. Check your game // session log to see why termination took longer than expected. // - SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit // cleanly within the time expected after calling ProcessEnding(). Check your game // session log to see why termination took longer than expected. // Game session events: // - GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within // the expected time. Check your game session log to see why ActivateGameSession() // took longer to complete than expected. // Other fleet events: // - FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings // (desired instances, minimum/maximum scaling limits). Event messaging includes // the new capacity settings. // - FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to // the fleet's game session protection policy setting. Event messaging includes // both the old and new policy setting. // - FLEET_DELETED -- A request to delete a fleet was initiated. // - GENERIC_EVENT -- An unspecified event has occurred. EventCode EventCode // A unique identifier for a fleet event. EventId *string // Time stamp indicating when this event occurred. Format is a number expressed in // Unix time as milliseconds (for example "1469498468.057" ). EventTime *time.Time // Additional information related to the event. Message *string // Location of stored logs with additional detail that is related to the event. // This is useful for debugging issues. The URL is valid for 15 minutes. You can // also access fleet creation logs through the Amazon GameLift console. PreSignedLogUrl *string // A unique identifier for an event resource, such as a fleet ID. ResourceId *string noSmithyDocumentSerde } // A list of fleet locations where a game session queue can place new game // sessions. You can use a filter to temporarily turn off placements for specific // locations. For queues that have multi-location fleets, you can use a filter // configuration allow placement with some, but not all of these locations. type FilterConfiguration struct { // A list of locations to allow game session placement in, in the form of Amazon // Web Services Region codes such as us-west-2 . AllowedLocations []string noSmithyDocumentSerde } // Describes a Amazon GameLift fleet of game hosting resources. Related actions type FleetAttributes struct { // Amazon GameLift Anywhere configuration options for your Anywhere fleets. AnywhereConfiguration *AnywhereConfiguration // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the Amazon GameLift build resource that is deployed on // instances in this fleet. In a GameLift build ARN, the resource ID matches the // BuildId value. BuildArn *string // A unique identifier for the build resource that is deployed on instances in // this fleet. BuildId *string // Determines whether a TLS/SSL certificate is generated for a fleet. This feature // must be enabled when creating the fleet. All instances in a fleet share the same // certificate. The certificate can be retrieved by calling the Amazon GameLift // Server SDK (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html) // operation GetInstanceCertificate . CertificateConfiguration *CertificateConfiguration // The type of compute resource used to host your game servers. You can use your // own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances // with managed Amazon GameLift. ComputeType ComputeType // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A human-readable description of the fleet. Description *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a // GameLift fleet ARN, the resource ID matches the FleetId value. FleetArn *string // A unique identifier for the fleet. FleetId *string // Indicates whether to use On-Demand or Spot instances for this fleet. By // default, this property is set to ON_DEMAND . Learn more about when to use // On-Demand versus Spot Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot) // . This property cannot be changed after the fleet is created. FleetType FleetType // A unique identifier for an IAM role that manages access to your Amazon Web // Services services. With an instance role ARN set, any application that runs on // an instance in this fleet can assume the role, including install scripts, server // processes, and daemons (background processes). Create a role or look up a role's // ARN by using the IAM dashboard (https://console.aws.amazon.com/iam/) in the // Amazon Web Services Management Console. Learn more about using on-box // credentials for your game servers at Access external resources from a game // server (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html) // . InstanceRoleArn *string // The Amazon EC2 instance type that determines the computing resources of each // instance in the fleet. Instance type defines the CPU, memory, storage, and // networking capacity. See Amazon Elastic Compute Cloud Instance Types (http://aws.amazon.com/ec2/instance-types/) // for detailed descriptions. InstanceType EC2InstanceType // This parameter is no longer used. Game session log paths are now defined using // the Amazon GameLift server API ProcessReady() logParameters . See more // information in the Server API Reference (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process) // . LogPaths []string // Name of a metric group that metrics for this fleet are added to. In Amazon // CloudWatch, you can view aggregated metrics for fleets that are in a metric // group. A fleet can be included in only one metric group at a time. MetricGroups []string // A descriptive label that is associated with a fleet. Fleet names do not need to // be unique. Name *string // The type of game session protection to set on all new instances that are // started in the fleet. // - NoProtection -- The game session can be terminated during a scale-down // event. // - FullProtection -- If the game session is in an ACTIVE status, it cannot be // terminated during a scale-down event. NewGameSessionProtectionPolicy ProtectionPolicy // The operating system of the fleet's computing resources. A fleet's operating // system is determined by the OS of the build or script that is deployed on this // fleet. OperatingSystem OperatingSystem // A policy that puts limits on the number of game sessions that a player can // create within a specified span of time. With this policy, you can control // players' ability to consume available resources. The policy is evaluated when a // player tries to create a new game session. On receiving a CreateGameSession // request, Amazon GameLift checks that the player (identified by CreatorId ) has // created fewer than game session limit in the specified time period. ResourceCreationLimitPolicy *ResourceCreationLimitPolicy // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift script resource that is deployed on instances in // this fleet. In a GameLift script ARN, the resource ID matches the ScriptId // value. ScriptArn *string // A unique identifier for the Realtime script resource that is deployed on // instances in this fleet. ScriptId *string // This parameter is no longer used. Server launch parameters are now defined // using the fleet's runtime configuration . Requests that use this parameter // instead continue to be valid. ServerLaunchParameters *string // This parameter is no longer used. Server launch paths are now defined using the // fleet's RuntimeConfiguration (https://docs.aws.amazon.com/gamelift/latest/apireference/RuntimeConfiguration.html) // . Requests that use this parameter instead continue to be valid. ServerLaunchPath *string // Current status of the fleet. Possible fleet statuses include the following: // - NEW -- A new fleet has been defined and desired instances is set to 1. // - DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up // the new fleet, creating new instances with the game build or Realtime script and // starting server processes. // - ACTIVE -- Hosts can now accept game sessions. // - ERROR -- An error occurred when downloading, validating, building, or // activating the fleet. // - DELETING -- Hosts are responding to a delete fleet request. // - TERMINATED -- The fleet no longer exists. Status FleetStatus // A list of fleet activity that has been suspended using StopFleetActions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html) // . This includes fleet auto-scaling. StoppedActions []FleetAction // A time stamp indicating when this data object was terminated. Format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). TerminationTime *time.Time noSmithyDocumentSerde } // Current resource capacity settings in a specified fleet or location. The // location value might refer to a fleet's remote location or its home Region. // Related actions DescribeFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html) // | DescribeFleetLocationCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html) // | UpdateFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html) type FleetCapacity struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet associated with the location. FleetId *string // Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. // Pending and terminating counts are non-zero when the fleet capacity is adjusting // to a scaling event or if access to resources is temporarily affected. InstanceCounts *EC2InstanceCounts // The Amazon EC2 instance type that is used for all instances in a fleet. The // instance type determines the computing resources in use, including CPU, memory, // storage, and networking capacity. See Amazon Elastic Compute Cloud Instance // Types (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. InstanceType EC2InstanceType // The fleet location for the instance count information, expressed as an Amazon // Web Services Region code, such as us-west-2 . Location *string noSmithyDocumentSerde } // Current resource utilization statistics in a specified fleet or location. The // location value might refer to a fleet's remote location or its home Region. // Related actions type FleetUtilization struct { // The number of active game sessions that are currently being hosted across all // instances in the fleet location. ActiveGameSessionCount *int32 // The number of server processes in ACTIVE status that are currently running // across all instances in the fleet location. ActiveServerProcessCount *int32 // The number of active player sessions that are currently being hosted across all // instances in the fleet location. CurrentPlayerSessionCount *int32 // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet associated with the location. FleetId *string // The fleet location for the fleet utilization information, expressed as an // Amazon Web Services Region code, such as us-west-2 . Location *string // The maximum number of players allowed across all game sessions that are // currently being hosted across all instances in the fleet location. MaximumPlayerSessionCount *int32 noSmithyDocumentSerde } // Set of key-value pairs that contain information about a game session. When // included in a game session request, these properties communicate details to be // used when setting up the new game session. For example, a game property might // specify a game mode, level, or map. Game properties are passed to the game // server process when initiating a new game session. For more information, see the // Amazon GameLift Developer Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create) // . type GameProperty struct { // The game property identifier. // // This member is required. Key *string // The game property value. // // This member is required. Value *string noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Properties describing a game server that is running on an instance in a game // server group. A game server is created by a successful call to // RegisterGameServer and deleted by calling DeregisterGameServer . A game server // is claimed to host a game session by calling ClaimGameServer . type GameServer struct { // Indicates when an available game server has been reserved for gameplay but has // not yet started hosting a game. Once it is claimed, the game server remains in // CLAIMED status for a maximum of one minute. During this time, game clients // connect to the game server to start the game and trigger the game server to // update its utilization status. After one minute, the game server claim status // reverts to null. ClaimStatus GameServerClaimStatus // The port and IP address that must be used to establish a client connection to // the game server. ConnectionInfo *string // A set of custom game server properties, formatted as a single string value. // This data is passed to a game client or service when it requests information on // game servers. GameServerData *string // The ARN identifier for the game server group where the game server is located. GameServerGroupArn *string // A unique identifier for the game server group where the game server is running. GameServerGroupName *string // A custom string that uniquely identifies the game server. Game server IDs are // developer-defined and are unique across all game server groups in an Amazon Web // Services account. GameServerId *string // The unique identifier for the instance where the game server is running. This // ID is available in the instance metadata. EC2 instance IDs use a 17-character // format, for example: i-1234567890abcdef0 . InstanceId *string // Timestamp that indicates the last time the game server was claimed. The format // is a number expressed in Unix time as milliseconds (for example "1469498468.057" // ). This value is used to calculate when a claimed game server's status should // revert to null. LastClaimTime *time.Time // Timestamp that indicates the last time the game server was updated with health // status. The format is a number expressed in Unix time as milliseconds (for // example "1469498468.057" ). After game server registration, this property is // only changed when a game server update specifies a health check value. LastHealthCheckTime *time.Time // Timestamp that indicates when the game server registered. The format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). RegistrationTime *time.Time // Indicates whether the game server is currently available for new games or is // busy. Possible statuses include: // - AVAILABLE - The game server is available to be claimed. A game server that // has been claimed remains in this status until it reports game hosting activity. // - UTILIZED - The game server is currently hosting a game session with players. UtilizationStatus GameServerUtilizationStatus noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Properties that describe a game server group resource. A game server group // manages certain properties related to a corresponding Amazon EC2 Auto Scaling // group. A game server group is created by a successful call to // CreateGameServerGroup and deleted by calling DeleteGameServerGroup . Game server // group activity can be temporarily suspended and resumed by calling // SuspendGameServerGroup and ResumeGameServerGroup , respectively. type GameServerGroup struct { // A generated unique ID for the Amazon EC2 Auto Scaling group that is associated // with this game server group. AutoScalingGroupArn *string // Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and // On-Demand Instances in the game server group. Method options include the // following: // - SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot // Instances are unavailable or not viable for game hosting, the game server group // provides no hosting capacity until Spot Instances can again be used. Until then, // no new instances are started, and the existing nonviable Spot Instances are // terminated (after current gameplay ends) and are not replaced. // - SPOT_PREFERRED - (default value) Spot Instances are used whenever available // in the game server group. If Spot Instances are unavailable, the game server // group continues to provide hosting capacity by falling back to On-Demand // Instances. Existing nonviable Spot Instances are terminated (after current // gameplay ends) and are replaced with new On-Demand Instances. // - ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. // No Spot Instances are used, even when available, while this balancing strategy // is in force. BalancingStrategy BalancingStrategy // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A generated unique ID for the game server group. GameServerGroupArn *string // A developer-defined identifier for the game server group. The name is unique // for each Region in each Amazon Web Services account. GameServerGroupName *string // A flag that indicates whether instances in the game server group are protected // from early termination. Unprotected instances that have active game servers // running might be terminated during a scale-down event, causing players to be // dropped from the game. Protected instances cannot be terminated while there are // active game servers running except in the event of a forced game server group // deletion (see ). An exception to this is with Spot Instances, which can be // terminated by Amazon Web Services regardless of protection status. GameServerProtectionPolicy GameServerProtectionPolicy // The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when // balancing and automatically scaling instances in the corresponding Auto Scaling // group. InstanceDefinitions []InstanceDefinition // A timestamp that indicates when this game server group was last updated. LastUpdatedTime *time.Time // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto // Scaling groups. RoleArn *string // The current status of the game server group. Possible statuses include: // - NEW - Amazon GameLift FleetIQ has validated the CreateGameServerGroup() // request. // - ACTIVATING - Amazon GameLift FleetIQ is setting up a game server group, // which includes creating an Auto Scaling group in your Amazon Web Services // account. // - ACTIVE - The game server group has been successfully created. // - DELETE_SCHEDULED - A request to delete the game server group has been // received. // - DELETING - Amazon GameLift FleetIQ has received a valid // DeleteGameServerGroup() request and is processing it. Amazon GameLift FleetIQ // must first complete and release hosts before it deletes the Auto Scaling group // and the game server group. // - DELETED - The game server group has been successfully deleted. // - ERROR - The asynchronous processes of activating or deleting a game server // group has failed, resulting in an error state. Status GameServerGroupStatus // Additional information about the current game server group status. This // information might provide additional insight on groups that are in ERROR status. StatusReason *string // A list of activities that are currently suspended for this game server group. // If this property is empty, all activities are occurring. SuspendedActions []GameServerGroupAction noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Configuration settings for intelligent automatic scaling that uses target // tracking. These settings are used to add an Auto Scaling policy when creating // the corresponding Auto Scaling group. After the Auto Scaling group is created, // all updates to Auto Scaling policies, including changing this policy and adding // or removing other policies, is done directly on the Auto Scaling group. type GameServerGroupAutoScalingPolicy struct { // Settings for a target-based scaling policy applied to Auto Scaling group. These // settings are used to create a target-based policy that tracks the Amazon // GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target // value for the metric. As player usage changes, the policy triggers to adjust the // game server group capacity so that the metric returns to the target value. // // This member is required. TargetTrackingConfiguration *TargetTrackingConfiguration // Length of time, in seconds, it takes for a new instance to start new game // server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up // time can be useful, particularly with game servers that take a long time to // start up, because it avoids prematurely starting new instances. EstimatedInstanceWarmup *int32 noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Additional properties, including status, that describe an EC2 instance in a game // server group. Instance configurations are set with game server group properties // (see DescribeGameServerGroup and with the EC2 launch template that was used // when creating the game server group. Retrieve game server instances for a game // server group by calling DescribeGameServerInstances . type GameServerInstance struct { // A generated unique identifier for the game server group that includes the game // server instance. GameServerGroupArn *string // A developer-defined identifier for the game server group that includes the game // server instance. The name is unique for each Region in each Amazon Web Services // account. GameServerGroupName *string // The unique identifier for the instance where the game server is running. This // ID is available in the instance metadata. EC2 instance IDs use a 17-character // format, for example: i-1234567890abcdef0 . InstanceId *string // Current status of the game server instance InstanceStatus GameServerInstanceStatus noSmithyDocumentSerde } // Properties describing a game session. A game session in ACTIVE status can host // players. When a game session ends, its status is set to TERMINATED . Once the // session ends, the game session object is retained for 30 days. This means you // can reuse idempotency token values after this time. Game session logs are // retained for 14 days. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type GameSession struct { // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A unique identifier for a player. This ID is used to enforce a resource // protection policy (if one exists), that limits the number of game sessions a // player can create. CreatorId *string // Number of players currently in the game session. CurrentPlayerSessionCount *int32 // The DNS identifier assigned to the instance that is running the game session. // Values have the following format: // - TLS-enabled fleets: ..amazongamelift.com . // - Non-TLS-enabled fleets: ec2-.compute.amazonaws.com . (See Amazon EC2 // Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses) // .) // When connecting to a game session that is running on a TLS-enabled fleet, you // must use the DNS name, not the IP address. DnsName *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift fleet that this game session is running on. FleetArn *string // A unique identifier for the fleet that the game session is running on. FleetId *string // A set of custom properties for a game session, formatted as key:value pairs. // These properties are passed to a game server process with a request to start a // new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameProperties []GameProperty // A set of custom game session properties, formatted as a single string value. // This data is passed to a game server process with a request to start a new game // session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameSessionData *string // A unique identifier for the game session. A game session ARN has the following // format: arn:aws:gamelift:::gamesession// . GameSessionId *string // The IP address of the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. IpAddress *string // The fleet location where the game session is running. This value might specify // the fleet's home Region or a remote location. Location is expressed as an Amazon // Web Services Region code such as us-west-2 . Location *string // Information about the matchmaking process that was used to create the game // session. It is in JSON syntax, formatted as a string. In addition the // matchmaking configuration used, it contains data on all players assigned to the // match, including player attributes and team assignments. For more details on // matchmaker data, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data) // . Matchmaker data is useful when requesting match backfills, and is updated // whenever new players are added during a successful backfill (see // StartMatchBackfill (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html) // ). MatchmakerData *string // The maximum number of players that can be connected simultaneously to the game // session. MaximumPlayerSessionCount *int32 // A descriptive label that is associated with a game session. Session names do // not need to be unique. Name *string // Indicates whether or not the game session is accepting new players. PlayerSessionCreationPolicy PlayerSessionCreationPolicy // The port number for the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. Port *int32 // Current status of the game session. A game session must have an ACTIVE status // to have player sessions. Status GameSessionStatus // Provides additional information about game session status. INTERRUPTED // indicates that the game session was hosted on a spot instance that was // reclaimed, causing the active game session to be terminated. StatusReason GameSessionStatusReason // A time stamp indicating when this data object was terminated. Format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). TerminationTime *time.Time noSmithyDocumentSerde } // Connection information for a new game session that is created in response to a // start matchmaking request. Once a match is made, the FlexMatch engine creates a // new game session for it. This information, including the game session endpoint // and player sessions for each player in the original matchmaking request, is // added to the matchmaking ticket. type GameSessionConnectionInfo struct { // The DNS identifier assigned to the instance that is running the game session. // Values have the following format: // - TLS-enabled fleets: ..amazongamelift.com . // - Non-TLS-enabled fleets: ec2-.compute.amazonaws.com . (See Amazon EC2 // Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses) // .) // When connecting to a game session that is running on a TLS-enabled fleet, you // must use the DNS name, not the IP address. DnsName *string // A unique identifier for the game session. Use the game session ID. GameSessionArn *string // The IP address of the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. IpAddress *string // A collection of player session IDs, one for each player ID that was included in // the original matchmaking request. MatchedPlayerSessions []MatchedPlayerSession // The port number for the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. Port *int32 noSmithyDocumentSerde } // A game session's properties plus the protection policy currently in force. type GameSessionDetail struct { // Object that describes a game session. GameSession *GameSession // Current status of protection for the game session. // - NoProtection -- The game session can be terminated during a scale-down // event. // - FullProtection -- If the game session is in an ACTIVE status, it cannot be // terminated during a scale-down event. ProtectionPolicy ProtectionPolicy noSmithyDocumentSerde } // This object includes the full details of the original request plus the current // status and start/end time stamps. type GameSessionPlacement struct { // The DNS identifier assigned to the instance that is running the game session. // Values have the following format: // - TLS-enabled fleets: ..amazongamelift.com . // - Non-TLS-enabled fleets: ec2-.compute.amazonaws.com . (See Amazon EC2 // Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses) // .) // When connecting to a game session that is running on a TLS-enabled fleet, you // must use the DNS name, not the IP address. DnsName *string // Time stamp indicating when this request was completed, canceled, or timed out. EndTime *time.Time // A set of custom properties for a game session, formatted as key:value pairs. // These properties are passed to a game server process with a request to start a // new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameProperties []GameProperty // Identifier for the game session created by this placement request. This value // is set once the new game session is placed (placement status is FULFILLED ). // This identifier is unique across all Regions. You can use this value as a // GameSessionId value as needed. GameSessionArn *string // A set of custom game session properties, formatted as a single string value. // This data is passed to a game server process in the GameSession object with a // request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). GameSessionData *string // A unique identifier for the game session. This value is set once the new game // session is placed (placement status is FULFILLED ). GameSessionId *string // A descriptive label that is associated with a game session. Session names do // not need to be unique. GameSessionName *string // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. GameSessionQueueName *string // Name of the Region where the game session created by this placement request is // running. This value is set once the new game session is placed (placement status // is FULFILLED ). GameSessionRegion *string // The IP address of the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. This value is set once // the new game session is placed (placement status is FULFILLED ). IpAddress *string // Information on the matchmaking process for this game. Data is in JSON syntax, // formatted as a string. It identifies the matchmaking configuration used to // create the match, and contains data on all players assigned to the match, // including player attributes and team assignments. For more details on matchmaker // data, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data) // . MatchmakerData *string // The maximum number of players that can be connected simultaneously to the game // session. MaximumPlayerSessionCount *int32 // A collection of information on player sessions created in response to the game // session placement request. These player sessions are created only once a new // game session is successfully placed (placement status is FULFILLED ). This // information includes the player ID (as provided in the placement request) and // the corresponding player session ID. PlacedPlayerSessions []PlacedPlayerSession // A unique identifier for a game session placement. PlacementId *string // A set of values, expressed in milliseconds, that indicates the amount of // latency that a player experiences when connected to Amazon Web Services Regions. PlayerLatencies []PlayerLatency // The port number for the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. This value is set once // the new game session is placed (placement status is FULFILLED ). Port *int32 // Time stamp indicating when this request was placed in the queue. Format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). StartTime *time.Time // Current status of the game session placement request. // - PENDING -- The placement request is currently in the queue waiting to be // processed. // - FULFILLED -- A new game session and player sessions (if requested) have // been successfully created. Values for GameSessionArn and GameSessionRegion are // available. // - CANCELLED -- The placement request was canceled. // - TIMED_OUT -- A new game session was not successfully created before the // time limit expired. You can resubmit the placement request as needed. // - FAILED -- Amazon GameLift is not able to complete the process of placing // the game session. Common reasons are the game session terminated before the // placement process was completed, or an unexpected internal error. Status GameSessionPlacementState noSmithyDocumentSerde } // Configuration for a game session placement mechanism that processes requests // for new game sessions. A queue can be used on its own or as part of a // matchmaking solution. type GameSessionQueue struct { // Information that is added to all events that are related to this game session // queue. CustomEventData *string // A list of fleets and/or fleet aliases that can be used to fulfill game session // placement requests in the queue. Destinations are identified by either a fleet // ARN or a fleet alias ARN, and are listed in order of placement preference. Destinations []GameSessionQueueDestination // A list of locations where a queue is allowed to place new game sessions. // Locations are specified in the form of Amazon Web Services Region codes, such as // us-west-2 . If this parameter is not set, game sessions can be placed in any // queue location. FilterConfiguration *FilterConfiguration // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift game session queue resource and uniquely // identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::gamesessionqueue/ . In a Amazon GameLift game session queue // ARN, the resource ID matches the Name value. GameSessionQueueArn *string // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. Name *string // An SNS topic ARN that is set up to receive game session placement // notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html) // . NotificationTarget *string // A set of policies that act as a sliding cap on player latency. FleetIQ works to // deliver low latency for most players in a game session. These policies ensure // that no individual player can be placed into a game with unreasonably high // latency. Use multiple policies to gradually relax latency requirements a step at // a time. Multiple policies are applied based on their maximum allowed latency, // starting with the lowest value. PlayerLatencyPolicies []PlayerLatencyPolicy // Custom settings to use when prioritizing destinations and locations for game // session placements. This configuration replaces the FleetIQ default // prioritization process. Priority types that are not explicitly named will be // automatically applied at the end of the prioritization process. PriorityConfiguration *PriorityConfiguration // The maximum time, in seconds, that a new game session placement request remains // in the queue. When a request exceeds this time, the game session placement // changes to a TIMED_OUT status. By default, this property is set to 600 . TimeoutInSeconds *int32 noSmithyDocumentSerde } // A fleet or alias designated in a game session queue. Queues fulfill requests // for new game sessions by placing a new game session on any of the queue's // destinations. type GameSessionQueueDestination struct { // The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, // which include a fleet ID or alias ID and a Region name, provide a unique // identifier across all Regions. DestinationArn *string noSmithyDocumentSerde } // Represents an EC2 instance of virtual computing resources that hosts one or // more game servers. In Amazon GameLift, a fleet can contain zero or more // instances. Related actions type Instance struct { // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // The DNS identifier assigned to the instance that is running the game session. // Values have the following format: // - TLS-enabled fleets: ..amazongamelift.com . // - Non-TLS-enabled fleets: ec2-.compute.amazonaws.com . (See Amazon EC2 // Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses) // .) // When connecting to a game session that is running on a TLS-enabled fleet, you // must use the DNS name, not the IP address. DnsName *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that the instance is in. FleetId *string // A unique identifier for the instance. InstanceId *string // IP address that is assigned to the instance. IpAddress *string // The fleet location of the instance, expressed as an Amazon Web Services Region // code, such as us-west-2 . Location *string // Operating system that is running on this instance. OperatingSystem OperatingSystem // Current status of the instance. Possible statuses include the following: // - PENDING -- The instance is in the process of being created and launching // server processes as defined in the fleet's run-time configuration. // - ACTIVE -- The instance has been successfully created and at least one // server process has successfully launched and reported back to Amazon GameLift // that it is ready to host a game session. The instance is now considered ready to // host game sessions. // - TERMINATING -- The instance is in the process of shutting down. This may // happen to reduce capacity during a scaling down event or to recycle resources in // the event of a problem. Status InstanceStatus // Amazon EC2 instance type that defines the computing resources of this instance. Type EC2InstanceType noSmithyDocumentSerde } // Information required to remotely connect to a fleet instance. type InstanceAccess struct { // Credentials required to access the instance. Credentials *InstanceCredentials // A unique identifier for the fleet containing the instance being accessed. FleetId *string // A unique identifier for the instance being accessed. InstanceId *string // IP address that is assigned to the instance. IpAddress *string // Operating system that is running on the instance. OperatingSystem OperatingSystem noSmithyDocumentSerde } // Set of credentials required to remotely access a fleet instance. type InstanceCredentials struct { // Secret string. For Windows instances, the secret is a password for use with // Windows Remote Desktop. For Linux instances, it is a private key (which must be // saved as a .pem file) for use with SSH. Secret *string // User login string. UserName *string noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // An allowed instance type for a game server group. All game server groups must // have at least two instance types defined for it. Amazon GameLift FleetIQ // periodically evaluates each defined instance type for viability. It then updates // the Auto Scaling group with the list of viable instance types. type InstanceDefinition struct { // An Amazon EC2 instance type designation. // // This member is required. InstanceType GameServerGroupInstanceType // Instance weighting that indicates how much this instance type contributes to // the total capacity of a game server group. Instance weights are used by Amazon // GameLift FleetIQ to calculate the instance type's cost per unit hour and better // identify the most cost-effective options. For detailed information on weighting // instance capacity, see Instance Weighting (https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html) // in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is // "1". WeightedCapacity *string noSmithyDocumentSerde } // A range of IP addresses and port settings that allow inbound traffic to connect // to server processes on an instance in a fleet. New game sessions are assigned an // IP address/port number combination, which must fall into the fleet's allowed // ranges. Fleets with custom game builds must have permissions explicitly set. For // Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, // one for TCP messaging and one for UDP. type IpPermission struct { // A starting value for a range of allowed port numbers. For fleets using Linux // builds, only ports 22 and 1026-60000 are valid. For fleets using Windows // builds, only ports 1026-60000 are valid. // // This member is required. FromPort *int32 // A range of allowed IP addresses. This value must be expressed in CIDR notation. // Example: " 000.000.000.000/[subnet mask] " or optionally the shortened version " // 0.0.0.0/[subnet mask] ". // // This member is required. IpRange *string // The network communication protocol used by the fleet. // // This member is required. Protocol IpProtocol // An ending value for a range of allowed port numbers. Port numbers are // end-inclusive. This value must be equal to or greater than FromPort . For fleets // using Linux builds, only ports 22 and 1026-60000 are valid. For fleets using // Windows builds, only ports 1026-60000 are valid. // // This member is required. ToPort *int32 noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // An Amazon Elastic Compute Cloud launch template that contains configuration // settings and game server code to be deployed to all instances in a game server // group. The launch template is specified when creating a new game server group. type LaunchTemplateSpecification struct { // A unique identifier for an existing Amazon EC2 launch template. LaunchTemplateId *string // A readable identifier for an existing Amazon EC2 launch template. LaunchTemplateName *string // The version of the Amazon EC2 launch template to use. If no version is // specified, the default version will be used. With Amazon EC2, you can specify a // default version for a launch template. If none is set, the default is the first // version created. Version *string noSmithyDocumentSerde } // Details about a location in a multi-location fleet. type LocationAttributes struct { // A fleet location and its current life-cycle state. LocationState *LocationState // A list of fleet actions that have been suspended in the fleet location. StoppedActions []FleetAction // The status of fleet activity updates to the location. The status PENDING_UPDATE // indicates that StopFleetActions or StartFleetActions has been requested but the // update has not yet been completed for the location. UpdateStatus LocationUpdateStatus noSmithyDocumentSerde } // A remote location where a multi-location fleet can deploy game servers for game // hosting. type LocationConfiguration struct { // An Amazon Web Services Region code, such as us-west-2 . // // This member is required. Location *string noSmithyDocumentSerde } // Properties of a location type LocationModel struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift location resource and uniquely // identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . LocationArn *string // The location's name. LocationName *string noSmithyDocumentSerde } // A fleet location and its life-cycle state. A location state object might be // used to describe a fleet's remote location or home Region. Life-cycle state // tracks the progress of launching the first instance in a new location and // preparing it for game hosting, and then removing all instances and deleting the // location from the fleet. // - NEW -- A new fleet location has been defined and desired instances is set // to 1. // - DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting up // the new fleet location, creating new instances with the game build or Realtime // script and starting server processes. // - ACTIVE -- Hosts can now accept game sessions. // - ERROR -- An error occurred when downloading, validating, building, or // activating the fleet location. // - DELETING -- Hosts are responding to a delete fleet location request. // - TERMINATED -- The fleet location no longer exists. // - NOT_FOUND -- The fleet location was not found. This could be because the // custom location was removed or not created. type LocationState struct { // The fleet location, expressed as an Amazon Web Services Region code such as // us-west-2 . Location *string // The life-cycle status of a fleet location. Status FleetStatus noSmithyDocumentSerde } // Represents a new player session that is created as a result of a successful // FlexMatch match. A successful match automatically creates new player sessions // for every player ID in the original matchmaking request. When players connect to // the match's game session, they must include both player ID and player session ID // in order to claim their assigned player slot. type MatchedPlayerSession struct { // A unique identifier for a player PlayerId *string // A unique identifier for a player session PlayerSessionId *string noSmithyDocumentSerde } // Guidelines for use with FlexMatch to match players into games. All matchmaking // requests must specify a matchmaking configuration. type MatchmakingConfiguration struct { // A flag that indicates whether a match that was created with this configuration // must be accepted by the matched players. To require acceptance, set to TRUE. // When this option is enabled, matchmaking tickets use the status // REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for // player acceptance. AcceptanceRequired *bool // The length of time (in seconds) to wait for players to accept a proposed match, // if acceptance is required. If any player rejects the match or fails to accept // before the timeout, the ticket continues to look for an acceptable match. AcceptanceTimeoutSeconds *int32 // The number of player slots in a match to keep open for future players. For // example, if the configuration's rule set specifies a match for a single // 10-person team, and the additional player count is set to 2, 10 players will be // selected for the match and 2 more player slots will be open for future players. // This parameter is not used when FlexMatchMode is set to STANDALONE . AdditionalPlayerCount *int32 // The method used to backfill game sessions created with this matchmaking // configuration. MANUAL indicates that the game makes backfill requests or does // not use the match backfill feature. AUTOMATIC indicates that GameLift creates // backfill requests whenever a game session has one or more open slots. Learn more // about manual and automatic backfill in Backfill existing games with FlexMatch (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html) // . Automatic backfill is not available when FlexMatchMode is set to STANDALONE . BackfillMode BackfillMode // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift matchmaking configuration resource and // uniquely identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::matchmakingconfiguration/ . In a Amazon GameLift // configuration ARN, the resource ID matches the Name value. ConfigurationArn *string // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // Information to attach to all events related to the matchmaking configuration. CustomEventData *string // A descriptive label that is associated with matchmaking configuration. Description *string // Indicates whether this matchmaking configuration is being used with Amazon // GameLift hosting or as a standalone matchmaking solution. // - STANDALONE - FlexMatch forms matches and returns match information, // including players and team assignments, in a MatchmakingSucceeded (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded) // event. // - WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift // queue to start a game session for the match. FlexMatchMode FlexMatchMode // A set of custom properties for a game session, formatted as key:value pairs. // These properties are passed to a game server process with a request to start a // new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). This information is added to the new GameSession object that is created for // a successful match. This parameter is not used when FlexMatchMode is set to // STANDALONE . GameProperties []GameProperty // A set of custom game session properties, formatted as a single string value. // This data is passed to a game server process with a request to start a new game // session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession) // ). This information is added to the new GameSession object that is created for // a successful match. This parameter is not used when FlexMatchMode is set to // STANDALONE . GameSessionData *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift game session queue resource and uniquely // identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::gamesessionqueue/ . Queues can be located in any Region. // Queues are used to start new Amazon GameLift-hosted game sessions for matches // that are created with this matchmaking configuration. This property is not set // when FlexMatchMode is set to STANDALONE . GameSessionQueueArns []string // A unique identifier for the matchmaking configuration. This name is used to // identify the configuration associated with a matchmaking request or ticket. Name *string // An SNS topic ARN that is set up to receive matchmaking notifications. NotificationTarget *string // The maximum duration, in seconds, that a matchmaking ticket can remain in // process before timing out. Requests that fail due to timing out can be // resubmitted as needed. RequestTimeoutSeconds *int32 // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift matchmaking rule set resource that this // configuration uses. RuleSetArn *string // A unique identifier for the matchmaking rule set to use with this // configuration. A matchmaking configuration can only use rule sets that are // defined in the same Region. RuleSetName *string noSmithyDocumentSerde } // Set of rule statements, used with FlexMatch, that determine how to build your // player matches. Each rule set describes a type of group to be created and // defines the parameters for acceptable player matches. A rule set may define the // following elements for a match. For detailed information and examples showing // how to construct a rule set, see Build a FlexMatch rule set (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html) // . // - Teams -- Required. A rule set must define one or multiple teams for the // match and set minimum and maximum team sizes. For example, a rule set might // describe a 4x4 match that requires all eight slots to be filled. // - Player attributes -- Optional. These attributes specify a set of player // characteristics to evaluate when looking for a match. Matchmaking requests that // use a rule set with player attributes must provide the corresponding attribute // values. For example, an attribute might specify a player's skill or level. // - Rules -- Optional. Rules define how to evaluate potential players for a // match based on player attributes. A rule might specify minimum requirements for // individual players, teams, or entire matches. For example, a rule might require // each player to meet a certain skill level, each team to have at least one player // in a certain role, or the match to have a minimum average skill level. or may // describe an entire group--such as all teams must be evenly matched or have at // least one player in a certain role. // - Expansions -- Optional. Expansions allow you to relax the rules after a // period of time when no acceptable matches are found. This feature lets you // balance getting players into games in a reasonable amount of time instead of // making them wait indefinitely for the best possible match. For example, you // might use an expansion to increase the maximum skill variance between players // after 30 seconds. type MatchmakingRuleSet struct { // A collection of matchmaking rules, formatted as a JSON string. Comments are not // allowed in JSON, but most elements support a description field. // // This member is required. RuleSetBody *string // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift matchmaking rule set resource and // uniquely identifies it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::matchmakingruleset/ . In a GameLift rule set ARN, the // resource ID matches the RuleSetName value. RuleSetArn *string // A unique identifier for the matchmaking rule set RuleSetName *string noSmithyDocumentSerde } // Ticket generated to track the progress of a matchmaking request. Each ticket is // uniquely identified by a ticket ID, supplied by the requester, when creating a // matchmaking request. type MatchmakingTicket struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift matchmaking configuration resource that is used // with this ticket. ConfigurationArn *string // Name of the matchmaking configuration that is used with this ticket. // Matchmaking configurations determine how players are grouped into a match and // how a new game session is created for the match. ConfigurationName *string // Time stamp indicating when the matchmaking request stopped being processed due // to successful completion, timeout, or cancellation. Format is a number expressed // in Unix time as milliseconds (for example "1469498468.057" ). EndTime *time.Time // Average amount of time (in seconds) that players are currently waiting for a // match. If there is not enough recent data, this property may be empty. EstimatedWaitTime *int32 // Connection information for a new game session. Once a match is made, the // FlexMatch engine creates a new game session for it. This information is added to // the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeMatchmaking.html) // . GameSessionConnectionInfo *GameSessionConnectionInfo // A set of Player objects, each representing a player to find matches for. // Players are identified by a unique player ID and may include latency data for // use during matchmaking. If the ticket is in status COMPLETED , the Player // objects include the team the players were assigned to in the resulting match. Players []Player // Time stamp indicating when this matchmaking request was received. Format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). StartTime *time.Time // Current status of the matchmaking request. // - QUEUED -- The matchmaking request has been received and is currently // waiting to be processed. // - SEARCHING -- The matchmaking request is currently being processed. // - REQUIRES_ACCEPTANCE -- A match has been proposed and the players must // accept the match. This status