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Skills: - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=6} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=4} @Self - effect:sound{s=block.glass.break;v=.25;p=.75} @Self - effect:sound{s=block.s...
Damaged:
test
Conditions: - targetwithin{d=10} true - targetnotwithin{d=3} true Cooldown: 10 Skills: - state{state=icebreathe;li=2;lo=4;n=false;speed=4} @Self - effect:particleline{particle=snow_shovel;amount=5;fromOrigin=true;syo=1.25;repeat=3;repeatInterval=2} - effect:particleline{particle=snow_shovel;amount=10;fro...
IceBreathe:
test
Conditions: - moving{} true Skills: - effect:sound{s=block.snow.break;v=.75;p=.1} @Self - effect:sound{s=block.stone.hit;v=.75;p=.1} @Self
Walk:
test
TargetConditions: - hasaura jumpscare false Skills: - Aura{auraName=jumpscare;duration=50} - sound{s=noise:xscream;v=10} @self - command{c="title <target.name> times 0 2 0"} - delay 1 - damage{a=15;pi=true} - potion{t=BLINDNESS;p=false;d=40;l=5} - command{c="title <target.name> title "🭠""} #1 - co...
testfreddy:
test
Skills: - command{c="title <target.name> times 0 2 0"} @PlayersInRadius{r=10} - delay 1 - command{c="title <target.name> title "🭶""} @PlayersInRadius{r=5} #1 - command{c="title <target.name> title "🭷"";delay=1} @PlayersInRadius{r=5} #2 - command{c="title <target.name> title "🭸"";delay=2} @PlayersInRadius{r...
testfreddy2:
test
Skills: - randomskill{s=freddyleap,headthrow,handgolden}
freddyrandom:
test
Cooldown: 1 Skills: - particles{p=SMOKE_NORMAL;amount=500;repeat=5;repeatinterval=3;vs=1;hs=1} @self - message{m="&2[&bFeddy&2] &eFear!"} @PIR{r=30} - sound{s=mninecraft:block.noteblock.bell;p=0.1;v=10} @self - potion{t=SLOW;D=52;p=false;l=10} @self - delay 40 - state{s=leap1;li=3;lo=2} @self - delay 11...
freddyleap:
test
Cooldown: 7 Skills: - potion{t=SLOW;d=90;p=false;l=8} @self - state{s=headthrow;li=3;lo=2} @self - projectile{onHit=damager10;onTick=headthrowt;v=8;i=1;hR=1.3;syo=1;tyo=1;sfo=0;sE=false;sb=false;delay=76;hs=true} @ModelPart{m=freddy;p=jaw;offset=MODEL} - delay 100 - skill{s=freddyrandom}
headthrow:
test
Skills: - effect:particles{p=flame;a=30;vs=1;hs=1} - effect:particles{p=end_rod;a=30;vs=1;hs=1}
headthrowt:
test
Cooldown: 30 Skills: - stun{d=200;facing=true} @self - potion{t=SLOW;d=200;p=false;l=9} @self - state{s=sing;li=3;lo=2} @self - summon{t=cuntmuncher} @self - state{s=walk_fly;lo=4;li=4} @self - sudoskill{s=[ - jump{v=1} - sound{s=minecraft:item.armor.equip_elytra;v=2;p=3;s...
handgolden:
test
Cooldown: 25 Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="<mob.name><&co> Folgt mir, meine Gefährten!"} @PlayersInRadius{r=7} - summon{mob=Tagzombie_Lvl_1;amount=1;noise=5} @Ring{radius=6;points=1} - delay 50
Zombiesummon_lvl_1:
test
TriggerConditions: - night true castinstead ZombieoffizierSpawnN1 - day true castinstead ZombieoffizierSpawnT1
ZombieoffizierSpawn:
test
Conditions: - day true Skills: - setvariable{var=skill.level;type=STRING;value="Tagzombie_Lvl_<caster.level>"} - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="test <skill.var.level>"} @PlayersInRadius{r=7} - summon{mob=<skill.var.level>;amount=2;noise=5} @Ring{radius=6;points=1} - s...
ZombieoffizierSpawnT1:
test
Conditions: - night true Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - summon{mob=Nachtzombie_Lvl_1;amount=3;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnN1:
test
Cooldown: 10 Skills: - potion{type=SLOW;d=30;force=true;p=false;l=5} @self - sound{s=item.trident.return;v=1;pitch=1} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.6} @self - delay 15 - sound{s=item.trident.return;v=1;pitch=1.2} @self - effect:particlering{particle=SPELL;radiu...
