Search is not available for this dataset
text
stringlengths
75
104k
def GetPixelColorsHorizontally(self, x: int, y: int, count: int) -> ctypes.Array: """ x: int. y: int. count: int. Return `ctypes.Array`, an iterable array of int values in argb form point x,y horizontally. """ arrayType = ctypes.c_uint32 * count values = a...
def SetPixelColorsHorizontally(self, x: int, y: int, colors: Iterable) -> bool: """ Set pixel colors form x,y horizontally. x: int. y: int. colors: Iterable, an iterable list of int color values in argb. Return bool, True if succeed otherwise False. """ co...
def GetPixelColorsVertically(self, x: int, y: int, count: int) -> ctypes.Array: """ x: int. y: int. count: int. Return `ctypes.Array`, an iterable array of int values in argb form point x,y vertically. """ arrayType = ctypes.c_uint32 * count values = array...
def GetPixelColorsOfRow(self, y: int) -> ctypes.Array: """ y: int, row index. Return `ctypes.Array`, an iterable array of int values in argb of y row. """ return self.GetPixelColorsOfRect(0, y, self.Width, 1)
def GetPixelColorsOfColumn(self, x: int) -> ctypes.Array: """ x: int, column index. Return `ctypes.Array`, an iterable array of int values in argb of x column. """ return self.GetPixelColorsOfRect(x, 0, 1, self.Height)
def GetPixelColorsOfRect(self, x: int, y: int, width: int, height: int) -> ctypes.Array: """ x: int. y: int. width: int. height: int. Return `ctypes.Array`, an iterable array of int values in argb of the input rect. """ arrayType = ctypes.c_uint32 * (width...
def SetPixelColorsOfRect(self, x: int, y: int, width: int, height: int, colors: Iterable) -> bool: """ x: int. y: int. width: int. height: int. colors: Iterable, an iterable list of int values, it's length must equal to width*height. Return `ctypes.Array`, an iter...
def GetPixelColorsOfRects(self, rects: list) -> list: """ rects: a list of rects, such as [(0,0,10,10), (10,10,20,20),(x,y,width,height)]. Return list, a list whose elements are ctypes.Array which is an iterable array of int values in argb. """ rects2 = [(x, y, x + width, y + hei...
def GetAllPixelColors(self) -> ctypes.Array: """ Return `ctypes.Array`, an iterable array of int values in argb. """ return self.GetPixelColorsOfRect(0, 0, self.Width, self.Height)
def GetSubBitmap(self, x: int, y: int, width: int, height: int) -> 'Bitmap': """ x: int. y: int. width: int. height: int. Return `Bitmap`, a sub bitmap of the input rect. """ colors = self.GetPixelColorsOfRect(x, y, width, height) bitmap = Bitmap(w...
def Navigate(self, direction: int) -> 'Control': """ Call IUIAutomationCustomNavigationPattern::Navigate. Get the next control in the specified direction within the logical UI tree. direction: int, a value in class `NavigateDirection`. Return `Control` subclass or None. R...
def SetDockPosition(self, dockPosition: int, waitTime: float = OPERATION_WAIT_TIME) -> int: """ Call IUIAutomationDockPattern::SetDockPosition. dockPosition: int, a value in class `DockPosition`. waitTime: float. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautoma...
def GetGrabbedItems(self) -> list: """ Call IUIAutomationDragPattern::GetCurrentGrabbedItems. Return list, a list of `Control` subclasses that represent the full set of items that the user is dragging as part of a drag operation. Refer https://docs.microsoft.com/en-u...
def Expand(self, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationExpandCollapsePattern::Expand. waitTime: float. Return bool, True if succeed otherwise False. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient...
def FindItemByProperty(control: 'Control', propertyId: int, propertyValue) -> 'Control': """ Call IUIAutomationItemContainerPattern::FindItemByProperty. control: `Control` or its subclass. propertyValue: COM VARIANT according to propertyId? todo. propertyId: int, a value in class...
def GetSelection(self) -> list: """ Call IUIAutomationLegacyIAccessiblePattern::GetCurrentSelection. Return list, a list of `Control` subclasses, the Microsoft Active Accessibility property that identifies the selected children of this element. Refer https://docs.mic...
def SetValue(self, value: str, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationLegacyIAccessiblePattern::SetValue. Set the Microsoft Active Accessibility value property for the element. value: str. waitTime: float. Return bool, True if succeed otherw...
