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Go downward
You orient on local landmarks and approach the most interesting orbital body, which is the rocky little planet YZ Ceti B. YZ Ceti B (hewing to the obnoxious naming scheme in your memory banks) is the second planet out from YZ Ceti, an excellent vantage from which to observe the pretty star without frying all of your ci...
You kill Conan
Conan takes the broken blade and holds it before him with both hands. Then he takes it and with a sudden thrust buries it deep in his muscular stomach. Blood flows, as Conan turns and twists the blade in the wound until he sinks to the floor, dead.
Go north
This is the northern side of the Witchville Rotary. A road leads north, towards the river. On the corner stands a broken-down old church that looks as if it hasn't been used for years.
You get the xbox
Taken. It's really cold in here.
Inventory
You are carrying a wooden bucket and a burlap sack (which contains a pill bottle, the key to Cabin One, a little white pill, an old shovel, some faded photographs, a flashlight, a mystery by John Dickson Carr, a croquet hoop, a partially crumbled piece of burnt toast, a bad fuse, a sketchbook, a screwdriver, a stone br...
You examine the eyes
Small and sunken.
Go west
In the Corner of the offstage area, you see the top of an old wooden stairway.
Go northwest
The lane narrows here to little more than a badly cobbled sidewalk as it wends its way up through a series of tortuous bends and switchbacks. In some places, the street is so steep that steps have been cut into it, worn down over the years and slick with moss. Your progress is blocked at the top of the street by a blan...
You examine the dough
Amos always resorts to baking when he's troubled by something or other. Lately, his recipes seem to taste better (to you, anyway) before they're baked than after; quite fortunately Amos never begrudges you a sample of his experiments.
Smell Gnocchi
You try to smell the gnocchi, but it is contained in its plastic bag and gives only an impression of chemicals. Dissapointing. You dismiss the gnocchi and carry on shopping. Another story done. Not the only one... Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the pla...
You examine the cabinet
It's an ancient, clunky metal box, about the size of a kid's lunchbox. There's some sort of lettering on the cover, but it's too corroded to read.
You put the minilamp in the space
(with one hand, hanging by the other) Hanging from one hand, you toss the lit minilamp up into the space above. Your arms are beginning to feel numb.
Inventory
You're carrying: dim bulb (Providing light) You're wearing: pocket pager ( on your belt )
You turn the dial to 1
You set the dial to channel 1.
You open the flask
You open the flask. A flurry of dead leaves goes skittering along the ground, swirling past you in the wind.
Go west
Confessor Destine has little taste in either selection or arrangement. The open bone door leads east. Unfortunately, most of the 'menagerie' is made up of stuffed exhibits. First the visitor is greeted by a pile of hay in an empty stall: the housing for a pellucid llama. Then they see a worried looking bird mumbling to...
Go up
Many books of precedent line these walls, containing every kind of contract that can be made to bind every kind of soul. A hole in the floor descends to the other, less savory portion of this place.
You examine River
The Miskaton's waters are sluggish and dark. Some sort of oily film coats the surface, reflecting back ghostly swirls of color.
You show the bottle to Dan
Old Dan's eyes widen. He grabs at the bottle, almost throwing himself off-balance. As he weaves: "Gimme that! For the love of God, give me that!"
You hit gong
The gong resounds with a mournful note that echoes throughout the castle. The gaunt soldiers that guard the Great Hall leave their posts to file slowly into the watchtower. They shamble and crawl over its mouldy flagstone, picking at the carcasses chained to the walls.
You look at goblin
There is a sudden quiet, a moment when the surgical lights flicker and time itself seems to slow. For an instant something brilliant swims at the edges of your vision. the edges of your vision.Reden's eyes close. the edges of your vision.Reden's eyes close.The moment passes. Doctor Cavala seizes him, shouting, but the ...
Script
Scene: landscape garden, evening to lamentations from the dead. Stage directions: inventory (i), examine (x), take, drop, talk to future (f), past (p), clockwise (c), counter-clockwise (cc) wear, undress, wake up infect (when wearing graveclothes)
Wait
Time passes. A few commuters get on and off the Transit capsule. You see a small red light in the corner of your vision which vanishes as you turn to look at it.
You examine the door
There is a large crack in the door, from the top right corner to half way up the left side, forming a triangular block separate from the rest of the door. The main section of the door is on the bottom right. It is covered in shadows, and it is giving off intense heat. The triangular block is covered in shadows, and it ...
You examine the altar
As altars go, it is fairly tacky: sponge-painted to simulate age, draped with an excessively ornate doily.
