audio stringlengths 34 34 | scene_id int64 0 10k | labels listlengths 1 3 | num_events int64 1 3 | motion_types listlengths 1 3 |
|---|---|---|---|---|
data/spatial_scenes/scene_0000.wav | 0 | [
"Crowd",
"washing"
] | 2 | [
"lateral",
"arc"
] |
data/spatial_scenes/scene_0001.wav | 1 | [
"Choir"
] | 1 | [
"recede"
] |
data/spatial_scenes/scene_0002.wav | 2 | [
"wave"
] | 1 | [
"recede"
] |
data/spatial_scenes/scene_0003.wav | 3 | [
"Siren"
] | 1 | [
"arc"
] |
data/spatial_scenes/scene_0004.wav | 4 | [
"Truck"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0005.wav | 5 | [
"Car",
"faucet",
"vroom"
] | 3 | [
"arc",
"static",
"lateral"
] |
data/spatial_scenes/scene_0006.wav | 6 | [
"Frog",
"Rain",
"(siren"
] | 3 | [
"approach",
"static",
"lateral"
] |
data/spatial_scenes/scene_0007.wav | 7 | [
"Cricket",
"Growling"
] | 2 | [
"arc",
"lateral"
] |
data/spatial_scenes/scene_0008.wav | 8 | [
"Choir"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0009.wav | 9 | [
"Car",
"Chainsaw"
] | 2 | [
"static",
"arc"
] |
data/spatial_scenes/scene_0010.wav | 10 | [
"Siren",
"rooster",
"crinkling"
] | 3 | [
"lateral",
"recede",
"lateral"
] |
data/spatial_scenes/scene_0011.wav | 11 | [
"Steam",
"Sizzle"
] | 2 | [
"lateral",
"arc"
] |
data/spatial_scenes/scene_0012.wav | 12 | [
"frequency",
"Sawing"
] | 2 | [
"lateral",
"arc"
] |
data/spatial_scenes/scene_0013.wav | 13 | [
"flush",
"transport"
] | 2 | [
"approach",
"approach"
] |
data/spatial_scenes/scene_0014.wav | 14 | [
"Train"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0015.wav | 15 | [
"Car"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0016.wav | 16 | [
"Choir",
"crinkling"
] | 2 | [
"static",
"recede"
] |
data/spatial_scenes/scene_0017.wav | 17 | [
"vroom",
"Wind",
"Truck"
] | 3 | [
"arc",
"recede",
"lateral"
] |
data/spatial_scenes/scene_0018.wav | 18 | [
"Blender"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0019.wav | 19 | [
"Crowd",
"singing",
"bell"
] | 3 | [
"recede",
"recede",
"recede"
] |
data/spatial_scenes/scene_0020.wav | 20 | [
"transport",
"Train",
"washing"
] | 3 | [
"static",
"approach",
"lateral"
] |
data/spatial_scenes/scene_0021.wav | 21 | [
"washing"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0022.wav | 22 | [
"wave"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0023.wav | 23 | [
"Alarm",
"Music"
] | 2 | [
"lateral",
"approach"
] |
data/spatial_scenes/scene_0024.wav | 24 | [
"Explosion",
"Engine",
"Dog"
] | 3 | [
"approach",
"recede",
"static"
] |
data/spatial_scenes/scene_0025.wav | 25 | [
"washing",
"Train"
] | 2 | [
"recede",
"recede"
] |
data/spatial_scenes/scene_0026.wav | 26 | [
"Clickety-clack",
"Sawing",
"Duck"
] | 3 | [
"approach",
"arc",
"approach"
] |
data/spatial_scenes/scene_0027.wav | 27 | [
"Clapping",
"frequency",
"tigers"
] | 3 | [
"static",
"recede",
"lateral"
] |
data/spatial_scenes/scene_0028.wav | 28 | [
"washing"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0029.wav | 29 | [
"vroom",
"wagon",
"Roar"
] | 3 | [
"arc",
"approach",
"arc"
] |
data/spatial_scenes/scene_0030.wav | 30 | [
"Wind",
"flush",
"Car"
] | 3 | [
"approach",
"static",
"approach"
] |
data/spatial_scenes/scene_0031.wav | 31 | [
"Choir"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0032.wav | 32 | [
"Rapping"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0033.wav | 33 | [