def SetView(self, view: int) -> bool: """ Call IUIAutomationMultipleViewPattern::SetCurrentView. Set the view of the control. view: int, the control-specific view identifier. Return bool, True if succeed otherwise False. Refer https://docs.microsoft.com/en-us/windows/desk...
def Scroll(self, horizontalAmount: int, verticalAmount: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationScrollPattern::Scroll. Scroll the visible region of the content area horizontally and vertically. horizontalAmount: int, a value in ScrollAmount. ver...
def SetScrollPercent(self, horizontalPercent: float, verticalPercent: float, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationScrollPattern::SetScrollPercent. Set the horizontal and vertical scroll positions as a percentage of the total content area within the UI Automation ...
def GetAnnotationObjects(self) -> list: """ Call IUIAutomationSelectionPattern::GetCurrentAnnotationObjects. Return list, a list of `Control` subclasses representing the annotations associated with this spreadsheet cell. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautoma...
def GetItemByName(self, name: str) -> 'Control': """ Call IUIAutomationSpreadsheetPattern::GetItemByName. name: str. Return `Control` subclass or None, represents the spreadsheet cell that has the specified name.. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautom...
def GetColumnHeaderItems(self) -> list: """ Call IUIAutomationTableItemPattern::GetCurrentColumnHeaderItems. Return list, a list of `Control` subclasses, the column headers associated with a table item or cell. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient...
def GetRowHeaderItems(self) -> list: """ Call IUIAutomationTableItemPattern::GetCurrentRowHeaderItems. Return list, a list of `Control` subclasses, the row headers associated with a table item or cell. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiaut...
def GetColumnHeaders(self) -> list: """ Call IUIAutomationTablePattern::GetCurrentColumnHeaders. Return list, a list of `Control` subclasses, representing all the column headers in a table.. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclie...
def GetRowHeaders(self) -> list: """ Call IUIAutomationTablePattern::GetCurrentRowHeaders. Return list, a list of `Control` subclasses, representing all the row headers in a table. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient-iuiauto...
def Compare(self, textRange: 'TextRange') -> bool: """ Call IUIAutomationTextRange::Compare. textRange: `TextRange`. Return bool, specifies whether this text range has the same endpoints as another text range. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomatio...
def CompareEndpoints(self, srcEndPoint: int, textRange: 'TextRange', targetEndPoint: int) -> int: """ Call IUIAutomationTextRange::CompareEndpoints. srcEndPoint: int, a value in class `TextPatternRangeEndpoint`. textRange: `TextRange`. targetEndPoint: int, a value in class `TextP...
def FindAttribute(self, textAttributeId: int, val, backward: bool) -> 'TextRange': """ Call IUIAutomationTextRange::FindAttribute. textAttributeID: int, a value in class `TextAttributeId`. val: COM VARIANT according to textAttributeId? todo. backward: bool, True if the last occur...
def FindText(self, text: str, backward: bool, ignoreCase: bool) -> 'TextRange': """ Call IUIAutomationTextRange::FindText. text: str, backward: bool, True if the last occurring text range should be returned instead of the first; otherwise False. ignoreCase: bool, True if case sho...
def GetAttributeValue(self, textAttributeId: int) -> ctypes.POINTER(comtypes.IUnknown): """ Call IUIAutomationTextRange::GetAttributeValue. textAttributeId: int, a value in class `TextAttributeId`. Return `ctypes.POINTER(comtypes.IUnknown)` or None, the value of the specified text attrib...
def GetBoundingRectangles(self) -> list: """ Call IUIAutomationTextRange::GetBoundingRectangles. textAttributeId: int, a value in class `TextAttributeId`. Return list, a list of `Rect`. bounding rectangles for each fully or partially visible line of text in a text range.. ...
def GetChildren(self) -> list: """ Call IUIAutomationTextRange::GetChildren. textAttributeId: int, a value in class `TextAttributeId`. Return list, a list of `Control` subclasses, embedded objects that fall within the text range.. Refer https://docs.microsoft.com/en-us/windows/de...
def Move(self, unit: int, count: int, waitTime: float = OPERATION_WAIT_TIME) -> int: """ Call IUIAutomationTextRange::Move. Move the text range forward or backward by the specified number of text units. unit: int, a value in class `TextUnit`. count: int, the number of text units ...