is used only with requests that use a matchmaking // configuration with a player acceptance requirement. // - PLACING -- The FlexMatch engine has matched players and is in the process // of placing a new game session for the match. // - COMPLETED -- Players have been matched and a game session is ready to host // the players. A ticket in this state contains the necessary connection // information for players. // - FAILED -- The matchmaking request was not completed. // - CANCELLED -- The matchmaking request was canceled. This may be the result // of a StopMatchmaking operation or a proposed match that one or more players // failed to accept. // - TIMED_OUT -- The matchmaking request was not successful within the duration // specified in the matchmaking configuration. // Matchmaking requests that fail to successfully complete (statuses FAILED, // CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs. Status MatchmakingConfigurationStatus // Additional information about the current status. StatusMessage *string // Code to explain the current status. For example, a status reason may indicate // when a ticket has returned to SEARCHING status after a proposed match fails to // receive player acceptances. StatusReason *string // A unique identifier for a matchmaking ticket. TicketId *string noSmithyDocumentSerde } // Information about a player session. This object contains only the player ID and // player session ID. To retrieve full details on a player session, call // DescribePlayerSessions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribePlayerSessions.html) // with the player session ID. type PlacedPlayerSession struct { // A unique identifier for a player that is associated with this player session. PlayerId *string // A unique identifier for a player session. PlayerSessionId *string noSmithyDocumentSerde } // Represents a player in matchmaking. When starting a matchmaking request, a // player has a player ID, attributes, and may have latency data. Team information // is added after a match has been successfully completed. type Player struct { // A set of values, expressed in milliseconds, that indicates the amount of // latency that a player experiences when connected to @aws; Regions. If this // property is present, FlexMatch considers placing the match only in Regions for // which latency is reported. If a matchmaker has a rule that evaluates player // latency, players must report latency in order to be matched. If no latency is // reported in this scenario, FlexMatch assumes that no Regions are available to // the player and the ticket is not matchable. LatencyInMs map[string]int32 // A collection of key:value pairs containing player information for use in // matchmaking. Player attribute keys must match the playerAttributes used in a // matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, // "gameMode": {"S": "deathmatch"}} . You can provide up to 10 PlayerAttributes . PlayerAttributes map[string]AttributeValue // A unique identifier for a player PlayerId *string // Name of the team that the player is assigned to in a match. Team names are // defined in a matchmaking rule set. Team *string noSmithyDocumentSerde } // Regional latency information for a player, used when requesting a new game // session. This value indicates the amount of time lag that exists when the player // is connected to a fleet in the specified Region. The relative difference between // a player's latency values for multiple Regions are used to determine which // fleets are best suited to place a new game session for the player. type PlayerLatency struct { // Amount of time that represents the time lag experienced by the player when // connected to the specified Region. LatencyInMilliseconds float32 // A unique identifier for a player associated with the latency data. PlayerId *string // Name of the Region that is associated with the latency value. RegionIdentifier *string noSmithyDocumentSerde } // Sets a latency cap for individual players when placing a game session. With a // latency policy in force, a game session cannot be placed in a fleet location // where a player reports latency higher than the cap. Latency policies are used // only with placement request that provide player latency information. Player // latency policies can be stacked to gradually relax latency requirements over // time. type PlayerLatencyPolicy struct { // The maximum latency value that is allowed for any player, in milliseconds. All // policies must have a value set for this property. MaximumIndividualPlayerLatencyMilliseconds *int32 // The length of time, in seconds, that the policy is enforced while placing a new // game session. A null value for this property means that the policy is enforced // until the queue times out. PolicyDurationSeconds *int32 noSmithyDocumentSerde } // Represents a player session. Player sessions are created either for a specific // game session, or as part of a game session placement or matchmaking request. A // player session can represents a reserved player slot in a game session (when // status is RESERVED ) or actual player activity in a game session (when status is // ACTIVE ). A player session object, including player data, is automatically // passed to a game session when the player connects to the game session and is // validated. After the game session ends, player sessions information is retained // for 30 days and then removed. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type PlayerSession struct { // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // The DNS identifier assigned to the instance that is running the game session. // Values have the following format: // - TLS-enabled fleets: ..amazongamelift.com . // - Non-TLS-enabled fleets: ec2-.compute.amazonaws.com . (See Amazon EC2 // Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses) // .) // When connecting to a game session that is running on a TLS-enabled fleet, you // must use the DNS name, not the IP address. DnsName *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift fleet that the player's game session is running // on. FleetArn *string // A unique identifier for the fleet that the player's game session is running on. FleetId *string // A unique identifier for the game session that the player session is connected // to. GameSessionId *string // The IP address of the game session. To connect to a Amazon GameLift game // server, an app needs both the IP address and port number. IpAddress *string // Developer-defined information related to a player. Amazon GameLift does not use // this data, so it can be formatted as needed for use in the game. PlayerData *string // A unique identifier for a player that is associated with this player session. PlayerId *string // A unique identifier for a player session. PlayerSessionId *string // Port number for the game session. To connect to a Amazon GameLift server // process, an app needs both the IP address and port number. Port *int32 // Current status of the player session. Possible player session statuses include // the following: // - RESERVED -- The player session request has been received, but the player // has not yet connected to the server process and/or been validated. // - ACTIVE -- The player has been validated by the server process and is // currently connected. // - COMPLETED -- The player connection has been dropped. // - TIMEDOUT -- A player session request was received, but the player did not // connect and/or was not validated within the timeout limit (60 seconds). Status PlayerSessionStatus // A time stamp indicating when this data object was terminated. Format is a // number expressed in Unix time as milliseconds (for example "1469498468.057" ). TerminationTime *time.Time noSmithyDocumentSerde } // Custom prioritization settings for use by a game session queue when placing new // game sessions with available game servers. When defined, this configuration // replaces the default FleetIQ prioritization process, which is as follows: // - If player latency data is included in a game session request, destinations // and locations are prioritized first based on lowest average latency (1), then on // lowest hosting cost (2), then on destination list order (3), and finally on // location (alphabetical) (4). This approach ensures that the queue's top priority // is to place game sessions where average player latency is lowest, and--if // latency is the same--where the hosting cost is less, etc. // - If player latency data is not included, destinations and locations are // prioritized first on destination list order (1), and then on location // (alphabetical) (2). This approach ensures that the queue's top priority is to // place game sessions on the first destination fleet listed. If that fleet has // multiple locations, the game session is placed on the first location (when // listed alphabetically). // // Changing the priority order will affect how game sessions are placed. type PriorityConfiguration struct { // The prioritization order to use for fleet locations, when the PriorityOrder // property includes LOCATION . Locations are identified by Amazon Web Services // Region codes such as us-west-2 . Each location can only be listed once. LocationOrder []string // The recommended sequence to use when prioritizing where to place new game // sessions. Each type can only be listed once. // - LATENCY -- FleetIQ prioritizes locations where the average player latency // (provided in each game session request) is lowest. // - COST -- FleetIQ prioritizes destinations with the lowest current hosting // costs. Cost is evaluated based on the location, instance type, and fleet type // (Spot or On-Demand) for each destination in the queue. // - DESTINATION -- FleetIQ prioritizes based on the order that destinations are // listed in the queue configuration. // - LOCATION -- FleetIQ prioritizes based on the provided order of locations, as // defined in LocationOrder . PriorityOrder []PriorityType noSmithyDocumentSerde } // A policy that puts limits on the number of game sessions that a player can // create within a specified span of time. With this policy, you can control // players' ability to consume available resources. The policy is evaluated when a // player tries to create a new game session. On receiving a CreateGameSession // request, Amazon GameLift checks that the player (identified by CreatorId ) has // created fewer than game session limit in the specified time period. type ResourceCreationLimitPolicy struct { // A policy that puts limits on the number of game sessions that a player can // create within a specified span of time. With this policy, you can control // players' ability to consume available resources. The policy is evaluated when a // player tries to create a new game session. On receiving a CreateGameSession // request, Amazon GameLift checks that the player (identified by CreatorId ) has // created fewer than game session limit in the specified time period. NewGameSessionsPerCreator *int32 // The time span used in evaluating the resource creation limit policy. PolicyPeriodInMinutes *int32 noSmithyDocumentSerde } // The routing configuration for a fleet alias. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type RoutingStrategy struct { // A unique identifier for the fleet that the alias points to. This value is the // fleet ID, not the fleet ARN. FleetId *string // The message text to be used with a terminal routing strategy. Message *string // The type of routing strategy for the alias. Possible routing types include the // following: // - SIMPLE - The alias resolves to one specific fleet. Use this type when // routing to active fleets. // - TERMINAL - The alias does not resolve to a fleet but instead can be used to // display a message to the user. A terminal alias throws a // TerminalRoutingStrategyException with the message embedded. Type RoutingStrategyType noSmithyDocumentSerde } // A collection of server process configurations that describe the set of // processes to run on each instance in a fleet. Server processes run either an // executable in a custom game build or a Realtime Servers script. Amazon GameLift // launches the configured processes, manages their life cycle, and replaces them // as needed. Each instance checks regularly for an updated runtime configuration. // A Amazon GameLift instance is limited to 50 processes running concurrently. To // calculate the total number of processes in a runtime configuration, add the // values of the ConcurrentExecutions parameter for each server process. Learn // more about Running Multiple Processes on a Fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html) // . type RuntimeConfiguration struct { // The maximum amount of time (in seconds) allowed to launch a new game session // and have it report ready to host players. During this time, the game session is // in status ACTIVATING . If the game session does not become active before the // timeout, it is ended and the game session status is changed to TERMINATED . GameSessionActivationTimeoutSeconds *int32 // The number of game sessions in status ACTIVATING to allow on an instance. This // setting limits the instance resources that can be used for new game activations // at any one time. MaxConcurrentGameSessionActivations *int32 // A collection of server process configurations that identify what