You ask her about Mr Graham
"It is like this," she began. "Ach! I have not the words for it in English!"
Defenestrate
You make a quick feint with your electrical prods, and then strike the inferior lifeform full on with your body. Being inferior, he does not expect this and is knocked out the window to the ground far below. Victory is yours! Suddenly, however, a terrible understanding dawns. You feel your tethers to reality waver and ...
1
You look through the peephole. That's odd. You can't make out anything. All you can see is a misty gray. 1) "Who's there?" 2) "Horatio?" 3) <Open the door.>
You go to the north
This room is small and, perhaps, rarely used -- not dirty, but not quite as clean and white as the corridors. The door to the south is open. Two rough wooden crates are backed in a corner of the closet. On the larger crate is a bolt wrench.
Go west
(opening the real estate office door first) The rain is still coming down, so you open your umbrella. A grim little cul-de-sac, tucked away in a corner of the claustrophobic tangle of narrow, twisting avenues that largely constitute the older portion of Anchorhead. Like most of the streets in this city, it is ancient, ...
Google spasibo
(on the computer) You google for "spasibo", but it turns up nothing of immediate interest.
You say missing
(to Cindy) "Cindy, apparently a number of files connected with the studio were missing. What do you know about this?" "What do you mean missing?" "I mean they weren't filed with the others. Were you aware of this?" "No, Rosalita handled most of that by herself."
You take warm
Some odd freezing, feathery barrier stops me, like an angry swan made of ice is getting in my way. The bellhop stands near the entrance, attempting to look professional. The guest complains to no one in particular about the temperature of the room and looks meaningfully at the thermostat.
Script
Scene: red salon, hourless fails to express any hour. Stage directions: inventory (i), examine (x), take, drop, talk to future (f), past (p), clockwise (c), counter-clockwise (cc) wear, undress, wake up infect (when wearing graveclothes)
You put the Trystanium in it
The piece of Trystanium fits snugly inside the locket. The candle aimlessly flickers about.
Tilt head
You tilt her head back. "Good!" Gabriel says. "Now you must breathe into her mouth."
You go north
This cheerless cubicle looks oddly stark with the shelves leaning in one corner. There's an open doorway to the south, a door to the west, which is closed, and a square hatch in the north wall. Several long pine planks are leaning in a corner. You see some rat droppings and some onions here.
You show ball to Holly
Holly appears not to notice. Perhaps if you were a little closer? Holly paws the tall glass table.
Small
It's tightly folded and pinned to the brooch.
You look at the crumpled paper
This is a piece of crumpled paper, on which is written a few words on Freudian psychology, most of it incoherent (not that it would make much difference, anyway). John wails to you, "Could you help quiz me? Please?" Alice breaks out a pack of cards and plays a hand of bridge with Carl. You hear a sharp BUMP! followed b...
You sit
What do you want to sit on?
You look at substance
Not quite shiny enough to act as a mirror. It is significantly taller than you are, narrow, with a keyhole exactly in the middle.
Up
Alas, I fear I have to say, You simply cannot go that way, 'Cause this is the game that I wrote.
You hit the robot
The red robot parries your blow! The red robot lands a spectacular roundhouse on your jaw! As the red robot's fist connects with your face, you feel your head begin to jerk upwards. You don't have long to feel sorry for yourself; you black out shortly afterward.
Go west
An awkward wedge of space between the foundations of the main house and the walls of the new-built wine cellar, east. The staircase does not leave much room to stand in; it is straight and carefully planed lest anyone trip with a priceless bottle of wine. The wine-cellar door -- sturdy wood in yellowish brass panels --...
You look at the menu
It looks like your standard taco is $2.50, and a beer is& geez, that much for a lousy beer?
You examine the hole
Which do you mean, the crack or the tunnel?
You wait for a while
Time passes. You hear nothing. The smell nearly knocks you out. Vision fades, the room spins. Muddy whispers in that understated manner of his, "That were a silent but deadly."
Go east
Rows of vines stretch far and wide to the south, southeast and east - where they nearly reach the eastern cliffside. Occasionally the vines are made to climb circular wooden frames to form leafy pavilions. The stone pathway leads to the square to the west, the shady park to the north, and eventually the terrace to the ...
Murder fly
You can't see where the fly is. You're not even sure where the buzzing is coming from.
Greet Newton
Newton stares at you for a long time. "You're on an epic Quest, aren't you?" he finally says. You nod in response. "I'm willing to assist you," Newton replies, "but if I give you my help now then you won't understand how to use it. "I want you to prove to me that you are worthy of my help. Answer my questions, and my h...
