Datasets:
File size: 8,353 Bytes
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tags:
- world-model
- game-simulation
- reinforcement-learning
- timeseries
license: bsd-3-clause
size_categories:
- 100K<n<1M
task_categories:
- time-series-forecasting
pretty_name: AutoWorldModel-Bench
configs:
- config_name: asteroids
data_files:
- split: train
path: data/asteroids/train.parquet
- split: validation
path: data/asteroids/val.parquet
- split: test
path: data/asteroids/test.parquet
- split: scenario
path: data/asteroids/scenario.parquet
- config_name: breakout
data_files:
- split: train
path: data/breakout/train.parquet
- split: validation
path: data/breakout/val.parquet
- split: test
path: data/breakout/test.parquet
- split: scenario
path: data/breakout/scenario.parquet
- config_name: frogger
data_files:
- split: train
path: data/frogger/train.parquet
- split: validation
path: data/frogger/val.parquet
- split: test
path: data/frogger/test.parquet
- split: scenario
path: data/frogger/scenario.parquet
- config_name: kong
data_files:
- split: train
path: data/kong/train.parquet
- split: validation
path: data/kong/val.parquet
- split: test
path: data/kong/test.parquet
- split: scenario
path: data/kong/scenario.parquet
- config_name: platformer
data_files:
- split: train
path: data/platformer/train.parquet
- split: validation
path: data/platformer/val.parquet
- split: test
path: data/platformer/test.parquet
- split: scenario
path: data/platformer/scenario.parquet
- config_name: pong
default: true
data_files:
- split: train
path: data/pong/train.parquet
- split: validation
path: data/pong/val.parquet
- split: test
path: data/pong/test.parquet
- split: scenario
path: data/pong/scenario.parquet
- config_name: racer
data_files:
- split: train
path: data/racer/train.parquet
- split: validation
path: data/racer/val.parquet
- split: test
path: data/racer/test.parquet
- split: scenario
path: data/racer/scenario.parquet
- config_name: snake
data_files:
- split: train
path: data/snake/train.parquet
- split: validation
path: data/snake/val.parquet
- split: test
path: data/snake/test.parquet
- split: scenario
path: data/snake/scenario.parquet
---
# AutoWorldModel-Bench
Game state sequences for training and evaluating action-conditioned world models.
8 classic game environments with a unified entity-based tensor schema, deterministic train/val/test/scenario splits, and 152,000 total episodes.
This dataset accompanies the [AutoWorldModel-Bench](https://github.com/AutoWorldModelBench/Benchmark) benchmark for evaluating frontier coding agents on open-ended world-model research.
## Dataset Structure
```
data/ # Parquet training data
└── {game}/
├── train.parquet # 10,000 episodes
├── val.parquet # 3,000 episodes
├── test.parquet # 3,000 episodes
├── scenario.parquet # 3,000 episodes
└── meta.json # max_entities, dimensions, total_frames
scenarios/ # Curated scenario archives (tar.gz per game)
└── {game}.tar.gz
└── {game}/
└── {scenario_name}/ # e.g. ball_hits_paddle, ship_dies
└── data_ep_{id}/
├── frames.jsonl.gz # Per-frame entity states
├── manifest.json # Game schema, entity kinds, action/global fields
├── meta.json # Episode metadata, event info, rollout params
└── rollout.mp4 # Visual replay
```
## Games
| Game | Max Entities | Total Frames | Size | Data Version |
|------|:---:|---:|---:|:---:|
| asteroids | 20 | 5.6M | 0.9 GB | v2 |
| breakout | 52 | 33.0M | 0.7 GB | v2 |
| frogger | 28 | 6.2M | 0.8 GB | v2 |
| kong | 16 | 23.0M | 0.5 GB | v2 |
| platformer | 24 | 10.6M | 0.3 GB | v2 |
| pong | 5 | 42.5M | 1.7 GB | v1 |
| racer | 6 | 21.1M | 0.9 GB | v1 |
| snake | 48 | 15.9M | 0.2 GB | v1 |
**Total: 152,000 episodes (19,000 per game), 158.0M frames**
All games share a unified tensor schema: `registry_dim=34`, `state_dim=23`.
