id stringlengths 24 24 | title stringlengths 3 59 | context stringlengths 151 3.71k | question stringlengths 1 25.7k | answers dict |
|---|---|---|---|---|
56d12bda17492d1400aabb47 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits,... | What does Midna destroy? | {
"text": [
"Mirror of Twilight"
],
"answer_start": [
661
]
} |
56cd95f562d2951400fa6750 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | In what year did Nintendo reveal the start of development on what would become Twilight Princess? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56cd95f562d2951400fa6751 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | At what event was a potential follow-up to The Wind Waker mentioned? | {
"text": [
"Game Developers Conference"
],
"answer_start": [
187
]
} |
56cd95f562d2951400fa6752 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | What region of the world did Nintendo want to design the next Legend of Zelda game for? | {
"text": [
"North American"
],
"answer_start": [
454
]
} |
56cd95f562d2951400fa6753 | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | What was one feature that could not be implemented in Ocarina of Time? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56d12ceb17492d1400aabb5c | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | What year did Nintendo announce a new Legend of Zelda was in the works for Gamecube? | {
"text": [
"2003"
],
"answer_start": [
3
]
} |
56d12ceb17492d1400aabb5d | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | Who was the director that unintentionally announced a Zelda game was in the works? | {
"text": [
"Eiji Aonuma"
],
"answer_start": [
224
]
} |
56d12ceb17492d1400aabb5f | The_Legend_of_Zelda:_Twilight_Princess | In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working... | What was the specific area of gameplay that had not been done in Ocarina of Time? | {
"text": [
"horseback combat"
],
"answer_start": [
1059
]
} |
56cd96c162d2951400fa6758 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | How long did it take to implement riding horses in a believable manner? | {
"text": [
"four"
],
"answer_start": [
3
]
} |
56cd96c162d2951400fa6759 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | Where did Nintendo preview the horseback riding feature? | {
"text": [
"Electronic Entertainment Expo 2004"
],
"answer_start": [
142
]
} |
56cd96c162d2951400fa675a | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | What console was home to the sequel for The Wind Waker? | {
"text": [
"Nintendo DS"
],
"answer_start": [
321
]
} |
56cd96c162d2951400fa675b | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | What was the name of the second Wind Waker game? | {
"text": [
"Phantom Hourglass"
],
"answer_start": [
357
]
} |
56d12d5117492d1400aabb71 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the... | When did the company release a trailer of the horseback riding aspect? | {
"text": [
"2004"
],
"answer_start": [
172
]
} |
56cd976762d2951400fa6761 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | What does Link morph into in A Link to the Past? | {
"text": [
"rabbit"
],
"answer_start": [
420
]
} |
56cd976762d2951400fa6762 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | Aonuma left the Twilight Princess development team to work on which other game? | {
"text": [
"The Minish Cap"
],
"answer_start": [
786
]
} |
56cd976762d2951400fa6763 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | What was the working name for the Wii prior to release? | {
"text": [
"Revolution"
],
"answer_start": [
1219
]
} |
56cd976762d2951400fa6764 | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | Who proposed that the Wii Remote be used in the control scheme for Twilight Princess? | {
"text": [
"Miyamoto"
],
"answer_start": [
1232
]
} |
56d12e4a17492d1400aabb8b | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | Who created the script for the story scenes? | {
"text": [
"Mitsuhiro Takano"
],
"answer_start": [
572
]
} |
56d12e4a17492d1400aabb8c | The_Legend_of_Zelda:_Twilight_Princess | Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' late... | What device seemed well-suited for Link's arrow shooting ability? | {
"text": [
"Wii Remote"
],
"answer_start": [
1292
]
} |
56cd97f862d2951400fa676a | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | What kind of interface was used for in-game archery? | {
"text": [
"pointing-based"
],
"answer_start": [
190
]
} |
56cd97f862d2951400fa676b | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | What was the originally-planned launch year for Twilight Princess? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56cd97f862d2951400fa676c | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess? | {
"text": [
"Satoru Iwata"
],
"answer_start": [
618
]
} |
56d12ed617492d1400aabb96 | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just... | What was the original release date for Gamecube? | {
"text": [
"2005"
],
"answer_start": [
570
]
} |
56cd9df862d2951400fa677a | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | What console boasted compatibility with the Wii? | {
"text": [
"GameCube"
],
"answer_start": [
13
]
} |