def MoveEndpointByRange(self, srcEndPoint: int, textRange: 'TextRange', targetEndPoint: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTextRange::MoveEndpointByRange. Move one endpoint of the current text range to the specified endpoint of a second text range. ...
def MoveEndpointByUnit(self, endPoint: int, unit: int, count: int, waitTime: float = OPERATION_WAIT_TIME) -> int: """ Call IUIAutomationTextRange::MoveEndpointByUnit. Move one endpoint of the text range the specified number of text units within the document range. endPoint: int, a value ...
def ScrollIntoView(self, alignTop: bool = True, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTextRange::ScrollIntoView. Cause the text control to scroll until the text range is visible in the viewport. alignTop: bool, True if the text control should be scrolled s...
def GetActiveComposition(self) -> TextRange: """ Call IUIAutomationTextEditPattern::GetActiveComposition. Return `TextRange` or None, the active composition. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient-iuiautomationtexteditpattern-g...
def GetConversionTarget(self) -> TextRange: """ Call IUIAutomationTextEditPattern::GetConversionTarget. Return `TextRange` or None, the current conversion target range.. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient-iuiautomationtexte...
def GetVisibleRanges(self) -> list: """ Call IUIAutomationTextPattern::GetVisibleRanges. Return list, a list of `TextRange`, disjoint text ranges from a text-based control where each text range represents a contiguous span of visible text. Refer https://docs.microsof...
def RangeFromChild(self, child) -> TextRange: """ Call IUIAutomationTextPattern::RangeFromChild. child: `Control` or its subclass. Return `TextRange` or None, a text range enclosing a child element such as an image, hyperlink, Microsoft Excel spreadsheet, or other embedded ob...
def RangeFromPoint(self, x: int, y: int) -> TextRange: """ Call IUIAutomationTextPattern::RangeFromPoint. child: `Control` or its subclass. Return `TextRange` or None, the degenerate (empty) text range nearest to the specified screen coordinates. Refer https://docs.microsoft.com/...
def Move(self, x: int, y: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTransformPattern::Move. Move the UI Automation element. x: int. y: int. waitTime: float. Return bool, True if succeed otherwise False. Refer https://docs.m...
def Resize(self, width: int, height: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTransformPattern::Resize. Resize the UI Automation element. width: int. height: int. waitTime: float. Return bool, True if succeed otherwise False. ...
def Rotate(self, degrees: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTransformPattern::Rotate. Rotates the UI Automation element. degrees: int. waitTime: float. Return bool, True if succeed otherwise False. Refer https://docs.micros...
def Zoom(self, zoomLevel: float, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTransformPattern2::Zoom. Zoom the viewport of the control. zoomLevel: float for int. waitTime: float. Return bool, True if succeed otherwise False. Refer https:/...
def ZoomByUnit(self, zoomUnit: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationTransformPattern2::ZoomByUnit. Zoom the viewport of the control by the specified unit. zoomUnit: int, a value in class `ZoomUnit`. waitTime: float. Return bool, True ...
def SetWindowVisualState(self, state: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call IUIAutomationWindowPattern::SetWindowVisualState. Minimize, maximize, or restore the window. state: int, a value in class `WindowVisualState`. waitTime: float. Return bool,...
def WaitForInputIdle(self, milliseconds: int) -> bool: ''' Call IUIAutomationWindowPattern::WaitForInputIdle. Cause the calling code to block for the specified time or until the associated process enters an idle state, whichever completes first. milliseconds: int. Ret...
def CreateControlFromElement(element) -> 'Control': """ Create a concreate `Control` from a com type `IUIAutomationElement`. element: `ctypes.POINTER(IUIAutomationElement)`. Return a subclass of `Control`, an instance of the control's real type. """ if element: ...
def AddSearchProperties(self, **searchProperties) -> None: """ Add search properties using `dict.update`. searchProperties: dict, same as searchProperties in `Control.__init__`. """ self.searchProperties.update(searchProperties) if 'Depth' in searchProperties: ...
