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README.md
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---
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license:
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Modalities:
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- Image
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- 3D
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- blender
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- vision
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pretty_name: FoldNet
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---
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# FoldNet Dataset
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<a href="https://pku-epic.github.io/FoldNet/"><img src="https://img.shields.io/badge/-project-yellow?logo=githubpages&logoSize=auto&labelColor=grey" alt="Project Page"></a>
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<a href="https://ieeexplore.ieee.org/document/11359673"><img src="https://img.shields.io/badge/-paper-green?logo=ieee&logoSize=auto&labelColor=grey" alt="Paper"></a>
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<a href="https://github.com/chen01yx/FoldNet_code"><img src="https://img.shields.io/badge/github-code-blue?logo=github&logoSize=auto" alt="Github Code"></a>
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</p>
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<!-- Provide a longer summary of what this dataset is. -->
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**FoldNet** aims at providing scalable 3D garment assets with realistic textures.
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- **Curated by:** [More Information Needed]
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- **Funded by [optional]:** [More Information Needed]
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- **Shared by [optional]:** [More Information Needed]
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- **Language(s) (NLP):** [More Information Needed]
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- **License:** [More Information Needed]
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## Uses
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<!-- Address questions around how the dataset is intended to be used. -->
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### Direct Use
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<!-- This section describes suitable use cases for the dataset. -->
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##
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<!-- If the dataset contains annotations which are not part of the initial data collection, use this section to describe them. -->
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[
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## Citation
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```bibtex
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@
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author={Chen, Yuxing and Xiao, Bowen and Wang, He},
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journal={IEEE Robotics and Automation Letters},
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title={FoldNet: Learning Generalizable Closed-Loop Policy for Garment Folding via Keypoint-Driven Asset and Demonstration Synthesis},
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pages={1-8},
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keywords={Clothing;Geometry;Imitation learning;Annotations;Trajectory;Training;Synthetic data;Pipelines;Grasping;Filtering;Bimanual manipulation;deep learning for visual perception;deep learning in grasping and manipulation},
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doi={10.1109/LRA.2026.3656770}}
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```
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## Dataset Card Authors
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## Dataset Card Contact
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[More Information Needed]
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---
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license: cc-by-4.0
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Modalities:
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- Image
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- 3D
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- blender
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- vision
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- template
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pretty_name: FoldNet
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---
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# FoldNet Dataset
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<div style="display: flex; justify-content: center; align-items: center; margin: 0 0;">
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<img src="https://raw.githubusercontent.com/chen01yx/FoldNet_code/main/asset/fig/teaser.png" alt="Teaser Image" style="max-width: 100%; border-radius: 10px; box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);">
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</div>
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<p align="center" style="display: flex; justify-content: center; align-items: center; gap: 15px;">
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<a href="https://pku-epic.github.io/FoldNet/"><img src="https://img.shields.io/badge/-project-yellow?logo=githubpages&logoSize=auto&labelColor=grey" alt="Project Page"></a>
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<a href="https://ieeexplore.ieee.org/document/11359673"><img src="https://img.shields.io/badge/-paper-green?logo=ieee&logoSize=auto&labelColor=grey" alt="Paper"></a>
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<a href="https://github.com/chen01yx/FoldNet_code"><img src="https://img.shields.io/badge/github-code-blue?logo=github&logoSize=auto" alt="Github Code"></a>
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</p>
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<strong>FoldNet</strong> is a high-fidelity synthetic dataset featuring over 4,000 unique meshes across four distinct garment categories. Designed to support a wide range of downstream applications—including robotic folding and cloth manipulation—FoldNet provides physically plausible geometries paired with photorealistic textures.
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## 🔑 Key Features
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- **Diverse Cloth Categories:** including tshirt, trousers, vest and hoodie.
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- **High Quality Mesh:**
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- Watertight and manifold meshes.
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- No self-intersections.
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- Configurable resolution with adjustable vertex density and face sizing.
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- **Diverse and Realistic Textures:** High-quality textures procedurally generated via Stable-Diffusion-3.5
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- **Rich Annotation:**
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- Automatically labeled manipulable keypoints for robotic interaction.
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- Pre-computed UV mapping for seamless texturing.
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- **Highly Scalable:** A robust procedural framework capable of generating an infinite variety of plausible garment shapes.
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## 🗂️ Dataset Structure
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Under `mesh` directory, we provide raw cloth meshes with default texture:
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```
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mesh
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├── tshirt_sp # category
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│ ├── 0
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│ │ ├── mesh.obj # generated mesh
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│ │ ├── mesh.key.obj # the same mesh with keypoints marked red
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│ │ ├── mesh_info.json # the configurations of the mesh, like edge length and keypoint index
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│ │ ├── material.mtl
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│ │ ├── material.png # default texture
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│ ├── 1
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│ │ └── ...
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│ ├── ...
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├── trousers
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│ ├── ...
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├── vest_close
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│ ├── ...
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├── hooded_close
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│ ├── ...
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```
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## 🛠️ Dataset Creation
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**FoldNet** features a fully automated end-to-end data generation pipeline. Our framework procedurally synthesizes garment geometries, applies AI-driven texturing, and generates ground-truth annotations without human intervention.
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For technical implementation details, source code, and step-by-step instructions to reproduce the dataset, please visit the [FoldNet GitHub Repository](https://github.com/chen01yx/FoldNet_code).
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## 📅 TODO List
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- [x] [2026.2] Released: 4k synthetic 3D garment assets (across 4 cloth categories). The directory is **mesh**.
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- [ ] To be released: textured cloth data.
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## Citation
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```bibtex
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@article{11359673,
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author={Chen, Yuxing and Xiao, Bowen and Wang, He},
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journal={IEEE Robotics and Automation Letters},
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title={FoldNet: Learning Generalizable Closed-Loop Policy for Garment Folding via Keypoint-Driven Asset and Demonstration Synthesis},
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pages={1-8},
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keywords={Clothing;Geometry;Imitation learning;Annotations;Trajectory;Training;Synthetic data;Pipelines;Grasping;Filtering;Bimanual manipulation;deep learning for visual perception;deep learning in grasping and manipulation},
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doi={10.1109/LRA.2026.3656770}}
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```
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