56cd9df862d2951400fa677b | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | Where did Nintendo provide a limited number of Twilight Princess previews? | {
"text": [
"E3 2005"
],
"answer_start": [
142
]
} |
56cd9df862d2951400fa677c | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | At E3 in 2005, what console did Nintendo reveal the next Zelda game would be developed for? | {
"text": [
"Wii"
],
"answer_start": [
41
]
} |
56d12fb517492d1400aabba1 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (th... | When did Nintendo announce Zelda would appear on the Wii? | {
"text": [
"At E3 2005"
],
"answer_start": [
139
]
} |
56cd9ed662d2951400fa6780 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | What kind of movement interfaced with the sword in Twilight Princess? | {
"text": [
"swinging gesture"
],
"answer_start": [
150
]
} |
56cd9ed662d2951400fa6781 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | Who provided information about the game's controls in December of 2005? | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56cd9ed662d2951400fa6782 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | What ended up not being supported in the GameCube version of Twilight Princess? | {
"text": [
"Wii controller"
],
"answer_start": [
895
]
} |
56cd9ed662d2951400fa6783 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii? | {
"text": [
"2006"
],
"answer_start": [
959
]
} |
56cd9ed662d2951400fa6784 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | How long was the GameCube version of Twilight Princess delayed? | {
"text": [
"a month"
],
"answer_start": [
1152
]
} |
56d1307b17492d1400aabbb1 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | What magazine mentioned players would be able to use the Revolution controller? | {
"text": [
"NGC Magazine"
],
"answer_start": [
566
]
} |
56d1307b17492d1400aabbb2 | The_Legend_of_Zelda:_Twilight_Princess | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonu... | When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch? | {
"text": [
"E3 2006"
],
"answer_start": [
956
]
} |
56cda06d62d2951400fa678a | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | What did early users find hard to use about the game? | {
"text": [
"control scheme"
],
"answer_start": [
87
]
} |
56cda06d62d2951400fa678b | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | Using items in the game took over the controls used for what weapon? | {
"text": [
"sword"
],
"answer_start": [
546
]
} |
56cda06d62d2951400fa678c | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | Who wanted gestures implemented for sword control? | {
"text": [
"E3 attendees"
],
"answer_start": [
627
]
} |
56cda06d62d2951400fa678d | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | When Twilight Princess was finally released for Wii, in what hand did Link wield his sword? | {
"text": [
"right"
],
"answer_start": [
719
]
} |
56d1314217492d1400aabbc9 | The_Legend_of_Zelda:_Twilight_Princess | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus... | What features did Aonuma work to improve after the demo complaints? | {
"text": [
"comfort and ease"
],
"answer_start": [
324
]
} |
56cda10262d2951400fa6792 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who wrote the music for Twilight Princess? | {
"text": [
"Toru Minegishi and Asuka Ohta"
],
"answer_start": [
33
]
} |
56cda10262d2951400fa6793 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who was in charge of overseeing audio production? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56cda10262d2951400fa6794 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who worked adapting the score for performance by an orchestra? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56cda10262d2951400fa6795 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who wrote the music used in the game's trailer and demo? | {
"text": [
"Koji Kondo"
],
"answer_start": [
84
]
} |
56d131c217492d1400aabbdb | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who created orchestral arrangements for the game? | {
"text": [
"Michiru Ōshima"
],
"answer_start": [
396
]
} |
56d131c217492d1400aabbdc | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by... | Who was to conduct the ensemble that would perform the pieces? | {
"text": [
"Yasuzo Takemoto"
],
"answer_start": [
521
]
} |
56cda41362d2951400fa679a | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | What kind of instruments are favored by Kondo? | {
"text": [
"live"
],
"answer_start": [
167
]
} |
56cda41362d2951400fa679b | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | How many people would be in the orchestra Kondo imagined using for the soundtrack? | {
"text": [
"50"
],
"answer_start": [
217
]
} |
56cda41362d2951400fa679c | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | When was the soundtrack of Twilight Princess made available? | {
"text": [
"November 19, 2006"
],
"answer_start": [
561
]
} |
56cda41362d2951400fa679e | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | Which publication was associated with the soundtrack release? | {
"text": [
"Nintendo Power"
],
"answer_start": [
593
]
} |
56d1324717492d1400aabbfa | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | Who made the requests for Kondo to use orchestral music throughout the game? | {