def RemoveSearchProperties(self, **searchProperties) -> None: """ searchProperties: dict, same as searchProperties in `Control.__init__`. """ for key in searchProperties: del self.searchProperties[key] if key == 'RegexName': self.regexName = None
def GetColorfulSearchPropertiesStr(self, keyColor='DarkGreen', valueColor='DarkCyan') -> str: """keyColor, valueColor: str, color name in class ConsoleColor""" strs = ['<Color={}>{}</Color>: <Color={}>{}</Color>'.format(keyColor if k in Control.ValidKeys else 'DarkYellow', k, valueColor, ...
def BoundingRectangle(self) -> Rect: """ Property BoundingRectangle. Call IUIAutomationElement::get_CurrentBoundingRectangle. Return `Rect`. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient-iuiautomationelement-get_currentboundin...
def GetClickablePoint(self) -> tuple: """ Call IUIAutomationElement::GetClickablePoint. Return tuple, (x: int, y: int, gotClickable: bool), like (20, 10, True) Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiautomationclient-iuiautomationelement-getclic...
def GetPattern(self, patternId: int): """ Call IUIAutomationElement::GetCurrentPattern. Get a new pattern by pattern id if it supports the pattern. patternId: int, a value in class `PatternId`. Refer https://docs.microsoft.com/en-us/windows/desktop/api/uiautomationclient/nf-uiaut...
def GetPatternAs(self, patternId: int, riid): """ Call IUIAutomationElement::GetCurrentPatternAs. Get a new pattern by pattern id if it supports the pattern, todo. patternId: int, a value in class `PatternId`. riid: GUID. Refer https://docs.microsoft.com/en-us/windows/des...
def GetPropertyValueEx(self, propertyId: int, ignoreDefaultValue: int) -> Any: """ Call IUIAutomationElement::GetCurrentPropertyValueEx. propertyId: int, a value in class `PropertyId`. ignoreDefaultValue: int, 0 or 1. Return Any, corresponding type according to propertyId. ...
def Element(self): """ Property Element. Return `ctypes.POINTER(IUIAutomationElement)`. """ if not self._element: self.Refind(maxSearchSeconds=TIME_OUT_SECOND, searchIntervalSeconds=self.searchWaitTime) return self._element
def GetCachedPattern(self, patternId: int, cache: bool): """ Get a pattern by patternId. patternId: int, a value in class `PatternId`. Return a pattern if it supports the pattern else None. cache: bool, if True, store the pattern for later use, if False, get a new pattern by `sel...
def GetAncestorControl(self, condition: Callable) -> 'Control': """ Get a ancestor control that matches the condition. condition: Callable, function (control: Control, depth: int)->bool, depth starts with -1 and decreses when search goes up. Return `Control` subclass o...
def GetParentControl(self) -> 'Control': """ Return `Control` subclass or None. """ ele = _AutomationClient.instance().ViewWalker.GetParentElement(self.Element) return Control.CreateControlFromElement(ele)
def GetFirstChildControl(self) -> 'Control': """ Return `Control` subclass or None. """ ele = _AutomationClient.instance().ViewWalker.GetFirstChildElement(self.Element) return Control.CreateControlFromElement(ele)
def GetLastChildControl(self) -> 'Control': """ Return `Control` subclass or None. """ ele = _AutomationClient.instance().ViewWalker.GetLastChildElement(self.Element) return Control.CreateControlFromElement(ele)
def GetNextSiblingControl(self) -> 'Control': """ Return `Control` subclass or None. """ ele = _AutomationClient.instance().ViewWalker.GetNextSiblingElement(self.Element) return Control.CreateControlFromElement(ele)
def GetPreviousSiblingControl(self) -> 'Control': """ Return `Control` subclass or None. """ ele = _AutomationClient.instance().ViewWalker.GetPreviousSiblingElement(self.Element) return Control.CreateControlFromElement(ele)
def GetSiblingControl(self, condition: Callable, forward: bool = True) -> 'Control': """ Find a SiblingControl by condition(control: Control)->bool. forward: bool, if True, only search next siblings, if False, search pervious siblings first, then search next siblings. condition: Callable...
def GetChildren(self) -> list: """ Return list, a list of `Control` subclasses. """ children = [] child = self.GetFirstChildControl() while child: children.append(child) child = child.GetNextSiblingControl() return children
def _CompareFunction(self, control: 'Control', depth: int) -> bool: """ Define how to search. control: `Control` or its subclass. depth: int, tree depth from searchFromControl. Return bool. """ for key, value in self.searchProperties.items(): if 'Contr...