server // processes to run on each instance in a fleet. ServerProcesses []ServerProcess noSmithyDocumentSerde } // The location in Amazon S3 where build or script files are stored for access by // Amazon GameLift. type S3Location struct { // An Amazon S3 bucket identifier. Thename of the S3 bucket. Amazon GameLift // doesn't support uploading from Amazon S3 buckets with names that contain a dot // (.). Bucket *string // The name of the zip file that contains the build files or script files. Key *string // The version of the file, if object versioning is turned on for the bucket. // Amazon GameLift uses this information when retrieving files from an S3 bucket // that you own. Use this parameter to specify a specific version of the file. If // not set, the latest version of the file is retrieved. ObjectVersion *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) for an IAM role that allows Amazon GameLift to access the S3 bucket. RoleArn *string noSmithyDocumentSerde } // Rule that controls how a fleet is scaled. Scaling policies are uniquely // identified by the combination of name and fleet ID. type ScalingPolicy struct { // Comparison operator to use when measuring a metric against the threshold value. ComparisonOperator ComparisonOperatorType // Length of time (in minutes) the metric must be at or beyond the threshold // before a scaling event is triggered. EvaluationPeriods *int32 // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that is associated with this scaling policy. FleetId *string // The fleet location. Location *string // Name of the Amazon GameLift-defined metric that is used to trigger a scaling // adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon // GameLift with Amazon CloudWatch (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html) // . // - ActivatingGameSessions -- Game sessions in the process of being created. // - ActiveGameSessions -- Game sessions that are currently running. // - ActiveInstances -- Fleet instances that are currently running at least one // game session. // - AvailableGameSessions -- Additional game sessions that fleet could host // simultaneously, given current capacity. // - AvailablePlayerSessions -- Empty player slots in currently active game // sessions. This includes game sessions that are not currently accepting players. // Reserved player slots are not included. // - CurrentPlayerSessions -- Player slots in active game sessions that are // being used by a player or are reserved for a player. // - IdleInstances -- Active instances that are currently hosting zero game // sessions. // - PercentAvailableGameSessions -- Unused percentage of the total number of // game sessions that a fleet could host simultaneously, given current capacity. // Use this metric for a target-based scaling policy. // - PercentIdleInstances -- Percentage of the total number of active instances // that are hosting zero game sessions. // - QueueDepth -- Pending game session placement requests, in any queue, where // the current fleet is the top-priority destination. // - WaitTime -- Current wait time for pending game session placement requests, // in any queue, where the current fleet is the top-priority destination. MetricName MetricName // A descriptive label that is associated with a fleet's scaling policy. Policy // names do not need to be unique. Name *string // The type of scaling policy to create. For a target-based policy, set the // parameter MetricName to 'PercentAvailableGameSessions' and specify a // TargetConfiguration. For a rule-based policy set the following parameters: // MetricName, ComparisonOperator, Threshold, EvaluationPeriods, // ScalingAdjustmentType, and ScalingAdjustment. PolicyType PolicyType // Amount of adjustment to make, based on the scaling adjustment type. ScalingAdjustment int32 // The type of adjustment to make to a fleet's instance count. // - ChangeInCapacity -- add (or subtract) the scaling adjustment value from the // current instance count. Positive values scale up while negative values scale // down. // - ExactCapacity -- set the instance count to the scaling adjustment value. // - PercentChangeInCapacity -- increase or reduce the current instance count by // the scaling adjustment, read as a percentage. Positive values scale up while // negative values scale down. ScalingAdjustmentType ScalingAdjustmentType // Current status of the scaling policy. The scaling policy can be in force only // when in an ACTIVE status. Scaling policies can be suspended for individual // fleets. If the policy is suspended for a fleet, the policy status does not // change. // - ACTIVE -- The scaling policy can be used for auto-scaling a fleet. // - UPDATE_REQUESTED -- A request to update the scaling policy has been // received. // - UPDATING -- A change is being made to the scaling policy. // - DELETE_REQUESTED -- A request to delete the scaling policy has been // received. // - DELETING -- The scaling policy is being deleted. // - DELETED -- The scaling policy has been deleted. // - ERROR -- An error occurred in creating the policy. It should be removed and // recreated. Status ScalingStatusType // An object that contains settings for a target-based scaling policy. TargetConfiguration *TargetConfiguration // Metric value used to trigger a scaling event. Threshold float64 // The current status of the fleet's scaling policies in a requested fleet // location. The status PENDING_UPDATE indicates that an update was requested for // the fleet but has not yet been completed for the location. UpdateStatus LocationUpdateStatus noSmithyDocumentSerde } // Properties describing a Realtime script. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type Script struct { // A time stamp indicating when this data object was created. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // A descriptive label that is associated with a script. Script names don't need // to be unique. Name *string // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift script resource and uniquely identifies // it. ARNs are unique across all Regions. In a GameLift script ARN, the resource // ID matches the ScriptId value. ScriptArn *string // A unique identifier for the Realtime script ScriptId *string // The file size of the uploaded Realtime script, expressed in bytes. When files // are uploaded from an S3 location, this value remains at "0". SizeOnDisk *int64 // The location of the Amazon S3 bucket where a zipped file containing your // Realtime scripts is stored. The storage location must specify the Amazon S3 // bucket name, the zip file name (the "key"), and a role ARN that allows Amazon // GameLift to access the Amazon S3 storage location. The S3 bucket must be in the // same Region where you want to create a new script. By default, Amazon GameLift // uploads the latest version of the zip file; if you have S3 object versioning // turned on, you can use the ObjectVersion parameter to specify an earlier // version. StorageLocation *S3Location // Version information associated with a build or script. Version strings don't // need to be unique. Version *string noSmithyDocumentSerde } // A set of instructions for launching server processes on each instance in a // fleet. Server processes run either an executable in a custom game build or a // Realtime Servers script. Server process configurations are part of a fleet's // runtime configuration. type ServerProcess struct { // The number of server processes using this configuration that run concurrently // on each instance. // // This member is required. ConcurrentExecutions *int32 // The location of a game build executable or the Realtime script file that // contains the Init() function. Game builds and Realtime scripts are installed on // instances at the root: // - Windows (custom game builds only): C:\game . Example: " // C:\game\MyGame\server.exe " // - Linux: /local/game . Examples: " /local/game/MyGame/server.exe " or " // /local/game/MyRealtimeScript.js " // // This member is required. LaunchPath *string // An optional list of parameters to pass to the server executable or Realtime // script on launch. Parameters *string noSmithyDocumentSerde } // A label that you can assign to a Amazon GameLift resource. Learn more Tagging // Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) // in the Amazon Web Services General Reference Amazon Web Services Tagging // Strategies (http://aws.amazon.com/answers/account-management/aws-tagging-strategies/) // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type Tag struct { // The key for a developer-defined key value pair for tagging an Amazon Web // Services resource. // // This member is required. Key *string // The value for a developer-defined key value pair for tagging an Amazon Web // Services resource. // // This member is required. Value *string noSmithyDocumentSerde } // Settings for a target-based scaling policy. A target-based policy tracks a // particular fleet metric specifies a target value for the metric. As player usage // changes, the policy triggers Amazon GameLift to adjust capacity so that the // metric returns to the target value. The target configuration specifies settings // as needed for the target based policy, including the target value. type TargetConfiguration struct { // Desired value to use with a target-based scaling policy. The value must be // relevant for whatever metric the scaling policy is using. For example, in a // policy using the metric PercentAvailableGameSessions, the target value should be // the preferred size of the fleet's buffer (the percent of capacity that should be // idle and ready for new game sessions). // // This member is required. TargetValue float64 noSmithyDocumentSerde } // This data type is used with the Amazon GameLift FleetIQ and game server groups. // Settings for a target-based scaling policy as part of a // GameServerGroupAutoScalingPolicy (https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerGroupAutoScalingPolicy.html) // . These settings are used to create a target-based policy that tracks the Amazon // GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target // value for the metric. As player usage changes, the policy triggers to adjust the // game server group capacity so that the metric returns to the target value. type TargetTrackingConfiguration struct { // Desired value to use with a game server group target-based scaling policy. // // This member is required. TargetValue *float64 noSmithyDocumentSerde } // Represents an authorization for a VPC peering connection between the VPC for an // Amazon GameLift fleet and another VPC on an account you have access to. This // authorization must exist and be valid for the peering connection to be // established. Authorizations are valid for 24 hours after they are issued. // Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type VpcPeeringAuthorization struct { // Time stamp indicating when this authorization was issued. Format is a number // expressed in Unix time as milliseconds (for example "1469498468.057" ). CreationTime *time.Time // Time stamp indicating when this authorization expires (24 hours after // issuance). Format is a number expressed in Unix time as milliseconds (for // example "1469498468.057" ). ExpirationTime *time.Time // A unique identifier for the Amazon Web Services account that you use to manage // your Amazon GameLift fleet. You can find your Account ID in the Amazon Web // Services Management Console under account settings. GameLiftAwsAccountId *string // The authorization's peer VPC Amazon Web Services account ID. PeerVpcAwsAccountId *string // A unique identifier for a VPC with resources to be accessed by your Amazon // GameLift fleet. The VPC must be in the same Region as your fleet. To look up a // VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/) in the // Amazon Web Services Management Console. Learn more about VPC peering in VPC // Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html) // . PeerVpcId *string noSmithyDocumentSerde } // Represents a peering connection between a VPC on one of your Amazon Web // Services accounts and the VPC for your Amazon GameLift fleets. This record may // be for an active peering connection or a pending connection that has not yet // been established. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) type VpcPeeringConnection struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) associated with the GameLift fleet resource for this connection. FleetArn *string // A unique identifier for the fleet. This ID determines the ID of the Amazon // GameLift VPC for your fleet. FleetId *string // A unique identifier for the VPC that contains the Amazon GameLift fleet for // this connection. This VPC is managed by Amazon GameLift and does not appear in // your Amazon Web Services account. GameLiftVpcId *string // CIDR block of IPv4 addresses assigned to the VPC peering connection for the // GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; // these blocks cannot overlap or the peering connection cannot be created. IpV4CidrBlock *string // A unique identifier for a VPC with resources to be accessed by your Amazon // GameLift fleet. The VPC must be in the same Region as your fleet. To look up a // VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/) in the // Amazon Web Services Management Console. Learn more about VPC peering in VPC // Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html) // . PeerVpcId *string // The status information about the connection. Status indicates if a connection // is pending, successful, or failed. Status *VpcPeeringConnectionStatus // A unique identifier that is automatically assigned to the connection record. // This ID is referenced in VPC peering connection events, and is used when // deleting a connection. VpcPeeringConnectionId *string noSmithyDocumentSerde } // Represents status information for a VPC peering connection. Status codes and // messages are provided from EC2 (see VpcPeeringConnectionStateReason (https://docs.aws.amazon.com/AWSEC2/latest/APIReference/API_VpcPeeringConnectionStateReason.html) // ). Connection status information is also communicated as a fleet event. type VpcPeeringConnectionStatus struct { // Code indicating the status of a VPC peering connection. Code *string // Additional messaging associated with the connection status. Message *string noSmithyDocumentSerde } type noSmithyDocumentSerde = smithydocument.NoSerde