"text": [
"Media"
],
"answer_start": [
0
]
} |
56d1324717492d1400aabbfb | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | When were track versions of the game's sountrack released? | {
"text": [
"November 19, 2006"
],
"answer_start": [
561
]
} |
56d1324717492d1400aabbfc | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the fi... | What were replicas of the Master Sword and Hylian Shield bundled with? | {
"text": [
"soundtrack"
],
"answer_start": [
533
]
} |
56cda4aa62d2951400fa67a4 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | What kind of error was found in Twilight Princess for Wii? | {
"text": [
"buffer overflow vulnerability"
],
"answer_start": [
29
]
} |
56cda4aa62d2951400fa67a6 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | What does ELF stand for? | {
"text": [
"Executable and Linkable Format"
],
"answer_start": [
335
]
} |
56cda4aa62d2951400fa67a7 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | Which issue of the Wii Menu fixed the issue with Twilight Princess? | {
"text": [
"4.0"
],
"answer_start": [
562
]
} |
56d132b717492d1400aabc08 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | What was the name of the hack discovered? | {
"text": [
"Twilight Hack"
],
"answer_start": [
125
]
} |
56d132b717492d1400aabc09 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | What versions of the Wii Menu prevented copying the exploited files? | {
"text": [
"3.3 and 3.4"
],
"answer_start": [
421
]
} |
56d132b717492d1400aabc0a | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which... | What version of the Wii patched the hack vulnerability? | {
"text": [
"4.0"
],
"answer_start": [
562
]
} |
56cda50b62d2951400fa67ac | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | Which company is responsible for the HD version of Twilight Princess? | {
"text": [
"Tantalus Media"
],
"answer_start": [
105
]
} |
56cda50b62d2951400fa67ad | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | For which console is Twilight Princess HD being made? | {
"text": [
"Wii U"
],
"answer_start": [
128
]
} |
56cda50b62d2951400fa67ae | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | When were plans for Twilight Princess HD revealed? | {
"text": [
"November 12, 2015"
],
"answer_start": [
197
]
} |
56cda50b62d2951400fa67af | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | On what date is Twilight Princess HD scheduled for Australian release? | {
"text": [
"March 5, 2016"
],
"answer_start": [
360
]
} |
56d1335f17492d1400aabc14 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | What is the name of the remastered game? | {
"text": [
"The Legend of Zelda: Twilight Princess HD"
],
"answer_start": [
40
]
} |
56d1335f17492d1400aabc15 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | What company is developing the remaster? | {
"text": [
"Tantalus Media"
],
"answer_start": [
105
]
} |
56d1335f17492d1400aabc16 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | What kind of functionality will the remaster feature? | {
"text": [
"Amiibo"
],
"answer_start": [
250
]
} |
56d1335f17492d1400aabc17 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and E... | When will the game be released in America? | {
"text": [
"March 4, 2016"
],
"answer_start": [
329
]
} |
56cda5a862d2951400fa67b4 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What special item is included with certain versions of Twilight Princess HD? | {
"text": [
"Wolf Link Amiibo figurine"
],
"answer_start": [
38
]
} |
56cda5a862d2951400fa67b5 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | Which two Amiibo figures reload Link's stock of arrows? | {
"text": [
"Link and Toon Link"
],
"answer_start": [
253
]
} |
56cda5a862d2951400fa67b6 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | Which two Amiibo figures heal Link? | {
"text": [
"Zelda and Sheik"
],
"answer_start": [
290
]
} |
56cda5a862d2951400fa67b7 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | Which Amiibo figure makes Link lose more health when attacked? | {
"text": [
"Ganondorf"
],
"answer_start": [
333
]
} |
56cda5a862d2951400fa67b8 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What is the name of the area that players with the Wolf Link Amiibo can access? | {
"text": [
"Cave of Shadows"
],
"answer_start": [
117
]
} |
56d133d017492d1400aabc20 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What will special bundles of the game contain? | {
"text": [
"Wolf Link Amiibo"
],
"answer_start": [
38
]
} |
56d133d017492d1400aabc21 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What is the level called that the special Amiibo will unlock? | {
"text": [
"Cave of Shadows"
],
"answer_start": [
117
]
} |
56d133d017492d1400aabc22 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What characters will be able to replenish arrows? | {
"text": [
"Link and Toon"
],
"answer_start": [
253
]
} |
56d133d017492d1400aabc23 | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's... | What figures restore health? | {
"text": [
"Zelda and Sheik"
],
"answer_start": [
290
]
} |
56cda64a62d2951400fa67be | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What company included the soundtrack as a reward for ordering the game prior to release? | {