"singing",
"cock-a-doodle-doo",
"Train"
] | 3 | [
"arc",
"arc",
"arc"
] |
data/spatial_scenes/scene_0034.wav | 34 | [
"vroom",
"Dog",
"Laughter"
] | 3 | [
"lateral",
"static",
"static"
] |
data/spatial_scenes/scene_0035.wav | 35 | [
"horn",
"Blender",
"0bzvm2"
] | 3 | [
"recede",
"recede",
"static"
] |
data/spatial_scenes/scene_0036.wav | 36 | [
"mower",
"Rapping"
] | 2 | [
"recede",
"lateral"
] |
data/spatial_scenes/scene_0037.wav | 37 | [
"tool",
"wave",
"vroom"
] | 3 | [
"arc",
"lateral",
"lateral"
] |
data/spatial_scenes/scene_0038.wav | 38 | [
"washing",
"rooster",
"Truck"
] | 3 | [
"lateral",
"recede",
"arc"
] |
data/spatial_scenes/scene_0039.wav | 39 | [
"frequency"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0040.wav | 40 | [
"Television",
"Applause"
] | 2 | [
"approach",
"static"
] |
data/spatial_scenes/scene_0041.wav | 41 | [
"horn",
"Train"
] | 2 | [
"lateral",
"arc"
] |
data/spatial_scenes/scene_0042.wav | 42 | [
"Laughter",
"Choir",
"faucet"
] | 3 | [
"static",
"static",
"static"
] |
data/spatial_scenes/scene_0043.wav | 43 | [
"Vehicle"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0044.wav | 44 | [
"bell",
"flush"
] | 2 | [
"lateral",
"approach"
] |
data/spatial_scenes/scene_0045.wav | 45 | [
"vroom",
"(siren"
] | 2 | [
"static",
"recede"
] |
data/spatial_scenes/scene_0046.wav | 46 | [
"Truck"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0047.wav | 47 | [
"Choir",
"Choir"
] | 2 | [
"recede",
"static"
] |
data/spatial_scenes/scene_0048.wav | 48 | [
"Choir",
"0bzvm2",
"vroom"
] | 3 | [
"arc",
"static",
"arc"
] |
data/spatial_scenes/scene_0049.wav | 49 | [
"wagon"
] | 1 | [
"arc"
] |
data/spatial_scenes/scene_0050.wav | 50 | [
"vroom",
"frequency"
] | 2 | [
"lateral",
"arc"
] |
data/spatial_scenes/scene_0051.wav | 51 | [
"Engine"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0052.wav | 52 | [
"Laughter",
"Cheering"
] | 2 | [
"recede",
"lateral"
] |
data/spatial_scenes/scene_0053.wav | 53 | [
"racing",
"Cheering",
"Chainsaw"
] | 3 | [
"arc",
"recede",
"recede"
] |
data/spatial_scenes/scene_0054.wav | 54 | [
"Dog"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0055.wav | 55 | [
"Clapping"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0056.wav | 56 | [
"Car",
"Train",
"Laughter"
] | 3 | [
"lateral",
"recede",
"arc"
] |
data/spatial_scenes/scene_0057.wav | 57 | [
"Choir"
] | 1 | [
"arc"
] |
data/spatial_scenes/scene_0058.wav | 58 | [
"Clapping",
"Duck",
"faucet"
] | 3 | [
"static",
"recede",
"recede"
] |
data/spatial_scenes/scene_0059.wav | 59 | [
"Music"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0060.wav | 60 | [
"Crowd",
"frequency"
] | 2 | [
"lateral",
"static"
] |
data/spatial_scenes/scene_0061.wav | 61 | [
"Car",
"vroom"
] | 2 | [
"recede",
"lateral"
] |
data/spatial_scenes/scene_0062.wav | 62 | [
"singing",
"Choir",
"(siren"
] | 3 | [
"recede",
"approach",
"recede"
] |
data/spatial_scenes/scene_0063.wav | 63 | [
"Television",
"vroom"
] | 2 | [
"static",
"approach"
] |
data/spatial_scenes/scene_0064.wav | 64 | [
"Blender",
"cock-a-doodle-doo"
] | 2 | [
"static",
"approach"
] |
data/spatial_scenes/scene_0065.wav | 65 | [
"Vehicle",
"speedboat"
] | 2 | [
"arc",
"arc"
] |
data/spatial_scenes/scene_0066.wav | 66 | [
"Chainsaw"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0067.wav | 67 | [