2,371
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/aws-sdk-go-v2/aws/defaults" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/retry" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" awshttp "github.com/aws/aws-sdk-go-v2/aws/transport/http" internalConfig "github.com/aws/aws-sdk-go-v2/internal/configsources" smithy "github.com/aws/smithy-go" smithydocument "github.com/aws/smithy-go/document" "github.com/aws/smithy-go/logging" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" "net" "net/http" "time" ) const ServiceID = "GameSparks" const ServiceAPIVersion = "2021-08-17" // Client provides the API client to make operations call for GameSparks. type Client struct { options Options } // New returns an initialized Client based on the functional options. Provide // additional functional options to further configure the behavior of the client, // such as changing the client's endpoint or adding custom middleware behavior. func New(options Options, optFns ...func(*Options)) *Client { options = options.Copy() resolveDefaultLogger(&options) setResolvedDefaultsMode(&options) resolveRetryer(&options) resolveHTTPClient(&options) resolveHTTPSignerV4(&options) resolveDefaultEndpointConfiguration(&options) for _, fn := range optFns { fn(&options) } client := &Client{ options: options, } return client } type Options struct { // Set of options to modify how an operation is invoked. These apply to all // operations invoked for this client. Use functional options on operation call to // modify this list for per operation behavior. APIOptions []func(*middleware.Stack) error // Configures the events that will be sent to the configured logger. ClientLogMode aws.ClientLogMode // The credentials object to use when signing requests. Credentials aws.CredentialsProvider // The configuration DefaultsMode that the SDK should use when constructing the // clients initial default settings. DefaultsMode aws.DefaultsMode // The endpoint options to be used when attempting to resolve an endpoint. EndpointOptions EndpointResolverOptions // The service endpoint resolver. EndpointResolver EndpointResolver // Signature Version 4 (SigV4) Signer HTTPSignerV4 HTTPSignerV4 // The logger writer interface to write logging messages to. Logger logging.Logger // The region to send requests to. (Required) Region string // RetryMaxAttempts specifies the maximum number attempts an API client will call // an operation that fails with a retryable error. A value of 0 is ignored, and // will not be used to configure the API client created default retryer, or modify // per operation call's retry max attempts. When creating a new API Clients this // member will only be used if the Retryer Options member is nil. This value will // be ignored if Retryer is not nil. If specified in an operation call's functional // options with a value that is different than the constructed client's Options, // the Client's Retryer will be wrapped to use the operation's specific // RetryMaxAttempts value. RetryMaxAttempts int // RetryMode specifies the retry mode the API client will be created with, if // Retryer option is not also specified. When creating a new API Clients this // member will only be used if the Retryer Options member is nil. This value will // be ignored if Retryer is not nil. Currently does not support per operation call // overrides, may in the future. RetryMode aws.RetryMode // Retryer guides how HTTP requests should be retried in case of recoverable // failures. When nil the API client will use a default retryer. The kind of // default retry created by the API client can be changed with the RetryMode // option. Retryer aws.Retryer // The RuntimeEnvironment configuration, only populated if the DefaultsMode is set // to DefaultsModeAuto and is initialized using config.LoadDefaultConfig . You // should not populate this structure programmatically, or rely on the values here // within your applications. RuntimeEnvironment aws.RuntimeEnvironment // The initial DefaultsMode used when the client options were constructed. If the // DefaultsMode was set to aws.DefaultsModeAuto this will store what the resolved // value was at that point in time. Currently does not support per operation call // overrides, may in the future. resolvedDefaultsMode aws.DefaultsMode // The HTTP client to invoke API calls with. Defaults to client's default HTTP // implementation if nil. HTTPClient HTTPClient } // WithAPIOptions returns a functional option for setting the Client's APIOptions // option. func WithAPIOptions(optFns ...func(*middleware.Stack) error) func(*Options) { return func(o *Options) { o.APIOptions = append(o.APIOptions, optFns...) } } // WithEndpointResolver returns a functional option for setting the Client's // EndpointResolver option. func WithEndpointResolver(v EndpointResolver) func(*Options) { return func(o *Options) { o.EndpointResolver = v } } type HTTPClient interface { Do(*http.Request) (*http.Response, error) } // Copy creates a clone where the APIOptions list is deep copied. func (o Options) Copy() Options { to := o to.APIOptions = make([]func(*middleware.Stack) error, len(o.APIOptions)) copy(to.APIOptions, o.APIOptions) return to } func (c *Client) invokeOperation(ctx context.Context, opID string, params interface{}, optFns []func(*Options), stackFns ...func(*middleware.Stack, Options) error) (result interface{}, metadata middleware.Metadata, err error) { ctx = middleware.ClearStackValues(ctx) stack := middleware.NewStack(opID, smithyhttp.NewStackRequest) options := c.options.Copy() for _, fn := range optFns { fn(&options) } finalizeRetryMaxAttemptOptions(&options, *c) finalizeClientEndpointResolverOptions(&options) for _, fn := range stackFns { if err := fn(stack, options); err != nil { return nil, metadata, err } } for _, fn := range options.APIOptions { if err := fn(stack); err != nil { return nil, metadata, err } } handler := middleware.DecorateHandler(smithyhttp.NewClientHandler(options.HTTPClient), stack) result, metadata, err = handler.Handle(ctx, params) if err != nil { err = &smithy.OperationError{ ServiceID: ServiceID, OperationName: opID, Err: err, } } return result, metadata, err } type noSmithyDocumentSerde = smithydocument.NoSerde func resolveDefaultLogger(o *Options) { if o.Logger != nil { return } o.Logger = logging.Nop{} } func addSetLoggerMiddleware(stack *middleware.Stack, o Options) error { return middleware.AddSetLoggerMiddleware(stack, o.Logger) } func setResolvedDefaultsMode(o *Options) { if len(o.resolvedDefaultsMode) > 0 { return } var mode aws.DefaultsMode mode.SetFromString(string(o.DefaultsMode)) if mode == aws.DefaultsModeAuto { mode = defaults.ResolveDefaultsModeAuto(o.Region, o.RuntimeEnvironment) } o.resolvedDefaultsMode = mode } // NewFromConfig returns a new client from the provided config. func NewFromConfig(cfg aws.Config, optFns ...func(*Options)) *Client { opts := Options{ Region: cfg.Region, DefaultsMode: cfg.DefaultsMode, RuntimeEnvironment: cfg.RuntimeEnvironment, HTTPClient: cfg.HTTPClient, Credentials: cfg.Credentials, APIOptions: cfg.APIOptions, Logger: cfg.Logger, ClientLogMode: cfg.ClientLogMode, } resolveAWSRetryerProvider(cfg, &opts) resolveAWSRetryMaxAttempts(cfg, &opts) resolveAWSRetryMode(cfg, &opts) resolveAWSEndpointResolver(cfg, &opts) resolveUseDualStackEndpoint(cfg, &opts) resolveUseFIPSEndpoint(cfg, &opts) return New(opts, optFns...) } func resolveHTTPClient(o *Options) { var buildable *awshttp.BuildableClient if o.HTTPClient != nil { var ok bool buildable, ok = o.HTTPClient.(*awshttp.BuildableClient) if !ok { return } } else { buildable = awshttp.NewBuildableClient() } modeConfig, err := defaults.GetModeConfiguration(o.resolvedDefaultsMode) if err == nil { buildable = buildable.WithDialerOptions(func(dialer *net.Dialer) { if dialerTimeout, ok := modeConfig.GetConnectTimeout(); ok { dialer.Timeout = dialerTimeout } }) buildable = buildable.WithTransportOptions(func(transport *http.Transport) { if tlsHandshakeTimeout, ok := modeConfig.GetTLSNegotiationTimeout(); ok { transport.TLSHandshakeTimeout = tlsHandshakeTimeout } }) } o.HTTPClient = buildable } func resolveRetryer(o *Options) { if o.Retryer != nil { return } if len(o.RetryMode) == 0 { modeConfig, err := defaults.GetModeConfiguration(o.resolvedDefaultsMode) if err == nil { o.RetryMode = modeConfig.RetryMode } } if len(o.RetryMode) == 0 { o.RetryMode = aws.RetryModeStandard } var standardOptions []func(*retry.StandardOptions) if v := o.RetryMaxAttempts; v != 0 { standardOptions = append(standardOptions, func(so *retry.StandardOptions) { so.MaxAttempts = v }) } switch o.RetryMode { case aws.RetryModeAdaptive: var adaptiveOptions []func(*retry.AdaptiveModeOptions) if len(standardOptions) != 0 { adaptiveOptions = append(adaptiveOptions, func(ao *retry.AdaptiveModeOptions) { ao.StandardOptions = append(ao.StandardOptions, standardOptions...) }) } o.Retryer = retry.NewAdaptiveMode(adaptiveOptions...) default: o.Retryer = retry.NewStandard(standardOptions...) } } func resolveAWSRetryerProvider(cfg aws.Config, o *Options) { if cfg.Retryer == nil { return } o.Retryer = cfg.Retryer() } func resolveAWSRetryMode(cfg aws.Config, o *Options) { if len(cfg.RetryMode) == 0 { return } o.RetryMode = cfg.RetryMode } func resolveAWSRetryMaxAttempts(cfg aws.Config, o *Options) { if cfg.RetryMaxAttempts == 0 { return } o.RetryMaxAttempts = cfg.RetryMaxAttempts } func finalizeRetryMaxAttemptOptions(o *Options, client Client) { if v := o.RetryMaxAttempts; v == 0 || v == client.options.RetryMaxAttempts { return } o.Retryer = retry.AddWithMaxAttempts(o.Retryer, o.RetryMaxAttempts) } func resolveAWSEndpointResolver(cfg aws.Config, o *Options) { if cfg.EndpointResolver == nil && cfg.EndpointResolverWithOptions == nil { return } o.EndpointResolver = withEndpointResolver(cfg.EndpointResolver, cfg.EndpointResolverWithOptions, NewDefaultEndpointResolver()) } func addClientUserAgent(stack *middleware.Stack) error { return awsmiddleware.AddSDKAgentKeyValue(awsmiddleware.APIMetadata, "gamesparks", goModuleVersion)(stack) } func addHTTPSignerV4Middleware(stack *middleware.Stack, o Options) error { mw := v4.NewSignHTTPRequestMiddleware(v4.SignHTTPRequestMiddlewareOptions{ CredentialsProvider: o.Credentials, Signer: o.HTTPSignerV4, LogSigning: o.ClientLogMode.IsSigning(), }) return stack.Finalize.Add(mw, middleware.After) } type HTTPSignerV4 interface { SignHTTP(ctx context.Context, credentials aws.Credentials, r *http.Request, payloadHash string, service string, region string, signingTime time.Time, optFns ...func(*v4.SignerOptions)) error } func resolveHTTPSignerV4(o *Options) { if o.HTTPSignerV4 != nil { return } o.HTTPSignerV4 = newDefaultV4Signer(*o) } func newDefaultV4Signer(o Options) *v4.Signer { return v4.NewSigner(func(so *v4.SignerOptions) { so.Logger = o.Logger so.LogSigning = o.ClientLogMode.IsSigning() }) } func addRetryMiddlewares(stack *middleware.Stack, o Options) error { mo := retry.AddRetryMiddlewaresOptions{ Retryer: o.Retryer, LogRetryAttempts: o.ClientLogMode.IsRetries(), } return retry.AddRetryMiddlewares(stack, mo) } // resolves dual-stack endpoint configuration func resolveUseDualStackEndpoint(cfg aws.Config, o *Options) error { if len(cfg.ConfigSources) == 0 { return nil } value, found, err := internalConfig.ResolveUseDualStackEndpoint(context.Background(), cfg.ConfigSources) if err != nil { return err } if found { o.EndpointOptions.UseDualStackEndpoint = value } return nil } // resolves FIPS endpoint configuration func resolveUseFIPSEndpoint(cfg aws.Config, o *Options) error { if len(cfg.ConfigSources) == 0 { return nil } value, found, err := internalConfig.ResolveUseFIPSEndpoint(context.Background(), cfg.ConfigSources) if err != nil { return err } if found { o.EndpointOptions.UseFIPSEndpoint = value } return nil } func addRequestIDRetrieverMiddleware(stack *middleware.Stack) error { return awsmiddleware.AddRequestIDRetrieverMiddleware(stack) } func addResponseErrorMiddleware(stack *middleware.Stack) error { return awshttp.AddResponseErrorMiddleware(stack) } func addRequestResponseLogging(stack *middleware.Stack, o Options) error { return stack.Deserialize.Add(&smithyhttp.RequestResponseLogger{ LogRequest: o.ClientLogMode.IsRequest(), LogRequestWithBody: o.ClientLogMode.IsRequestWithBody(), LogResponse: o.ClientLogMode.IsResponse(), LogResponseWithBody: o.ClientLogMode.IsResponseWithBody(), }, middleware.After) }