def Exists(self, maxSearchSeconds: float = 5, searchIntervalSeconds: float = SEARCH_INTERVAL, printIfNotExist: bool = False) -> bool: """ maxSearchSeconds: float searchIntervalSeconds: float Find control every searchIntervalSeconds seconds in maxSearchSeconds seconds. Return bool...
def Disappears(self, maxSearchSeconds: float = 5, searchIntervalSeconds: float = SEARCH_INTERVAL, printIfNotDisappear: bool = False) -> bool: """ maxSearchSeconds: float searchIntervalSeconds: float Check if control disappears every searchIntervalSeconds seconds in maxSearchSeconds secon...
def Refind(self, maxSearchSeconds: float = TIME_OUT_SECOND, searchIntervalSeconds: float = SEARCH_INTERVAL, raiseException: bool = True) -> bool: """ Refind the control every searchIntervalSeconds seconds in maxSearchSeconds seconds. maxSearchSeconds: float. searchIntervalSeconds: float....
def MoveCursorToInnerPos(self, x: int = None, y: int = None, ratioX: float = 0.5, ratioY: float = 0.5, simulateMove: bool = True) -> tuple: """ Move cursor to control's internal position, default to center. x: int, if < 0, move to self.BoundingRectangle.right + x, if not None, ignore ratioX. ...
def MoveCursorToMyCenter(self, simulateMove: bool = True) -> tuple: """ Move cursor to control's center. Return tuple, two ints tuple(x,y), the cursor positon relative to screen(0,0) after moving . """ return self.MoveCursorToInnerPos(simulateMove=simulateMove)
def Click(self, x: int = None, y: int = None, ratioX: float = 0.5, ratioY: float = 0.5, simulateMove: bool = True, waitTime: float = OPERATION_WAIT_TIME) -> None: """ x: int, if < 0, click self.BoundingRectangle.right + x, if not None, ignore ratioX. y: int, if < 0, click self.BoundingRectangle....
def DoubleClick(self, x: int = None, y: int = None, ratioX: float = 0.5, ratioY: float = 0.5, simulateMove: bool = True, waitTime: float = OPERATION_WAIT_TIME) -> None: """ x: int, if < 0, right click self.BoundingRectangle.right + x, if not None, ignore ratioX. y: int, if < 0, right click self....
def WheelDown(self, wheelTimes: int = 1, interval: float = 0.05, waitTime: float = OPERATION_WAIT_TIME) -> None: """ Make control have focus first, move cursor to center and mouse wheel down. wheelTimes: int. interval: float. waitTime: float. """ x, y = GetCursorP...
def ShowWindow(self, cmdShow: int, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Get a native handle from self or ancestors until valid and call native `ShowWindow` with cmdShow. cmdShow: int, a value in in class `SW`. waitTime: float. Return bool, True if succeed otherwise...
def Show(self, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call native `ShowWindow(SW.Show)`. Return bool, True if succeed otherwise False. """ return self.ShowWindow(SW.Show, waitTime)
def Hide(self, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Call native `ShowWindow(SW.Hide)`. waitTime: float Return bool, True if succeed otherwise False. """ return self.ShowWindow(SW.Hide, waitTime)
def MoveWindow(self, x: int, y: int, width: int, height: int, repaint: bool = True) -> bool: """ Call native MoveWindow if control has a valid native handle. x: int. y: int. width: int. height: int. repaint: bool. Return bool, True if succeed otherwise Fal...
def SetWindowText(self, text: str) -> bool: """ Call native SetWindowText if control has a valid native handle. """ handle = self.NativeWindowHandle if handle: return SetWindowText(handle, text) return False
def SendKey(self, key: int, waitTime: float = OPERATION_WAIT_TIME) -> None: """ Make control have focus first and type a key. `self.SetFocus` may not work for some controls, you may need to click it to make it have focus. key: int, a key code value in class Keys. waitTime: float....
def SendKeys(self, keys: str, interval: float = 0.01, waitTime: float = OPERATION_WAIT_TIME) -> None: """ Make control have focus first and type keys. `self.SetFocus` may not work for some controls, you may need to click it to make it have focus. keys: str, keys to type, see the docstrin...
def GetPixelColor(self, x: int, y: int) -> int: """ Call native `GetPixelColor` if control has a valid native handle. Use `self.ToBitmap` if control doesn't have a valid native handle or you get many pixels. x: int, internal x position. y: int, internal y position. Return...