"singing"
] | 1 | [
"lateral"
] |
data/spatial_scenes/scene_0068.wav | 68 | [
"(food",
"Choir",
"Train"
] | 3 | [
"arc",
"arc",
"lateral"
] |
data/spatial_scenes/scene_0069.wav | 69 | [
"(microphone",
"singing",
"Engine"
] | 3 | [
"recede",
"lateral",
"arc"
] |
data/spatial_scenes/scene_0070.wav | 70 | [
"vroom"
] | 1 | [
"recede"
] |
data/spatial_scenes/scene_0071.wav | 71 | [
"Engine",
"vroom"
] | 2 | [
"approach",
"static"
] |
data/spatial_scenes/scene_0072.wav | 72 | [
"singing"
] | 1 | [
"recede"
] |
data/spatial_scenes/scene_0073.wav | 73 | [
"Blender",
"Music"
] | 2 | [
"recede",
"static"
] |
data/spatial_scenes/scene_0074.wav | 74 | [
"speedboat",
"frequency",
"singing"
] | 3 | [
"approach",
"lateral",
"arc"
] |
data/spatial_scenes/scene_0075.wav | 75 | [
"Dog",
"Car"
] | 2 | [
"arc",
"recede"
] |
data/spatial_scenes/scene_0076.wav | 76 | [
"singing",
"(siren"
] | 2 | [
"lateral",
"approach"
] |
data/spatial_scenes/scene_0077.wav | 77 | [
"bell",
"Clapping"
] | 2 | [
"static",
"arc"
] |
data/spatial_scenes/scene_0078.wav | 78 | [
"singing"
] | 1 | [
"recede"
] |
data/spatial_scenes/scene_0079.wav | 79 | [
"Dog"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0080.wav | 80 | [
"Motorcycle",
"flush"
] | 2 | [
"lateral",
"lateral"
] |
data/spatial_scenes/scene_0081.wav | 81 | [
"Engine",
"Chainsaw",
"Sizzle"
] | 3 | [
"static",
"arc",
"arc"
] |
data/spatial_scenes/scene_0082.wav | 82 | [
"washing"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0083.wav | 83 | [
"Truck",
"vroom"
] | 2 | [
"static",
"approach"
] |
data/spatial_scenes/scene_0084.wav | 84 | [
"Crowd",
"vroom",
"(microphone"
] | 3 | [
"recede",
"recede",
"lateral"
] |
data/spatial_scenes/scene_0085.wav | 85 | [
"frequency"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0086.wav | 86 | [
"vroom"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0087.wav | 87 | [
"knocking"
] | 1 | [
"arc"
] |
data/spatial_scenes/scene_0088.wav | 88 | [
"vroom",
"horn"
] | 2 | [
"arc",
"static"
] |
data/spatial_scenes/scene_0089.wav | 89 | [
"washing"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0090.wav | 90 | [
"Mechanisms"
] | 1 | [
"arc"
] |
data/spatial_scenes/scene_0091.wav | 91 | [
"Siren"
] | 1 | [
"approach"
] |
data/spatial_scenes/scene_0092.wav | 92 | [
"Train",
"tool"
] | 2 | [
"recede",
"arc"
] |
data/spatial_scenes/scene_0093.wav | 93 | [
"tool",
"Cheering"
] | 2 | [
"recede",
"arc"
] |
data/spatial_scenes/scene_0094.wav | 94 | [
"Car",
"Blender",
"Frog"
] | 3 | [
"static",
"recede",
"static"
] |
data/spatial_scenes/scene_0095.wav | 95 | [
"speedboat",
"knocking",
"flush"
] | 3 | [
"lateral",
"approach",
"static"
] |
data/spatial_scenes/scene_0096.wav | 96 | [
"Choir",
"Car"
] | 2 | [
"recede",
"recede"
] |
data/spatial_scenes/scene_0097.wav | 97 | [
"rooster"
] | 1 | [
"static"
] |
data/spatial_scenes/scene_0098.wav | 98 | [
"frequency",
"Alarm"
] | 2 | [
"lateral",
"approach"
] |
data/spatial_scenes/scene_0099.wav | 99 | [
"Mechanisms",
"Clickety-clack"
] | 2 | [
"approach",
"arc"
] |
Spatial Audio Encoder Training Dataset (SAET)
A high-fidelity synthetic dataset designed for training audio encoders to perceive and reason about 3D soundscapes. The dataset maps binaural/stereo audio cues to precise spatial trajectories and semantic labels.