434
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" "github.com/aws/aws-sdk-go-v2/aws" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" "io/ioutil" "net/http" "strings" "testing" ) func TestClient_resolveRetryOptions(t *testing.T) { nopClient := smithyhttp.ClientDoFunc(func(_ *http.Request) (*http.Response, error) { return &http.Response{ StatusCode: 200, Header: http.Header{}, Body: ioutil.NopCloser(strings.NewReader("")), }, nil }) cases := map[string]struct { defaultsMode aws.DefaultsMode retryer aws.Retryer retryMaxAttempts int opRetryMaxAttempts *int retryMode aws.RetryMode expectClientRetryMode aws.RetryMode expectClientMaxAttempts int expectOpMaxAttempts int }{ "defaults": { defaultsMode: aws.DefaultsModeStandard, expectClientRetryMode: aws.RetryModeStandard, expectClientMaxAttempts: 3, expectOpMaxAttempts: 3, }, "custom default retry": { retryMode: aws.RetryModeAdaptive, retryMaxAttempts: 10, expectClientRetryMode: aws.RetryModeAdaptive, expectClientMaxAttempts: 10, expectOpMaxAttempts: 10, }, "custom op max attempts": { retryMode: aws.RetryModeAdaptive, retryMaxAttempts: 10, opRetryMaxAttempts: aws.Int(2), expectClientRetryMode: aws.RetryModeAdaptive, expectClientMaxAttempts: 10, expectOpMaxAttempts: 2, }, "custom op no change max attempts": { retryMode: aws.RetryModeAdaptive, retryMaxAttempts: 10, opRetryMaxAttempts: aws.Int(10), expectClientRetryMode: aws.RetryModeAdaptive, expectClientMaxAttempts: 10, expectOpMaxAttempts: 10, }, "custom op 0 max attempts": { retryMode: aws.RetryModeAdaptive, retryMaxAttempts: 10, opRetryMaxAttempts: aws.Int(0), expectClientRetryMode: aws.RetryModeAdaptive, expectClientMaxAttempts: 10, expectOpMaxAttempts: 10, }, } for name, c := range cases { t.Run(name, func(t *testing.T) { client := NewFromConfig(aws.Config{ DefaultsMode: c.defaultsMode, Retryer: func() func() aws.Retryer { if c.retryer == nil { return nil } return func() aws.Retryer { return c.retryer } }(), HTTPClient: nopClient, RetryMaxAttempts: c.retryMaxAttempts, RetryMode: c.retryMode, }) if e, a := c.expectClientRetryMode, client.options.RetryMode; e != a { t.Errorf("expect %v retry mode, got %v", e, a) } if e, a := c.expectClientMaxAttempts, client.options.Retryer.MaxAttempts(); e != a { t.Errorf("expect %v max attempts, got %v", e, a) } _, _, err := client.invokeOperation(context.Background(), "mockOperation", struct{}{}, []func(*Options){ func(o *Options) { if c.opRetryMaxAttempts == nil { return } o.RetryMaxAttempts = *c.opRetryMaxAttempts }, }, func(s *middleware.Stack, o Options) error { s.Initialize.Clear() s.Serialize.Clear() s.Build.Clear() s.Finalize.Clear() s.Deserialize.Clear() if e, a := c.expectOpMaxAttempts, o.Retryer.MaxAttempts(); e != a { t.Errorf("expect %v op max attempts, got %v", e, a) } return nil }) if err != nil { t.Fatalf("expect no operation error, got %v", err) } }) } }
124
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamesparks/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Creates a new game with an empty configuration. After creating your game, you // can update the configuration using UpdateGameConfiguration or // ImportGameConfiguration . func (c *Client) CreateGame(ctx context.Context, params *CreateGameInput, optFns ...func(*Options)) (*CreateGameOutput, error) { if params == nil { params = &CreateGameInput{} } result, metadata, err := c.invokeOperation(ctx, "CreateGame", params, optFns, c.addOperationCreateGameMiddlewares) if err != nil { return nil, err } out := result.(*CreateGameOutput) out.ResultMetadata = metadata return out, nil } type CreateGameInput struct { // The name of the game. // // This member is required. GameName *string // A client-defined token. With an active client token in the request, this action // is idempotent. ClientToken *string // The description of the game. Description *string // The list of tags to apply to the game. Tags map[string]string noSmithyDocumentSerde } type CreateGameOutput struct { // Details about the game that was created. Game *types.GameDetails // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationCreateGameMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpCreateGame{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpCreateGame{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpCreateGameValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateGame(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opCreateGame(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "CreateGame", } }
137
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamesparks/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Creates a snapshot of the game configuration. func (c *Client) CreateSnapshot(ctx context.Context, params *CreateSnapshotInput, optFns ...func(*Options)) (*CreateSnapshotOutput, error) { if params == nil { params = &CreateSnapshotInput{} } result, metadata, err := c.invokeOperation(ctx, "CreateSnapshot", params, optFns, c.addOperationCreateSnapshotMiddlewares) if err != nil { return nil, err } out := result.(*CreateSnapshotOutput) out.ResultMetadata = metadata return out, nil } type CreateSnapshotInput struct { // The name of the game. // // This member is required. GameName *string // The description of the snapshot. Description *string noSmithyDocumentSerde } type CreateSnapshotOutput struct { // Properties that provide details of the created snapshot. Snapshot *types.SnapshotDetails // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationCreateSnapshotMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpCreateSnapshot{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpCreateSnapshot{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpCreateSnapshotValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateSnapshot(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opCreateSnapshot(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "CreateSnapshot", } }
128
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamesparks/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Creates a new stage for stage-by-stage game development and deployment. func (c *Client) CreateStage(ctx context.Context, params *CreateStageInput, optFns ...func(*Options)) (*CreateStageOutput, error) { if params == nil { params = &CreateStageInput{} } result, metadata, err := c.invokeOperation(ctx, "CreateStage", params, optFns, c.addOperationCreateStageMiddlewares) if err != nil { return nil, err } out := result.(*CreateStageOutput) out.ResultMetadata = metadata return out, nil } type CreateStageInput struct { // The name of the game. // // This member is required. GameName *string // The Amazon Resource Name (ARN) of the role to run the game with. This role can // be a game-defined role or the default role that GameSparks created. // // This member is required. Role *string // The name of the stage. // // This member is required. StageName *string // A client-defined token. With an active client token in the request, this action // is idempotent. ClientToken *string // The description of the stage. Description *string // The list of tags to apply to the stage. Tags map[string]string noSmithyDocumentSerde } type CreateStageOutput struct { // Properties that describe the stage. Stage *types.StageDetails // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationCreateStageMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpCreateStage{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpCreateStage{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpCreateStageValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateStage(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opCreateStage(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "CreateStage", } }
146
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Deletes a game. func (c *Client) DeleteGame(ctx context.Context, params *DeleteGameInput, optFns ...func(*Options)) (*DeleteGameOutput, error) { if params == nil { params = &DeleteGameInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteGame", params, optFns, c.addOperationDeleteGameMiddlewares) if err != nil { return nil, err } out := result.(*DeleteGameOutput) out.ResultMetadata = metadata return out, nil } type DeleteGameInput struct { // The name of the game to delete. // // This member is required. GameName *string noSmithyDocumentSerde } type DeleteGameOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteGameMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpDeleteGame{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpDeleteGame{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteGameValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteGame(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteGame(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "DeleteGame", } }
120
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Deletes a stage from a game, along with the associated game runtime. func (c *Client) DeleteStage(ctx context.Context, params *DeleteStageInput, optFns ...func(*Options)) (*DeleteStageOutput, error) { if params == nil { params = &DeleteStageInput{} } result, metadata, err := c.invokeOperation(ctx, "DeleteStage", params, optFns, c.addOperationDeleteStageMiddlewares) if err != nil { return nil, err } out := result.(*DeleteStageOutput) out.ResultMetadata = metadata return out, nil } type DeleteStageInput struct { // The name of the game. // // This member is required. GameName *string // The name of the stage to delete. // // This member is required. StageName *string noSmithyDocumentSerde } type DeleteStageOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeleteStageMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpDeleteStage{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpDeleteStage{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeleteStageValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteStage(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeleteStage(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "DeleteStage", } }
125
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Disconnects a player from the game runtime. If a player has multiple // connections, this operation attempts to close all of them. func (c *Client) DisconnectPlayer(ctx context.Context, params *DisconnectPlayerInput, optFns ...func(*Options)) (*DisconnectPlayerOutput, error) { if params == nil { params = &DisconnectPlayerInput{} } result, metadata, err := c.invokeOperation(ctx, "DisconnectPlayer", params, optFns, c.addOperationDisconnectPlayerMiddlewares) if err != nil { return nil, err } out := result.(*DisconnectPlayerOutput) out.ResultMetadata = metadata return out, nil } type DisconnectPlayerInput struct { // The name of the game. // // This member is required. GameName *string // The unique identifier representing a player. // // This member is required. PlayerId *string // The name of the stage. // // This member is required. StageName *string noSmithyDocumentSerde } type DisconnectPlayerOutput struct { // The list of the connection ids that could not be disconnected. DisconnectFailures []string // The list of the connection ids that were disconnected. DisconnectSuccesses []string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDisconnectPlayerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpDisconnectPlayer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpDisconnectPlayer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDisconnectPlayerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDisconnectPlayer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDisconnectPlayer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "DisconnectPlayer", } }
138
aws-sdk-go-v2
aws
Go
// Code generated by smithy-go-codegen DO NOT EDIT. package gamesparks import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Exports a game configuration snapshot. func (c *Client) ExportSnapshot(ctx context.Context, params *ExportSnapshotInput, optFns ...func(*Options)) (*ExportSnapshotOutput, error) { if params == nil { params = &ExportSnapshotInput{} } result, metadata, err := c.invokeOperation(ctx, "ExportSnapshot", params, optFns, c.addOperationExportSnapshotMiddlewares) if err != nil { return nil, err } out := result.(*ExportSnapshotOutput) out.ResultMetadata = metadata return out, nil } type ExportSnapshotInput struct { // The name of the game. // // This member is required. GameName *string // The identifier of the snapshot to export. // // This member is required. SnapshotId *string noSmithyDocumentSerde } type ExportSnapshotOutput struct { // The presigned URL for the snapshot data. This URL will be available for 10 // minutes, and can be used to download the snapshot content. If the URL expires, a // new one can be requested using the same operation. S3Url *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationExportSnapshotMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsRestjson1_serializeOpExportSnapshot{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsRestjson1_deserializeOpExportSnapshot{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpExportSnapshotValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opExportSnapshot(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opExportSnapshot(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamesparks", OperationName: "ExportSnapshot", } }
131