def ToBitmap(self, x: int = 0, y: int = 0, width: int = 0, height: int = 0) -> Bitmap: """ Capture control to a Bitmap object. x, y: int, the point in control's internal position(from 0,0). width, height: int, image's width and height from x, y, use 0 for entire area. ...
def CaptureToImage(self, savePath: str, x: int = 0, y: int = 0, width: int = 0, height: int = 0) -> bool: """ Capture control to a image file. savePath: str, should end with .bmp, .jpg, .jpeg, .png, .gif, .tif, .tiff. x, y: int, the point in control's internal position(from 0,0). ...
def IsTopLevel(self) -> bool: """Determine whether current control is top level.""" handle = self.NativeWindowHandle if handle: return GetAncestor(handle, GAFlag.Root) == handle return False
def GetTopLevelControl(self) -> 'Control': """ Get the top level control which current control lays. If current control is top level, return self. If current control is root control, return None. Return `PaneControl` or `WindowControl` or None. """ handle = self.N...
def Select(self, itemName: str = '', condition: Callable = None, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Show combobox's popup menu and select a item by name. itemName: str. condition: Callable function(comboBoxItemName: str)->bool, if condition is valid, ignore itemName. ...
def SetTopmost(self, isTopmost: bool = True, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Set top level window topmost. isTopmost: bool. waitTime: float. """ if self.IsTopLevel(): ret = SetWindowTopmost(self.NativeWindowHandle, isTopmost) ti...
def Maximize(self, waitTime: float = OPERATION_WAIT_TIME) -> bool: """ Set top level window maximize. """ if self.IsTopLevel(): return self.ShowWindow(SW.ShowMaximized, waitTime) return False
def MoveToCenter(self) -> bool: """ Move window to screen center. """ if self.IsTopLevel(): rect = self.BoundingRectangle screenWidth, screenHeight = GetScreenSize() x, y = (screenWidth - rect.width()) // 2, (screenHeight - rect.height()) // 2 ...
def SetActive(self, waitTime: float = OPERATION_WAIT_TIME) -> bool: """Set top level window active.""" if self.IsTopLevel(): handle = self.NativeWindowHandle if IsIconic(handle): ret = ShowWindow(handle, SW.Restore) elif not IsWindowVisible(handle): ...
def MetroClose(self, waitTime: float = OPERATION_WAIT_TIME) -> None: """ Only work on Windows 8/8.1, if current window is Metro UI. waitTime: float. """ if self.ClassName == METRO_WINDOW_CLASS_NAME: screenWidth, screenHeight = GetScreenSize() MoveTo(screen...
def DemoCN(): """for Chinese language""" thisWindow = auto.GetConsoleWindow() auto.Logger.ColorfullyWrite('我将运行<Color=Cyan>cmd</Color>并设置它的<Color=Cyan>屏幕缓冲区</Color>使<Color=Cyan>cmd</Color>一行能容纳很多字符\n\n') time.sleep(3) auto.SendKeys('{Win}r') while not isinstance(auto.GetFocusedControl(), auto.E...
def DemoEN(): """for other language""" thisWindow = auto.GetConsoleWindow() auto.Logger.ColorfullyWrite('I will run <Color=Cyan>cmd</Color>\n\n') time.sleep(3) auto.SendKeys('{Win}r') while not isinstance(auto.GetFocusedControl(), auto.EditControl): time.sleep(1) auto.SendKeys('cmd{...
def threadFunc(root): """ If you want to use functionalities related to Controls and Patterns in a new thread. You must call InitializeUIAutomationInCurrentThread first in the thread and call UninitializeUIAutomationInCurrentThread when the thread exits. But you can't use use a Control or a Patt...
def _saliency_map(self, a, image, target, labels, mask, fast=False): """Implements Algorithm 3 in manuscript """ # pixel influence on target class alphas = a.gradient(image, target) * mask # pixel influence on sum of residual classes # (don't evaluate if fast == True) ...
def from_keras(cls, model, bounds, input_shape=None, channel_axis=3, preprocessing=(0, 1)): """Alternative constructor for a TensorFlowModel that accepts a `tf.keras.Model` instance. Parameters ---------- model : `tensorflow.keras.Model` A `tensorf...