Offizier_Buff_Damage_Health:
test
Skills: - effect:particles{p=mobSpell;radius=1;amount=1;hs=0.1;vs=0.1;y=2.3;forwardOffset=-0.5;color=#FF0000}
buffDamageTik:
test
Cooldown: 25 Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="<mob.name><&co> Folgt mir, meine Gefährten!"} @PlayersInRadius{r=7} - summon{mob=Tagzombie_Lvl_1;amount=1;noise=5} @Ring{radius=6;points=1} - delay 50
Zombiesummon_lvl_1:
test
TriggerConditions: - night true castinstead ZombieoffizierSpawnN1 - day true castinstead ZombieoffizierSpawnT1
ZombieoffizierSpawn:
test
Conditions: - day true Skills: - setvariable{var=skill.level;type=STRING;value="Tagzombie_Lvl_<caster.level>"} - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="test <skill.var.level>"} @PlayersInRadius{r=7} - summon{mob=<skill.var.level>;amount=2;noise=5} @Ring{radius=6;points=1} - s...
ZombieoffizierSpawnT1:
test
Conditions: - night true Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - summon{mob=Nachtzombie_Lvl_1;amount=3;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnN1:
test
Cooldown: 10 Skills: - potion{type=SLOW;d=30;force=true;p=false;l=5} @self - sound{s=item.trident.return;v=1;pitch=1} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.6} @self - delay 15 - sound{s=item.trident.return;v=1;pitch=1.2} @self - effect:particlering{particle=SPELL;radiu...
Offizier_Buff_Damage_Health:
test
Skills: - effect:particles{p=mobSpell;radius=1;amount=1;hs=0.1;vs=0.1;y=2.3;forwardOffset=-0.5;color=#FF0000}
buffDamageTik:
test
Skills: - skill:reypiglinlluviasangrienta @self <85% 0.2 - skill:reypiglinorbital 0.3 - skill:reypiglinrepeler1 0.3 - effect:particles{p=lava;a=7;hS=.40;vS=.40} @self - effect:itemspray{item=gold_ingot;amount=5;d=80} @self 0.4 - skill:reypiglinrepeler2 <95% 0.1
reypiglinrepeler:
test
Cooldown: 3.0 Conditions: - health{h=<1} false - variableequals{var=caster.yunke;val="yunke"} false - variableequals{var=caster.yunke;val="yunke2"} false - targetnotwithin{d=2} true Skills: - randommessage{m="<caster.name><&co> &f¡No te alejes!","<caster.name><&co> &f¡No huyas cobarde!","<caster.name><&co...
reypiglinbloque:
test
Cooldown: 70.0 Conditions: - variableequals{var=caster.yunke;val="yunke"} false - variableequals{var=caster.yunke;val="yunke2"} false Skills: - setvariable{var=caster.yunke;t=STRING;val="yunke2"} @self - unsetvar{var=caster.yunke;delay=660} @self - setAI{ai=false} @self - sendtitle{title="&e<&skull>";su...
reypiglinorbital:
test
Cooldown: 85.0 Conditions: - variableequals{var=caster.yunke;val="yunke2"} false Skills: - sound{s=entity.wither.spawn} @PIR{r=30} - setAI{ai=false} @self - setAI{ai=true;delay=37} @self - delay 5 - teleport @CasterSpawnLocation - delay 30 - skill{s=reypiglinmeteoros} - effect:bloodyScreen{d=40} @...
reypiglinlluviasangrienta:
test
Skills: - projectile{Type=METEOR;oE=reypiglinbloqueMeteor-end;oT=reypiglinbloqueMeteor-tick;v=10;i=1;hR=1;vR=1;hfs=20;g=1;hfs=8} @Ring{radius=10;points=8} - projectile{Type=METEOR;oE=reypiglinbloqueMeteor-end;oT=reypiglinbloqueMeteor-tick;v=10;i=1;hR=1;vR=1;hfs=20;g=1;hfs=8} @Ring{radius=16;points=13} reypiglinbloq...
reypiglinmeteoros:
test
Skills: - effect:particles{p=smoke_large;a=20;hS=.35;vS=.90} - orbital{bulletType=MOB;mob=rotador_piglin;oE=reypiglinbloque-end;oT=reypiglinbloque-tick3;oH=reypiglinbloque-hit;points=20;interval=2;duration=1020;oy=0.7;bulletSpin=17;r=1.5;repeat=1;repeatInterval=20} @caster reypiglinbloque-tick3: Skills: - effec...
reypiglinrotador:
test
Skills: - CancelEvent - totem{oS=reypiglintotem-start;int=10;hR=0.5;vR=0.5;md=1;yo=0.7} @target - effect:itemspray{item=gold_ingot;amount=5;d=80} @self 0.4 reypiglintotem-start: Conditions: - health{h=<1} false Skills: - randommessage{m="<caster.name><&co> &f¡Muere escoria!","<caster.name><&co> &f¡Siente ...
ataquereypiglin:
test