"text": [
"GameStop"
],
"answer_start": [
71
]
} |
56cda64a62d2951400fa67bf | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | How many tracks were recorded on the preorder CD? | {
"text": [
"20"
],
"answer_start": [
16
]
} |
56cda64a62d2951400fa67c0 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | In what areas is the content of the GameStop bonus CD provided for all versions of the game? | {
"text": [
"Japan, Europe, and Australia"
],
"answer_start": [
150
]
} |
56d13400e7d4791d00901fdd | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What was included as a Gamestop preorder item? | {
"text": [
"CD"
],
"answer_start": [
2
]
} |
56cda75062d2951400fa67c4 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | What kind of scores did Twilight Princess receive from many video game review sources? | {
"text": [
"perfect"
],
"answer_start": [
97
]
} |
56cda75062d2951400fa67c5 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | Which sites gave the Wii copy of Twilight Princess scores of 95% and 95? | {
"text": [
"GameRankings and Metacritic"
],
"answer_start": [
272
]
} |
56cda75062d2951400fa67c6 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | Who counted the game among the best ever made? | {
"text": [
"GameTrailers"
],
"answer_start": [
423
]
} |
56d13482e7d4791d00901fef | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | What was the reception of Twilight Princess? | {
"text": [
"universal critical acclaim"
],
"answer_start": [
34
]
} |
56d13482e7d4791d00901ff0 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | What scores did it receive from major game publications? | {
"text": [
"perfect"
],
"answer_start": [
97
]
} |
56d13482e7d4791d00901ff1 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | What is the average score of Twilight Princess on Metacritic? | {
"text": [
"95"
],
"answer_start": [
341
]
} |
56d13482e7d4791d00901ff2 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess h... | What reviewer called Twilight Princess "One of the greatest games ever created"? | {
"text": [
"GameTrailers"
],
"answer_start": [
423
]
} |
56cda80362d2951400fa67ca | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Which publications reported some issues with the graphics of Twilight Princess? | {
"text": [
"IGN and GameSpy"
],
"answer_start": [
723
]
} |
56cda80362d2951400fa67cb | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Which journalist criticized the Wii version for its controls? | {
"text": [
"Jeff Gerstmann"
],
"answer_start": [
1153
]
} |
56cda80362d2951400fa67cc | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Which game publication does Jeff Gerstmann work for? | {
"text": [
"GameSpot"
],
"answer_start": [
1142
]
} |
56cda80362d2951400fa67cd | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Which game journalist was perturbed by a lack of voiced dialogue? | {
"text": [
"Javier Glickman"
],
"answer_start": [
1532
]
} |
56cda80362d2951400fa67ce | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Which publication does Javier Glickman write for? | {
"text": [
"Hyper"
],
"answer_start": [
1524
]
} |
56d1352fe7d4791d00901ffd | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | What 2 critics suggested the game had blurry textures and low resolution? | {
"text": [
"IGN and GameSpy"
],
"answer_start": [
723
]
} |
56d1352fe7d4791d00901ffe | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | What critic considered the CD to be the best of the generation? | {
"text": [
"Gaming Nexus"
],
"answer_start": [
1313
]
} |
56d1352fe7d4791d00901fff | The_Legend_of_Zelda:_Twilight_Princess | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has... | Who specifically commended the game for the very long quests? | {
"text": [
"Javier Glickman"
],
"answer_start": [
1532
]
} |
56cda8a662d2951400fa67d4 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | The version of Twilight Princess fo which console won three IGN awards? | {
"text": [
"GameCube"
],
"answer_start": [
124
]
} |
56cda8a662d2951400fa67d5 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | What was Twilight Princess's rank among all Nintendo games according to Nintendo Magazine? | {
"text": [
"16th"
],
"answer_start": [
660
]
} |
56cda8a662d2951400fa67d6 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | Where did Twilight Princess place among Wii titles according to IGN? | {
"text": [
"4th"
],
"answer_start": [
777
]
} |
56cda8a662d2951400fa67d7 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | Where did Twilight Princess rank on Nintendo Power's list of Nintendo games in the 2000s? | {
"text": [
"third"
],
"answer_start": [
834
]
} |
56d135e0e7d4791d00902015 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | What 2 critics gave Twilight Princess awards for Best Graphics and Best Story? | {
"text": [
"IGN and Nintendo Power"
],
"answer_start": [
147
]
} |
56d135e0e7d4791d00902016 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Ele... | What award did Game Critics Awards and GameSpy give Twilight Princess? | {
"text": [
"Best Console Game"
],
"answer_start": [
586
]
} |
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