π§ Dataset Summary
This dataset contains 10-second stereo scenes (44.1kHz) synthesized in a virtual 3D room. Each scene features 1-3 moving sound sources with ground-truth trajectory metadata sampled at 10Hz.
π Dataset Generation Progress (Current State)
| Stage | Description | Progress | Details |
|---|---|---|---|
| 1. Extraction | Mono event extraction from AudioSet-Strong | β Complete | 224 events extracted from 70/216 segments. |
| 2. Synthesis | 3D Spatial Scene Synthesis (Target: 10k) | π ~75% | 7,500+ scenes generated. |
| 3. Reasoning | QnA Pair Generation | β³ Pending | High-level reasoning tasks (7 categories). |
π Spatial Metadata Specification
Each audio sample is accompanied by a dense JSON metadata file (in data/scene_metadata/) and a summary entry in metadata.jsonl.
Coordinate System
- Origin: Bottom-left-front corner of the room $[0, 0, 0]$.
- Room Dimensions: $10m \times 8m \times 3m$ (Length $\times$ Width $\times$ Height).
- Listener (Mic) Position: Fixed at center $[5.0, 2.0, 1.6]$.
- Azimuth: $0^\circ$ is directly in front (+Y), $+90^\circ$ is Right (+X), $-90^\circ$ is Left (-X). Range: $[-180^\circ, 180^\circ]$.
- Distance: Euclidean distance from the microphone center in meters.
Motion Dynamics
Sources follow one of five deterministic motion profiles:
- Static: Source remains at a fixed 3D point.
- Approach: Source moves linearly towards the listener.
- Recede: Source moves linearly away from the listener.
- Lateral: Source moves across the field of view (e.g., Left-to-Right).
- Arc: Source moves in a circular path around the listener, maintaining relatively constant distance but shifting azimuth.
π§ Reasoning Q&A Pairs (Stage 3)
A subset of scenes includes 7 question-answer pairs generated by an LLM (DeepSeek-R1-Distill-Qwen-7B) focusing on:
- Lateral Trajectory: Directional changes (Left-to-Right, Right-to-Left).
- Radial Change: Distance shifts (Approaching, Receding).
- Comparative: Which source is closer/farther?
- Temporal: Entry/Exit timings (Early, Middle, Late).
- Relative Motion: Inter-source spatial relationships.
- Natural Perception: Qualitative descriptions of sound movement.
- Choreography: Overall spatial pattern recognition.
π Audio Simulation Details
- Engine: PyRoomAcoustics (Image Source Method).
- Reverberation: 2nd order reflections simulated with a frequency-independent absorption coefficient of $0.25$.
- Source Events: 224 high-variety mono events extracted from 70/216 AudioSet-Strong segments, rigorously filtered for quality (Duration $\geq$ 3.0s, CLAP semantic similarity score $\geq$ 0.45).
- Format: 2-channel Stereo, 16-bit PCM, 44.1kHz.
π οΈ Data Columns (metadata.jsonl)
| Column | Type | Description |
|---|---|---|
audio |
Audio |
Path to the stereo .wav file. |
scene_id |
int |
Unique ID matching the filename. |
labels |
list |
Semantic classes (e.g., Crowd, Siren, Engine). |
num_events |
int |
Number of simultaneous sources in the scene. |
motion_types |
list |
List of motion profiles for each source. |
π― Use Cases
- Spatial Audio Embedding: Training models like CLAP or Wav2Vec to create embeddings that cluster by spatial location or motion type.
- Trajectory Inference: Predicting the azimuth/distance change of a source over time.
- Source Separation: Decoupling multiple spatialized streams in a reverberant environment.
Reference: This dataset follows the methodology of "Spatial Audio Question Answering and Reasoning on Dynamic Source Movements" (2024).
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