You hit Ferdia
I had a friend once. A real friend, not a parasite like Ferdia. Someone with whom I could be myself, someone with whom I could relax, someone with whom I could share my hopes and dreams. His name was Daniel Maguire. I first met him when I was ten years old, before I went to St. Enda's, when I was going to the local pri...
You go to the south
Basement Hall, Mt Airy Hospital Like the hallways upstairs, this hall has fluorescent lighting, dull off-white walls, and tiled floors, but the basement is clearly less cared-for. Grime coats the frosted covers of the overhead lights, causing the peeling walls and tiled floors to look shadowed and ugly. The laundry roo...
You hit Mickey with the whiskey
You smash Mickey Boy with the bottle of whiskey and lay him out flat. Weasel Face Flynn says, That's a pretty face you have there. It'd be a shame if anything were to happen to it." Then he takes a swing at your face and nearly breaks your jaw. You nearly stagger to the ground before regaining your feet.
You examine the brute
Muscles the size of excessively large muscles. The brute is holding nothing. The reporter explores the gallery, spying on various notables.
You get the cable
You take the end of the winch cable.
Inventory
You are a Level 2 adventurer. You're equipped with a very sharp sword and studded leather armor. You're also wearing a fine tabard and a stylish cape. You have found a wooden key and a rusty key. You have an amulet of magic arrows. You have 91 crowns.
Go south
Humans crowd this room, sitting nervously on folding chairs and clutching lorgnettes. They face a dais piled with paintings, furniture, and small sculptures, continually fed by humans in black uniforms carrying in works of art from a smaller room to the north. The rest of the room is starkly utilitarian, with bare wall...
You go to the northeast
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room. A loud whirring sound comes from all around, and you feel sort of disoriented in here.
You pull the bed
Bracing yourself, you push the bed away from the wall, revealing a ragged hole in the wood paneling.
You read the quick start
Hello, abecedarian! In a hurry to create your first "ray of darkness"Follow these simple steps: 1) Mount the Acme Mark III Deluminator and Acme Mark III Tracking Platform on a planetary surface, with a clear view of the object you wish to deluminate. Remember - you should never deluminate an inhabited planet! 2) Attach...
You scrub Gilbert
You seize Gilbert, drag a comb through his hair, and make him walk around with a book on his head. This accomplished, you deliver a short lecture on the spiritual and bacterial dangers of filthiness. Hopefully the lesson is learned; his looks are now poor. A new task: Prisoners Dilemma You are awakened late at night by...
You search the backpacks
Oh, some joker from med school brought his stuff in a body bag with a shoulder strap. You empty it on the heap and take it along. Might get useful, what with this game's title and all.
You read Zine
It's a small photocopied and stapled booklet called "Virus: A Zine Dedicated to Spreading Truth". A picture of Christ that's been coloured in brown is on the cover: "NEWSFLASH: Jesus wasn't a cracker!". Inside are articles on punk rock iconography, censorship in science class, and the hypocrisy of the Catholic Church -...
You go to Gladstone Terrace
(Gladstone Terrace) (going south) This three-way road junction is well lit. Devon Road leads off to the north, Tilbury Road to the east, and Church Street to the southwest. Immediately to the south of the junction stands the High School you attended as a teenager.
Go northwest
The lane narrows here to little more than a badly cobbled sidewalk as it wends its way up through a series of tortuous bends and switchbacks. In some places, the street is so steep that steps have been cut into it, worn down over the years and slick with moss. Your progress is blocked at the top of the street by a blan...
You put the average candle in the circle
You put the average white candle into the conjuring circle. Arthur lazily licks a forepaw.
You read 63
Does it have hooves? Yes: read page 64 No: read page 72
You go to the southeast
Stumbling and squirming among the brambles, you find that you've arrived in.... You're in the midst of a tangled thicket of thorny bramble-bushes. You have to edge sideways to avoid being impaled on the long, sharp, vicious-looking thorns, and it's hardly possible to stand up straight for fear you'll tangle your hair i...
Open contraption
You open the contraption, revealing a plate, on top of which is a chocolate rose.
You go east
The monkey goes down onto all fours to keep up with you. The walls of this tunnel are of rough-hewn, square-cut dark gray stone. The ceiling is high, and the walls seem to press close, as the tunnel itself is not wide. The air is cooler here than in the upper passage, and smells a bit dank. A narrow stairway ascends to...
You go north
A large shed is built out over the waters of the swamp at this spot. The planks of the shed are weathered to a grayish color and the paint is peeling, but the shed looks solidly built. The door is standing wide open. You can go southwest around the side of the shed, northeast to the area between the cabins, and north o...