Each game has 10,000 train / 3,000 val / 3,000 test / 3,000 scenario episodes.
### Data Collection Policy
v2 games (asteroids, breakout, frogger, kong, platformer) use a 3-policy mix for diverse behavioral coverage:
- **Random** — uniform random actions
- **Heuristic** — hand-crafted game-specific strategies
- **RL checkpoint** — DQN/PPO agents at various training stages
v1 games (pong, racer, snake) use a 50/50 heuristic + random mix.
## Scenarios
Hand-picked and categorized episodes that isolate specific game events — sourced from the scenario split and augmented with synthetically collected episodes. Each episode captures a short rollout around a key event (e.g., collision, scoring, death) with history context.
| Game | Scenarios | Episodes | Archive Size |
|------|---:|---:|---:|
| asteroids | 14 | 420 | 41 MB |
| breakout | 6 | 160 | 9 MB |
| frogger | 5 | 180 | 27 MB |
| kong | 5 | 180 | 7 MB |
| platformer | 5 | 160 | 10 MB |
| pong | 15 | 460 | 14 MB |
| racer | 5 | 140 | 6 MB |
| snake | 5 | 160 | 11 MB |
Each episode contains 32 history frames + 1 pre-event frame, followed by up to 20 rollout frames (including the event). Rollouts are truncated early on termination.
Each game includes a `same_state_different_actions` scenario that tests action-conditioning by replaying the same initial state with varied actions.
### Downloading scenarios
```python
from huggingface_hub import hf_hub_download
import tarfile
path = hf_hub_download(
"AutoWorldModel/AutoWorldModelBench",
"scenarios/pong.tar.gz",
repo_type="dataset",
)
with tarfile.open(path) as tar:
tar.extractall("./scenarios")
# ./scenarios/pong/ball_hits_left_paddle_moving/data_ep_.../frames.jsonl.gz
```
## Tensor Schema
Each Parquet row stores one episode as serialized numpy arrays:
| Tensor | Shape | Description |
|--------|-------|-------------|
| registry | (N, 34) | Static entity properties (collider, scale, physics) |
| states | (T, N, 23) | Dynamic: pos_xy, alive, vel_xy, gameplay(14), pos_history(4) |
| actions | (T, 7) | Unified action vector (7 fields across all games) |
| globals | (T, 17) | Global game state (17 fields across all games) |
| terminals | (T,) | Episode termination flags |
| mutable_mask | (N,) | Which entities are prediction targets |
| type_ids | (N,) | Global entity type IDs |
| slot_ids | (N,) | Original 64-slot table indices |
| rewards | (T,) | Per-frame rewards |
Where N = max_entities (game-specific), T = episode length.
## Usage
### With the `datasets` library
```python
from datasets import load_dataset
ds = load_dataset("AutoWorldModel/AutoWorldModelBench", "pong")
print(ds["train"][0].keys())
```
### Direct download with `huggingface_hub`
```python
from huggingface_hub import hf_hub_download
import pyarrow.parquet as pq
import numpy as np, json
path = hf_hub_download(
"AutoWorldModel/AutoWorldModelBench",
"data/pong/train.parquet",
repo_type="dataset",
)
table = pq.read_table(path)
row = table.to_pydict()
states = np.frombuffer(
row["states"][0], dtype=row["states_dtype"][0]
).reshape(json.loads(row["states_shape"][0]))
```
## Evaluation
Models trained on this data are evaluated on multi-step open-loop rollouts at horizons {1, 10, 20}:
- **Position L1**: Mean absolute error on entity (x, y) positions (lower is better)
- **Alive F1**: F1 score on entity alive/dead classification
- **Composite**: `0.9 * (1 - pos_l1) + 0.1 * alive_f1` (higher is better)
## Citation
If you use this dataset, please cite:
```bibtex
@misc{autoworldmodelbench2025,
title={AutoWorldModel-Bench: A Benchmark for Evaluating Coding Agents on World Model Research},
author={AutoWorldModel Team},
year={2025},
url={https://github.com/AutoWorldModelBench/Benchmark}
}
```
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