Go south
The containment fields block you from moving any further to the south or west here, while the tower rises to the northeast. A neatly-trimmed path cut into the grass here leads north and east. A fuel truck sits quietly on the path here. Good to see the Doctor didn't destroy all his supplies when he left.
You bind the Chaos
What do you want to bind Chaos?
You get all copper
copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken. copper coin: Taken.
You look at the hurt borogove
Borogove blood could more accurately be called "ichor." It's slick, black stuff, and it coats the exoskeleton of this borogove. The creature seems to have been ripped apart by huge claws. It still twitches, but the movement is most likely a reflex. If the creature isn't dead now, it will be soon. You'd better get it ou...
You put the sheep in the boat
(first taking the sheep) The sheep evades your attempts to pick it up. All you get for your efforts is a hungry "BAAA."
You look at torch
Peering into the heavily-smoking torch is going swimmingly, until suddenly your eyes start to sting. You try it again just to be sure -- by Jove, you're nearly certain that this rummy smoke is the culprit!
You go northeast
You are wandering in the wilderness, having only faint animal trails to guide you. Trails lead north, south, northwest, and southwest. [3] Vasilii doesn't take his eyes off you. He keeps his hand close to his weaponry.
You eat the banana
You eat the banana, peel and all. Because cowboys are made of stern stuff and need the fiber.
You pull the hood
Nothing obvious happens. The cold wind cuts through your clothes, chilling you to the bone.
Lamp lamp
You have to get something before you can lamp it.
You examine something
Thankfully, it's half-hidden in the shadows. You can only make out a malformed, scaly head, abnormally huge, soulless black fish eye above teeth, yellow and sharp. It shuffles around slowly in the shadows, as if hurt or weak. It seems to move on all fours, though you occasionally glimpse something that seems to be the ...
You look at the tables
The lunch will be served on these tables.
Go up
You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
You give the shoe
Without saying a word you pull out the shoe that you found in Manchester and offer it to the shop owner. He looks up from his list and pauses. Slowly he reaches out and takes the shoe from you. "Why," he peers at the shoe over the top of his glasses "this shoe is remarkable! " You smile and nod. Your smile freezes awkw...
You look at the jacket
A brown leather jacket with zip details. It makes you look much cooler than you are.
Go east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills. To the west lies the south end of the hall. A large cardboard box stands open on the floor ...
You examine the Anchorhead
From this distance, all you can make out of Anchorhead are the leaning shapes of its rooftops, huddled in a thin, jagged line against the base of the hills to the south.
Status
(You have been playing for 647 turns. So far you have helped Emily Pig, Werner Ant, Herman Yak, Henrietta Dog, Simon Asp, Barbara Cow, Rosina Emu, Tobias Rat, Hubert Ram, Janice Doe, Willard Fox, Meg Bee, Jack Cat, and Violet Bat.) * Alfred P. Owl wants you to return after you have helped the remaining animals. * Corne...
You get first
(the first candle) Taken.
Look around
"Eight rooms to choose from. Most actors I know can't count that high." You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you.
Go west
As the lane winds along from east to west, it narrows until the steep, jagged rooftops on either side of the street practically touch each other. To the south, a side street leads across Whateley Bridge toward the center of town, and a twisting lane leads up a hill to the northwest. A short flight of steps to the north...
You eat the paper
(the scrap of paper) That's plainly inedible.
You put the batteries in the pocket
The Duracell D-cell batteries doesn't fit in your pocket because the striped green paper clip is already in there. (These pants never had much in the way of pockets.) (first taking the Duracell D-cell batteries) You pry the Duracell batteries out of the boombox. You put the Duracell D-cell batteries into the left pocke...
You examine the pressure suit
For EVA or extra protection in a pod. Unfortunately, it failed its last periodic inspection: every seal is leaking and there are no spares left.
You look at the twinkie
Golden brown, and every bit as edible as the day it rolled off the assembly line. Distant screams echo from elsewhere; the cracking of human skulls by vorpal claws.
You look at the materials
Unfinished linen and threads.
You go southwest
The path bends northwest, around the side of the church. A low, wrought-iron fence, its spike-tipped bars bent or leaning at crazy angles, surrounds the overgrown yard of this dark, abandoned church. A gap in the fence leads back west, while a bare path beaten through the groping weeds leads around the church to the so...
Snort ment
You take a small mirror, a razor and a straw from one of your pockets, and carefully cut the ment on the surface of the mirror. The light blue powder is looking very good. Using the straw, you manage to get almost all of it in your nose. You inhale sharply a few times -- and feel the ment do its awesome work. Everythin...